• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:45
CEST 00:45
KST 07:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes43BSL 2025 Warsaw LAN + Legends Showmatch0Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast
Tourneys
SC2's Safe House 2 - October 18 & 19 RSL: Revival, a new crowdfunded tournament series Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL20 General Discussion Soulkey on ASL S20 BW General Discussion ASL TICKET LIVE help! :D NaDa's Body
Tourneys
[ASL20] Ro16 Group C [ASL20] Ro16 Group D Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1499 users

[Potential Utility] Anti-Hack Software

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 7 Next All
Veritas
Profile Joined January 2011
United Kingdom106 Posts
Last Edited: 2012-06-09 19:44:58
June 05 2012 15:17 GMT
#1
Edit:
I've developed a prototype application. It currently successfully detects all the existing hacks that I've tested it with. It also supports signature recognition of applications running on the system, which will allow blacklisting of hacks.

I've also developed a counterpart to the application which is an off-site service that performs analysis on replays post-game. The off-site service currently successfully detects Auto-Blink, Auto-Burrow, Auto-Inject and Screen blocking maphacks. If you know of other hacks that are evident in replays, and you have replays of them, please post them here or PM them to me.

Both players in a game running the application would ensure a hack free game. One player in a game running the application would still provide a decent detection of hacks through post-game analysis.

I plan to develop a user friendly version of these applications ASAP.

Thoughts?

---

Hello TL,

Right now the community at large has finally been made aware of something that has been prevelant since beta. As a former WoW player, a game in which cheats and botting are rampant, I can tell you that Blizzard will not take sufficient action within a sufficient time frame. Botters in WoW often go unimpeded for months (sometimes years) despite numerous reports, and many never get banned at all.

Blizzard's lax attitude towards hacks could maybe be considered acceptable if it actually worked. However, the "put up with it now in order to be free of it later" method doesn't work. Sure, some people may lose their accounts after a ban wave, but there's new undetectable hacks out within days and then we're back to having months of hacks running rampant.

Even if their method did work in the long run, it would be acceptable if it only affected ladder play. You might lose a few points unjustly, but there would be no real harm done. However, the fact that these people can use hacks freely in the many online tournaments played daily is unacceptable.

What I'm proposing, and what I'd be happy to create if there's interest, is a third-party anti-hack utility. There are many ways to do this, both invasive and non-invasive when it comes to interfacing with StarCraft II. However, Blizzard have shown they're willing to overlook ToS violations when it comes to helpful utilities (R1CH's XSplit Scene Switcher and stream opponent announcer, Starboard, my SC2 Scrapbook utility are ones that come to mind).

I've only done mild initial research in to the matter. However, I've come up with a list of various things that would be detectable. Obviously, to ensure a 100% hack free environment, both players would need to be running the software. However, it's still possible to detect if the other person is cheating with some accuracy. These games could be flagged for review and you could post the replays for further analysis.

The following is a list of features that would be relatively easy to implement:

General Hack Detection:
Similar to iCCup Launcher. Check running programs to make sure they aren't messing with the SC2 Process, and check running programs against a list of known hacks. Blizzard launcher is supposed to do this, but does a very poor job of it.

Enforcing the use of this in tournaments combined with a well updated hack database would be the most efficient way to counter hacks at the competative level. Any other methods of detection aren't fool-proof.

Maphack Detection:
This would check the position of the opponent's camera for known maphack signs. Fog of war peeking is easy to detect. The "screen lock" feature that some maphacks use would be even easier to detect.

If a user is flagged as suspicous then the person running the anti-hack software can be advised to watch the replay when the game is finished.

If both parties are running the software then camera positions of each player can be compared to make sure they match. Even if general hack detection is bypassed, this will reveal users using screen lock while fog of war peaking

Microhack Detection:
Blink/Burrow micro hacks don't select the units they're microing to perform the action. This is one that's easy to detect just by watching the replay, but could easily be automatically detected.

Key Analysis:
This would work in a perfect world if both players are running the software. Many hacks have console commands (E.G., type "/mh" to enable map hack). Comparing keys pressed to the user's key bindings would prevent (or at least detect) the use of hack hotkeys.


Obviously there are many more hacks available, and many more ways to counter them. These are the thing that came to mind immediately.

I'm unsure if this has been proposed before, but it's something I've been thinking about and would be willing to make.

