Oz also debuted a build that was entirely new to the GSL, an unintuitive but effective forge fast expansion into three bases with fast upgrades.
So if anyone could post build order I would be thankful. 
-Hilo
EDIT : It was Oz not PartinG
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Hilo
Estonia114 Posts
Oz also debuted a build that was entirely new to the GSL, an unintuitive but effective forge fast expansion into three bases with fast upgrades. So if anyone could post build order I would be thankful. ![]() -Hilo EDIT : It was Oz not PartinG | ||
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TangSC
Canada1866 Posts
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NoMicroWin
United States688 Posts
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Banchan
United States179 Posts
or maybe I'm just missing something here? Oz also debuted a build that was entirely new to the GSL, an unintuitive but effective forge fast expansion into three bases with fast upgrades. | ||
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Dubsy
Canada186 Posts
You have to be VERY sure what you're up against. It's good against gasless expands and really puts you in great shape against 4 rax marine follow ups. Good 2 rax and quick stim timings can just kill you, especially maps without 2 ff ramps at the nat. 0/2 or 1/2 chargelots with GS can be hilarious against 0/0 or 1/0 infantry. | ||
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Squigly
United Kingdom629 Posts
Just like if you see a 15 nexus you can throw down a 3rd CC, as FFE is simply a safer 15 nexus. | ||
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Andreas
Norway214 Posts
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lifeangelus
51 Posts
2 chrono on probes. 16 nexus 17 forge 18 pylon 18 gateway 19 cannon 20 double gas I also chain sentrys out of the first gate once I can. Helps with silly 2/3/4 rax stuff and chruses any early aggression after a terran expand. From here it varies on what you scout. If you scout 2 rax you chrono the wg and drop 2-3 extra gateways at 32-33 supply. If its gasless expand chrono the hell out of your probes. It puts you in a great economic position its crazy. Get +1 armor and weapons whenever you feel comfortable. If have been getting it almost as soon as I get 100 gas and i have yet to see someone who can punish me. You can have your upgrade done in time for 1/1/1 variations and it helps so much. Always scout the map for an early third from terran because you will need to take one. Sorry the build is not super detailed but its very scout dependant. I have yet to lose using this build at a masters level. So close to GM ![]() | ||
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lifeangelus
51 Posts
edit: just read the post about 12/14 rax. No you can get 1 marine there in time everything else is way to late. the cannon actually finishes before the scouting scv gets to the base alot of the time and the have to play in the dark | ||
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phiinix
United States1169 Posts
Of course, there may be a way to outright punish it, but it's pretty new so we just don't know yet. | ||
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Genome852
United States979 Posts
And wouldn't it be much harder to deal with the 9-10 minute attack with 2 medivacs since your gateways are delayed? | ||
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lifeangelus
51 Posts
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EienShinwa
United States655 Posts
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lifeangelus
51 Posts
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Willzzz
United Kingdom774 Posts
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lifeangelus
51 Posts
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EienShinwa
United States655 Posts
On April 16 2012 07:50 lifeangelus wrote: It is nexus first eienshinwa? It is done for the early upgrades. having 1-1 at the 8minute mark in the game is so helpful. Oh, so nexus first into forges + cannons? Why not just nexus first into gateway then cyber and add more gates? | ||
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Jazzman88
Canada2228 Posts
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lifeangelus
51 Posts
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AC3
Canada337 Posts
On April 16 2012 07:50 lifeangelus wrote: It is nexus first eienshinwa? It is done for the early upgrades. having 1-1 at the 8minute mark in the game is so helpful. I don't believe its for early 1-1 upgrades, that may just be a side benefit of the build. The build is used by Oz on multiple occasions to take a very fast 3rd (before 7 minutes) against the Terran. http://www.gomtv.net/2012gsls2/vod/67119/?set=4&lang= Is the first time Oz does this in his GSL group against oGsFin. You can see how tight the build is when wasting even a few force fields in the middle of the map ends means he can't hold off Fin's aggression. http://www.gomtv.net/2012gsls2/vod/67119/?set=11&lang= In this game vs TSLPolt he executes the build to get an insane economy off of 3 bases very quickly. It also shows a great Terran response to this build, where he matches Oz's economic greed by taking an even faster 3rd of his own, and the game progresses into a macro war. | ||
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