• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:49
CEST 15:49
KST 22:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
GSTL Returns in 2026! SC4ALL: II Talent Announcement! https://www.facebook.com/Eco.Fuel.Reviews/ Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
u4gm Diablo 4: QoL Secrets for Faster Gameplay u4gm POE2 Frostbolt Build: A Powerful Boss Killer U4GM CFB 27 Guide: Why UTSA’s Offense Is So Danger Mutation # 538 Media Blackout
Brood War
General
StarCraft 64 is coming to Philly at SC4ALL II ASL22 General Discussion BW General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
SC4ALL II: Brood War - $2500 - Dec 5-6 [Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 2v2v2v2 Tournament
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation General RTS Discussion Thread Diablo 2 thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3106 users

[D] What to spend your gas on late game in TvP?

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 Next All
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
November 06 2011 18:52 GMT
#1
Hey guys,
I think absolute majority of us fellow Terrans from Bronze to GM have to go MMMVG in 99.99 % of the games we play against Protoss. And in most of the games that last long enough we have nothing to spend gas on - we build primarily marines and marauders, and if we don't lose too many medivacs, we have no real gas sink mechanics - ghosts and vikings are not really gas heavy (their m/g ratio is 2/1).

Are there any ideas what to spend all this gas on?
The only good idea are banshees imo. They are fast, have insane dps, and will be properly upgraded (+3 attack for sure).
Other possible option is just... mass Ghost! But you have to have 1000 APM to snipe all the zealots.
Then maybe tanks (behind Planetaries and/or bunkers) to protect expansions... but against all the bursting firepower of protoss and with low upgrades (tech switch can happen in the very late game) probably not a good idea.
Thors, Battlecruisers and Ravens are hard-countered by feedback, so not a good idea at all.
Do you have any examples of how Terrans found a way to spend overgas lategame? Or are we the race that just has to pull workers from geysers to minerals and press a-d-a-d-a-d-a-d-a-d-a-d-a-d-a-d-a-d-a freneticly?
leecx
Profile Joined September 2010
Singapore41 Posts
November 06 2011 19:41 GMT
#2
Thors actually eat quite a bit of damage, just remember to EMP them before fighting. But then again, immortal buff...

I think cruisers would be good as a LATE LATE LATE game switch with 3-3 and infantry support. Same thing, EMP them before fighting. And make sure there are still EMPs left for offense.
no u
Sianos
Profile Joined April 2011
580 Posts
Last Edited: 2011-11-06 19:48:13
November 06 2011 19:46 GMT
#3
Hmm. I would advise to upgrade your Vikings and build mainly marrauder/ghost/medivac. Marines get worse and worse the longer the game goes in my opinion. Many people say, that you need the DPS of your Marines, but they melt to everything Protoss have instantly. Marrauders have a lot more health and should be favored in the lategame in my opinion(Only Diamond Terran here). Marrauders/ghosts/vikings/medivacs + upgrades for your air and a lot of starports, should hold your gas down in the lategame depending on how agressive the match goes. If you both are turteling at 3 base, even if you are ar 200 food it´s normal to have a lot of ressources in the bank. You could also add thors and upgrades for them if you still have to many gas. They are good tanks (if you emp them) and deal a lot of damage.


I image a BC/Thor ghost/marrauder lategame composition. This should be awesome ^^
Tatari
Profile Blog Joined January 2011
United States1179 Posts
November 06 2011 19:47 GMT
#4
On November 07 2011 04:41 leecx wrote:
Thors actually eat quite a bit of damage, just remember to EMP them before fighting. But then again, immortal buff...

I think cruisers would be good as a LATE LATE LATE game switch with 3-3 and infantry support. Same thing, EMP them before fighting. And make sure there are still EMPs left for offense.


It's the same as Brood War: Battlecruisers just aren't viable in TvP. Basic Protoss GtA tear them apart.

Beyond Ghosts for a gas dump, I'd probably say Ravens. EMPs with a couple PDDs thrown around to block Stalker fire at least seems ridiculous on paper. It takes a lot of micro though.
A fed jungler is no longer a jungler, but a terrorist.
rigelq
Profile Joined May 2010
United States230 Posts
Last Edited: 2011-11-06 19:54:49
November 06 2011 19:53 GMT
#5
nukes are awesome late game as well for a gas/min dump. Gives you back some harassment options too and makes the multitask more. Also small reaper packs can be great late game and they are great gas dumps. Also like tatari said possible ravens? get seeker missile? if it gets really really late game mass ravens is really good- obviously gotta watch out for feedback. Mass ghost marauder + support is amazing too cause ghosts are actually really good vs zealots, you just need a TON of them.
firetyo
Profile Joined July 2011
58 Posts
Last Edited: 2011-11-06 21:28:34
November 06 2011 21:27 GMT
#6
Mech in TvP is very popular as helions, thors, raven, banshee and ghost compositions rip through protoss. I would say banshee harass and constant drops are the way to keep the protoss defending and confused. Although high templars do feedback everything, that's why you need to efficiently use your EMPs :/

A few BCs would help, but I haven't seen Terrans really use them against Protoss as of late so I'm not quite sure how well they would fare against a Protoss composition. You should really try to get all of the upgrades for all types of units overtime so that when you have to transition to hard counter a Protoss, you'll already have the upgrades. Getting a decent amount of OCs mid-late game is also helpful as you can quickly saturate a new base with mules.

