http://www.teamliquid.net/forum/viewmessage.php?topic_id=385800
+ Show Spoiler [plu邮件] +
http://bbs.plu.cn/thread-2672545-1-1.html
lol someone translated my translation of plu's event, and posted it on plu. oh good lord transla-ception.
悲剧啊居然有人在plu上翻译我翻译plu的, 真是翻译-ception
一直想在plu的BBS上作贴但是没时间上级 T_T
发的邮件没人理, 算了贴在这希望有人看到吧
Plu各位你们好,我是www.teamliquid.net上的翻译员
我有几年了都在翻译从PLU上传的各种资料,访问,影片,和比赛; 为了把中国的星际在国外发阳光大, 为全世界星际fans能一起享受星际。
我的TL.net ID 是 Caihead, 这有我从你们网上译过的贴 (当然是说明了plu.cn 的来源地和解释了plu.cn工作人员的投入).
http://www.teamliquid.net/forum/viewmessage.php?topic_id=320183
http://www.teamliquid.net/forum/viewmessage.php?topic_id=346334
最近应为plu.cn 与其它中国星际代表在作一个中国的“Our Starcraft League", 我和其它(自愿)翻译人员(例如xiphos)把中国OSL和STL翻译上了TL.net, 引起了广泛的兴趣, 很多国外队伍, 个人(粉丝和选手),比赛代理方都想进一步了解,支持,与中国星际合作。 以下是中国OSL和STL在TL.net的帖子
http://www.teamliquid.net/forum/viewmessage.php?topic_id=347791
http://www.teamliquid.net/forum/viewmessage.php?topic_id=347920
我想进一步和plu与8da网和STL主办商/队伍取得联络, 在外国网上放中国星际的比赛, 让中国选手可以得到外国粉丝的了解与支持。但是注册论坛要等好久所以发邮件了。
现在已经有在TL上用英文解说STL直播的人了
http://www.twitch.tv/theshimmybw
我这次写邮件是绝对有诚意的,我现在人暑假在深圳,现在在加拿大读书。 如果能取得联系我可以给与你们更多信息
Email:CaiheadTL@gmail.com
bbs.plu 帐号ID: Caihead
希望可以取得联系
谢谢各位向来对星际的支持!
lol someone translated my translation of plu's event, and posted it on plu. oh good lord transla-ception.
悲剧啊居然有人在plu上翻译我翻译plu的, 真是翻译-ception
一直想在plu的BBS上作贴但是没时间上级 T_T
发的邮件没人理, 算了贴在这希望有人看到吧
Plu各位你们好,我是www.teamliquid.net上的翻译员
我有几年了都在翻译从PLU上传的各种资料,访问,影片,和比赛; 为了把中国的星际在国外发阳光大, 为全世界星际fans能一起享受星际。
我的TL.net ID 是 Caihead, 这有我从你们网上译过的贴 (当然是说明了plu.cn 的来源地和解释了plu.cn工作人员的投入).
http://www.teamliquid.net/forum/viewmessage.php?topic_id=320183
http://www.teamliquid.net/forum/viewmessage.php?topic_id=346334
最近应为plu.cn 与其它中国星际代表在作一个中国的“Our Starcraft League", 我和其它(自愿)翻译人员(例如xiphos)把中国OSL和STL翻译上了TL.net, 引起了广泛的兴趣, 很多国外队伍, 个人(粉丝和选手),比赛代理方都想进一步了解,支持,与中国星际合作。 以下是中国OSL和STL在TL.net的帖子
http://www.teamliquid.net/forum/viewmessage.php?topic_id=347791
http://www.teamliquid.net/forum/viewmessage.php?topic_id=347920
我想进一步和plu与8da网和STL主办商/队伍取得联络, 在外国网上放中国星际的比赛, 让中国选手可以得到外国粉丝的了解与支持。但是注册论坛要等好久所以发邮件了。
现在已经有在TL上用英文解说STL直播的人了
http://www.twitch.tv/theshimmybw
我这次写邮件是绝对有诚意的,我现在人暑假在深圳,现在在加拿大读书。 如果能取得联系我可以给与你们更多信息
Email:CaiheadTL@gmail.com
bbs.plu 帐号ID: Caihead
希望可以取得联系
谢谢各位向来对星际的支持!
important updates:
This is going to be a continuous league, not a one-off, the community leaders have agreed to pledge 5000 rmb for the hosting of the next one after this one finishes. They are making it free for Ro32 players to compete in the next one (they are taking 20 rmb admission fees, a paltry <3.2 USD). They are still in the organization of donations / casting, I will try to get in touch with the people hosting it and see what responses I can get.
Some Chinese BW casters and community leaders are pooling together money themselves as well as community donations to host a "our starcraft league" tournament to honour the last OSL. The prize pool is only 8400 rmb (~1320 USD), the gold prize being 4000 rmb or ~628 USD. But it's attracted almost all of the Chinese progaming teams and figures (though they are not well known outside China, and even in its own community because of staggered growth). The tournament right now has finalized on its brackets, with 152 players competing in 32 groups.
Offline qualifier results (left hand is each group, right hand is most recent matches):
http://www.liansai.net/roundrobin_ptable.aspx?schedule_id=1169
Streams:
TheShimmy's English stream (not confirmed yet):
+ Show Spoiler +
叮当's stream: http://kan.sina.com.cn/u/2446697112
简单's stream: http://kan.sina.com.cn/u/1456983271
肉鱼's stream: http://kan.sina.com.cn/u/play.php?uid=1173803590
On June 25 2012 23:22 2Pacalypse- wrote:
And now the BW will be reborn in China. Looking forward to following the scene next 13 years on shitty 240p streams and commentating in language I don't understand!
And now the BW will be reborn in China. Looking forward to following the scene next 13 years on shitty 240p streams and commentating in language I don't understand!
Vods:
VOD will be posted here along with other content http://u.youku.com/叮当哥813
Next broadast:
Rescheduled broadcast
June 28th 02:00 GMT (+00:00)
Rescheduled matches (2) due to a conflict in Jaystar's schedule
The.Jaystaryx (P) vs A.G=woailaopo (P)
The.Jaystaryx (P) vs jxsa.sweety (Z)
叮当's stream: http://kan.sina.com.cn/u/2446697112
Introduction to the players tonight:
The.Jaystaryx: Famous former pro player "Marine King/Tyrant" Jaystar, famous for his aggressive play and strong macro. Has made many instructional videos to help the community and is well recieved by Starcraft fans. Has been with teams DB., JnSx, [AT]. League record: 150 wins 15 loss Win-rate 89.82%.
http://www.liansai.net/player_detail.aspx?base_id=40
4th place SC4All Stamina
1st place MeasterCup Hubei
1st place IEFBeijing
3rd place Wcg China final
1st place ChangSha 5.1 Philip Platform Game
3rd place HuNan CEG
4th place ShangHai XuHuiGame
4th place CKCG BeiJing
A.G=woailaopo: Former famous pro-gamer "woailaopo" (I love (my) wife), held impressive records during 2005-10 in offline and online tournaments, and competed on the level with pro-players. has impressive ability, recently has stopped playing Starcraft for more than a year, attending the tournament for some nostalgia and fun. League record: 96 wins 31 loss Win-rate 75%
http://www.liansai.net/player_detail.aspx?base_id=74
1st place 2006 Guangxi FeilongCup
1st place 2006 PLU GoldenRing
3rd place WCG 2007 Shanghai
2nd place PLU "10 years of starcraft" invitational
2nd place WCG 2009 Wuhan
JXSA.SWEETY: A new transfer from JXSA this season ”takeo“ zerg "Sweetie", don't misunderstand, "takeo" means he's good at fighting, 1v10 easy KO. League record: 19 win 5 loss win-rate 79/17%
Offline preliminaries
June 30th 02:00 GMT (+00:00)
叮当's stream: http://kan.sina.com.cn/u/2446697112
肉鱼's stream: http://kan.sina.com.cn/u/play.php?uid=1173803590
New polls
+ Show Spoiler +
Poll: Chinese BW new hope?
No, it won't reach the same level as KR (31)
44%
Yes, BW will live on in China (23)
32%
Too early to speculate (17)
24%
71 total votes
Yes, BW will live on in China (23)
Too early to speculate (17)
71 total votes
Your vote: Chinese BW new hope?
(Vote): Yes, BW will live on in China
(Vote): No, it won't reach the same level as KR
(Vote): Too early to speculate
Poll: Would you donate / pay to see BW in China?
No as I don't pay to watch BW in KR. (29)
53%
Yes, but the amount will vary. (14)
25%
Yes, I'm all for it, anything to help the scene. (6)
11%
No, because the product is inferior to KR. (6)
11%
55 total votes
Yes, but the amount will vary. (14)
Yes, I'm all for it, anything to help the scene. (6)
No, because the product is inferior to KR. (6)
55 total votes
Your vote: Would you donate / pay to see BW in China?
(Vote): Yes, I'm all for it, anything to help the scene.
(Vote): Yes, but the amount will vary.
(Vote): No, because the product is inferior to KR.
(Vote): No as I don't pay to watch BW in KR.
Poll: Tournament thread?
Yes (18)
86%
No (3)
14%
21 total votes
No (3)
21 total votes
Your vote: Tournament thread?
Declaration from the organizer(s)
+ Show Spoiler +
From 叮当哥 and 简单 (two community organizers), we are bringing you the first ever Chinese BW OSL (our starcraft league) singles league, with the goal of energizing Chinese BW scene, and giving chinese audiences their own BW SL, and to present the best live commentary and live reporting; to continue BW's development.
