• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:58
CEST 21:58
KST 04:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation9$25,000 Streamerzone StarCraft Pro Series announced5Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
Firefly given lifetime ban by ESIC following match-fixing investigation TL Team Map Contest #4: Winners Weekly Cups (June 30 - July 6): Classic Doubles The SCII GOAT: A statistical Evaluation The GOAT ranking of GOAT rankings
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps [G] Progamer Settings [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Positive Thoughts on Setting Up a Dual-Caliber FX
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 616 users

[M][2] Fantazy

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
fenX
Profile Joined February 2011
France127 Posts
Last Edited: 2012-08-09 08:12:38
May 14 2012 12:12 GMT
#1
fenX proudly presents another map that won't ever be played by anyone : Fantazy.
As usual, my maps only exists to provide a handfull of pretty screenshots from the editor.

Update : version 1.0 :
- easier to FFE (less space to close the natural)
- moved the middle base to the side
- reduced the space near the 3rd
- reduced the size of the ramps leading to nat and 3rd
- lots of small changes to adjust distances

[image loading]


+ Show Spoiler [Old version 0.x] +

[image loading]

+ Show Spoiler [Analyzer] +

[image loading]
[image loading]



+ Show Spoiler [pretty screenshots] +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Available on EU
My map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=195518
loginn
Profile Blog Joined January 2011
France815 Posts
May 14 2012 12:26 GMT
#2
These screenshots are really pretty though.
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 14 2012 12:48 GMT
#3
Doodad count? Looks nice.
Retired Mapmaker™
Aunvilgod
Profile Joined December 2011
2653 Posts
May 14 2012 13:26 GMT
#4
Really cool layout. Reminds me of Cloud Kingdom for some reason.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
fenX
Profile Joined February 2011
France127 Posts
May 14 2012 14:28 GMT
#5
On May 14 2012 21:48 eTcetRa wrote:
Doodad count?

4298, most of them being small alien plants, it shold not lag too much

On May 14 2012 22:26 Aunvilgod wrote:
Reminds me of Cloud Kingdom for some reason.

2 players map, and the long highground path in the middle that kinda cut the map in half, the distribution of highgrounds and expansions looks similar. But i don't think it will play the same as cloud kingdom because the 3rd/4th is very different here.
My map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=195518
moskonia
Profile Joined January 2011
Israel1448 Posts
May 14 2012 14:47 GMT
#6
Can't say much about the balance, maybe add 1-2 watch towers, but the looks are freaking amazing good job there!
KoBlades
Profile Joined April 2011
Austria248 Posts
May 14 2012 16:29 GMT
#7
the looks remind me of a wc3 map, no idea what its called.. With all the wood and stuff^^
"What do you know about fear?" -"Everything."
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
May 14 2012 16:34 GMT
#8
Not bad- certain things that I would like to note however:

1- The watch-towers are, as of now, pretty useless. If you had 1 tower in the centre, it would be much better. Right now, they don't really have a purpose as they skim the outsides of importance (like Steppes of War's watchtowers--> only good for watching 'weird' expansions)

2- You seem to be very limited when expanding past four bases. Realistically, I could see a fifth being taken above/bellow the fourth, but this seems quite difficult and rather unintuitive- moreover you start expanding closer to your opponents base than your own in that case, and that base is gonna die right quick.

3- I wouldn't mind to see the whole bottom right/top left of the map be redesigned for something a little more interesting. As of now it seems rather unaccessible and dull.

4- Lastly the rush distance from third-to-third is tiny. The centre is rather small and you can just run right across is to get to the third. It will be horrible for Zergy-buddys because they won't get any warning (esp with the misplaced towers).

5- I'm somewhat concerned about the staggering amount of doodads. It would go a long way to test 200/200 on low settings on a trash comp if you have one.

