Introduction:
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A long time ago, I decided to 4 gate warp prism all in a terran, however what he did was simply make a ton of marines and hold it. Then I 4 gate warp prism all inned again, the other terran held it with scv pulling. I was amazed, what is this greediness? How dare a terran hold an all in with just marines and scvs while still having an expo up? That was a dishonor to the protoss race. This is why we're going to make things fair again, I was working since that day to create a build that can't be held with just marines, marauders and scvs from your usual 1 rax expo. My first experiment was to just 4 gate warp prism all in and then follow it up with colossus, however it didn't up working well since the colossus push and the 4 gate push were seperate. That's why I decided to go colo first and then get 3 more gates to warp stuff in just as they arrive. After a lot of refining, it actually worked and I was able to beat some decent gms on eu, and having close games with other highly ranked gm terrans. Still I wasn't satisfied, a protoss all in should always beat a terran, no matter what's your skill compared to your opponent skill. No, not even that, a protoss all in should even be able to transition into macro game. I was practising with my buddy, the barcode terran named |||||||||. So he told suggested me that 4 gates were too much, that a 3 gate would be more fitting. And yes, that was the missing part of the build. I was blinded by the need of 4 gates to all in, you can actually pressure with 3 gates! And not only that, but also you can expand behind it and it is just a very pressure reliant build now rather than an all in.
Early Game:
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Very simple build order, maybe you might not make it 100% perfectly without decent probe stacking and good memory at first, but still very easy to learn.
9 pylon
12 gate
14 asim
16 pylon
17 core
18 asim
18 zealot
23 robo
24 warp
24 stalker
26 pylon
Notes:
1) 4 chronos on probes, (we'll only need chrono later for colossus, so if you want you can even chrono probes 4 times but not really needed, you could use it on gates instead when you pressure)
2) A protoss pressure build has no fear of being scouted, that's why we build the robo before the stalker.
3) You could use the stalker to poke at his entrance to see if he fast expanded and then keep it at watch tower to see if he sends units to pressure.
4) You don't scout with probe since we need the minerals for crisp gateway and colossus timing.
Preparing the infrastructure:
Now at 100% robo, you make a robo bay and a warp prism. You can also get a few additional probes.
27 robo bay
27 warp prism
29 x2 gates
30 pylon
30 colossus
30 prism speed
![[image loading]](http://img687.imageshack.us/img687/5861/pvtinfrastructure.jpg)
Base infrastructure: Even a noob like you can win with this build.*
The reason we cut probes is that we want to have those gateways ready as soon as WG finishes, so we could make it look like a fake 4 gate prism all in and surprise him with colo. The speed prism is the most important, you will micro your colossus with the speed prism to dodge marauder missiles and viking missiles. (With perfect micro, marauders will never hit your colossus)
9 pylon
12 gate
14 asim
16 pylon
17 core
18 asim
18 zealot
23 robo
24 warp
24 stalker
26 pylon
Notes:
1) 4 chronos on probes, (we'll only need chrono later for colossus, so if you want you can even chrono probes 4 times but not really needed, you could use it on gates instead when you pressure)
2) A protoss pressure build has no fear of being scouted, that's why we build the robo before the stalker.
3) You could use the stalker to poke at his entrance to see if he fast expanded and then keep it at watch tower to see if he sends units to pressure.
4) You don't scout with probe since we need the minerals for crisp gateway and colossus timing.
Preparing the infrastructure:
Now at 100% robo, you make a robo bay and a warp prism. You can also get a few additional probes.
27 robo bay
27 warp prism
29 x2 gates
30 pylon
30 colossus
30 prism speed
![[image loading]](http://img687.imageshack.us/img687/5861/pvtinfrastructure.jpg)
Base infrastructure: Even a noob like you can win with this build.*
The reason we cut probes is that we want to have those gateways ready as soon as WG finishes, so we could make it look like a fake 4 gate prism all in and surprise him with colo. The speed prism is the most important, you will micro your colossus with the speed prism to dodge marauder missiles and viking missiles. (With perfect micro, marauders will never hit your colossus)
Pressure Guide:
+ Show Spoiler +
You load up your zealot into the warp prism, you send the warp across the middle of the map, since you will want to retreat if you see an early marine push off fast expand, or a marauder marine pressure off 2 rax (in case of 2 rax, you could chrono out units off your 1 gate to defend it, remember to dodge marauder missiles using your warp prism). When you arrive to the closest watch tower near your opponent, you pick up your stalker at the watch tower.
