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[M] (2v2) Atmosphere WIP

Forum Index > SC2 Maps & Custom Games
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1 2 3 Next All
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
Last Edited: 2012-03-15 01:29:41
February 29 2012 02:42 GMT
#1
While the design was originally intended to be a map starting out as a 1v1, with gaining support from your ally who was starting out on a island. Though neobowman suddenly showed me the Brood War map Black Curtain. I instantly felt like that map is the map that has it all. The ability to create alot of diversity in 2v2 games. I wanted to remake it for Starcraft 2.

Overview
+ Show Spoiler +
[image loading]


Map information
Name: Black Curtain
Players: 4 (2v2) Team crosspositioning disabled.
Playable: 132x132
Published: EU

Map notes
The central wall, northern and southern cliffs are not pathable.

The current version is just a playable version. Aesthics are not final.

If you have a replay you would like to share, please share them.

Incase of any bugs, please notify me asap!
Champion seed spitting.
Sinnwin
Profile Joined February 2012
United States12 Posts
February 29 2012 03:28 GMT
#2
Interesting. I'd personally make the 4th on the big island harder to take.
bittman
Profile Joined February 2011
Australia8759 Posts
February 29 2012 03:30 GMT
#3
Actually this is a really sick 2v2 concept. Dunno if it would actually work, but god it would make for some interesting games.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
February 29 2012 03:35 GMT
#4
@Sinnwin; will most likely rework most of the map. But you can take the current image in mind as what's coming up.

@bittman; I thought so too, I wonder why noone ever came up with such a concept!
Champion seed spitting.
norterrible
Profile Joined October 2009
United States618 Posts
February 29 2012 06:20 GMT
#5
Why can't blizzard come up with stuff like this. Great idea!
kekeke
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
February 29 2012 06:38 GMT
#6
lol. terran at island bases. feeds money and gas to partner. partner rapes main base person. game over.
Meristematic
Profile Joined August 2011
Canada98 Posts
February 29 2012 08:34 GMT
#7
Love the idea, seems really fun
Mephyss
Profile Blog Joined December 2010
Brazil128 Posts
February 29 2012 13:20 GMT
#8
On February 29 2012 15:38 dAPhREAk wrote:
lol. terran at island bases. feeds money and gas to partner. partner rapes main base person. game over.

I think that would be a problem in every matchup, seems the best strategy would be for the island guys just collect and send to the non island guy.

Maybe if the map is mirrorred so, we have two 1v1 making everyone working on taking the upper hand on their side while still can get help early for some extra money or later with units
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
February 29 2012 13:42 GMT
#9
I could delay or disable resource trading even further if it's too big of a problem, can I not?
Champion seed spitting.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
February 29 2012 19:13 GMT
#10
On February 29 2012 22:20 Mephyss wrote:
Show nested quote +
On February 29 2012 15:38 dAPhREAk wrote:
lol. terran at island bases. feeds money and gas to partner. partner rapes main base person. game over.

I think that would be a problem in every matchup, seems the best strategy would be for the island guys just collect and send to the non island guy.

Maybe if the map is mirrorred so, we have two 1v1 making everyone working on taking the upper hand on their side while still can get help early for some extra money or later with units

true, every team can resource share, but only terran has the ability to go one rax, three oc and take three bases in almost no time at all. by the time resource sharing is allowed, terran will have a lot of minerals/gas to send to his partner. even if the terran dies after that, he can just float away and they will have the main bases.
kranten
Profile Joined January 2012
Netherlands236 Posts
February 29 2012 19:27 GMT
#11
Would it be viable to float to the natural of your teammate with 5 scvs?
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
February 29 2012 21:17 GMT
#12
I guess you could but I´m currently designing the map with a distance far enough to avoid something like that. It can still be possible, but gives your opponent more time to get further ahead.
Champion seed spitting.
leviathan400
Profile Joined November 2006
United Kingdom393 Posts
March 02 2012 21:06 GMT
#13
Great idea I think
:o
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
March 02 2012 21:33 GMT
#14
[image loading]

If you're going to make one, make it like this, without forced spawns. Either a complete air game with allied positions together or two one on ones with the capability to affect the other side.
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
March 04 2012 13:28 GMT
#15
@neobowman, I love you.
Champion seed spitting.
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2012-03-04 14:06:42
March 04 2012 14:04 GMT
#16
On March 03 2012 06:33 neobowman wrote:
[image loading]

If you're going to make one, make it like this, without forced spawns. Either a complete air game with allied positions together or two one on ones with the capability to affect the other side.


Terran Terran , Turtle Turle , Mule Mule ( No SCV full 200 pop mech , No SCV full 200 pop mech = 400 pop mech ) , Tank Tank
Win Win

User was warned for this post
rly ?
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
March 04 2012 14:34 GMT
#17
Interesting concept, but are those center islands seigable from each other?
Moderatorshe/her
TL+ Member
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
March 04 2012 17:29 GMT
#18
@TehTemplar, yes they were. But that concept design was done really quickly, it has already been changed.
Champion seed spitting.
Maur
Profile Joined March 2010
Spain63 Posts
March 04 2012 19:23 GMT
#19
Had the idea of making a sc2 map like Iron Curtain since more than a year ago and still didn't even start with the editor xD.

This concept is also very interesting.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
March 04 2012 19:50 GMT
#20
I would make it myself, but I don't make 2v2 maps =P.
1 2 3 Next All
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