This SL season's champion prize money is 4000 rmb, the total prize pool being 8400 rmb (netizens have pledged 5670 rmb, the admission fees for players amounting to ~152*20 = 3040 rmb). All the information regarding the league's income and spendings I will post in the fifth post in this forum to ensure public transparency. We welcome public scruntiny. This league's prize pool is all donated from individual netizens, it makes me very emotional and thankful, the next season we will try our best to find sponsors to reach a sustaineable and progressive future for this league. 简单 and I organized this event not for monetary gain, but just so that BW can continue, we promise everyone with our personal integrity that not one cent will be taken by the organizers for personal gain.
The sign ups for this competition has stopped with the final figure being 152 participants, the sign ups are all players registered in the team league (STL). Looking at the list of participants, it's attracted and congregated almost all of the current Chinese BW pros, including many popular fan favorites and star players, like 迷糊, jaystar, fengzi, 雷车, 人皇雷雷, rushgoon天王, 有才, 战魂, 佳佳, 五竹, 跟大, AQ, tudou, jedi, SR, ZK, DOLL, 猜猜, 中国星际女子第一人琪琪, etc. And also almost every major team's >18 and >16 mainline-up players are participating (the chinese "iccup" has rankings, with >15 being close to semi-pro level), the quantity and quality of the competition is the highest of any Chinese league to date.
This Chinese BW OSL SL is planned to be an ongoing league, the goal is to encourage the present growth and development of the Chinese BW scene / business. Giving players the motivation to practice, and allowing the audiences and fans to watch spectacular BW games. The players who make it to the Ro32 of this league will be admitted free of charge for the next one, to improve and attract higher skill leveled players in the competition. For the next season 老妖 has promised that no matter what happens he pledges 5000 rmb to the prize pool as operation costs, so everyone can rest assured that this competition will definitely be continued.
The matches after the Ro16 will all be broadcasted with live commentary, the commentary group consists of 叮当,简单 and 肉鱼. From the Ro32 and group preliminaries we will also pick games of groups containing fan favorites to broadcast live. We believe that we can bring to you spectacular live broadcasted matches. The details of the live broadcast and dates will be posted by me on major Starcraft forums, and on our Chinese OSL fan club ( QQ: 93784006) group, we welcome any help and attention that everyone has given to spread the word.
BW is a game that has stayed with us for more than 10 years, and brought us countless beautiful, sad, happy, and bitter memories. It contains many memories from our adolescence and youth, from the mystique and curiosity of high school days, to the persistance and love of university days, to the remembrance and perserverance of working days. She is like our wives, regardless of how many times we left her, regardless of what you were doing out there, as long as you were willing to return, you didn't need to spend anything, she was always waiting for you there, with the same warmth, passion, and beauty as before.
From the A moves of defiler + zergling, the adorable twists of the hydralisk, the unique micro of mutalisks, the lock downs of lurker formations, the cloning of scourge, the broodling and ensnares of the queen. From the sad heroism of the zealot running into mine fields, the cool of dragoons minesweeping without detection, the cold and lonesomeness of the dark templar, the elegance of storming formations, the harassment of shuttle+reaver, the spectacle of corsair dwebs, the excitement of seeing cloned arbiter recalls. From the love between marines and medics, the strength and dedication of the SCV, the "bugged" (strength of) tank formations, harassment of vultures, volleys of goliath against intercepters, the movement of irradiated science vessels killing drones, the spectacle of yamato cannons from battle cruisers, and that signature "nuclear launch detected" from the ghost; they all send chills down our spines.
Starcraft has brought us too many and too many beautiful things to this day, maybe he (it) can only become a legend, it can't be profitable for the gaming companies, the medias, and the clubs any more. But we can still love her, we can still come home and watch live broadcasts, let off some steam and banter, and enjoy ourselves, we can still with a few friends and girl friends come online and chat (bm) and play Starcraft, we can still jump around community groups during the day and plan for BO3's at night. As long as we don't give up, Starcraft has never left us, as long as we can't let go, Starcraft will always be there, never leaving us.
A month ago when I started commentating the STL as a local event, I was temporarily put in the position of the director (main caster), and I discovered that everyone liked to listen to my commentary. I went to look at the VOD's rebroadcast and I discovered that China's Starcraft can be just as spectacular and emotional if not more than Korea's Starcraft. As long as we work hard, Starcraft still has infinite draws and potentials for us to discover, Starcraft will continue to be with us like our lover.
I and 简单 used a morning to plan the competition, the afternoon to post it, and at night we've already recieved the strong support and sponsorship of the broad netizen community. We collected the prize pool for the contest in 1 day, and the continual support and funds is not ceasing. I felt very emotional, and I saw the hope for Chinese starcraft, and I felt everyone's along with our love for Starcraft. Maybe nowadays the post-90s (a term for people born after 1990) are all playing new spectacular games, and when starcraft is mentioned, they would think that it's an old and outdated thing. When we hear this we don't argue any more, we just laugh. To us, starcraft is not a game, more like a family member or relative, it brings to us mundane warmths and comforts. We need to take care of her, protect her, and never abandon her.
This SL season's champion prize money is 4000 rmb, the total prize pool being 8400 rmb (netizens have pledged 5670 rmb, the admission fees for players amounting to ~152*20 = 3040 rmb). All the information regarding the league's income and spendings I will post in the fifth post in this forum to ensure public transparency. We welcome public scruntiny. This league's prize pool is all donated from individual netizens, it makes me very emotional and thankful, the next season we will try our best to find sponsors to reach a sustaineable and progressive future for this league. 简单 and I organized this event not for monetary gain, but just so that BW can continue, we promise everyone with our personal integrity that not one cent will be taken by the organizers for personal gain.
The sign ups for this competition has stopped with the final figure being 152 participants, the sign ups are all players registered in the team league (STL). Looking at the list of participants, it's attracted and congregated almost all of the current Chinese BW pros, including many popular fan favorites and star players, like 迷糊, jaystar, fengzi, 雷车, 人皇雷雷, rushgoon天王, 有才, 战魂, 佳佳, 五竹, 跟大, AQ, tudou, jedi, SR, ZK, DOLL, 猜猜, 中国星际女子第一人琪琪, etc. And also almost every major team's >18 and >16 mainline-up players are participating (the chinese "iccup" has rankings, with >15 being close to semi-pro level), the quantity and quality of the competition is the highest of any Chinese league to date.
This Chinese BW OSL SL is planned to be an ongoing league, the goal is to encourage the present growth and development of the Chinese BW scene / business. Giving players the motivation to practice, and allowing the audiences and fans to watch spectacular BW games. The players who make it to the Ro32 of this league will be admitted free of charge for the next one, to improve and attract higher skill leveled players in the competition. For the next season 老妖 has promised that no matter what happens he pledges 5000 rmb to the prize pool as operation costs, so everyone can rest assured that this competition will definitely be continued.
The matches after the Ro16 will all be broadcasted with live commentary, the commentary group consists of 叮当,简单 and 肉鱼. From the Ro32 and group preliminaries we will also pick games of groups containing fan favorites to broadcast live. We believe that we can bring to you spectacular live broadcasted matches. The details of the live broadcast and dates will be posted by me on major Starcraft forums, and on our Chinese OSL fan club ( QQ: 93784006) group, we welcome any help and attention that everyone has given to spread the word.
BW is a game that has stayed with us for more than 10 years, and brought us countless beautiful, sad, happy, and bitter memories. It contains many memories from our adolescence and youth, from the mystique and curiosity of high school days, to the persistance and love of university days, to the remembrance and perserverance of working days. She is like our wives, regardless of how many times we left her, regardless of what you were doing out there, as long as you were willing to return, you didn't need to spend anything, she was always waiting for you there, with the same warmth, passion, and beauty as before.
From the A moves of defiler + zergling, the adorable twists of the hydralisk, the unique micro of mutalisks, the lock downs of lurker formations, the cloning of scourge, the broodling and ensnares of the queen. From the sad heroism of the zealot running into mine fields, the cool of dragoons minesweeping without detection, the cold and lonesomeness of the dark templar, the elegance of storming formations, the harassment of shuttle+reaver, the spectacle of corsair dwebs, the excitement of seeing cloned arbiter recalls. From the love between marines and medics, the strength and dedication of the SCV, the "bugged" (strength of) tank formations, harassment of vultures, volleys of goliath against intercepters, the movement of irradiated science vessels killing drones, the spectacle of yamato cannons from battle cruisers, and that signature "nuclear launch detected" from the ghost; they all send chills down our spines.
Starcraft has brought us too many and too many beautiful things to this day, maybe he (it) can only become a legend, it can't be profitable for the gaming companies, the medias, and the clubs any more. But we can still love her, we can still come home and watch live broadcasts, let off some steam and banter, and enjoy ourselves, we can still with a few friends and girl friends come online and chat (bm) and play Starcraft, we can still jump around community groups during the day and plan for BO3's at night. As long as we don't give up, Starcraft has never left us, as long as we can't let go, Starcraft will always be there, never leaving us.
A month ago when I started commentating the STL as a local event, I was temporarily put in the position of the director (main caster), and I discovered that everyone liked to listen to my commentary. I went to look at the VOD's rebroadcast and I discovered that China's Starcraft can be just as spectacular and emotional if not more than Korea's Starcraft. As long as we work hard, Starcraft still has infinite draws and potentials for us to discover, Starcraft will continue to be with us like our lover.
I and 简单 used a morning to plan the competition, the afternoon to post it, and at night we've already recieved the strong support and sponsorship of the broad netizen community. We collected the prize pool for the contest in 1 day, and the continual support and funds is not ceasing. I felt very emotional, and I saw the hope for Chinese starcraft, and I felt everyone's along with our love for Starcraft. Maybe nowadays the post-90s (a term for people born after 1990) are all playing new spectacular games, and when starcraft is mentioned, they would think that it's an old and outdated thing. When we hear this we don't argue any more, we just laugh. To us, starcraft is not a game, more like a family member or relative, it brings to us mundane warmths and comforts. We need to take care of her, protect her, and never abandon her.
