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[M] (2v2) Atmosphere WIP

Forum Index > SC2 Maps & Custom Games
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InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
Last Edited: 2012-03-15 01:29:41
February 29 2012 02:42 GMT
#1
While the design was originally intended to be a map starting out as a 1v1, with gaining support from your ally who was starting out on a island. Though neobowman suddenly showed me the Brood War map Black Curtain. I instantly felt like that map is the map that has it all. The ability to create alot of diversity in 2v2 games. I wanted to remake it for Starcraft 2.

Overview
+ Show Spoiler +
[image loading]


Map information
Name: Black Curtain
Players: 4 (2v2) Team crosspositioning disabled.
Playable: 132x132
Published: EU

Map notes
The central wall, northern and southern cliffs are not pathable.

The current version is just a playable version. Aesthics are not final.

If you have a replay you would like to share, please share them.

Incase of any bugs, please notify me asap!
Champion seed spitting.
Sinnwin
Profile Joined February 2012
United States12 Posts
February 29 2012 03:28 GMT
#2
Interesting. I'd personally make the 4th on the big island harder to take.
bittman
Profile Joined February 2011
Australia8759 Posts
February 29 2012 03:30 GMT
#3
Actually this is a really sick 2v2 concept. Dunno if it would actually work, but god it would make for some interesting games.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
February 29 2012 03:35 GMT
#4
@Sinnwin; will most likely rework most of the map. But you can take the current image in mind as what's coming up.

@bittman; I thought so too, I wonder why noone ever came up with such a concept!
Champion seed spitting.
norterrible
Profile Joined October 2009
United States618 Posts
February 29 2012 06:20 GMT
#5
Why can't blizzard come up with stuff like this. Great idea!
kekeke
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
February 29 2012 06:38 GMT
#6
lol. terran at island bases. feeds money and gas to partner. partner rapes main base person. game over.
Meristematic
Profile Joined August 2011
Canada98 Posts
February 29 2012 08:34 GMT
#7
Love the idea, seems really fun
Mephyss
Profile Blog Joined December 2010
Brazil128 Posts
February 29 2012 13:20 GMT
#8
On February 29 2012 15:38 dAPhREAk wrote:
lol. terran at island bases. feeds money and gas to partner. partner rapes main base person. game over.

I think that would be a problem in every matchup, seems the best strategy would be for the island guys just collect and send to the non island guy.

Maybe if the map is mirrorred so, we have two 1v1 making everyone working on taking the upper hand on their side while still can get help early for some extra money or later with units
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
February 29 2012 13:42 GMT
#9
I could delay or disable resource trading even further if it's too big of a problem, can I not?
Champion seed spitting.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
February 29 2012 19:13 GMT
#10
On February 29 2012 22:20 Mephyss wrote:
Show nested quote +
On February 29 2012 15:38 dAPhREAk wrote:
lol. terran at island bases. feeds money and gas to partner. partner rapes main base person. game over.

I think that would be a problem in every matchup, seems the best strategy would be for the island guys just collect and send to the non island guy.

Maybe if the map is mirrorred so, we have two 1v1 making everyone working on taking the upper hand on their side while still can get help early for some extra money or later with units

true, every team can resource share, but only terran has the ability to go one rax, three oc and take three bases in almost no time at all. by the time resource sharing is allowed, terran will have a lot of minerals/gas to send to his partner. even if the terran dies after that, he can just float away and they will have the main bases.
kranten
Profile Joined January 2012
Netherlands236 Posts
February 29 2012 19:27 GMT
#11
Would it be viable to float to the natural of your teammate with 5 scvs?
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
February 29 2012 21:17 GMT
#12
I guess you could but I´m currently designing the map with a distance far enough to avoid something like that. It can still be possible, but gives your opponent more time to get further ahead.
Champion seed spitting.
leviathan400
Profile Joined November 2006
United Kingdom393 Posts
March 02 2012 21:06 GMT
#13
Great idea I think
:o
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
March 02 2012 21:33 GMT
#14
[image loading]

If you're going to make one, make it like this, without forced spawns. Either a complete air game with allied positions together or two one on ones with the capability to affect the other side.
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
March 04 2012 13:28 GMT
#15
@neobowman, I love you.
Champion seed spitting.
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2012-03-04 14:06:42
March 04 2012 14:04 GMT
#16
On March 03 2012 06:33 neobowman wrote:
[image loading]

If you're going to make one, make it like this, without forced spawns. Either a complete air game with allied positions together or two one on ones with the capability to affect the other side.