Now we send our warp prism in the his main to harass workers and weaken his economy before the push. Then you wait for his marines to arrive so you load up again and escape. Your warp gates should finished by this time. Warp in 3 stalkers. You should have 4 stalkers and 1 zealot. You could shoot up to high ground with stalkers to make him retreat and clear the landing area for your push, if not our bro the colo will do it, which arrives shortly after that.
![[image loading]](http://img440.imageshack.us/img440/7093/pvtcolossusishere.jpg)
The pressure: Our friend the colossus comes to the party.
It would be wise to wait for next warp, and warp in in 2 zealots and 1 sentry. Now you will have this army: 3 zealots 1 sentry 4 stalkers 1 colossus 1 warp prism at the front of the enemy base. You will notice that you have now 400 minerals for our expansion. (if you don't have 400 minerals because you haven't executed the build crisply enough, I recommand to just continue the pressure and keep constantly warping units until you reach 400 minerals in the bank). So:
48 Nexus (Should start at 8 minutes if I remember correctly)
Now the battle at the opponent's base: you will focus all your micro on the colossus, here's a list of things you want to do: (note: having colossus selected during battle is key to be able to execute the following)
1) Focus fire marines. (same thing, they stand in a line, attack the middle). Lines of marines always make me happy, a pro terran should always split marines against colossus, this is why the only way to hold it as terran is extremly well executed micro and decision making.
+ Show Spoiler +![[image loading]](http://img607.imageshack.us/img607/2404/focusfiremarines.jpg)
2) Dodge marauder missiles. (Terran will most likely try to snipe your colossus, load the colossus into the warp prism to dodge those). Also marauders have a lot of hp, don't waste your precious colossus attacks on them, use stalkers instead to take them down.
+ Show Spoiler +![[image loading]](http://img543.imageshack.us/img543/9506/marauderdodge.jpg)
3) Snipe vikings with 4-7 stalkers. (Usually you can just kill him if he goes fast starport because he won't have enough marine-marauder forces, but if it happens after a long fight, remember to snipe those with stalkers) Also if he attacks colossus, dodge them the same way as with marauders.
+ Show Spoiler +
4) Use colossus to harass workers if army dies. (The colossus should never die, if it dies you messed up your micro with the warp prism, the most likely thing to die is your army, so if your army dies, you can now go harass his workers with speed prism colo to further weaken him while chronoing workers to your natural and establishing better macro). You should also be happy, each dead scv will give you more chances to be not only even but also hundreds of years ahead of terran once your expo finishes, same thing if he just pulls them.
+ Show Spoiler +![[image loading]](http://img846.imageshack.us/img846/3743/workerharass.jpg)
5) If you see that his army is too strong and you can't engage him directly, then you use this abusive trick to win the game. You position your army with sentries at his natural and send warp prism to his main. If he doesn't know where's your army, he will send his army to attack warp prism at main while you just go in his natural and forcefield his ramp while killing all the workers there.
+ Show Spoiler +![[image loading]](http://img407.imageshack.us/img407/4112/frontattacktrick.jpg)
6) You could drop units on tanks, if he does 2 base tanks or 111. There's always an option to not do the pressure against a 111 and instead mass up colossi to defend it.
+ Show Spoiler +![[image loading]](http://img687.imageshack.us/img687/8551/pvtantitank.jpg)
Not sure if colossus or zealots is better, probably depends on number of tanks and their position
Now we send our warp prism in the his main to harass workers and weaken his economy before the push. Then you wait for his marines to arrive so you load up again and escape. Your warp gates should finished by this time. Warp in 3 stalkers. You should have 4 stalkers and 1 zealot. You could shoot up to high ground with stalkers to make him retreat and clear the landing area for your push, if not our bro the colo will do it, which arrives shortly after that.