Usually if a Terran goes MMMVG against a Protoss, the Protoss will eventually transition into archons. Therefore viking production can be cut and it can just be MMMG. If you're using PFs and etc to defend your bases, you should do the same by dropping/harassing your opponent's bases as well.

If you really want to spend your gas, thors, ravens and banshees wouldn't be a bad idea imo ^^

Nukes are great when used to limit Protoss movement, harass and defense. Defensive nukes can stop a Protoss from attacking, and if the Protoss is defending, you can just constantly nuke him to further drive him into a corner.
Kui
Profile Joined February 2011
United Kingdom88 Posts
November 06 2011 21:47 GMT
#7
Don't get it in the first place no ones forcing you to get the refineries. Minerals are much better.
"I told you I was ill." -Written on Spike Milligan's Gravestone.
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
Last Edited: 2011-11-07 06:37:50
November 07 2011 06:35 GMT
#8
People what are you talking about? Seeker missile? Range of 6 on feedback's range of 9? What?
PDDs? Against Zealot/Archon/Colossus? 1-2 Ravens may be good to nullify the Stalkers, but Stalkers are usually not the problem by themselves.
BCs? No thank you. 35.5 dps for 400/300/6/90 and with 1.88 speed. Bad idea. Just remember the Boxer vs. HasuObs Game 1 in NASL Season 1, BCs were killed by pure storms (!)
Thors? No, not with feedback. You have to emp them, and to have enough EMPs for all the Protoss stuff. Too much effort and investment, and it's not worth it in the end.
Reapers? Could be good, but with 45 s build time not really (actually it looks like Blizzard initially planned that Reapers would be gas damp for Terran bio, and they had 30 s build time in beta, but then Blizzard decided to screw them...) Reapers don't even inflict much more dps on light targets than marines (16.36 compared to 10.5, and comparison with not-light targets is too heavily in Marines' favor).
The only good idea is to get nukes, it's gas heavy and can be very annoying. Compared to drops, nukes require much less supply and minerals, but take a lot of gas.
And banshees are good for late game raiding out of my experience as well, but we don't see them much in the best players' games.
Other than that, looks like the sarcastic Zergie is correct, we just have to rely on minerals and forget about that silly things called "Terran high tech".in TvP.
cLutZ
Profile Joined November 2010
United States19574 Posts
November 07 2011 07:09 GMT
#9
Vikings if they are Collosus Heavy are pretty good.

User was warned for this post
Freeeeeeedom
RoboBob
Profile Blog Joined September 2010
United States798 Posts
Last Edited: 2011-11-07 07:28:39
November 07 2011 07:23 GMT
#10
The two gas sinks I turn to the most are Thors and Reapers. Thors are just so good against every Protoss unit, even without upgrades. The only thing that dominates them is Immortals, which you should already have an answer for in the lategame. Templars only trade even with them, even if you let them fire off a full energy feedback.

I've been liking Reapers alot because they make sense from an economic flow standpoint. When you spike gas, you're short on minerals, which means you have idle Rax production ripe for the using. Reapers have a super low [mineral cost] / [build time] ratio, which makes them perfect for balancing your resources. They're also great lategame units in general because although they are expensive on resources they are very cheap on supply.

The only good answer Protoss has to them is Stalkers, which they can't warp in at the harass site if they're already at 200 supply. An 8 pack of Reapers shreds any number of Zealots, Cannons, and Templars. And if the P commits Robo/Stargate units to defend against the harass, the Reapers have already done their damage by depowering the deathball.

I've tried to make Ravens work really hard in TvP because I like the idea of keeping around a Starport with a tech lab in TvP just to force more Observers from the Protoss. But whenever I get more than 1 Raven the P sheds Stalkers and builds just a few Phoenix, making PDD useless. And autoturret harass is not as good in TvP as in TvZ due to P units+buildings having higher HP+shield regen.

Banshees are good in TvP, don't get me wrong, but they're not that great of a gas sink. They take a long time to build, so you need to build extra starports beforehand, and even then their mineral:gas cost ratio isn't the best.
firetyo
Profile Joined July 2011
58 Posts
November 07 2011 07:25 GMT
#11
Depending on the map, I don't know if you're talking about Tal'darim Altar but BCs latelate game aren't that much of a bad idea considering the map is relatively tightly packed anyways. Ravens for harassment (turrets) and PDDs even against archons are great, in unison with EMPs of coourse.

