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[D] Why the future of Pro-SC2 should be Tennis

Forum Index > SC2 General
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YMCApylons
Profile Blog Joined August 2010
Taiwan359 Posts
Last Edited: 2012-04-10 04:35:50
April 10 2012 00:07 GMT
#1
Why the future of Pro-SC2 should be Tennis

UPDATE: Some comments about Team Leagues, et cetera.
+ Show Spoiler +
When I posted, I thought people would flip out over the Arena-PPV stuff. I certainly guessed wrong there.

As I said:
Team leagues. In Korea, team leagues have had a chance to develop in a remarkably unique way, but it still seems to me like pounding a round peg in a square hole. In BW, players rarely jump ship, so players and teams can co-exist in a meaningful way. But ultimately, Starcraft is an individual game. Embrace it.


If the truth of this statement is not self-evident, nothing I say will affect your opinion.

Now, practice partners. Tennis players need practice partners too. Some people did point out the importance of developing builds and strategies in secret. That's a good point, I didn't consider that. So there is a legitimate team or clan function in players working together.

Proleague or GSTL. Yes, I am aware of SKT1 and KT. I've been watching the VODs on-and-off for five years. I acknowledged the unique environment in Korea. But it works in BW because players stick with their teams for life, unless they join the military. Developing snipers for players on opposing teams, creating race-matchup specialists...like Sundance, I get it. It's interesting. But the central drama of the match is the match, which is one player against another. If you want e-sports to go mainstream, cut out the fat, and focus on that.

So, teams...still an awkward third wheel in SC2. It has its charm, but if you count up the time SC2 teams are mentioned, versus players, its wildly in favor of individual players. Players have fan club threads. People stay up in strange time zones to cheer players, not teams. Be honest people. Again, I freely acknowledge that BW is unique, and teams have carved out a unique role.

I'm not anti-teams. If SC2 teams survive and thrive, that's great. I'm simply pointing out that there is another way of organizing players and events, that has been very successful, and it's worth discussing, learning from, and copying.

Davis Cup. Um, does anyone really care about Davis Cup?



[image loading]

Tennis should not really require any introduction. It's a massive international sport. My intent in this article is to show the parallels between tennis and pro-SC2, and why the Starcraft community should follow the tennis model more closely and intentionally. I am not affiliated with the business side of esports at all, this is purely an amateur's opinion.

Tennis and Starcraft as Games

1. Both are individual games. Unlike team sports, such as soccer or basketball, the game hinges on the performance of a single person, not a team.

2. Both are adversarial, personal fights. Unlike golf or bowling, you aren't simply playing to compare who is better at something. You are playing directly against each other. Unlike tournament poker, you aren't playing against a table of individual players (unless it's heads-up). It's a 1v1 sport.

3. You can play multiple games per day, many days in a row, many times a year. It's not boxing. Boxing is physically taxing in a way that Starcraft is not.

Tennis and Starcraft as Professional Sports

The nature of these games dictate how they are played as professional sports.

1. The individual player is the celebrity. In tennis, there are no teams, just individual stars. Tennis fans follow players like Djokovic, Nadal, and Federer. In Starcraft 2, people follow players like MarineKingPrime, Nestea, and Stephano. The teams hardly matter in SC2. When MC jumped from oGs to SK, the MC fans followed him. Compare that to baseball. People are fans of the team, not the players. When a player is traded, they cease being fans of that player. In Starcraft, as in tennis, the fan loyalty is to the player, not the team.

[image loading][image loading]
Superstars of their sport

2. The sport is set up as a series of tournaments. Dozens of people enter the tournament, and are eliminated in a series of individual matches structured into brackets. The matches are played over the course of weeks or days. In broadcasted tournaments, there is no way to show them all. They show selected matches from the early rounds. Just as there is a "Main Stage" in IPL or MLG, there is a "Centre Court" at Wimbledon. Only in the final rounds do they show every match.

