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[G] The "Falcon-Punch" 2v2 Build

Forum Index > StarCraft 2 Strategy
Post a Reply
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2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
Last Edited: 2012-05-27 13:55:41
April 04 2012 20:21 GMT
#1
[image loading]
THE FALCON-PUNCH



So xen0 and me have recently discovered a new, very strong 2v2 build.

---This BO ONLY works with a Protoss and Terran Team---

Who are we??
Im a casual player in the diamond working my way up to masters.
xen0 is also a good 3v3'er and plays random in the diamond league.
In 2v2 we are mid to high Diamond but with this build we have reached #1 MASTERS in just 2 DAYS!!

[image loading]


This Build is all about feeding the Protoss and attacking with Chargelot/Archon.
Build order (Terran):
10- Depot
12- Rax
13- Gas
15- 2nd Depot
16- OC/Marine
17- Marine#2
18- SCV/M.U.L.E.
19- Marine#3 (In case of early aggression by opponent => Bunker + Marine#4)
20- 2nd Gas

Then you should have about 800-1100 Minerals and about 300-400 Gas.Constantly feed and M.U.L.E. now!!
**You can go "Freestyle" too this build is just optimized for the feeding... it doesnt need to be this exact BO**


Build Order (Protoss):
9- Pylon/Scout
13- Gate#1
14- Gas
16- Pylon#2
17- Cyber-Core
20- Gas#2/Forge/Twillight Council/Templar Archives
21- Forge#2
22- Pylon#3,4/+1 Weapon/Shield/Charge/10 Gates/3 Additional Pylons
Time when you push- place 1-2 Warp-In Pylon's

Notes:
*Charge should finish at 7:20 and +1/+1 at 7:30*
*Constantly queue Upgrades*
*Spend all your additional gas on Archons, the minerals completely on Zealots!*
*You are immune to Forcefields due to Archons*
*Maps with splitted bases , only 1 entrance and a small choke are bad for this Strat so veto them if possible! (I recommend The Boneyard, Scorched Haven, and Lunar Colony V)*
*Cut Worker at 17 (You should have exactly 17 workers)*
*Put 3 Workers in Gas instantly!*
*If you are not sure wether some sort of cloak is on the way, scan at key times for cloaked Banshee's and DT's*
* Make 2 Scentries in order to forcefield your Choke in case of early aggression (for a 6 minute timing attack)*
*The Player who feeds, has to macro up because the army one has to have almost 200 army supply*

Chrono Boost: First 2 on Nexus,Next 2 on Warpgate,One on Weapon/Shield/Chagre,Next on +1/+1 and the following on the Gates!


Warp-Ins:
(- 2 Scentries if you scout early aggression)
-10 Zealots + 2 High Templar
-9 Zealots + 4 High Templar
You Should push with 3-4 Marines, 19 Zealots, 3 Archons with Charge and +1 weapon/shield at 8:10~8:15 Just A-Move Cause its protoss units

[image loading]

About the Engagement:
-Against Tanks you wanna spread yourself out a bit and place 2 zealots on front of your army to absorb tankshots!
-If there are Rocks, use them!
-If you have to fight on a choke, scan right before!
-The Terran Player takes the army and micros, the Protoss only macros and warps new units in (about 8 Zealots and 1 Archon per Warp-in Round)
-If they early-expanded, you will win!!
-Pull away weakened Archons and put them to your reinforcement!
-If you break the wallin, run with your zealots in as far as possible!
-You NEED to win before they have 200/200 because their army will be twice as bis as yours!
-You are save vs drops because you can just warp in 10 zealots!
-Always wall in because of scouts! You are much more likely to loose when they scout it!!

---If the engagement went good, just attack several times with your reinforcement and win!
---If the engagement went bad, start a soft-contain with the reinforcement, check hidden expansions and expand behind it!
---If the engagement went middle-ish, just wait for additional upgrades to kick-in and attack with your next 2-3 Warp-in Rounds (You can macro up VERY quickly!!!)

Vs early rushes: This Build's obvious weakness is in the early game beacuse ýou have kinda late warpgate and only 3-4 marines and a bunker to defend with. So scout the hell outta your opponent.If you scouted a rush, build a stalker out of the gateway, continue Marine-Production and make additional Bunkers and repair!


