[M] (2v2) Atmosphere WIP - Page 2
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ClysmiC
United States2192 Posts
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InfestedHydralisk
Netherlands110 Posts
![]() @neobowman, what, you only want 1v1's in your portfolio? :p | ||
InfestedHydralisk
Netherlands110 Posts
Progression: ![]() The northern and southern expansions have 6 mineral patches each and 1 rich vespene geyser. The central expansion has 8 mineral patches and 1 rich vespene geyser. XNW's are placed inside the curves (8 o'clock can oversee the path of 4 o'clock a bit and 2 can see 11). Before I start texturing and all that, what do you guys think? Anything that needs changes? I'd like to playtest it, but I don't have anyone to try it with, and I'm not really that good at the game. Just platinum level. ![]() | ||
Gfire
United States1699 Posts
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InfestedHydralisk
Netherlands110 Posts
I have been thinking about just not having watchtowers and maybe even having shared vision off. Might keep things interesting. If shared vision is on, you can still warp in over the walls without the need of having watchtower control. | ||
Gfire
United States1699 Posts
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Dark Lord
United States38 Posts
One way to minimize this effect would be to remove the naturals on the island because that would decrease the amount of strategies you could use, although one base is pretty bad for zerg players. It's an interesting concept, I just don't think it can be balanced, although since there hasn't been any testing on it there's no was to know for sure. | ||
InfestedHydralisk
Netherlands110 Posts
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kanada
Canada255 Posts
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InfestedHydralisk
Netherlands110 Posts
Been having some frustration with making it look pretty. Trying to go for this infested protoss grounds look. ![]() | ||
XenoX101
Australia729 Posts
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InfestedHydralisk
Netherlands110 Posts
Feel free to share your replays and notify me incase of any bugs. Can an admin change to thread name to Black Curtain instead of Atmosphere WIP? Thanks in advance! ![]() | ||
EatThePath
United States3943 Posts
And because of this I don't think it's worth adding in adjustments to fix some of these issues because the map will always be "broken" like that. Probably still fun though! | ||
ClysmiC
United States2192 Posts
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Dead9
United States4725 Posts
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docvoc
United States5491 Posts
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docvoc
United States5491 Posts
On March 15 2012 13:44 Dead9 wrote: blink stalkers yo Heh, i think that could be solved by a couple methods, but the main one would be using the fog of war to set it up so they can't see but mostly just hoping the match making system makes the matchup even that each needs to defend the other. | ||
-NegativeZero-
United States2141 Posts
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AiurOG
United States98 Posts
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InfestedHydralisk
Netherlands110 Posts
![]() @day[J]; Team Spawns can be left vs right, north vs south but never cross. | ||
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