Tournament structure:
152 players in 32 groups.
Information on players (still in chinese):
+ Show Spoiler +
战队 报名队员 种族 介绍 联赛战绩
FoR FoR..jmdjj P 战队中流砥柱,各项对抗均处于准职业,高手 42胜4负1平胜率89.36%
FoR..jois P 时强时弱的选手,实力完全看当天的心情情况 15胜1负胜率93.75%
FoR..Jmjm P 战队中流砥柱,实力非常nice,但是有特殊对抗。 7胜4负胜率63.64%
FoR..186 P 孩子他爸,来送报名费的 5胜6负胜率45.45%
FoR..gg3suo P 三所,来送报名费的 5胜5负胜率50.00%
FoR..Misu P 传奇男,来送报名费的 24胜19负胜率55.81%
FoR..CQLQ Z 疯子,前职业。目前国内最顶尖的一批选手 25胜4负胜率86.21%
FoR..qiqi Z 七七,疯子他老婆,星际圈第一美腿+实力女 0胜2负胜率0.00%
FoR..Bomb T 爆炸小王子,非常有实力,但最近忙工作,疏练习 44胜37负2平胜率53.01%
FoR..xiaozi Z 小子,国内老牌选手。星际圈老骨头 23胜8负胜率74.19%
FoR..loveyp P 前SCI战队打手,pvt pvp lv18+ pvz lv17+ 67胜42负胜率61.47%
FoR..Pige P 前职业选手pipilu,拥有三大菊花 65胜10负胜率86.67%
FoR..sack P plu交往帝 0胜2负胜率0.00%
FoR..oldpig Z 老牌实力虫族vs17+ 81胜32负胜率71.68%
FoR..HaNeul P 中国留学生在韩国 17+ 39胜34负胜率53.42%
FoR..Foru T foru,国内老牌选手。星际圈老骨头 49胜26负胜率65.33%
NT NT..008 P
NT..805 P lv12 28胜5败胜率84.85%
Sun Sun=lingyun T 18+ 90后第一T 23胜10负胜率69.70%
Sun=shit P 17+ PVT猛男 7胜6负胜率53.85%
Sun=agony_gg P 18+ 联赛 2:1 BOMB 8胜4败胜率66.66%
Sun=HS_one P 现役职业级选手 58胜10负胜率85.29%
Sun=aystar Z 前职业级选手 55胜22负胜率71.43%
Sun=ly Z WCG 2010成都赛区第二 两次击败天王 46胜13负胜率77.97%
Sun=open Z 90后联盟负责人 =Sun=现任管家 打酱油虫族 11胜14败胜率44.00%
Sun=busterran
t 目测有成为中国第一T潜质 LV19 18胜16负胜率52.94%
Sun=wwl p 老牌猛男 路过星际十余年 LV17+ 5胜1负胜率83.33%
Sun=sckkk t 曾经的=Sun=第一T 现在的炮灰 45胜49负胜率47.37%
Sun=HSJ z 让他们见识下星际1老人的实力 55胜27负胜率65.48%
Sun=LFkkk z 曾经的职业级,现在实力不清楚,SCKKK的师傅 5胜1负胜率83.33%
Frds FRDS_lcydh P
泛亚太战术大师人称东海锅(vs17+) 62胜34败 胜率64.58%
FRDS_Te_kunhu P
FRDS最强一哥完爆mihu没商量(vs17+) 19胜6败
胜率64%
FRDS_SKTelecomBisu P
新生代神族新皇,超神基友。(vs17+) 16胜22败 胜率42.11%
FRDS__An_forgret P
最具想象力神族新星,300+的APM让甲虫飞翔(vs17+) 28胜14败 胜率65.12%
FRDS_feng P
最帅神族高手,让亲们知道:星际的实力和长相成反比,是错误的。。(vs17+) 88胜31败 胜率73.95%
FRDS_ZP P
上古人称瑞哥哥,如今人叫ZP大爷。上古神王,格格三盾流开山鼻祖。。(vs17+) 118胜40败胜率73.75%
FRDS_999 Z FRDS新生代年轻虫族的代表,代表了FRDS的虫族力量(vs17+) 63胜44败 胜率58.88%
FRDS_piguP 屁股虽大,何人敢操?FRDS屁股威武。(vs17+) 20胜21败 胜率48.78%
FRDS_doll Z FRDS的绝对BOSS,CZY第一届比赛冠军,如今复出,只为证明,FRDS的Z依然最强(vs17+) 38胜6败
胜率86.36%
FRDS_Colonel (ZK) Z 前职业选手,湖南双煞之一,ZDY好基友,今日虫王重出江湖,谁与争锋?(vs16+) 90胜20败 胜率82.46%
FRDS_sky P
FRDS刘德华带着华丽的意识空降FRDS,期待爆发。。。(vs17+) 15胜10败 胜率60%
PSER=ALL ZR T 什么都不会,只会玩弄一手T V ALL,无法失败 24胜8负 胜率75%
PSER=my1hero P 捡漏王子,不值一提,不知怎么就全胜了 29胜8负 胜率78.38%
PSER=_die_jaedong Z 解冻在此,谁敢放肆! 12胜1负 胜率92.31%
PSER=STILL P 慢手意识流大师 5胜11负,胜率31.25%
PSER=PS_Royalabbey P PS战队星际导师,仁义无双猴老师 34胜26负胜率56.67%
NJ NJ_vulture P 雷本,前职业选手,宝刀未老。 92胜19败胜率82.88%
NJ_haha168 P 星际老玩家,经验老道,基本功扎实。 87胜26败胜率76.99%
NJ_julyzergmbc P 这个人表示他是来夺冠的。 33胜21败胜率61.11%
NJ_fallares P 一手抱孩子一手打星际。打法风骚。 12胜15败胜率42.86%
NJ_highdark P 星际菜鸟,本次抱着娱乐的态度来参加的。 48胜23败胜率67.61%
NJ_zhudan2hao P 曾经虐过N多大牌的老玩家。 39胜28败胜率58.21%
NJ_iloveyouwxy P 曾用ID:SVS_Protossgi和By_1987 9胜6败胜率60.00%
NJ_xiaoxiaoma T TVZ职业级。其他对抗18+ 31胜10败胜率75.61%
NJ_rushgoon T 天王,前职业选手,宝刀未老。 97胜16败胜率85.84%
NJ_Bigbang_High P 高富帅,星际猛,经常斩杀各种大牌。 9胜6负胜率60%
NJ_fengzi T 南京新生代人族小天王,潜力无限。 3胜4负胜率42.83%
NJ_StoRm4ever Z 导游虫族,ZVP是他的拿手好戏。 15胜12败胜率55.56%
=A.ce=miracle86 Z 18+ 洗头哥 A组联赛主力 40胜15败
=A.ce=278899546200 T 18+ A组联赛主力 11胜15败
=A.ce=7pilong T 18+ A组联赛主力 4胜4败
=A.ce=CrAzy_jiaj P lv20的桑搜 打法暴力刚猛 14胜9败
=A.ce=EZzt P 18+ A组联赛主力 10胜19败
=A.ce=ace_bolete P 18+ 大牌粉碎机 9胜6败
=A.ce=zg_zhanhun P lv20的桑搜 打法暴力刚猛 22胜3败
[B.D] [B.D]=ilovelxx P bd领队兼选手,大内总管 21胜15败胜率58.33%
[B.D]=Key P 前sun俱乐部练习生,psc3亚军 36胜13败胜率73.47%
[B.D]=QingFeng P 90后新生代新星,bd队内中坚 14胜10败胜率58.33%
[B.D]=117 P 老牌星际选手,前yh_117 42胜26败胜率61.76%
[B.D]=HFALLCAIB T 传奇选手,90后第一T,fenix_king哥 8胜15败胜率34.78%
[B.D]=sAfArlsT P bd第一认真选手,笼本座 16胜3败胜率84.21%
[B.D]=_RandomZerg Z bd第一Z,宇宙第一zvp(比肩自杀哥) 12胜5败胜率70.59%
[B.D]=s2zerg Z 传说中为蓝猫配音的演员,葛平 11胜14败胜率44.00%
[B.D]=jae_oz Z apm350+,解冻的忠实Fans,全面型新人 7胜0败胜率100.00%
GP).xiaomanyao P GP猛将之一,为GP夺冠立下赫赫战绩 59胜30负胜率66.29%
GP).toona P 归来的猛男 65胜25负胜率70.45%
GP).Py_shimly P 曾经的卖淫已经成长为嫖客 34胜6负胜率85%
GP).Zdy Z GP一哥!中国一哥! 99胜30负胜率76.74%
GP).Startoss P 无敌PvP 67胜37负胜率64.42%
GP).UDPzerg Z 原职业选手Jedi 93胜23负胜率80.17%
GP).aoao P pvp pvt尚可 不会pvz lv16 99胜54负
胜率64.29%
GP).OnlyCC T 星际元老 98胜48负 胜率67.12%
GP).guoqian P GP猛将之一,为GP夺冠立下赫赫战绩 36胜15负胜率70.59%
HisT=Pro_991 T HisT战队一线主力,T/P双休,警察人族 25 胜7败胜率78.13%
HisT=xiaoliao P 一路跟随HisT从FSS20打到STL24A组主力 28胜9败胜率75.68%
HisT=Li_WJ P 杰伦哥无疑成为HisT全能主力之一 35胜33败胜率 50.72%
HisT=china_ppp P 中国3P,HisT一线主力P 56胜 45败胜率 54.90%
Hist=CN_jiaozhu T HisT战队新兴人族 2 胜11败胜率14.29%
HisT=Micheal Z Kid,曾经中国最猛的Zerg之一! 62胜28败胜率 68.89%
JXSA_Smile P 人称职业7,其实就是个菜鸟,不过比赛运气有点好! 82胜38负胜率68.33%
JXSA_lower T 传说中的mihu锅,非韩第一T,前STL个人联赛冠军,实力不用多做介绍了,这届也是冠军的有力争夺者 49胜5负胜率90.74%