Replays:
http://www.sendspace.com/filegroup/+uRIJElsw8t2KuFpcPka+whrm87onEug
http://www.sendspace.com/file/59fd0g
http://www.sendspace.com/file/kpe3v6

http://drop.sc/158945
http://drop.sc/159478
http://drop.sc/159477

http://www.sendspace.com/file/tyqio9
http://www.sendspace.com/file/2nayum
http://www.sendspace.com/file/43jor8
http://www.sendspace.com/file/velcrh

*~# AGAIN, THIS WORKS WE HAVE A 70%+ WINRATE WITH THIS BUILD! !#~*

If You Want to flame or Thank us, xeno#531 / LukKing#519 EU Server Only

Recently Asked Questions:

Also, do you ever dark shrine?

- No! Because the gas-timing from the Terran is optimated for a high-templar Archon. But it can be helpful to let your opponent scout your Twillight Council so they THINK DT's are on the way!

why not more marines from the terran?

- Because the zealots have 1 shield and 1 weapon upgrade. The Terran would also supply cap himself and an extra depot is not worth the extra dps!

I simply dont think a random allin in a gamemode that is very unexplored deserves its own thread in the strategy-forums :/
(This is no question but anyways)

-First of all...this is NOT an allin!! in one replay we won after 27 minutes...so this build has definately a follow up!!!
And we also made about 100 games with this and as said we have over 70% winrate with that and we had even a 8-winstreak while we were rank #1 !

What races is this good against?
-This is basically good against all races that can have no wallin because the units instantly get to attack. I have to admit, this build has some weaknesses vs Roaches because they are killed slowly and can be reinforced quickly and vs Banelings it is not bad as you can see in our replay against Z/Z. i Guess Void Rays would ba a problem because Archons are massive but then the Terran can just pump marines.

What if your facing two zerg and they just ling bane you. Hell they might even bust you before your attack is set lol.
- This is basically what you scout for. if you see a quick banelingnest or no exop at all, make one additional bunker and more marines while the protoss one can just defend the ramp with cannons!!

Btw, why do you stop at 17 scvs if you're gonna attack only at 8 minutes?

- First of all, because of the supply cap and you have at least one M.U.L.E. at a time so the soft-saturation is reached.
I guess this has to be tried out but i think the Protoss cant afford to get 11 gates that quickly. Its because you want 11 Gates quickly not 14 Gates after like 15 minutes.

I'm with this guy, what happens if someone makes banes or hellions while his ally makes anything ranged (rine/marauder/stalkers or roaches to a lesser extent)
-This, i have to admit is the Build's weakness because you cant stop marauders from shooting your gate or pylon. We tried to place the Bunker in the middle of the wallin but this hasn't worked fine either. I guess you could place cannons to defend.

How do you transition out?
- You keep making Archons but you can choose if you want to make blink stalkers or continue with chargelot. The Protoss mass expands behind it!!


[image loading]

Some nice Quotes:

-Woho guys! tested it and it's legen wait for it dary ! -> Diamond :D
and my terran teammate is a noobie (playing sc2 for about 5 days)
thx for the thread

-Hhahahaha I tried this build with my friend. Did so many mistakes but still managed to go 7-0 with it, mid master level.
Thank you O' Mighty Falcon Puncher.


-Wow awesome!

-LOL this works! ^^

-Just hit rank1 masters in our division with this strat. Its pretty faceroll.
Protoss is not even my main race and I'm only Diamond in 1v1 and my partner is Gold 1v1!
Pretty funny stuff

-I tried this with a friend. Wrote "YOU JUST GOT FALCON PUNCHED", got accused of hacking. Good times.


-Well, we did this last night.. as close as we could.
The first couple of games we won.. but it was close. As my protoss partner perfected his build we started really hitting a nice window and won 8-10 games in a row. It causes a lot of crying from the opponents because if you do it right it is very very hard to stop.

