• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:39
CEST 14:39
KST 21:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202550RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams4Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread Power Rank - Esports World Cup 2025 Jim claims he and Firefly were involved in match-fixing RSL Season 1 - Final Week
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
BW General Discussion Ginuda's JaeDong Interview Series [Update] ShieldBattery: 1v1 Fastest Support! ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/
Tourneys
CSL Xiamen International Invitational [Megathread] Daily Proleagues [CSLPRO] It's CSLAN Season! - Last Chance [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Post Pic of your Favorite Food! Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 987 users

[M][2] Fantazy

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
fenX
Profile Joined February 2011
France127 Posts
Last Edited: 2012-08-09 08:12:38
May 14 2012 12:12 GMT
#1
fenX proudly presents another map that won't ever be played by anyone : Fantazy.
As usual, my maps only exists to provide a handfull of pretty screenshots from the editor.

Update : version 1.0 :
- easier to FFE (less space to close the natural)
- moved the middle base to the side
- reduced the space near the 3rd
- reduced the size of the ramps leading to nat and 3rd
- lots of small changes to adjust distances

[image loading]


+ Show Spoiler [Old version 0.x] +

[image loading]

+ Show Spoiler [Analyzer] +

[image loading]
[image loading]



+ Show Spoiler [pretty screenshots] +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Available on EU
My map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=195518
loginn
Profile Blog Joined January 2011
France815 Posts
May 14 2012 12:26 GMT
#2
These screenshots are really pretty though.
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 14 2012 12:48 GMT
#3
Doodad count? Looks nice.
Retired Mapmaker™
Aunvilgod
Profile Joined December 2011
2653 Posts
May 14 2012 13:26 GMT
#4
Really cool layout. Reminds me of Cloud Kingdom for some reason.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
fenX
Profile Joined February 2011
France127 Posts
May 14 2012 14:28 GMT
#5
On May 14 2012 21:48 eTcetRa wrote:
Doodad count?

4298, most of them being small alien plants, it shold not lag too much

On May 14 2012 22:26 Aunvilgod wrote:
Reminds me of Cloud Kingdom for some reason.

2 players map, and the long highground path in the middle that kinda cut the map in half, the distribution of highgrounds and expansions looks similar. But i don't think it will play the same as cloud kingdom because the 3rd/4th is very different here.
My map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=195518
moskonia
Profile Joined January 2011
Israel1448 Posts
May 14 2012 14:47 GMT
#6
Can't say much about the balance, maybe add 1-2 watch towers, but the looks are freaking amazing good job there!
KoBlades
Profile Joined April 2011
Austria248 Posts
May 14 2012 16:29 GMT
#7
the looks remind me of a wc3 map, no idea what its called.. With all the wood and stuff^^
"What do you know about fear?" -"Everything."
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
May 14 2012 16:34 GMT
#8
Not bad- certain things that I would like to note however:

1- The watch-towers are, as of now, pretty useless. If you had 1 tower in the centre, it would be much better. Right now, they don't really have a purpose as they skim the outsides of importance (like Steppes of War's watchtowers--> only good for watching 'weird' expansions)

2- You seem to be very limited when expanding past four bases. Realistically, I could see a fifth being taken above/bellow the fourth, but this seems quite difficult and rather unintuitive- moreover you start expanding closer to your opponents base than your own in that case, and that base is gonna die right quick.

3- I wouldn't mind to see the whole bottom right/top left of the map be redesigned for something a little more interesting. As of now it seems rather unaccessible and dull.

4- Lastly the rush distance from third-to-third is tiny. The centre is rather small and you can just run right across is to get to the third. It will be horrible for Zergy-buddys because they won't get any warning (esp with the misplaced towers).

5- I'm somewhat concerned about the staggering amount of doodads. It would go a long way to test 200/200 on low settings on a trash comp if you have one.

That being said, with a little TLC, I could see this map being quite good ^^
WniO
Profile Blog Joined April 2010
United States2706 Posts
May 14 2012 16:38 GMT
#9
the natural entrance needs to be further or the main ramp slightly back, imo. i like the look that you are going with visually, but maybe smoothing some things out. right now everything looks sharp and theres too many "hard textures" if thats a word. like make the light blue soft texture more prominent, but yeah the layout is pretty damn good.
loginn
Profile Blog Joined January 2011
France815 Posts
May 14 2012 17:59 GMT
#10
Btw, why don't you submit it for MotM ? I think the map is good enough to give it a try.
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
WhalesFromSpace
Profile Joined March 2012
390 Posts
May 14 2012 18:08 GMT
#11
Your map looks very nice. If you are interested, maybe it can be in my tournament; I am making a list of 5 community maps for a poll in my thread in regards to the next community maps we use.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=334263
Nihility
fenX
Profile Joined February 2011
France127 Posts
May 14 2012 18:46 GMT
#12
On May 15 2012 02:59 loginn wrote:
Btw, why don't you submit it for MotM ? I think the map is good enough to give it a try.