JXSA_YiTouNiuA T 一头菜牛,江西的稳定送分的,不过最近貌似勤加操练了一番,2天内可以从13级打到18级,牛锅的春天到来了吗?! 29胜24负胜率54.72%
JXSA_卖血玩星际 P lsu主群的四大恶人之首MX,拿过LSU的亚军,实力杠杠的,就是比赛心态不太好,调整好心态,MX就是中国的BISU! 34胜53负胜率38.64%
JXSA_tongtonggirl P 巨大优势不胜女,别人让3NM,胜率也是非常之低的,从来都是笔记本无外接键盘玩SC,OB无数盘,水平从未提高过。 5胜1负胜率71.43%
JXSA_zergling Z JXSA的楷模兼联赛管理人员兼2个孩子他爸兼无线加班虫族,看到他,你就知道什么叫热爱星际,当然实力其实是菜逼,但是比赛威武霸气,这是为什么呢?! 133胜46负胜率71.43%
JXSA SWEETY Z 本届转来JXSA的虫族猛男小甜甜,您别误会,猛男的意思是他打架比较猛,1V10轻松KO! 19胜5负胜率79.17%
JXSA.Reinforced P 超神朱晓,相声界星际打的最好的,星际界相声说的最好的选手! 48胜17负胜率73.85%
Extra ExTra.lianxu T 一位实力大于名气的选手,拿过遥远YSL个人赛亚军,比赛型选手,联赛 44胜23负胜率65.67%
ExTra.yy_mihun P P 16+的小强,有着对星际无比的热情,超越的未来之星 联赛 1胜2负胜率33.33%
F.Y F.Y=superfengzi T FY人族双子星,疯狂练习型选手代表 52胜33负胜率61.18%
F.Y=aqiang T FY人族双子星,天赋意识操作型全方位猛男 37胜7负胜率82.22%
F.Y=baqi Z 本来是特殊对抗选手,此次参赛因为规则用Z 16胜3负胜率84.21%
F.Y=24 P FY新人,进步神速,曾获LSU亚军 2胜3负胜率40%
F.Y=_Lyang Z FY当家ZERG,多次获得线下赛名次。 39胜12负胜率76.47%
F.Y=BETTER P P FY一哥,电报神族,双手暴兵流始祖 25胜13负胜率65.79%
F.Y=CQ_DACAIB P FY上赛季最佳新人,5tiaoyu爱徒 5胜2负胜率71.43%
F.Y=5TIAOYU P FY当家神族,国内顶尖PVZ选手 38胜13负胜率74.51%
The.Jaystaryx P 前职业,The不可缺少的相声得分选手 150胜15负胜率89.82%
The.aPriL T The第一浮夸选手,顶峰时候也是职业级别 38胜14负胜率73.08%
The.weifeng009 P The著名狗哥,The第一风骚选手。。人风骚,星际也风骚。 59胜30负胜率66.29%
The.chanyF T The第一非主流,海龟,实力很强,不知道现在怎么样 40胜22负胜率64.52%
The.PrinceOfStar P The偶像选手佳哥,是The众多屌丝的偶像,著名矮富丑 69胜10负胜率87.34%
The.WK P The一哥,实力派选手,得分主力,尽管常常捡漏 29胜13负胜率69.05%
The.onlyzerg Z The曾经ICC打到A的霸气虫族,最高纪录一场星际摆了几百个BC
59胜38负胜率60.82%
OBO OBO=Hoejja Z oBo金牌领队,STL24成功帮助oBo保级我是星际猛男却是联赛炮灰 8胜10负胜率44.44%
OBO=kobe Z 号称战胜过雷车的男人,赛季结束被我挖来到oBo为oBo下赛季征战 7胜5负胜率58.33%
OBO=akjh999 Z oBo继CK走后第一Zerg,吹牛实力大于星际实力,被称为高调吹牛男 37胜25负胜率58.73%
OBO=woshishui P oBo名副其实的一哥,本赛季以11胜2负的强大实力守护着oBo 55胜20负胜率73.33%
OBO=LP_once P oBo90后选手之一,属于低调实力男,经常成为oBo的大心脏 25胜14负胜率64.10%
OBO=Lenovo P 子弹哥以优美的歌喉和霸气的长相一直成为oBo的守护神,iccup也是上过前10的男人 23胜23负胜率50%
OBO=By_LaTa T oBo T线的主力打手 经常上演击杀猛男的好戏 TVT TVZ TVP都很稳定 7胜14负胜率33.33%
OBO=BlueHigh P oBo最强嫖妓神,神族里面高调吹牛男的代表,号称pvp无敌,却经常输给各种猛B 18胜4负胜率81.82%
oBo=iloveucm z
OBO=woshipianzi Z oBo联赛末期的一大定心丸 赛季末期以联赛5连胜完美收尾 强大的zvp成为了保证 7胜6负胜率53.85%
HS81 [HS81]Agile AQ T LV18+ 对抗全面 非职业前三T应该木问题 60胜14败81.08%
[HS81]lovemusic MM P lv18 PLU五竹大婶 81交际之花 28胜8败胜率77.78%
[HS81]Ningbo Terran T lv16 曾季后赛日过雷雷 10胜6败胜率62.50%
[HS81]278346174 Z 火焰 lv17 勤奋Z 无脑暴兵 4胜3败胜率57.14%
[HS81]Lmarlboro T 法本 练习菜比赛强类型选手 比赛猥琐猥琐 15胜5败胜率75.00%
[HS81]Logo P 81BUG 20块钱中国SC前192 值! 1胜1败胜率50.00%
D7 D7_jiaotou T A组GP 10大主力之一,BUG一样的TVP 4胜6败胜率40.00%
D7_liantaiye Z D7 TOP ZERG 9胜5败胜率64.29%
D7_shenchaguan P D7 TOP PROTOSS 8胜4败胜率66.66%
D7_dul1dul T D7 TOP TERRAN 3胜1败胜率75.00%
D7_xiaozi_920 P 这个是赞助商哦 5胜3败胜率62.50%
Love love_273 P LV18+,PVT尤其BUG,擅长骚扰运营,操作细腻 46胜,21负,胜率68%
love_skyhaolan P LV18+,APM110,PVP无甲虫流,爆兵猛男 42胜,20负,胜率69%
love_tudou P LV18+,APM120,曾BO5击败多名职业选手 34胜,19负,胜率65%
love_Heillos T 前中国星际第一人,实力不解释 182胜,55负,胜率76.8%
love_dust10 P LV18+,放弃特殊对抗,来送报名费,精神可嘉 44胜,19负,胜率69%
CHZ =CHZ=jiaobaozai T 娇娇美女,身怀BB擅长2V1,SC 3年玩家,2年联赛 重在参与,乐在其中。LV13实力 4胜6负胜率40%
newf New.F)xiaocui T 继ZZR之后New.F)又一猛T,,也算是回归队员,原FS三大打手之首,目前未婚,有意者可面试 24胜19负 55.81%
Max Max..lovexiaoppp Z 猛将虫族 12胜6负 胜率66.67%
Max..qeexiong T 中国的mind 17胜18负胜率48.57%
Max..DJ_evan p 前ter主力大手 26胜11负胜率70.27%
AG A.G=Rybak_Oah T T 湖南湘西人 先后效力于银河 xmu NCSA STOP等A组顶尖战队 52胜42负55.32%
A.G=shiftzerg P P 菜1练习帝,平均每天可以打30盘以上的星际。不过由于智商年龄的问题,导致实力并不出众。最高打到过18级,一般在17级左右徘徊,以上实力描述仅限斗魂。 18胜19败47.37%
A.G=woailaopo P P 05-10年期间一直在各大线下及线上赛中与职业选手同场竞技不落下风,11 22均具有不俗实力,目前大概有一年以上不碰星际,参加比赛来打一下酱油。成绩:
2006 广西飞龙杯星际冠军
2006 PLU黄金魔戒全国总冠军
WCG2007 上海赛赛区季军
2007年PLU星际十年最佳拍档超级争霸赛 亚军
WCG2009 武汉赛区亚军 96胜31负胜率75.00%
=A.G=angel~kiss P 05年加入AG,=A.G=中生代选手的杰出代表,曾经2010年-2011年长期在菜1练习,实力在17 18左右徘徊,目前已经疏于练习。 15胜15负胜率51.72%
=A.G=tostar T 联赛百场老将,STL16以前属于顶尖高手联赛拿分主力,其后开始娱乐星际,虽然目前实力酱油,但是联赛一直保持出勤,对星际的热情持续至今,目前实力 LV15。 35胜32负胜率52.24%
=A.G=OopsJr P STL18开始领队,STL20开始担当主力,卖淫两届后STL22开始稳定拿分,STL22 6胜1负STL23 6胜1负 STL24 9胜5负,是STL为数不多的实力领队之一。 26胜18负胜率59.09%
FoR FoR..jmdjj P 战队中流砥柱,各项对抗均处于准职业,高手 42胜4负1平胜率89.36%
FoR..jois P 时强时弱的选手,实力完全看当天的心情情况 15胜1负胜率93.75%
FoR..Jmjm P 战队中流砥柱,实力非常nice,但是有特殊对抗。 7胜4负胜率63.64%
FoR..186 P 孩子他爸,来送报名费的 5胜6负胜率45.45%
FoR..gg3suo P 三所,来送报名费的 5胜5负胜率50.00%
FoR..Misu P 传奇男,来送报名费的 24胜19负胜率55.81%
FoR..CQLQ Z 疯子,前职业。目前国内最顶尖的一批选手 25胜4负胜率86.21%
FoR..qiqi Z 七七,疯子他老婆,星际圈第一美腿+实力女 0胜2负胜率0.00%
FoR..Bomb T 爆炸小王子,非常有实力,但最近忙工作,疏练习 44胜37负2平胜率53.01%
FoR..xiaozi Z 小子,国内老牌选手。星际圈老骨头 23胜8负胜率74.19%
FoR..loveyp P 前SCI战队打手,pvt pvp lv18+ pvz lv17+ 67胜42负胜率61.47%
FoR..Pige P 前职业选手pipilu,拥有三大菊花 65胜10负胜率86.67%