Terran Terran , Turtle Turle , Mule Mule ( No SCV full 200 pop mech , No SCV full 200 pop mech = 400 pop mech ) , Tank Tank
Win Win

User was warned for this post
rly ?
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
March 04 2012 14:34 GMT
#17
Interesting concept, but are those center islands seigable from each other?
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TL+ Member
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
March 04 2012 17:29 GMT
#18
@TehTemplar, yes they were. But that concept design was done really quickly, it has already been changed.
Champion seed spitting.
Maur
Profile Joined March 2010
Spain63 Posts
March 04 2012 19:23 GMT
#19
Had the idea of making a sc2 map like Iron Curtain since more than a year ago and still didn't even start with the editor xD.

This concept is also very interesting.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
March 04 2012 19:50 GMT
#20
I would make it myself, but I don't make 2v2 maps =P.
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
March 04 2012 20:39 GMT
#21
The only problem I can see with this map is Terran lifting off right at the start so they can 2v1 on the main land mass.
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
March 05 2012 00:04 GMT
#22
Distance for a safe landing seems quite far to be really efficient. I'm going to try and remake this, and we shall see.

@neobowman, what, you only want 1v1's in your portfolio? :p
Champion seed spitting.
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
Last Edited: 2012-03-06 21:21:05
March 06 2012 21:20 GMT
#23
Since Iron Curtain pretty much has everything I wanted to go for, I decided to remake it for SC2.

Progression:
[image loading]

The northern and southern expansions have 6 mineral patches each and 1 rich vespene geyser. The central expansion has 8 mineral patches and 1 rich vespene geyser.

XNW's are placed inside the curves (8 o'clock can oversee the path of 4 o'clock a bit and 2 can see 11).

Before I start texturing and all that, what do you guys think? Anything that needs changes?
I'd like to playtest it, but I don't have anyone to try it with, and I'm not really that good at the game. Just platinum level.
Champion seed spitting.
Gfire
Profile Joined March 2011
United States1699 Posts
March 06 2012 21:30 GMT
#24
Looks really great. Warping in over the minerals could be problematic, or even over the walls with the watchtowers. Also, mineral walls can be messed up if mules drop on the wrong side. I think that the map shouldn't allow cross spawns for allies because that would cause positional imbalances and separate the allies too much. Otherwise, I think it's great and it's about time it's been remade in SC2.
all's fair in love and melodies
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
March 06 2012 21:44 GMT
#25
I too have been having concerns about warp-ins.

I have been thinking about just not having watchtowers and maybe even having shared vision off. Might keep things interesting.
If shared vision is on, you can still warp in over the walls without the need of having watchtower control.
Champion seed spitting.
Gfire
Profile Joined March 2011
United States1699 Posts
March 06 2012 22:12 GMT
#26
Oh, that's a good point. I guess the only way to make it work would be to make them wide enough you can't reach with a pylon. The mineral walls might not be doable in SC2. You'd have to do like two rows of rocks, and then you are getting away from the original map quite a bit.
all's fair in love and melodies
Dark Lord
Profile Joined March 2011
United States38 Posts
March 07 2012 01:54 GMT
#27
Commenting on the original map, I think Zerg is too powerful here, as they are the only race capable of scouting the island early. They will at least have an idea whether an early rush is happening, like banshees, early drop, nydus, or 4gate prism, as opposed to a expand first build due to the fact early aggression on an island isnt really possible. Teams without a zerg will be pretty much completely in the dark and won't be able to properly prepare for either types of opening.

One way to minimize this effect would be to remove the naturals on the island because that would decrease the amount of strategies you could use, although one base is pretty bad for zerg players.