I did, 1st map submited this month

On May 15 2012 03:08 WhalesFromSpace wrote:
Your map looks very nice. If you are interested, maybe it can be in my tournament; I am making a list of 5 community maps for a poll in my thread in regards to the next community maps we use.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=334263


That sound great, problem is that I don't have a NA account to publish the map, and the map is still very young and untested so I'll probably have to make a lot of small updates on it (therefore I'd need to have an access to an NA account to update the map on both EU and NA). Can you make the poll with the map only available on EU ? Or share an account ? (or wait for HotS and blizzard to fix that problem XD)
My map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=195518
loginn
Profile Blog Joined January 2011
France815 Posts
Last Edited: 2012-05-14 21:05:39
May 14 2012 19:45 GMT
#13
I'll give this map a try today. Also I saw you submitted it just after I posted ><

EDIT - Ok I tried the map, and I must say the gameflow is good. As Z I was a bit concerned about the third, but it appears you are not forced to take the one in front on your base - although it's better if you're planning to play agressively - but you can also take the one on the side rather safely making me enjoy the map a lot actually.

However, I feel the map is very open which will favor Z. Also taking a fifth is VERY hard on this map, and taking a sixth is basically impossible unless you have a massive advantage. Maybe this need some work. I was thinking maybe add some air space behind the fifth (white), and getting rid of that choke on the top bases (black crosses).
Also the watchtowers are kinda useless. They just make taking these last bases even harder.

Image of what I'm talking about is in spoiler

+ Show Spoiler +
[image loading]



Although it needs work I think this is one of the most clever layouts. I didn't play enough to give any very valuable advice on balance sadly, but the map feels great to play on !

Great Job
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
ArcticRaven
Profile Joined August 2011
France1406 Posts
May 14 2012 21:29 GMT
#14
Excellent job there. However, i think the texturing is not clear in differenciating cliff levels - try to make the.lower level another color or something, but players need to see the differences in an eyeblink. If they do it one second later it's too late.

Also for that tournament thing, i know people who could perfectly do it, just have to motivate them :D
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Broodie
Profile Blog Joined May 2008
Canada832 Posts
May 14 2012 23:57 GMT
#15
I like this map!

Is it possible for you to add some XelNaga and upload to NA?

I could host for you?
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
TheSwamp
Profile Joined November 2010
United States1497 Posts
May 15 2012 00:56 GMT
#16
Wow! This looks awesome! And as a zerg I loooooove all the attack paths.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 15 2012 03:52 GMT
#17
On May 15 2012 01:34 DYEAlabaster wrote:
1- The watch-towers are, as of now, pretty useless. If you had 1 tower in the centre, it would be much better. Right now, they don't really have a purpose as they skim the outsides of importance (like Steppes of War's watchtowers--> only good for watching 'weird' expansions)

I beg to differ. With the current setup, 1 tower in the center would be terrible. It would watch every path between the two players, and even with two towers that's something that is simply unacceptable. The layout might be tweakable to accommodate 1 central tower, but I see that being a large revision. Besides, there's no prescribed purpose for a xel'naga tower - a map can be completely fine without them, and they require almost no investment to use, and since they also become points of contention between the players(usually at least), they seem to draw attention away from the center in some cases - which I think is a good thing for this sorta layout.

Alrighty now, off to play Diablo III. Cheers
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
May 15 2012 06:12 GMT
#18
On May 15 2012 12:52 NewSunshine wrote:
Show nested quote +
On May 15 2012 01:34 DYEAlabaster wrote:
1- The watch-towers are, as of now, pretty useless. If you had 1 tower in the centre, it would be much better. Right now, they don't really have a purpose as they skim the outsides of importance (like Steppes of War's watchtowers--> only good for watching 'weird' expansions)

I beg to differ. With the current setup, 1 tower in the center would be terrible. It would watch every path between the two players, and even with two towers that's something that is simply unacceptable. The layout might be tweakable to accommodate 1 central tower, but I see that being a large revision. Besides, there's no prescribed purpose for a xel'naga tower - a map can be completely fine without them, and they require almost no investment to use, and since they also become points of contention between the players(usually at least), they seem to draw attention away from the center in some cases - which I think is a good thing for this sorta layout.