FoR..sack P plu交往帝 0胜2负胜率0.00%
FoR..oldpig Z 老牌实力虫族vs17+ 81胜32负胜率71.68%
FoR..HaNeul P 中国留学生在韩国 17+ 39胜34负胜率53.42%
FoR..Foru T foru,国内老牌选手。星际圈老骨头 49胜26负胜率65.33%
NT NT..008 P
NT..805 P lv12 28胜5败胜率84.85%
Sun Sun=lingyun T 18+ 90后第一T 23胜10负胜率69.70%
Sun=shit P 17+ PVT猛男 7胜6负胜率53.85%
Sun=agony_gg P 18+ 联赛 2:1 BOMB 8胜4败胜率66.66%
Sun=HS_one P 现役职业级选手 58胜10负胜率85.29%
Sun=aystar Z 前职业级选手 55胜22负胜率71.43%
Sun=ly Z WCG 2010成都赛区第二 两次击败天王 46胜13负胜率77.97%
Sun=open Z 90后联盟负责人 =Sun=现任管家 打酱油虫族 11胜14败胜率44.00%
Sun=busterran
t 目测有成为中国第一T潜质 LV19 18胜16负胜率52.94%
Sun=wwl p 老牌猛男 路过星际十余年 LV17+ 5胜1负胜率83.33%
Sun=sckkk t 曾经的=Sun=第一T 现在的炮灰 45胜49负胜率47.37%
Sun=HSJ z 让他们见识下星际1老人的实力 55胜27负胜率65.48%
Sun=LFkkk z 曾经的职业级,现在实力不清楚,SCKKK的师傅 5胜1负胜率83.33%
Frds FRDS_lcydh P
泛亚太战术大师人称东海锅(vs17+) 62胜34败 胜率64.58%
FRDS_Te_kunhu P
FRDS最强一哥完爆mihu没商量(vs17+) 19胜6败
胜率64%
FRDS_SKTelecomBisu P
新生代神族新皇,超神基友。(vs17+) 16胜22败 胜率42.11%
FRDS__An_forgret P
最具想象力神族新星,300+的APM让甲虫飞翔(vs17+) 28胜14败 胜率65.12%
FRDS_feng P
最帅神族高手,让亲们知道:星际的实力和长相成反比,是错误的。。(vs17+) 88胜31败 胜率73.95%
FRDS_ZP P
上古人称瑞哥哥,如今人叫ZP大爷。上古神王,格格三盾流开山鼻祖。。(vs17+) 118胜40败胜率73.75%
FRDS_999 Z FRDS新生代年轻虫族的代表,代表了FRDS的虫族力量(vs17+) 63胜44败 胜率58.88%
FRDS_piguP 屁股虽大,何人敢操?FRDS屁股威武。(vs17+) 20胜21败 胜率48.78%
FRDS_doll Z FRDS的绝对BOSS,CZY第一届比赛冠军,如今复出,只为证明,FRDS的Z依然最强(vs17+) 38胜6败
胜率86.36%
FRDS_Colonel (ZK) Z 前职业选手,湖南双煞之一,ZDY好基友,今日虫王重出江湖,谁与争锋?(vs16+) 90胜20败 胜率82.46%
FRDS_sky P
FRDS刘德华带着华丽的意识空降FRDS,期待爆发。。。(vs17+) 15胜10败 胜率60%
PSER=ALL ZR T 什么都不会,只会玩弄一手T V ALL,无法失败 24胜8负 胜率75%
PSER=my1hero P 捡漏王子,不值一提,不知怎么就全胜了 29胜8负 胜率78.38%
PSER=_die_jaedong Z 解冻在此,谁敢放肆! 12胜1负 胜率92.31%
PSER=STILL P 慢手意识流大师 5胜11负,胜率31.25%
PSER=PS_Royalabbey P PS战队星际导师,仁义无双猴老师 34胜26负胜率56.67%
NJ NJ_vulture P 雷本,前职业选手,宝刀未老。 92胜19败胜率82.88%
NJ_haha168 P 星际老玩家,经验老道,基本功扎实。 87胜26败胜率76.99%
NJ_julyzergmbc P 这个人表示他是来夺冠的。 33胜21败胜率61.11%
NJ_fallares P 一手抱孩子一手打星际。打法风骚。 12胜15败胜率42.86%
NJ_highdark P 星际菜鸟,本次抱着娱乐的态度来参加的。 48胜23败胜率67.61%
NJ_zhudan2hao P 曾经虐过N多大牌的老玩家。 39胜28败胜率58.21%
NJ_iloveyouwxy P 曾用ID:SVS_Protossgi和By_1987 9胜6败胜率60.00%
NJ_xiaoxiaoma T TVZ职业级。其他对抗18+ 31胜10败胜率75.61%
NJ_rushgoon T 天王,前职业选手,宝刀未老。 97胜16败胜率85.84%
NJ_Bigbang_High P 高富帅,星际猛,经常斩杀各种大牌。 9胜6负胜率60%
NJ_fengzi T 南京新生代人族小天王,潜力无限。 3胜4负胜率42.83%
NJ_StoRm4ever Z 导游虫族,ZVP是他的拿手好戏。 15胜12败胜率55.56%
=A.ce=miracle86 Z 18+ 洗头哥 A组联赛主力 40胜15败
=A.ce=278899546200 T 18+ A组联赛主力 11胜15败
=A.ce=7pilong T 18+ A组联赛主力 4胜4败
=A.ce=CrAzy_jiaj P lv20的桑搜 打法暴力刚猛 14胜9败
=A.ce=EZzt P 18+ A组联赛主力 10胜19败
=A.ce=ace_bolete P 18+ 大牌粉碎机 9胜6败
=A.ce=zg_zhanhun P lv20的桑搜 打法暴力刚猛 22胜3败
[B.D] [B.D]=ilovelxx P bd领队兼选手,大内总管 21胜15败胜率58.33%
[B.D]=Key P 前sun俱乐部练习生,psc3亚军 36胜13败胜率73.47%
[B.D]=QingFeng P 90后新生代新星,bd队内中坚 14胜10败胜率58.33%
[B.D]=117 P 老牌星际选手,前yh_117 42胜26败胜率61.76%
[B.D]=HFALLCAIB T 传奇选手,90后第一T,fenix_king哥 8胜15败胜率34.78%
[B.D]=sAfArlsT P bd第一认真选手,笼本座 16胜3败胜率84.21%
[B.D]=_RandomZerg Z bd第一Z,宇宙第一zvp(比肩自杀哥) 12胜5败胜率70.59%
[B.D]=s2zerg Z 传说中为蓝猫配音的演员,葛平 11胜14败胜率44.00%
[B.D]=jae_oz Z apm350+,解冻的忠实Fans,全面型新人 7胜0败胜率100.00%
GP).xiaomanyao P GP猛将之一,为GP夺冠立下赫赫战绩 59胜30负胜率66.29%
GP).toona P 归来的猛男 65胜25负胜率70.45%
GP).Py_shimly P 曾经的卖淫已经成长为嫖客 34胜6负胜率85%
GP).Zdy Z GP一哥!中国一哥! 99胜30负胜率76.74%
GP).Startoss P 无敌PvP 67胜37负胜率64.42%
GP).UDPzerg Z 原职业选手Jedi 93胜23负胜率80.17%
GP).aoao P pvp pvt尚可 不会pvz lv16 99胜54负
胜率64.29%
GP).OnlyCC T 星际元老 98胜48负 胜率67.12%
GP).guoqian P GP猛将之一,为GP夺冠立下赫赫战绩 36胜15负胜率70.59%
HisT=Pro_991 T HisT战队一线主力,T/P双休,警察人族 25 胜7败胜率78.13%
HisT=xiaoliao P 一路跟随HisT从FSS20打到STL24A组主力 28胜9败胜率75.68%
HisT=Li_WJ P 杰伦哥无疑成为HisT全能主力之一 35胜33败胜率 50.72%
HisT=china_ppp P 中国3P,HisT一线主力P 56胜 45败胜率 54.90%
Hist=CN_jiaozhu T HisT战队新兴人族 2 胜11败胜率14.29%
HisT=Micheal Z Kid,曾经中国最猛的Zerg之一! 62胜28败胜率 68.89%
JXSA_Smile P 人称职业7,其实就是个菜鸟,不过比赛运气有点好! 82胜38负胜率68.33%
JXSA_lower T 传说中的mihu锅,非韩第一T,前STL个人联赛冠军,实力不用多做介绍了,这届也是冠军的有力争夺者 49胜5负胜率90.74%
JXSA_YiTouNiuA T 一头菜牛,江西的稳定送分的,不过最近貌似勤加操练了一番,2天内可以从13级打到18级,牛锅的春天到来了吗?! 29胜24负胜率54.72%
JXSA_卖血玩星际 P lsu主群的四大恶人之首MX,拿过LSU的亚军,实力杠杠的,就是比赛心态不太好,调整好心态,MX就是中国的BISU! 34胜53负胜率38.64%
JXSA_tongtonggirl P 巨大优势不胜女,别人让3NM,胜率也是非常之低的,从来都是笔记本无外接键盘玩SC,OB无数盘,水平从未提高过。 5胜1负胜率71.43%
JXSA_zergling Z JXSA的楷模兼联赛管理人员兼2个孩子他爸兼无线加班虫族,看到他,你就知道什么叫热爱星际,当然实力其实是菜逼,但是比赛威武霸气,这是为什么呢?! 133胜46负胜率71.43%
JXSA SWEETY Z 本届转来JXSA的虫族猛男小甜甜,您别误会,猛男的意思是他打架比较猛,1V10轻松KO! 19胜5负胜率79.17%
JXSA.Reinforced P 超神朱晓,相声界星际打的最好的,星际界相声说的最好的选手! 48胜17负胜率73.85%
Extra ExTra.lianxu T 一位实力大于名气的选手,拿过遥远YSL个人赛亚军,比赛型选手,联赛 44胜23负胜率65.67%
ExTra.yy_mihun P P 16+的小强,有着对星际无比的热情,超越的未来之星 联赛 1胜2负胜率33.33%
