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While the design was originally intended to be a map starting out as a 1v1, with gaining support from your ally who was starting out on a island. Though neobowman suddenly showed me the Brood War map Black Curtain. I instantly felt like that map is the map that has it all. The ability to create alot of diversity in 2v2 games. I wanted to remake it for Starcraft 2.
Overview + Show Spoiler +
Map information Name: Black Curtain Players: 4 (2v2) Team crosspositioning disabled. Playable: 132x132 Published: EU
Map notes The central wall, northern and southern cliffs are not pathable.
The current version is just a playable version. Aesthics are not final.
If you have a replay you would like to share, please share them.
Incase of any bugs, please notify me asap!
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Interesting. I'd personally make the 4th on the big island harder to take.
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Actually this is a really sick 2v2 concept. Dunno if it would actually work, but god it would make for some interesting games.
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@Sinnwin; will most likely rework most of the map. But you can take the current image in mind as what's coming up.
@bittman; I thought so too, I wonder why noone ever came up with such a concept!
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Why can't blizzard come up with stuff like this. Great idea!
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lol. terran at island bases. feeds money and gas to partner. partner rapes main base person. game over.
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Love the idea, seems really fun
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On February 29 2012 15:38 dAPhREAk wrote: lol. terran at island bases. feeds money and gas to partner. partner rapes main base person. game over. I think that would be a problem in every matchup, seems the best strategy would be for the island guys just collect and send to the non island guy.
Maybe if the map is mirrorred so, we have two 1v1 making everyone working on taking the upper hand on their side while still can get help early for some extra money or later with units
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I could delay or disable resource trading even further if it's too big of a problem, can I not?
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On February 29 2012 22:20 Mephyss wrote:Show nested quote +On February 29 2012 15:38 dAPhREAk wrote: lol. terran at island bases. feeds money and gas to partner. partner rapes main base person. game over. I think that would be a problem in every matchup, seems the best strategy would be for the island guys just collect and send to the non island guy. Maybe if the map is mirrorred so, we have two 1v1 making everyone working on taking the upper hand on their side while still can get help early for some extra money or later with units true, every team can resource share, but only terran has the ability to go one rax, three oc and take three bases in almost no time at all. by the time resource sharing is allowed, terran will have a lot of minerals/gas to send to his partner. even if the terran dies after that, he can just float away and they will have the main bases.
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Would it be viable to float to the natural of your teammate with 5 scvs?
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I guess you could but I´m currently designing the map with a distance far enough to avoid something like that. It can still be possible, but gives your opponent more time to get further ahead.
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Great idea I think
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If you're going to make one, make it like this, without forced spawns. Either a complete air game with allied positions together or two one on ones with the capability to affect the other side.
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On March 03 2012 06:33 neobowman wrote:If you're going to make one, make it like this, without forced spawns. Either a complete air game with allied positions together or two one on ones with the capability to affect the other side.
Terran Terran , Turtle Turle , Mule Mule ( No SCV full 200 pop mech , No SCV full 200 pop mech = 400 pop mech ) , Tank Tank Win Win
User was warned for this post
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your Country52796 Posts
Interesting concept, but are those center islands seigable from each other?
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@TehTemplar, yes they were. But that concept design was done really quickly, it has already been changed.
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Had the idea of making a sc2 map like Iron Curtain since more than a year ago and still didn't even start with the editor xD.
This concept is also very interesting.
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I would make it myself, but I don't make 2v2 maps =P.
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