![[image loading]](http://img440.imageshack.us/img440/7093/pvtcolossusishere.jpg)
The pressure: Our friend the colossus comes to the party.
It would be wise to wait for next warp, and warp in in 2 zealots and 1 sentry. Now you will have this army: 3 zealots 1 sentry 4 stalkers 1 colossus 1 warp prism at the front of the enemy base. You will notice that you have now 400 minerals for our expansion. (if you don't have 400 minerals because you haven't executed the build crisply enough, I recommand to just continue the pressure and keep constantly warping units until you reach 400 minerals in the bank). So:
48 Nexus (Should start at 8 minutes if I remember correctly)
Now the battle at the opponent's base: you will focus all your micro on the colossus, here's a list of things you want to do: (note: having colossus selected during battle is key to be able to execute the following)
1) Focus fire marines. (same thing, they stand in a line, attack the middle). Lines of marines always make me happy, a pro terran should always split marines against colossus, this is why the only way to hold it as terran is extremly well executed micro and decision making.
+ Show Spoiler +
![[image loading]](http://img607.imageshack.us/img607/2404/focusfiremarines.jpg)
2) Dodge marauder missiles. (Terran will most likely try to snipe your colossus, load the colossus into the warp prism to dodge those). Also marauders have a lot of hp, don't waste your precious colossus attacks on them, use stalkers instead to take them down.
+ Show Spoiler +
![[image loading]](http://img543.imageshack.us/img543/9506/marauderdodge.jpg)
3) Snipe vikings with 4-7 stalkers. (Usually you can just kill him if he goes fast starport because he won't have enough marine-marauder forces, but if it happens after a long fight, remember to snipe those with stalkers) Also if he attacks colossus, dodge them the same way as with marauders.
+ Show Spoiler +
I'm abit lazy to put an image here but you know how to do it, no need image.
4) Use colossus to harass workers if army dies. (The colossus should never die, if it dies you messed up your micro with the warp prism, the most likely thing to die is your army, so if your army dies, you can now go harass his workers with speed prism colo to further weaken him while chronoing workers to your natural and establishing better macro). You should also be happy, each dead scv will give you more chances to be not only even but also hundreds of years ahead of terran once your expo finishes, same thing if he just pulls them.
+ Show Spoiler +
![[image loading]](http://img846.imageshack.us/img846/3743/workerharass.jpg)
5) If you see that his army is too strong and you can't engage him directly, then you use this abusive trick to win the game. You position your army with sentries at his natural and send warp prism to his main. If he doesn't know where's your army, he will send his army to attack warp prism at main while you just go in his natural and forcefield his ramp while killing all the workers there.
+ Show Spoiler +
![[image loading]](http://img407.imageshack.us/img407/4112/frontattacktrick.jpg)
6) You could drop units on tanks, if he does 2 base tanks or 111. There's always an option to not do the pressure against a 111 and instead mass up colossi to defend it.
+ Show Spoiler +
![[image loading]](http://img687.imageshack.us/img687/8551/pvtantitank.jpg)
Not sure if colossus or zealots is better, probably depends on number of tanks and their position
Mid game transitions:
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There's a lot of ways to transition. One of my favories is to add a stargate and go colossus phoenix, I think that composition is really underrated and should be explored more. Or you could do the normal high templar transition while getting chargelots and upgrades (my terran friend says it's more effective and that phoenix isn't that cost effective but I'm not sure).
Remember that the key to arrive to the mid game while being even or ahead is to kill enemy workers. I think it's impossible to hold the pressure while pulling workers, you can try to prove me wrong here though. Even if you do that, I can still harass the worker lines with speed prism colo. That's why in most cases you'll be even. In one replay, the guy simply ggs after seeing my expo even though he held the pressure.