[image loading]
Centre Court

3. Leagues don't matter. While each tournament organizer will have their own set of rules, they don't have the marketing power to force players to commit exclusively to an individual league. The player brings the fans, and the money.

4. Each match between the players is set up as a best-of-X series. Due to the inherent randomness present in any given set, and the relative shortness of each set, tournaments generally arrange a best-of-3, best-of-5, or best-of-7 to make for a satisfying length for the viewer, and to give a fair test of strength for the individual players.

5. It's an unequal world. The best players get all the money, attention and sponsorships. The merely good only receive a small fraction of that. Even devoted fans of the sport might not know who they are.
Tennis Top Earners
1. Federer, Roger (SUI) $69,746,521
2. Nadal, Rafael (ESP) $46,789,842
3. Djokovic, Novak (SRB) $36,206,641
4. Roddick, Andy (USA) $20,228,866
5. Murray, Andy (GBR) $20,200,873
...
46. Isner, John (USA) $3,813,768
47. Seppi, Andreas (ITA) $3,674,402
48. Mayer, Florian (GER) $3,459,506
49. Gambill, Jan-Michael (USA) $3,455,425
50. Troicki, Viktor (SRB) $3,410,683

SC2 Top Earners
1. Jang "MC" Min Chul (KOR) $277,420
2. Jeong "Mvp" Jong Hyeon (KOR) $257,570
3. Lim "NesTea" Jae Duk (KOR) $238,620
4. Mun "MMA" Seong-Won (KOR) $158,630
5. Lee "MarineKing" Jung Hoon (KOR) $148,480
...
46. FXOpenPavel "BratOK" Kuznetsov (RUS) $23,050
47. Park "Squirtle" Hyun Woo (KOR) $22,660
48. Kim "GanZI" Dong Ju (KOR) $22,340
49. Seung-Chul "sC" Kim (KOR) $21,960
50. Jian "Fenix" Carlo Morayra Alejo (PRU) $21,660

[image loading][image loading]
Winner takes all.

The Pro Tennis model as the future of SC2

1. A worldwide ranking system. The ATP assigns point values to tournament placements that players hold for a year. The point totals determine your ATP ranking. Starcraft should develop a similar ranking system. This has several advantages. It allows for proper seeding of brackets, to make them more fair. It encourages players to attend tournaments. It gives casual fans an immediate and easy way to determine underdogs in an match. It provides some tension and significance to tournament results over a year. Rather than a collection of individual events, we can talk about the rise and fall of a player.

To some extent, we already do this...have Nestea and MC already peaked? Are their glory days behind them? We can argue back-and-forth, but a ranking system, recognized by both players and tournaments, would give some structure to these stories. And stories are the lifeblood of sports commentary.

2. Focus on individual rivalries. Again, we already do this. Polt-vs-Stephano. MVP-vs-MMA. TLPD and Liquipedia provide an invaluable service in giving us the stats for matchups. Hopefully, Starcraft can develop epic rivalries like Nadal-Federer. Stories make sports more compelling.

3. Sponsorships should focus on players and tournaments, not teams. I don't have expertise in this, but it seems that team sponsorship is putting a round peg in a square hole. The dominant personalities are the players, not the team. The dominant media environment is the tournament, as there is no home court, no home team.
+ Show Spoiler +
http://www.youtube.com/watch?v=VEnFrS18xkc


4. Teams should be sports agencies, not teams. To some extent they already are. They handle money, media, sponsorships, branding, PR. Starcraft 2 players need practice partners, sure, but again, it's not a team sport. Did anyone really care when Huk went from Liquid to EG? Or MC from oGs to SK?

5. SC2 Tournaments should be run like tennis tournaments. Revenue from sponsorships, ticket sales, and broadcast rights. I don't want to go into the Arena-PPV debate, but I'll simply observe that tennis as a pro-sport grows by allowing casual viewers to watch for free. Then, as they get more into it, they pay to attend tournaments. PPV is not part of the equation.