That being said, with a little TLC, I could see this map being quite good ^^
WniO
Profile Blog Joined April 2010
United States2706 Posts
May 14 2012 16:38 GMT
#9
the natural entrance needs to be further or the main ramp slightly back, imo. i like the look that you are going with visually, but maybe smoothing some things out. right now everything looks sharp and theres too many "hard textures" if thats a word. like make the light blue soft texture more prominent, but yeah the layout is pretty damn good.
loginn
Profile Blog Joined January 2011
France815 Posts
May 14 2012 17:59 GMT
#10
Btw, why don't you submit it for MotM ? I think the map is good enough to give it a try.
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
WhalesFromSpace
Profile Joined March 2012
390 Posts
May 14 2012 18:08 GMT
#11
Your map looks very nice. If you are interested, maybe it can be in my tournament; I am making a list of 5 community maps for a poll in my thread in regards to the next community maps we use.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=334263
Nihility
fenX
Profile Joined February 2011
France127 Posts
May 14 2012 18:46 GMT
#12
On May 15 2012 02:59 loginn wrote:
Btw, why don't you submit it for MotM ? I think the map is good enough to give it a try.


I did, 1st map submited this month

On May 15 2012 03:08 WhalesFromSpace wrote:
Your map looks very nice. If you are interested, maybe it can be in my tournament; I am making a list of 5 community maps for a poll in my thread in regards to the next community maps we use.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=334263


That sound great, problem is that I don't have a NA account to publish the map, and the map is still very young and untested so I'll probably have to make a lot of small updates on it (therefore I'd need to have an access to an NA account to update the map on both EU and NA). Can you make the poll with the map only available on EU ? Or share an account ? (or wait for HotS and blizzard to fix that problem XD)
My map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=195518
loginn
Profile Blog Joined January 2011
France815 Posts
Last Edited: 2012-05-14 21:05:39
May 14 2012 19:45 GMT
#13
I'll give this map a try today. Also I saw you submitted it just after I posted ><

EDIT - Ok I tried the map, and I must say the gameflow is good. As Z I was a bit concerned about the third, but it appears you are not forced to take the one in front on your base - although it's better if you're planning to play agressively - but you can also take the one on the side rather safely making me enjoy the map a lot actually.

However, I feel the map is very open which will favor Z. Also taking a fifth is VERY hard on this map, and taking a sixth is basically impossible unless you have a massive advantage. Maybe this need some work. I was thinking maybe add some air space behind the fifth (white), and getting rid of that choke on the top bases (black crosses).
Also the watchtowers are kinda useless. They just make taking these last bases even harder.

Image of what I'm talking about is in spoiler

+ Show Spoiler +
[image loading]



Although it needs work I think this is one of the most clever layouts. I didn't play enough to give any very valuable advice on balance sadly, but the map feels great to play on !

Great Job
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
ArcticRaven
Profile Joined August 2011
France1406 Posts
May 14 2012 21:29 GMT
#14
Excellent job there. However, i think the texturing is not clear in differenciating cliff levels - try to make the.lower level another color or something, but players need to see the differences in an eyeblink. If they do it one second later it's too late.

Also for that tournament thing, i know people who could perfectly do it, just have to motivate them :D
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Broodie
Profile Blog Joined May 2008
Canada832 Posts
May 14 2012 23:57 GMT
#15
I like this map!

Is it possible for you to add some XelNaga and upload to NA?

I could host for you?
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
TheSwamp
Profile Joined November 2010
United States1497 Posts
May 15 2012 00:56 GMT
#16
Wow! This looks awesome! And as a zerg I loooooove all the attack paths.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 15 2012 03:52 GMT
#17
On May 15 2012 01:34 DYEAlabaster wrote:
1- The watch-towers are, as of now, pretty useless. If you had 1 tower in the centre, it would be much better. Right now, they don't really have a purpose as they skim the outsides of importance (like Steppes of War's watchtowers--> only good for watching 'weird' expansions)

I beg to differ. With the current setup, 1 tower in the center would be terrible. It would watch every path between the two players, and even with two towers that's something that is simply unacceptable. The layout might be tweakable to accommodate 1 central tower, but I see that being a large revision. Besides, there's no prescribed purpose for a xel'naga tower - a map can be completely fine without them, and they require almost no investment to use, and since they also become points of contention between the players(usually at least), they seem to draw attention away from the center in some cases - which I think is a good thing for this sorta layout.