-Awesome strat =)
I was high masters in 2v2 before, but that way it^s just a lot faster, our record is like 10-1 with this build^^

-Thank you for sharing this build! Im currently 10-0 with my mate doing this build ^_^





FOLLOW ME ON TWITCH TV! justin.tv/lukking

HAVE FUN TROLLING THE PRO'S
http://de.twitch.tv/lukking
xen0
Profile Joined May 2011
Germany5 Posts
April 04 2012 20:23 GMT
#2
Hey!! It's about me. 8D
xen0
Profile Joined May 2011
Germany5 Posts
April 04 2012 20:26 GMT
#3
Replays will be added soon. Sorry for that. :D
Viperbird
Profile Joined September 2010
United States118 Posts
April 04 2012 20:26 GMT
#4
replays?
If at first you don't succeed, don't try skydiving!
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 04 2012 20:28 GMT
#5
Haha this is excellent! Not nearly enough teams strategies on the forum. Personally, I don't do feed strategies very often - I'm a big fan of well-coordinated 5:45-6:30 timing attacks (Marauder Zergling, Stalker Zergling, Hellion Zergling, Marine/Roach, etc). Still, I could see this working and I'll try it out. Thanks for taking the time to post on your experiences with an interesting style.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Zealos
Profile Blog Joined November 2011
United Kingdom3576 Posts
April 04 2012 20:32 GMT
#6
Looks like a lot of fun. Will defiantly be trying this out :D
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
RandomAccount#216215
Profile Joined September 2011
76 Posts
April 04 2012 20:45 GMT
#7
--- Nuked ---
familyguy123
Profile Joined December 2010
92 Posts
Last Edited: 2012-04-04 20:55:24
April 04 2012 20:55 GMT
#8
ZZ: bling / roach, which is standard fare. into mutas
ZT: wall, marine roach
ZP: roach/blink, roach, stalker,sentry colossus

TT: marines......
TP: MM + zealots into archons, MM + colossus + gateway fodder, DTs
PP: stalker + zealot/colossus is ideal


--- high master 2v2
- mid-master 1v1
RandomRice
Profile Joined January 2011
United States303 Posts
Last Edited: 2012-04-04 20:57:01
April 04 2012 20:55 GMT
#9
I dont see this holding a 6 minute timing(any matchup combo has a strong timing at around 6 minutes) except on maybe shared bases where the terran can hold the ramp for both players.

nvm, just read the warning that says this doesnt work on split base map. still seems a bit vulnerable to early allins but other than that, chargelot archon is very potent in 2v2s but if you dont kill them early its effectiveness sort of dies down when your opponent starts getting lots of high tech AOE units
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
April 04 2012 21:14 GMT
#10
OK... I have to admit I am posting without having read the OP yet. The Falcon Punch got me. Me and my flatmates are going crazy with Super Smash Bro's on N64. It started off just being fun... it's now war.

I'm not actually a big falcon fan, I'm actually terrible with him... in the words of TB, I'm a mean Pikachu!

Anyway... back to the topic. I will check it out. I am looking for some strong builds with the P/T combination. Will edit into this post after having read more of the OP.

Pika!!

User was warned for this post
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 04 2012 21:55 GMT
#11
On April 05 2012 05:55 familyguy123 wrote:
ZZ: bling / roach, which is standard fare. into mutas
ZT: wall, marine roach
ZP: roach/blink, roach, stalker,sentry colossus

TT: marines......
TP: MM + zealots into archons, MM + colossus + gateway fodder, DTs
PP: stalker + zealot/colossus is ideal


--- high master 2v2
- mid-master 1v1


we won against almost all of these, which you can see in the replays!
http://de.twitch.tv/lukking
quillian
Profile Joined April 2010
United States318 Posts
April 04 2012 22:05 GMT
#12
why not more marines from the terran? It's cheap and easy ranged dps. Also, do you ever dark shrine?
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
April 04 2012 22:12 GMT
#13
On April 05 2012 06:55 Lukking wrote:
Show nested quote +
On April 05 2012 05:55 familyguy123 wrote:
ZZ: bling / roach, which is standard fare. into mutas
ZT: wall, marine roach
ZP: roach/blink, roach, stalker,sentry colossus

TT: marines......
TP: MM + zealots into archons, MM + colossus + gateway fodder, DTs
PP: stalker + zealot/colossus is ideal


--- high master 2v2
- mid-master 1v1


we won against almost all of these, which you can see in the replays!


its also about execution.