6. Team leagues. In Korea, team leagues have had a chance to develop in a remarkably unique way, but it still seems to me like pounding a round peg in a square hole. In BW, players rarely jump ship, so players and teams can co-exist in a meaningful way. But ultimately, Starcraft is an individual game. Embrace it.

7. The "small" things. In tennis, the player is given a great deal of space. The players prep their minds in their private locker rooms, walk out, and get ready, and start playing. They decide, within certain time limits, when to serve. They don't do pre-game interviews. They have a press conference hours or days before the match, and an immediate post-game interview.

[image loading]
Hell, we even call them "Opens", just like tennis.
You must construct additional pylons.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
April 10 2012 00:13 GMT
#2
Reasonable argument... I like it!
As it turns out, marines don't actually cost any money -Jinro
Cybren
Profile Joined February 2010
United States206 Posts
April 10 2012 00:13 GMT
#3
Why can't the future of Pro-SC2 be Pro-SC2?
The open steppe, fleet horse, falcons at your wrist, and the wind in your hair.
SpiZe
Profile Joined December 2010
Canada3640 Posts
Last Edited: 2012-04-10 00:14:39
April 10 2012 00:13 GMT
#4
That's a very interesting post, and I can see some similarities. However, I disagree on the team part. SC2 teams have fans just has sc2 players have fans. Some teams organize events, or other deliver other kind of contents such as interview, coverage etc... Teams aren't simply multiple players sharing sponsors or a group pf pratice partner with the same clan tag, they are more than that.

Other than that, good post, I never really saw the ressemblemce between tennis and SC2 and it's true that they are very similar. However, I feel like sc2 has a more personal side to the player, or maybe it's just that I don't follow tennis and making an ignorant statement.

EDIT : Oh yeah, and your title is funny, I originally thought you were saying that SC2 should evolve into tennis, not the same thing at all
paintfive
Profile Joined September 2011
785 Posts
April 10 2012 00:14 GMT
#5
The future of PRO SC2 will be PRO SC1
ghrur
Profile Blog Joined May 2009
United States3786 Posts
April 10 2012 00:17 GMT
#6
I really like your argument, but I feel that SC2 fits well with basketball too as fans are fans of both players and teams just like people can be fans of both Chris Paul and the LA Lakers.
darkness overpowering
howLiN
Profile Blog Joined April 2011
Portugal1676 Posts
April 10 2012 00:17 GMT
#7
I agree with everything except with the teams part. I think SC2 teams function more as F1 teams: players represent a team, but they compete between each other, however a win for a player is also a win for the team.
Louuster
Profile Joined November 2010
Canada2869 Posts
April 10 2012 00:19 GMT
#8
Completely disagree on the team thing, nothing like good old SKT vs KT proleague finals to remind us how much teams mean in this game.
Kim Taek Yong fighting~
Insomni7
Profile Joined June 2011
667 Posts
April 10 2012 00:27 GMT
#9
I absolutely disagree with your rejection of team leagues. I consider myself a casual spectator but a serious player. There are one or two players who I follow because I became a fan of them at some point in the past, but otherwise I watch relatively little starcraft though I play quite a bit. The one exception is team leagues. There is something so compelling about a GSTL style team league which makes me a huge fan of the model. The drama and anticipation connected with these matches is a great spectator sport and I believe that if SC2 wants to make the jump to the next level (broadcast television), this is the most likely form to translate across. I hope that team houses, team leagues, and strong team unity is the future of SC2 everywhere, though especially in the foreign scene where it is for now lacking.
Never Forget.
Daniel C
Profile Joined October 2010
Hong Kong1606 Posts
April 10 2012 00:36 GMT
#10
Interesting, well written post.