F.Y F.Y=superfengzi T FY人族双子星,疯狂练习型选手代表 52胜33负胜率61.18%
F.Y=aqiang T FY人族双子星,天赋意识操作型全方位猛男 37胜7负胜率82.22%
F.Y=baqi Z 本来是特殊对抗选手,此次参赛因为规则用Z 16胜3负胜率84.21%
F.Y=24 P FY新人,进步神速,曾获LSU亚军 2胜3负胜率40%
F.Y=_Lyang Z FY当家ZERG,多次获得线下赛名次。 39胜12负胜率76.47%
F.Y=BETTER P P FY一哥,电报神族,双手暴兵流始祖 25胜13负胜率65.79%
F.Y=CQ_DACAIB P FY上赛季最佳新人,5tiaoyu爱徒 5胜2负胜率71.43%
F.Y=5TIAOYU P FY当家神族,国内顶尖PVZ选手 38胜13负胜率74.51%
The.Jaystaryx P 前职业,The不可缺少的相声得分选手 150胜15负胜率89.82%
The.aPriL T The第一浮夸选手,顶峰时候也是职业级别 38胜14负胜率73.08%
The.weifeng009 P The著名狗哥,The第一风骚选手。。人风骚,星际也风骚。 59胜30负胜率66.29%
The.chanyF T The第一非主流,海龟,实力很强,不知道现在怎么样 40胜22负胜率64.52%
The.PrinceOfStar P The偶像选手佳哥,是The众多屌丝的偶像,著名矮富丑 69胜10负胜率87.34%
The.WK P The一哥,实力派选手,得分主力,尽管常常捡漏 29胜13负胜率69.05%
The.onlyzerg Z The曾经ICC打到A的霸气虫族,最高纪录一场星际摆了几百个BC
59胜38负胜率60.82%
OBO OBO=Hoejja Z oBo金牌领队,STL24成功帮助oBo保级我是星际猛男却是联赛炮灰 8胜10负胜率44.44%
OBO=kobe Z 号称战胜过雷车的男人,赛季结束被我挖来到oBo为oBo下赛季征战 7胜5负胜率58.33%
OBO=akjh999 Z oBo继CK走后第一Zerg,吹牛实力大于星际实力,被称为高调吹牛男 37胜25负胜率58.73%
OBO=woshishui P oBo名副其实的一哥,本赛季以11胜2负的强大实力守护着oBo 55胜20负胜率73.33%
OBO=LP_once P oBo90后选手之一,属于低调实力男,经常成为oBo的大心脏 25胜14负胜率64.10%
OBO=Lenovo P 子弹哥以优美的歌喉和霸气的长相一直成为oBo的守护神,iccup也是上过前10的男人 23胜23负胜率50%
OBO=By_LaTa T oBo T线的主力打手 经常上演击杀猛男的好戏 TVT TVZ TVP都很稳定 7胜14负胜率33.33%
OBO=BlueHigh P oBo最强嫖妓神,神族里面高调吹牛男的代表,号称pvp无敌,却经常输给各种猛B 18胜4负胜率81.82%
oBo=iloveucm z
OBO=woshipianzi Z oBo联赛末期的一大定心丸 赛季末期以联赛5连胜完美收尾 强大的zvp成为了保证 7胜6负胜率53.85%
HS81 [HS81]Agile AQ T LV18+ 对抗全面 非职业前三T应该木问题 60胜14败81.08%
[HS81]lovemusic MM P lv18 PLU五竹大婶 81交际之花 28胜8败胜率77.78%
[HS81]Ningbo Terran T lv16 曾季后赛日过雷雷 10胜6败胜率62.50%
[HS81]278346174 Z 火焰 lv17 勤奋Z 无脑暴兵 4胜3败胜率57.14%
[HS81]Lmarlboro T 法本 练习菜比赛强类型选手 比赛猥琐猥琐 15胜5败胜率75.00%
[HS81]Logo P 81BUG 20块钱中国SC前192 值! 1胜1败胜率50.00%
D7 D7_jiaotou T A组GP 10大主力之一,BUG一样的TVP 4胜6败胜率40.00%
D7_liantaiye Z D7 TOP ZERG 9胜5败胜率64.29%
D7_shenchaguan P D7 TOP PROTOSS 8胜4败胜率66.66%
D7_dul1dul T D7 TOP TERRAN 3胜1败胜率75.00%
D7_xiaozi_920 P 这个是赞助商哦 5胜3败胜率62.50%
Love love_273 P LV18+,PVT尤其BUG,擅长骚扰运营,操作细腻 46胜,21负,胜率68%
love_skyhaolan P LV18+,APM110,PVP无甲虫流,爆兵猛男 42胜,20负,胜率69%
love_tudou P LV18+,APM120,曾BO5击败多名职业选手 34胜,19负,胜率65%
love_Heillos T 前中国星际第一人,实力不解释 182胜,55负,胜率76.8%
love_dust10 P LV18+,放弃特殊对抗,来送报名费,精神可嘉 44胜,19负,胜率69%
CHZ =CHZ=jiaobaozai T 娇娇美女,身怀BB擅长2V1,SC 3年玩家,2年联赛 重在参与,乐在其中。LV13实力 4胜6负胜率40%
newf New.F)xiaocui T 继ZZR之后New.F)又一猛T,,也算是回归队员,原FS三大打手之首,目前未婚,有意者可面试 24胜19负 55.81%
Max Max..lovexiaoppp Z 猛将虫族 12胜6负 胜率66.67%
Max..qeexiong T 中国的mind 17胜18负胜率48.57%
Max..DJ_evan p 前ter主力大手 26胜11负胜率70.27%
AG A.G=Rybak_Oah T T 湖南湘西人 先后效力于银河 xmu NCSA STOP等A组顶尖战队 52胜42负55.32%
A.G=shiftzerg P P 菜1练习帝,平均每天可以打30盘以上的星际。不过由于智商年龄的问题,导致实力并不出众。最高打到过18级,一般在17级左右徘徊,以上实力描述仅限斗魂。 18胜19败47.37%
A.G=woailaopo P P 05-10年期间一直在各大线下及线上赛中与职业选手同场竞技不落下风,11 22均具有不俗实力,目前大概有一年以上不碰星际,参加比赛来打一下酱油。成绩:
2006 广西飞龙杯星际冠军
2006 PLU黄金魔戒全国总冠军
WCG2007 上海赛赛区季军
2007年PLU星际十年最佳拍档超级争霸赛 亚军
WCG2009 武汉赛区亚军 96胜31负胜率75.00%
=A.G=angel~kiss P 05年加入AG,=A.G=中生代选手的杰出代表,曾经2010年-2011年长期在菜1练习,实力在17 18左右徘徊,目前已经疏于练习。 15胜15负胜率51.72%
=A.G=tostar T 联赛百场老将,STL16以前属于顶尖高手联赛拿分主力,其后开始娱乐星际,虽然目前实力酱油,但是联赛一直保持出勤,对星际的热情持续至今,目前实力 LV15。 35胜32负胜率52.24%
=A.G=OopsJr P STL18开始领队,STL20开始担当主力,卖淫两届后STL22开始稳定拿分,STL22 6胜1负STL23 6胜1负 STL24 9胜5负,是STL为数不多的实力领队之一。 26胜18负胜率59.09%
Offline Preliminary Groups:
+ Show Spoiler +
【Group 1】
FoR..jmdjj
F.Y=5TIAOYU
Sun=wwl
Sun=ly
FoR..xiaozi
【Group 2】
GP).toona
JXSA_lower
Max..lovexiaoppp
轮空5
D7_shenchaguan
【Group 3】
FRDS_ZP
轮空7
=A.ce=EZzt
[B.D]=ilovelxx
FoR..HaNeul
【Group 4】
The.PrinceOfStar
JXSA_卖血玩星际
FoR..186
FRDS_feng
F.Y=24
【Group 5】
HisT=china_ppp
FRDS_SKTelecomBisu
轮空1
=A.ce=miracle86
Sun=lingyun
【Group 6】
HisT=Li_WJ
[B.D]=s2zerg
FRDS_pigu
Max..qeexiong
Sun=shit
【Group 7】
NJ_zhudan2hao
[HS81]lovemusicMM
FoR..gg3suo
Sun=open
Sun=HS_one
【Group 8】
NT..805
NJ_Bigbang_High
NJ_StoRm4ever
GP).aoao
Sun=HSJ
【Group 9】
GP).xiaomanyao
NJ_xiaoxiaoma
D7_liantaiye
D7_xiaozi_920
FRDS_sky
【Group 10】
FoR..Misu
JXSA_zergling
OBO=kobe
[B.D]=117
Sun=agony_gg
【Group 11】
The.onlyzerg
HisT=Pro_991
The.Jaystaryx
A.G=woailaopo
JXSA SWEETY
【Group 12】
[HS81]278346174
FoR..jois
JXSA_tongtonggirl
[HS81]Logo
The.WK
【Group 13】
OBO=LP_once
=A.ce=ace_bolete
GP).Startoss
The.aPriL
Sun=busterran
【Group 14】
FRDS_Colonel
=A.ce=278899546200
FoR..Foru
Sun=sckkk
[HS81]AgileAQ
【Group 15】
Hist=CN_jiaozhu
love_Heillos
F.Y=superfengzi
FRDS__An_forgret
OBO=Lenovo
【Group 16】
F.Y=aqiang
轮空4
=CHZ=jiaobaozai
OBO=akjh999
NJ_fengzi
【Group 17】
FoR..Jmjm
New.F)xiaocui?