Alrighty now, off to play Diablo III. Cheers



This is actually a wonderful point. I didn't notice the fact that it would cover all major walkways. In that case, take them out.

Thanks for pointing this out!
fenX
Profile Joined February 2011
France127 Posts
August 09 2012 08:19 GMT
#19
Updated : lots of small changes to make the map playable (now possible to FFE, smaller ramps to nat and 3rd...)
My map thread : http://www.teamliquid.net/forum/viewmessage.php?topic_id=195518
Speedbump
Profile Blog Joined January 2010
New Zealand338 Posts
August 09 2012 12:08 GMT
#20
I think it could be relatively easy for Zerg to set up a quick 5 bases on this map. This is due to:
1) Relative ease of expansions in regard to proximity, coupled with relative ease of creep spread around the expansion paths. It looks like a quick third is easy to hold against FFE/CC first/1 rax expand builds, with safe transitions to a quick 5 bases if there is even the slightest fuck-up from Protoss or Terran.
2) The air distances between the main, the natural and the third are reasonably close together, with 3 base Muta looking like the predominant strategy on this map. Mind you, Protoss and Terran air can also manipulate this part of the map. I just think that Muta is the safest, and more favoured for expanding out of those.
3) Narrow pathways force units to clump up reasonably easily when attacking into an opponent, which allows Zerg to safely turtle up and expand behind Infestor ling. (Either during the Muta attack, or in lieu of.) In the late-game period (20-30 minutes), I feel that attacking into a Zerg opponent with a reasonable amount of Infestors+Spines is going to be very difficult, if not impossible.

Aside from these opinions, I believe that this map is reasonably interesting, and if you need help with uploading on to NA/SEA servers, let me know.
PandaZerg
Profile Joined April 2012
Canada148 Posts
August 09 2012 13:12 GMT
#21
amazing map dude!
goodjob!
Normal
Please log in or register to reply.
Live Events Refresh
Esports World Cup
10:00
2025 - Day 3
Serral vs ReynorLIVE!
Maru vs Cure
herO vs Solar
Clem vs Classic
EWC_Arena7756
ComeBackTV 2009
Hui .567
TaKeTV 430
Berry_CruncH316
JimRising 301
3DClanTV 254
Rex220
EnkiAlexander 120
CranKy Ducklings113
mcanning109
Reynor108
SpeCial63
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EWC_Arena7756
Hui .567
JimRising 301
Rex 220
mcanning 109
Reynor 108
SpeCial 63
ProTech53
StarCraft: Brood War
Sea 4658
Bisu 1950
firebathero 1064
Flash 1057
EffOrt 970
BeSt 773
Jaedong 672
Mini 374
Stork 357
Hyuk 341
[ Show more ]
Zeus 313
ggaemo 253
Last 241
Pusan 205
Soma 180
Mind 162
Soulkey 158
Snow 146
ZerO 136
Light 112
Hyun 110
ToSsGirL 100
JYJ85
Larva 74
Dewaltoss 67
JulyZerg 67
Sharp 45
sorry 28
soO 27
Movie 24
Sacsri 24
sas.Sziky 24
yabsab 17
Icarus 15
scan(afreeca) 13
Terrorterran 6
ivOry 4
Dota 2
XcaliburYe265
BananaSlamJamma240
420jenkins118
League of Legends
febbydoto8
Counter-Strike
fl0m1563
x6flipin411
sgares198
zeus180
Other Games
singsing2484
B2W.Neo1119
Beastyqt538
crisheroes398
hiko333
Fuzer 190
QueenE34
ArmadaUGS33
ZerO(Twitch)8
Organizations
StarCraft: Brood War
lovetv 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 10711
• WagamamaTV373
League of Legends
• Nemesis1510
• Jankos500
Upcoming Events
Esports World Cup
22h 22m
OSC
1d 1h
CranKy Ducklings
1d 21h
BSL20 Non-Korean Champi…
2 days
CSO Cup
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
2 days
BSL20 Non-Korean Champi…
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
4 days
[ Show More ]
Online Event
5 days
uThermal 2v2 Circuit
6 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.