Poster above: in F1, its not 1v1, right?
In theory, theory and practice are the same. In practice, they are not.
CaptainAmerica
Profile Blog Joined December 2011
United States89 Posts
April 10 2012 00:39 GMT
#11
Good post, some nice points, and I agree with a lot of it, but not all of it. Teams form a large, integral part of StarCraft 2. When eSports leagues replace the current oldSports leagues at the top, they won't look exactly like any of the oSports leagues. We'll have something new and glorious to behold. Something even I can't foresee.

The future of Pro-SC2 is Pro-SC2.
Give Credit Where It's Due
DoomDragoon
Profile Joined January 2011
United States38 Posts
April 10 2012 00:44 GMT
#12
I for one do enjoy cheering for certain teams (and against other ones). For example, I always cheer for Liquid players, regardless of what race/nationality they are for the simple fact that they are on Team Liquid. I am sure there are other people that cheer for certain teams as well, and therefore, the team should be a part of SC2. In fact, team leagues may be the innovation that StarCraft brings to the sports world.
CPTBadAss
Profile Blog Joined March 2011
United States594 Posts
Last Edited: 2012-04-10 00:49:08
April 10 2012 00:48 GMT
#13
I really like this write-up, you make some good points. However, I disagree about the Huk argument. People definitely cared when he went from Liquid to EG.

I'm also not sure if I'm the norm or not but I always root for Liquid and Mouz players.
I'll keep on struggling, 'cause that's the measure of a man | "That was the plan: To give him some hope, and then crush him" -Stephano
SkimGuy
Profile Joined December 2010
Canada709 Posts
April 10 2012 00:50 GMT
#14
Agree with most parts except for the team one. As a previous poster said, although you cheer for the individual player, teams also play a huge part in preparation and improving at the game (just look at the emotion of each player and each coach in the SPL playoffs/finals when their teammates were winning/losing). Just because some teams in SC2 aren't fully utilizing the "team" system to get better at SC2 doesn't mean teams are not important to Starcraft.
lightsentry
Profile Joined May 2011
413 Posts
April 10 2012 00:50 GMT
#15
doesn't tennis have davis cup that works similarly to team leagues? I mean yes that's different but there are differences in tennis and sc2 because in sc you need practice partners you can trust with builds and stuff so being completely individual doesn't work as well as in tennis (while yes tennis needs hitting partners and coaches, knowing how someone hits the ball is different than knowing a person's build order).
jeeneeus
Profile Blog Joined September 2010
1168 Posts
April 10 2012 00:51 GMT
#16
I think people did care quite a bit when Huk went to EG and MC went to SK. Not enough to make people hate them, but people still mention it all the time. Also people love the team leagues. They just have a quality to them that's completely different from individual leagues.
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
April 10 2012 00:52 GMT
#17
Agreed 100%. I compare SC to sports like this all the time, and i think its the only sensible thing to aim for.
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
SecondHand
Profile Blog Joined October 2011
United States329 Posts
April 10 2012 00:58 GMT
#18
Im an avid tennis fan, and I agree with you
Ladder more, win less
SecondHand
Profile Blog Joined October 2011
United States329 Posts
April 10 2012 00:58 GMT
#19
BTW go roddick
Ladder more, win less
Belisarius
Profile Joined November 2010
Australia6231 Posts
Last Edited: 2012-04-10 00:59:12
April 10 2012 00:58 GMT
#20
I have long thought SC2 should use a ranking system similar to that used in tennis. The yearly rollover gives much more consistent seeds and avoids the problem of one guy lucking his way to a finals and getting a high seed while better players are mashed together in early rounds because of one bad day.

I think you're wrong about the teamplay aspect. Training in tennis is fundamentally different, and is far more individual. It occurs mostly between a player, his coach and an otherwise empty court. Starcraft 2's does not, and surrounding great players with a variety of supporting partners is invaluable. Practice partners are not a minor issue that can be waved away by saying "players need them, sure, but..."
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