It's an interesting concept, I just don't think it can be balanced, although since there hasn't been any testing on it there's no was to know for sure.
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
March 07 2012 14:05 GMT
#28
I have been thinking more about warp-ins; if they happen early, the one who is doing so will outnumber himself on his side. If they happen later on, the other player will probably have dropships/nydus ready to support his/her ally.
Champion seed spitting.
kanada
Profile Joined May 2007
Canada255 Posts
March 07 2012 14:41 GMT
#29
Yes, i see terran being an issue, especially reaper. might be best to make the sections in the middle a chasm and then where it meets minerals? so that at least early game reapers are slowed a bit.
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
March 11 2012 03:38 GMT
#30
I will probably put pathing blockers on the small walls so reapers cannot pass them.

Been having some frustration with making it look pretty. Trying to go for this infested protoss grounds look.
Champion seed spitting.
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-03-11 12:04:58
March 11 2012 12:04 GMT
#31
Double walls would mean reapers and colossus can't cross. Nice map idea .
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
March 15 2012 01:22 GMT
#32
A playable version has been uploaded on the EU. Enjoy!

Feel free to share your replays and notify me incase of any bugs.

Can an admin change to thread name to Black Curtain instead of Atmosphere WIP? Thanks in advance!
Champion seed spitting.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 15 2012 01:52 GMT
#33
This map would be a lot of gimmicky fun, but I feel like it's just a race to exploit the map more effectively. I'm not sure you can say it has race imbalance, but things like tanks at the center expos, warpins over the minerals, and far distance to ally could make this a nightmare to play if you are not yourself doing something cheesy with your teammate.

And because of this I don't think it's worth adding in adjustments to fix some of these issues because the map will always be "broken" like that. Probably still fun though!
Comprehensive strategic intention: DNE
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
March 15 2012 04:33 GMT
#34
I feel like the new SC2 mechanics of warp-ins and nydus worms would make the divide kind of useless pretty early on in the game. I guess it'd also force Terran to go for a MM or MMM style as well, for the mobility that the medivacs offer.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
March 15 2012 04:44 GMT
#35
blink stalkers yo
docvoc
Profile Blog Joined July 2011
United States5491 Posts
March 15 2012 05:06 GMT
#36
this. is. genius. i really think this is a new era within 2 v 2, this needs to be expounded upon.
User was warned for too many mimes.
docvoc
Profile Blog Joined July 2011
United States5491 Posts
March 15 2012 05:08 GMT
#37
On March 15 2012 13:44 Dead9 wrote:
blink stalkers yo


Heh, i think that could be solved by a couple methods, but the main one would be using the fog of war to set it up so they can't see but mostly just hoping the match making system makes the matchup even that each needs to defend the other.
User was warned for too many mimes.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
March 15 2012 07:43 GMT
#38
Is it possible to put LoS blockers directly on top of the center minerals? If so, that could solve the warp-in problem.
vibeo gane,
AiurOG
Profile Joined March 2011
United States98 Posts
March 15 2012 07:55 GMT
#39
Would teams be divided along the north/south or could team mates be split cross map from each other?
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
March 15 2012 18:50 GMT
#40
@-NegativeZero-; Yes it is possible, but you have to keep in mind that shared vision also allows players to warp in to the other side. But in all honesty, all races have various ways to work together and crush an opponent. We will see how it works out once we see a few games going.

@day[J]; Team Spawns can be left vs right, north vs south but never cross.

Champion seed spitting.
sayne
Profile Joined March 2011
United Kingdom7 Posts
March 26 2012 15:12 GMT
#41
This may be me being stupid but when everyone is referring to the island expansions, what are they talking about? As in terran being able to lift off and feed mins?
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
March 26 2012 18:40 GMT
#42
Oh that was the older version, it's been replaced by the current one.
Champion seed spitting.
zuperketla
Profile Joined September 2010
Norway212 Posts
March 26 2012 20:09 GMT
#43
blizzard add this map lol :D
heyho
moskonia
Profile Joined January 2011
Israel1448 Posts
March 28 2012 02:04 GMT
#44
I don't think it has enough expansions, you better get at least 2 more (hopefully in the bottom and in the top ^^)
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