![[image loading]](http://img256.imageshack.us/img256/6235/pvtcolossusphoenix.jpg)
Colossus Phoenix holding mid game terran aggression: Problems, bro?
Remember that the key to arrive to the mid game while being even or ahead is to kill enemy workers. I think it's impossible to hold the pressure while pulling workers, you can try to prove me wrong here though. Even if you do that, I can still harass the worker lines with speed prism colo. That's why in most cases you'll be even. In one replay, the guy simply ggs after seeing my expo even though he held the pressure.
![[image loading]](http://img256.imageshack.us/img256/6235/pvtcolossusphoenix.jpg)
Colossus Phoenix holding mid game terran aggression: Problems, bro?
Replays:
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I don't have a lot of replays at the moment, I will update guide for more replays in the future.
Replay 1: http://sc2rep.com/replays/(T)losty_vs_(P)NOMAdonminus/20059
I would say flawless execution with perfect results, plus that guy was highly ranked in gm last season.
Replay 2: http://sc2rep.com/replays/(T)HoBBiT_vs_(P)NOMAdonminus/20060
Average game, but shows the execution exactly as described in the guide.
Replay 3: http://sc2rep.com/replays/(T)QnkDanil_vs_(P)NOMAdonminus/20061
Kinda good game too, though I took the nexus a bit late but shows the phoenixes too.
Replay 4: http://sc2rep.com/replays/(T)MǂDragon_vs_(P)NOMAdonminus/20062
Crazy game, I thought I'd lose. Even though it doesn't look 100% like the guide, if you like crazy stuff then watch this.
Replay 5: http://sc2rep.com/replays/(P)NOMAdonminus_vs_(T)sda/20063
To tell you the truth, I have refined to the build to put in the nexus earlier only recently, so this game doesn't show expo but still gives you a nice idea about the micro in battle etc...
Replay 6: http://sc2rep.com/replays/(P)NOMAdonminus_vs_(T)infsFargo/20064
I decide to go really all in in this by proxying robo, I accidently lose the warp prism but the proxy robo saves me.
Replay 7: http://sc2rep.com/replays/(T)ItsMineNotUr_vs_(P)NOMAdonminus/20065
Quite BMish guy, just like replay 5, this is a bit old and doesn't expo. But as I said I'll update this with more new and better executed replays.
Replay 1: http://sc2rep.com/replays/(T)losty_vs_(P)NOMAdonminus/20059
I would say flawless execution with perfect results, plus that guy was highly ranked in gm last season.
Replay 2: http://sc2rep.com/replays/(T)HoBBiT_vs_(P)NOMAdonminus/20060
Average game, but shows the execution exactly as described in the guide.
Replay 3: http://sc2rep.com/replays/(T)QnkDanil_vs_(P)NOMAdonminus/20061
Kinda good game too, though I took the nexus a bit late but shows the phoenixes too.
Replay 4: http://sc2rep.com/replays/(T)MǂDragon_vs_(P)NOMAdonminus/20062
Crazy game, I thought I'd lose. Even though it doesn't look 100% like the guide, if you like crazy stuff then watch this.
Replay 5: http://sc2rep.com/replays/(P)NOMAdonminus_vs_(T)sda/20063
To tell you the truth, I have refined to the build to put in the nexus earlier only recently, so this game doesn't show expo but still gives you a nice idea about the micro in battle etc...
Replay 6: http://sc2rep.com/replays/(P)NOMAdonminus_vs_(T)infsFargo/20064
I decide to go really all in in this by proxying robo, I accidently lose the warp prism but the proxy robo saves me.
Replay 7: http://sc2rep.com/replays/(T)ItsMineNotUr_vs_(P)NOMAdonminus/20065
Quite BMish guy, just like replay 5, this is a bit old and doesn't expo. But as I said I'll update this with more new and better executed replays.
Thanks for reading. I hope this will change PvT to destroy the myth that terran has advantage in early-mid game. Protoss is technologically superior to Terran, that's why they must always win. Good luck and have fun.