GP).OnlyCC
NJ_fallares
OBO=By_LaTa
【Group 18】
PSER=ALL ZR
轮空3
OBO=BlueHigh
PSER=STILL
NJ_julyzergmbc
【Group 19】
NJ_highdark
JXSA_YiTouNiuA
FRDS_doll
Sun=LFkkk
love_tudou
【Group 20】
New.F)zhi_yu_me
ExTra.lianxu
FoR..qiqi
OBO=woshipianzi
[HS81]Lmarlboro
【Group 21】
=A.G=angelkiss
FoR..sack
Max..DJ_evan
HisT=Micheal
[B.D]=Key
【Group 22】
The.chanyF
[B.D]=HFALLCAIB
A.G=shiftzerg
FRDS_999
[B.D]=sAfArlsT
【Group 23】
OBO=Hoejja
PSER=my1hero
PSER=_die_jaedong
oBo=iloveucm
轮空8
【Group 24】
NJ_vulture
JXSA_Smile
F.Y=BETTER
GP).UDPzerg
F.Y=baqi
【Group 25】
Sun=aystar
FoR..Bomb
[B.D]=QingFeng
D7_jiaotou
F.Y=_Lyang
【Group 26】
=A.G=OopsJr
FoR..oldpig
FoR..Pige
[HS81]NingboTerran
[B.D]=jae_oz
【Group 27】
NJ_rushgoon
NJ_haha168
GP).guoqian
GP).Py_shimly
FoR..CQLQ
【Group 28】
love_273
NT..008
GP).Zdy
ExTra.yy_mihun
=A.ce=7pilong
【Group 29】
FRDS_Te_kunhu
A.G=Rybak_Oah
F.Y=CQ_DACAIB
D7_dul1dul
=A.G=tostar
【Group 30】
OBO=woshishui
JXSA.Reinforced
=A.ce=zg_zhanhun
=A.ce=CrAzyjiaj
love_skyhaolan
【Group 31】
FRDS_lcydh
轮空6
NJ_iloveyouwxy
轮空2
love_dust10
【Group 32】
[B.D]=_RandomZerg
HisT=xiaoliao
The.weifeng009
PSER=PS_Royalabbey
FoR..loveyp
Section 1. Rules:
+ Show Spoiler +
1. Game version: Starcraft Brood War v1.13f
2. Sign ups: All teams participating in the STL are recommended to sign up, the players must have played in a league before. Players who have not submitted a replay for STL24 must submit a replay. Replays must be over 15 minutes long (10 minutes for ZvZ), every team will submit its participants by the team captain by league ID, race, and admission fee (20 rmb each). All participants must join the Chinese Starcraft OSL league group, the group number will be given by the team captains, this must be done before the 26th of June.
3. League brackets / rules: The league is divided into offline preliminaries, group preliminaries, and the official league.
4. Match rules: 1v1, melee or use map settings, speed: fastest.
5: Match length: Till a winner is determined, if there is a period of time with out conflict and the winner can not be determined, the the referee can call a re-game.
6: Victory condition: Elimination or until opponent surrenders, you must use the race you registered with, else it's an immediate loss.
7: Prize pool:
First place: 4000 rmb
Second place: 1500 rmb
Third place: 800 rmb
Fourth place: 500 rmb
Top 8 (excluding top 4): 200 rmb each
Top 16 (excluding top 8): 100 rmb each
Top 32 (excluding top 16): Free admission next OSL
Maps: Bo3 of STL_Soul_of_Fighter_1.3 (Fighting Spirit), STL_Jade_1.0.scx, STL_Sniper_Ridge_1.0,
(The maps are virtually identical to the iccup versions)
Bo5 and Bo7 adds: STL_CircuitBreakers_1.0, STL_Icarus_1.1 STL_Ground_Zero_1.2,STL_La_Mancha_1.1
(All players must share and download the map packs from the League group, the maps used must be the ones included)
8. After a match ends players must co-operate with referees to examine the match result and save the match's replay / Vods, if nothing is recorded, then the referee will give a warning or give an automatic loss.
9. Intentionally use a game bug will be given a warning or an automatic loss.
Any action which is ruled as destroying the fairness of the competition, or intentionally utilizing a bug, and is confirmed to be true, the players will be given a warning or given an automatic loss. This includes but is not exclusive to:
(1) Allied mines: You can not ally with your opponent during the match.
(2) Flying drone: The zerg drone unit is a ground unit, it can not leave the ground, it destroys the game's balance. So it's prohibited.
(3) Lurker burrow bug: Intentionally burrowing the lurker under structures
(4) High templar bug: Protoss players flying the high templar
(5) Worker bug: Selecting a worker carrying minerals or vespene gas, floating the command center, and pressing C to return minerals and making the SCV by pass a blocked path.
(6) SCVs congregating on vespene geiser to attack
(7) Other than these bugs, if the referee finds a player uses bugs that are against the game's settings, will according to the situation give a warning or an automatic loss.
10. Disconnects
(1) Disconnections is defined as a disconnection between players due to a problem or accident in the system, network, computer, power source, or other accidents.
(2) Intentional disconnection: According to the judgement of the referee, the person who intentionally disconnects a match will be given an automatic loss.
(3) Procedure for disconnects:
-1 If the game length is <3 minutes, re-game
-2 If the game length is >3 minutes:
A: If both sides agree, re-game
B: If both sides can not come to an agreement, then the referee will decide the results of the match by the recording
C: If the referee can not decide a clear winner, the both sides must agree to a re-match, else it counts as a disqualification (surrender)
11. Unfair competition procedure:
An unfair competition is any of the following situations, the referee will give warning or automatic loss as punishment
(1) Using any map hacks
(2) Intentional disconnects
(3) Using any set up (computer, mouse, keyboard, etc) which is beyond the regulations and standards
(4) Unnecessary chatter during the game
12. Any time during the match, the referee can call out unfair competition procedures.
13. Regarding sniping or cheating or using fake ID's / playing for other people, we have a professional league anti-cheat team, if it is discovered, then the player is disqualified and banned for life from the OSL, and the associated team will be fined 500 rmb; if the team refuses to pay the fine, then all of its participants will be disqualified.
2. Sign ups: All teams participating in the STL are recommended to sign up, the players must have played in a league before. Players who have not submitted a replay for STL24 must submit a replay. Replays must be over 15 minutes long (10 minutes for ZvZ), every team will submit its participants by the team captain by league ID, race, and admission fee (20 rmb each). All participants must join the Chinese Starcraft OSL league group, the group number will be given by the team captains, this must be done before the 26th of June.
3. League brackets / rules: The league is divided into offline preliminaries, group preliminaries, and the official league.
4. Match rules: 1v1, melee or use map settings, speed: fastest.
5: Match length: Till a winner is determined, if there is a period of time with out conflict and the winner can not be determined, the the referee can call a re-game.
6: Victory condition: Elimination or until opponent surrenders, you must use the race you registered with, else it's an immediate loss.
7: Prize pool:
First place: 4000 rmb
Second place: 1500 rmb
Third place: 800 rmb
Fourth place: 500 rmb
Top 8 (excluding top 4): 200 rmb each
Top 16 (excluding top 8): 100 rmb each
Top 32 (excluding top 16): Free admission next OSL
Maps: Bo3 of STL_Soul_of_Fighter_1.3 (Fighting Spirit), STL_Jade_1.0.scx, STL_Sniper_Ridge_1.0,
(The maps are virtually identical to the iccup versions)
Bo5 and Bo7 adds: STL_CircuitBreakers_1.0, STL_Icarus_1.1 STL_Ground_Zero_1.2,STL_La_Mancha_1.1
(All players must share and download the map packs from the League group, the maps used must be the ones included)
8. After a match ends players must co-operate with referees to examine the match result and save the match's replay / Vods, if nothing is recorded, then the referee will give a warning or give an automatic loss.
9. Intentionally use a game bug will be given a warning or an automatic loss.
Any action which is ruled as destroying the fairness of the competition, or intentionally utilizing a bug, and is confirmed to be true, the players will be given a warning or given an automatic loss. This includes but is not exclusive to:
(1) Allied mines: You can not ally with your opponent during the match.
(2) Flying drone: The zerg drone unit is a ground unit, it can not leave the ground, it destroys the game's balance. So it's prohibited.
(3) Lurker burrow bug: Intentionally burrowing the lurker under structures
(4) High templar bug: Protoss players flying the high templar
(5) Worker bug: Selecting a worker carrying minerals or vespene gas, floating the command center, and pressing C to return minerals and making the SCV by pass a blocked path.
(6) SCVs congregating on vespene geiser to attack
(7) Other than these bugs, if the referee finds a player uses bugs that are against the game's settings, will according to the situation give a warning or an automatic loss.