Alrighty now, off to play Diablo III. Cheers
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
May 15 2012 06:12 GMT
#18
On May 15 2012 12:52 NewSunshine wrote:
Show nested quote +
On May 15 2012 01:34 DYEAlabaster wrote:
1- The watch-towers are, as of now, pretty useless. If you had 1 tower in the centre, it would be much better. Right now, they don't really have a purpose as they skim the outsides of importance (like Steppes of War's watchtowers--> only good for watching 'weird' expansions)

I beg to differ. With the current setup, 1 tower in the center would be terrible. It would watch every path between the two players, and even with two towers that's something that is simply unacceptable. The layout might be tweakable to accommodate 1 central tower, but I see that being a large revision. Besides, there's no prescribed purpose for a xel'naga tower - a map can be completely fine without them, and they require almost no investment to use, and since they also become points of contention between the players(usually at least), they seem to draw attention away from the center in some cases - which I think is a good thing for this sorta layout.

Alrighty now, off to play Diablo III. Cheers



This is actually a wonderful point. I didn't notice the fact that it would cover all major walkways. In that case, take them out.

Thanks for pointing this out!
fenX
Profile Joined February 2011
France127 Posts
August 09 2012 08:19 GMT
#19
Updated : lots of small changes to make the map playable (now possible to FFE, smaller ramps to nat and 3rd...)
My map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=195518
Speedbump
Profile Blog Joined January 2010
New Zealand338 Posts
August 09 2012 12:08 GMT
#20
I think it could be relatively easy for Zerg to set up a quick 5 bases on this map. This is due to:
1) Relative ease of expansions in regard to proximity, coupled with relative ease of creep spread around the expansion paths. It looks like a quick third is easy to hold against FFE/CC first/1 rax expand builds, with safe transitions to a quick 5 bases if there is even the slightest fuck-up from Protoss or Terran.
2) The air distances between the main, the natural and the third are reasonably close together, with 3 base Muta looking like the predominant strategy on this map. Mind you, Protoss and Terran air can also manipulate this part of the map. I just think that Muta is the safest, and more favoured for expanding out of those.
3) Narrow pathways force units to clump up reasonably easily when attacking into an opponent, which allows Zerg to safely turtle up and expand behind Infestor ling. (Either during the Muta attack, or in lieu of.) In the late-game period (20-30 minutes), I feel that attacking into a Zerg opponent with a reasonable amount of Infestors+Spines is going to be very difficult, if not impossible.

Aside from these opinions, I believe that this map is reasonably interesting, and if you need help with uploading on to NA/SEA servers, let me know.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
16:00
Warmup Cup 2
uThermal449
IndyStarCraft 215
TKL 215
SteadfastSC163
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 499
uThermal 449
TKL 215
IndyStarCraft 215
SteadfastSC 163
UpATreeSC 99
ZombieGrub61
ProTech59
JuggernautJason11
StarCraft: Brood War
Dewaltoss 128
League of Legends
Grubby3233
Dendi1255
Counter-Strike
Fnx 1246
fl0m1214
Stewie2K534
Foxcn453
flusha332
sgares98
Super Smash Bros
Chillindude1
Heroes of the Storm
Liquid`Hasu505
Khaldor154
Other Games
summit1g9315
FrodaN2119
Beastyqt673
mouzStarbuck305
C9.Mang0248
elazer92
Trikslyr60
Sick60
Organizations
Other Games
gamesdonequick44315
BasetradeTV38
StarCraft 2
angryscii 21
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Reevou 5
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• RayReign 32
• FirePhoenix8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21973
• Ler113
League of Legends
• Jankos1674
• TFBlade1173
Other Games
• imaqtpie1581
• Shiphtur589
Upcoming Events
Replay Cast
4h 3m
RSL Revival
14h 3m
ByuN vs SHIN
Clem vs Reynor
OSC
17h 3m
Replay Cast
1d 4h
RSL Revival
1d 14h
Classic vs Cure
FEL
1d 20h
OSC
2 days
RSL Revival
2 days
FEL
2 days
FEL
2 days
[ Show More ]
CSO Cup
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
3 days
RSL Revival
3 days
FEL
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
5 days
Liquipedia Results

Completed

Proleague 2025-07-07
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.