Thoughts?
ExO_
Profile Blog Joined September 2009
United States2316 Posts
June 05 2012 15:26 GMT
#2
as long as said program wouldn't get you banned by blizz in Sc2 sounds good...if somebody could make it that is
Gheed
Profile Blog Joined September 2010
United States972 Posts
June 05 2012 15:28 GMT
#3
Anything you could do would be greatly appreciated by everyone but the maphackers.
ThirdDegree
Profile Joined February 2011
United States329 Posts
June 05 2012 15:30 GMT
#4
This is great initiative. The concerns I would have are a) would this possibly get you banned from bnet? And b) would this flag players that are just using various mods (the stronger team color mod comes to mind)?
I am terrible
Niriw
Profile Joined July 2011
Chile13 Posts
Last Edited: 2012-06-05 15:32:50
June 05 2012 15:30 GMT
#5
Would be a good idea to implement on online daily tourneys

On June 06 2012 00:30 ThirdDegree wrote:
This is great initiative. The concerns I would have are a) would this possibly get you banned from bnet? And b) would this flag players that are just using various mods (the stronger team color mod comes to mind)?

a)no idea
b) i don't think so, since you modify sc2's files, most hacks read the memory while executing
NoobStyles
Profile Blog Joined October 2009
Australia257 Posts
June 05 2012 15:38 GMT
#6
Something like this is always going to be risky while were relying on blizzard servers. I've always hoped that someday the community will get custom server working.

There way this is probably a good utility for the community to have
Veritas
Profile Joined January 2011
United Kingdom106 Posts
Last Edited: 2012-06-05 15:43:19
June 05 2012 15:41 GMT
#7
To add more to the legality side of things:

Detecting known hack applications and checking for other applications messing with the SC2 process would not be against the SC2 EULA/TOS. Extra detections (such as checking camera positions and wongful blink micro) would require reading the SC2 process memory. While it is against the EULA/TOS, Warden (Blizzard anti-cheat) does not detect applications that read SC2 process memory. Only applications that modify SC2 behaviour are automatically detected and even then it's easy to hide, thus the many hacks we currently have.

So, to sum it up:
You would not be at risk for being banned for using this application unless Blizzard decided they wanted to ban this specific application, which would be the most ironic thing ever.

Edit:
Added clarification.
zezamer
Profile Joined March 2011
Finland5701 Posts
Last Edited: 2012-06-05 15:49:59
June 05 2012 15:46 GMT
#8
On June 06 2012 00:17 Veritas wrote:
As a former WoW player, a game in which cheats and botting are rampant, I can tell you that Blizzard will not take sufficient action within a sufficient time frame. Botters in WoW often go unimpeded for months (sometimes years) despite numerous reports, and many never get banned at all.


GCD hacking got fixed in Cata(?) so maybe they will add better antihack system to HotS if people complain enough about hackers.
archonOOid
Profile Blog Joined March 2011
1983 Posts
June 05 2012 15:47 GMT
#9
Create the program and use it. Then 3 likely scenarios will follow:
Blizzard outlaws your program (looks stupid) and have to come up with a blizzard version of the same program.
OR
Blizzard outlaws your program (looks stupid) and will not come up with a blizzard version of the same program (looks stupider).
OR
Blizzard gives the thumps up (looks cool).
I'm Quotable (IQ)
Nightwatch
Profile Joined March 2011
13 Posts
Last Edited: 2012-06-05 15:52:55
June 05 2012 15:51 GMT
#10
This is kinda pointless for a lot of reasons.
Many people probably don't want to play tournaments if they have to download a software. Thought you have to convince any tournament to use it in the first place.

It probably won't stop many hackers, unless you are willing to spent some money and have a lot of knowledge, there is no way you can't secure your software against someone with even just a little knowledge. The effect will only be very little at best.

In my opinion it's very likely just a waste of time.
Gheed
Profile Blog Joined September 2010
United States972 Posts
June 05 2012 16:01 GMT
#11
On June 06 2012 00:46 zezamer wrote:
Show nested quote +
On June 06 2012 00:17 Veritas wrote:
As a former WoW player, a game in which cheats and botting are rampant, I can tell you that Blizzard will not take sufficient action within a sufficient time frame. Botters in WoW often go unimpeded for months (sometimes years) despite numerous reports, and many never get banned at all.


GCD hacking got fixed in Cata(?) so maybe they will add better antihack system to HotS if people complain enough about hackers.


Didn't GCD hacking only get fixed because they changed how the GCD worked? I know all throughout Cata (or at least until I quit after the Deathwing patch) there were still rampant mining/herb/fishing bots, AFK honor farm bots, auction house bots, etc. Didn't matter if you reported them, they were still there the next week.
CrushDog5
Profile Joined March 2010
Canada207 Posts
June 05 2012 16:02 GMT
#12
This is a good idea, I think.
At the SkillCraft.ca project (http://www.teamliquid.net/forum/viewmessage.php?topic_id=264852), we've been gathering replays from hackers to see if we can detect hacking in the replay. Since we have a good idea what a player of each skill level should look like, hackers who don't have the skills associated with their league should pop out as outliers.

It would be really helpful to us if there are ways to confirm, positively, that someone was hacking. That way we can build the classifier with accurate data.

As far as Blizzard is concerned, the question is always resources. They have to decide whether a few hackers are worth pulling people off other aspects of the game to address them. Maybe creating a thread that detailed specific ways to detect hackers would make it easier for Blizzard to implement something by doing some of the work for them.