10. Disconnects
(1) Disconnections is defined as a disconnection between players due to a problem or accident in the system, network, computer, power source, or other accidents.
(2) Intentional disconnection: According to the judgement of the referee, the person who intentionally disconnects a match will be given an automatic loss.
(3) Procedure for disconnects:
-1 If the game length is <3 minutes, re-game
-2 If the game length is >3 minutes:
A: If both sides agree, re-game
B: If both sides can not come to an agreement, then the referee will decide the results of the match by the recording
C: If the referee can not decide a clear winner, the both sides must agree to a re-match, else it counts as a disqualification (surrender)
11. Unfair competition procedure:
An unfair competition is any of the following situations, the referee will give warning or automatic loss as punishment
(1) Using any map hacks
(2) Intentional disconnects
(3) Using any set up (computer, mouse, keyboard, etc) which is beyond the regulations and standards
(4) Unnecessary chatter during the game
12. Any time during the match, the referee can call out unfair competition procedures.
13. Regarding sniping or cheating or using fake ID's / playing for other people, we have a professional league anti-cheat team, if it is discovered, then the player is disqualified and banned for life from the OSL, and the associated team will be fined 500 rmb; if the team refuses to pay the fine, then all of its participants will be disqualified.
Section 2: League details:
+ Show Spoiler +
As made necessary by the league, team captains will form a referee group and help with organizing the group matches, all team captains must attend each day's events at 7:30 AM and check in, and create in advance player discussion groups. If the team captain can not arrive on time due to extenuating circumstances, it needs to be forwarded in advance to the organizing group to be excused so that other referees can be planned. Before each match starts, each group's organizing team will plan a referee who puts the player's QQ's into the group's discussion QQ group. (QQ is like messenger with some facebook functions in China), every match starts at 20:00, players must find the referee and check-in by 19:40. If the players and referees can not be contacted by 20:30, then the matches that night are forfeited. Non-broadcasted matches can be planned in advance, if you choose to do so the referee must be told in advance. If both players agree, the match can also be postponed, but must be played with in 48 hours of the scheduled play time; if the game is not completed, then the player who suggested the event be postponed will be counted as a forfeit. The match platform is VS. the rooms can be organized and agreed upon by the players, the host will be the member with the higher ID in the group, for example A1 vs A3 (A3 will host); When both players enter the host room, then a check must be done to ensure that the player is the correct participant, match IDs must be identical to the league ID and QQ group ID. After the match, the winner will send the group referee the replay (Replay format is: Group ID number vs Group ID number_game number. e.g. A1vsA2_1.rep) and inform them of the result; the loser is recommended to keep the replay and double check if the winner cheated or was a sniper / playing a different account.
Any problems that occur during the match should be reported to the corresponding referees, the referee team will punish according to the match rules. If the problem is not included with in the rule parameters, then the organizing group will discuss and judge internally.
(Special notice: During offline group preliminaries, if players play out spectacular matches they can recommend it to the organizing group, which will then select games for the broadcasting group to cast)
Any problems that occur during the match should be reported to the corresponding referees, the referee team will punish according to the match rules. If the problem is not included with in the rule parameters, then the organizing group will discuss and judge internally.
(Special notice: During offline group preliminaries, if players play out spectacular matches they can recommend it to the organizing group, which will then select games for the broadcasting group to cast)
1. Offline preliminaries
+ Show Spoiler +
All participants will be grouped into the following 32 groups
A a B b C c D d
E e F f G g H h
I i J j K k L l
M m N n O o P p (upper and lower case distinguished)
Every group has 5 people, numbered 1-5, the group will play single round group robin Bo3 (similar to Ongamnet SL Ro16), the maps are: STL_Soul_of_Fighter_1.3, STL_Jade_1.0.scx, the first map is STL_Soul_of_Fighter_1.3, the loser picks the next map (no repeats). 2 people out of each group will qualify according to score, if the score is the same, it will be determined in the following order: 1. head to head. 2. Wins 3. losses. If the score is still equal after these rulings, then a tie-breaker is given, the tie breaker is Bo3 single elimination.
The offline group preliminaries last 2 days, played on June 30th 20:00 CST and July 7th 20:00 CST
June 30th: Each group plays matches 1 vs 2,3 vs 4,1 vs 5,3 vs 5,2 vs 4
July 7th: Each group plays matches 1 vs 3, 2 vs 5,1 vs 4,2 vs 3 4 vs 5
The 64 players who qualify will be numbered 1 and 2 based on their place in the group. E.G. A1, A2
A a B b C c D d
E e F f G g H h
I i J j K k L l
M m N n O o P p (upper and lower case distinguished)
Every group has 5 people, numbered 1-5, the group will play single round group robin Bo3 (similar to Ongamnet SL Ro16), the maps are: STL_Soul_of_Fighter_1.3, STL_Jade_1.0.scx, the first map is STL_Soul_of_Fighter_1.3, the loser picks the next map (no repeats). 2 people out of each group will qualify according to score, if the score is the same, it will be determined in the following order: 1. head to head. 2. Wins 3. losses. If the score is still equal after these rulings, then a tie-breaker is given, the tie breaker is Bo3 single elimination.
The offline group preliminaries last 2 days, played on June 30th 20:00 CST and July 7th 20:00 CST
June 30th: Each group plays matches 1 vs 2,3 vs 4,1 vs 5,3 vs 5,2 vs 4
July 7th: Each group plays matches 1 vs 3, 2 vs 5,1 vs 4,2 vs 3 4 vs 5
The 64 players who qualify will be numbered 1 and 2 based on their place in the group. E.G. A1, A2
2. Group preliminaries
+ Show Spoiler +
The 64 players who qualify out of the top 2 of each group will be organized into 16 groups as follows:
A:A1 a2 B1 b2
B:A2 a1 B2 b1
C:C1 c2 D1 d2
D:C2 c1 D2 d1
E:E1 e2 F1 f2
F:E2 e1 F2 f1
G:G1 g2 H1 h2
H:G2 g1 H2 h1
I:I1 i2 J1 j2
J:I2 i1 J2 j1
K:K1 k2 L1 l2
L:K2 k1 L2 l1
M:M1 m2 N1 n2
N:M2 m1 N2 n1
O:O1 o2 P1 p2
P:O2 o1 P2 p1(upper and lower case distinguished)
The first two rounds of games will be played on July 7th 20:00 CST, the last round played on July 8th 20:00 CST
Each group will play double elimination Bo3, the maps are: STL_Soul_of_Fighter_1.3, STL_Jade_1.0.scx, the first map is STL_Soul_of_Fighter_1.3, the loser picks the next map (no repeats).
The 32 players who qualify will be ordered by their records (2 wins 0 loss will be numbered 1). E.G. A1, A2
A:A1 a2 B1 b2
B:A2 a1 B2 b1
C:C1 c2 D1 d2
D:C2 c1 D2 d1
E:E1 e2 F1 f2
F:E2 e1 F2 f1
G:G1 g2 H1 h2
H:G2 g1 H2 h1
I:I1 i2 J1 j2
J:I2 i1 J2 j1
K:K1 k2 L1 l2
L:K2 k1 L2 l1
M:M1 m2 N1 n2
N:M2 m1 N2 n1
O:O1 o2 P1 p2
P:O2 o1 P2 p1(upper and lower case distinguished)
The first two rounds of games will be played on July 7th 20:00 CST, the last round played on July 8th 20:00 CST
Each group will play double elimination Bo3, the maps are: STL_Soul_of_Fighter_1.3, STL_Jade_1.0.scx, the first map is STL_Soul_of_Fighter_1.3, the loser picks the next map (no repeats).
The 32 players who qualify will be ordered by their records (2 wins 0 loss will be numbered 1). E.G. A1, A2
3. Official Matches
+ Show Spoiler +
The top two players out of each Group in the group preliminaries will qualify for the official matches, a total of 32 players, who will be divided into the following 8 groups.
A:A1 C2 C1 A2
B:B1 D2 D1 B2
C:E1 G2 G1 E2
D:F1 H2 H1 F2
E:I1 K2 K1 I2
F:J1 L2 L1 J2
G:M1 O2 O1 M2
H:N1 P2 P1 N2
The first two rounds of matches will be played on July 21st, 20:00 CST, and the last round on July 22nd, 20:00 CST
The 16 players who qualify will be ordered by their records (2 wins 0 loss will be numbered 1). E.G. A1, A2
The Ro16 (tournament structure single elimination) will be played according to the broadcasting schedule, right now set to be the Friday, Saturday, Sunday of each week.
Format for Ro16:
![[image loading]](http://i.imgur.com/Ncczm.png)
A:A1 C2 C1 A2
B:B1 D2 D1 B2
C:E1 G2 G1 E2
D:F1 H2 H1 F2
E:I1 K2 K1 I2
F:J1 L2 L1 J2
G:M1 O2 O1 M2
H:N1 P2 P1 N2
The first two rounds of matches will be played on July 21st, 20:00 CST, and the last round on July 22nd, 20:00 CST
The 16 players who qualify will be ordered by their records (2 wins 0 loss will be numbered 1). E.G. A1, A2
The Ro16 (tournament structure single elimination) will be played according to the broadcasting schedule, right now set to be the Friday, Saturday, Sunday of each week.
Format for Ro16:
![[image loading]](http://i.imgur.com/Ncczm.png)
Deciding rights and management rights are owned by the China OSL Organizing group, the group consists of:
简单:Responsible for planning and organizing of matches
叮当:Responsible for marketing, broadcasting, and support
肉鱼:Responsible for live broadcasting
小李:Responsible for anti-cheating and sniping / playing for other players
狗王:Responsible for judging the outcome of matches annd referees