I happened to play 2on2 for fun and suddenly someone said to me "hi, mr. #1 europe 2on2", and i was like "woot?".
says a whole lot about how low the skill for 2on2 is and how unimportant strategies are - i beat the best 2on2 AT teams in eruope with random allys and random strategies.

this build is just 1 of X allins that can work, but have their counters as well. a normal Z + x team with the zerg playing 15 hatch into mass roaches out of ~40 drones with his ally playing 1 base stops this easily. its just as abusive as the "derp derp marine scv into high master" allin.

I simply dont think a random allin in a gamemode that is very unexplored deserves its own thread in the strategy-forums :/
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
ELYSiUMlol
Profile Joined November 2011
United States89 Posts
April 05 2012 01:34 GMT
#14
Totally just did this same thing but with 3 Terrans in a 4v4, lol.

I just tried it in 2v2 though and it absolutely destroyed the game we got it to work in, still a coordination issue obviously because it's more complex than a-moving roaches and marines but that was totally sick.
bay life
Zariel
Profile Blog Joined December 2010
Australia1285 Posts
April 05 2012 02:38 GMT
#15
PZ - I love pairing with a zerg as a protoss. Ling+bling with 4 gate support wins many of my games
PP - Bit more boring, but the builds each protoss can do are endless, they can cover so much aspects of the game just by switching composition.

Masters on SEA and US. I dunno what high, low or mid masters is but I just play 1-2 games a day max.
sup
ZenithM
Profile Joined February 2011
France15952 Posts
April 05 2012 02:50 GMT
#16
I think feeding strategies are optimal in 2v2, because a race on 2 base is strictly better than 2 on 1 base.
With a PT team, we were top 40 last season in 2v2 on EU, and the main metagame of the top MMR TZ vs TZ was mostly lings/hellions into mass mutas pull (we looked at their build orders).
Not surprising that this works really well

The reason why people don't do feeding builds that much, is that it's not really fun for one of the players, while most 2v2 teamers only want to play with their buddy, not make him mindlessly mine resources for them. (I guess you could share units, but you still can't spend resources though...)
PowerDes
Profile Blog Joined September 2010
United States520 Posts
Last Edited: 2012-04-05 04:09:07
April 05 2012 04:08 GMT
#17
Feed strats ftw. I mean, why play a team game if no team work is involved? ^o^

You might want to think about how vulnerable you are with only 1 bunker early game.
twitch.tv/PowerDes
RedMosquito
Profile Joined September 2010
United States280 Posts
April 05 2012 04:27 GMT
#18
meh i dont see why this is so good. its basically a strong chargelot archon attack. What races is this good against? What if your facing two zerg and they just ling bane you. Hell they might even bust you before your attack is set lol. This seems like a gimmicky all in no offense. I dont understand how this can be better than solid play.
RedMosquito
Profile Joined September 2010
United States280 Posts
April 05 2012 04:28 GMT
#19
On April 05 2012 06:14 JOJOsc2news wrote:
OK... I have to admit I am posting without having read the OP yet. The Falcon Punch got me. Me and my flatmates are going crazy with Super Smash Bro's on N64. It started off just being fun... it's now war.

I'm not actually a big falcon fan, I'm actually terrible with him... in the words of TB, I'm a mean Pikachu!

Anyway... back to the topic. I will check it out. I am looking for some strong builds with the P/T combination. Will edit into this post after having read more of the OP.

Pika!!
]

lol n64 smash is amazing! DK so imba tho
NoobStyles
Profile Blog Joined October 2009
Australia257 Posts
Last Edited: 2012-04-05 04:47:31
April 05 2012 04:43 GMT
#20
On April 05 2012 13:27 RedMosquito wrote:
meh i dont see why this is so good. its basically a strong chargelot archon attack. What races is this good against? What if your facing two zerg and they just ling bane you. Hell they might even bust you before your attack is set lol. This seems like a gimmicky all in no offense. I dont understand how this can be better than solid play.


I'm with this guy, what happens if someone makes banes or hellions while his ally makes anything ranged (rine/marauder/stalkers or roaches to a lesser extent) its not like you can just split you zealot up to take the bane hits efficiently because the bane guy can just pull back and his ally is shooting you zealots the whole time


On April 05 2012 05:21 Lukking wrote:
-Always wall in because of scouts! You are much more likely to loose when they scout it!!


It seems to me like it would destroy anyone that doesn't counter your chargeleots. But that fact alone doesn't make this strategy unique or special, just unexpected ATM.
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