SkillCraft.com - StarCraft + Science
Jinsho
Profile Joined March 2011
United Kingdom3101 Posts
June 05 2012 16:03 GMT
#13
You're a real ideas man, OP. Why don't you start a Kickstarter to fund this? Name yourself the "supervisor" of the project too, coders love it when a guy with a vision tells them what to do.
Gheed
Profile Blog Joined September 2010
United States972 Posts
June 05 2012 16:05 GMT
#14
On June 06 2012 01:03 Jinsho wrote:
You're a real ideas man, OP. Why don't you start a Kickstarter to fund this? Name yourself the "supervisor" of the project too, coders love it when a guy with a vision tells them what to do.


If you're going to be a dickhead, at least read his entire post.

"I'm unsure if this has been proposed before, but it's something I've been thinking about and would be willing to make."
Charger
Profile Blog Joined September 2010
United States2405 Posts
June 05 2012 16:13 GMT
#15
We need this badly, If done correctly this would be by far the most beneficial SC2 utility software out there for a long time to come. Blizzard will never be able to (or willing) to stay on top of this type of thing, especially in the pro scene, all the time for years and years to come - we have to do it ourselves. Of course by we I mean you OP and any other programers :p
It's easy to be a Monday morning quarterback.
toiletCAT
Profile Blog Joined June 2012
Qatar284 Posts
June 05 2012 16:14 GMT
#16
I would like to test it, if it can help.
Scootaloo
Profile Joined January 2012
655 Posts
June 05 2012 16:14 GMT
#17
Godspeed to this plan.

Also amusing how the features you describe is basically what Warden SHOULD be, if they got half a brain and a concern outside of just money they should implement these as soon as possible.

But I expect it will be the same response as with the disconnect problem, "We'll fix it in HotS... Maybe.".
Deleted User 255289
Profile Joined March 2012
281 Posts
June 05 2012 16:14 GMT
#18
On June 06 2012 00:38 NoobStyles wrote:
Something like this is always going to be risky while were relying on blizzard servers. I've always hoped that someday the community will get custom server working.

There way this is probably a good utility for the community to have


There already is custom server,look up Starfriend.
Zerg OP | CreansRNub | k-Poop | Zerg OP | Sea lions | \\m//
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
June 05 2012 16:19 GMT
#19
I posted this in the other thread but here it goes.

In MOHAA there was an anti hack that would screen cap randomly. If you were suspected of hacking you would be given 24 hours to email an admin the screenshot collection and if hacks were found you would be banned, if none no ban and if no Emil you would get banned as well. Worked pretty well and it can work for tournaments run online only for sc2 idf there was a similar application.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
Last Edited: 2012-06-05 16:21:36
June 05 2012 16:19 GMT
#20
Sounds like a good plan, but there's something to consider about looking at fog of war:
1: If a player scans a base, briefly looks and it, and comes back a minute later to see what he might have missed/count buildings, then these instances should be highlighted but not scream "maphack".
2: Looking at base locations to shift-click a scouting worker shouldn't be highlighted. Some people prefer to click on a screen instead of the minimap.
3: Scouting for proxies in the normal spots.
4: What should definitely be highlighted is when the player camera goes over a random area that has "nothing", but is hiding a proxy pylon or tech.

How to fix this? For point 1 I don't have a good idea. You just have to flag it up and analyze manually. For point 2 and 3, I would suggest to ignore the instance if it is followed up by a click (or shift click) within 2 seconds of vision in that area. That way, you won't have a million false positives showing up when a player decides to spam shift click for legitimate scouting.

Edit:
On June 06 2012 01:19 ZeromuS wrote:
I posted this in the other thread but here it goes.

In MOHAA there was an anti hack that would screen cap randomly. If you were suspected of hacking you would be given 24 hours to email an admin the screenshot collection and if hacks were found you would be banned, if none no ban and if no Emil you would get banned as well. Worked pretty well and it can work for tournaments run online only for sc2 idf there was a similar application.

You could run an overlay that's recording your game with "normal vision", so the hack can only be seen by you, making the screenshot worthless.
=Þ
1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 305
SteadfastSC 168
CosmosSc2 42
StarCraft: Brood War
Britney 13461
Artosis 601
Shuttle 326
Dewaltoss 69
Aegong 51
Sexy 39
ZZZero.O 11
Dota 2
monkeys_forever661
League of Legends
JimRising 1160
Counter-Strike
Stewie2K455
Super Smash Bros
Mew2King53
Westballz17
Other Games
summit1g6743
FrodaN1354
shahzam477
C9.Mang0147
PPMD58
Trikslyr47
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• RyuSc2 39
• davetesta35
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3210
League of Legends
• Doublelift4854
• imaqtpie1683
• Shiphtur345
Other Games
• Scarra1363
Upcoming Events
RSL Revival
11h 15m
Zoun vs Classic
Map Test Tournament
12h 15m
Korean StarCraft League
1d 4h
BSL Open LAN 2025 - War…
1d 9h
RSL Revival
1d 11h
Reynor vs Cure
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
Online Event
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.