Nukes are a great way to keep the Protoss at bay and in control. Thors are great damage sponges so with EMP, it'll be great against heavy collossus.

I think he's just asking what we can spend gas on as Terran, not necessarily on efficiency. But Thors can potentially assist against Zealots, archons/immortals/collossus (with strike cannon but who uses that nowadays). It's just basically enemy unit comp, your upgrades, map, and army placement/mobility.

Just get medivacs, vikings and upgrades. The mobility of MM and vikings are way too good, that's why it's the ideal choice.
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
November 07 2011 07:37 GMT
#12
On November 07 2011 16:23 RoboBob wrote:
The two gas sinks I turn to the most are Thors and Reapers. Thors are just so good against every Protoss unit, even without upgrades. The only thing that dominates them is Immortals, which you should already have an answer for in the lategame.

I've been liking Reapers alot because they make sense from an economic flow standpoint. When you spike gas, you're short on minerals, which means you have idle Rax production ripe for the using. Reapers have a super low [mineral cost] / [build time] ratio, which makes them perfect for balancing your resources. They're also great lategame units in general because although they are expensive on resources they are very cheap on supply.

The only good answer Protoss has to them is Stalkers, which they can't warp in at the harass site if they're already at 200 supply. An 8 pack of Reapers shreds any number of Zealots, Cannons, and Templars. And if the P commits Robo/Stargate units to defend against the harass, the Reapers have already done their damage by depowering the deathball.

I've tried to make Ravens work really hard in TvP because I like the idea of keeping around a Starport with a tech lab in TvP just to force more Observers from the Protoss. But whenever I get more than 1 Raven the P sheds Stalkers and builds just a few Phoenix, making PDD useless. And autoturret harass is not as good in TvP as in TvZ due to P units+buildings having higher HP+shield regen.

Banshees are good in TvP, don't get me wrong, but they're not that great of a gas sink. They take a long time to build, so you need to build extra starports beforehand, and even then their mineral:gas cost ratio isn't the best.

can you please state you league and/or provide replays?
because your points don't sound credible to me.
thors? without armor upgrades, zealots kill them in just 20 hits, and all the other damage scales respectively. thors eat a ton of supply and minerals as well. Why would you build a 0-0 thor and not 3 3-3 marauders (or 6 marines)? Evne without medivacs, upgraded rauders will take more damage than unupgraded thors, not to speak of feedback, DPS and mobility.
reapers? no I don't have idle racks (unless I'm maxed out). Of course reapers are cheap in terms of supply, and they can pull some supply from the protoss army, but they are very fragile, and die to everything short of sentries and templars (and storm or forcefields can be devastating). even zealots and cannons will damage them and win enough time for warp-ins or reinforcements to come. Again, reapers could be good, but not with 45s build time imo. You can't afford to build 2 reapers instead of 3 marauders or 2 ghosts.
Atreides
Profile Joined October 2010
United States2393 Posts
November 07 2011 07:44 GMT
#13
I definitely think that you should just manage your gas income appropriately and not grab both geysers at every base by default. Especially be careful about gas timings early on (first 3 bases) too much gas hurts you a lot.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
November 07 2011 07:49 GMT
#14
Just mass upgrades and ghosts, the other options are very rarely worth the investment imo
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
Last Edited: 2011-11-07 07:51:20
November 07 2011 07:50 GMT
#15
On November 07 2011 16:44 Atreides wrote:
I definitely think that you should just manage your gas income appropriately and not grab both geysers at every base by default. Especially be careful about gas timings early on (first 3 bases) too much gas hurts you a lot.

i had 50-min tvp yesterday where i didn't mine gas at all on my 5th and 6th bases, and effectively stopped mining gas on my 4th as i had to reposition it (geysers were at ~ 50 % mined out). i still struggled to get enough minerals and had a 4-digit gas surplus.
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
November 07 2011 07:51 GMT
#16
well ravens would be a better choice imo.

turrets act as artificial forcefield, do well against zealots.

pdd can kill stalker shots.

seeker missile can just bomb the zealot mob home.
xd
Yoshi Kirishima
Profile Blog Joined July 2009
United States10380 Posts
November 07 2011 07:52 GMT
#17
Actually banshees work well vs colossi instead of vikings too, the problem is that banshees build slower and use more gas ratio than vikings. Banshees kill colossi faster but have smaller range. But they can attack ground and harass, too.

So perhaps with this extra gas, you could make up for having to get extra starports and for the banshee's 3:2 mineral gas ratio instead of the viking's 2:1. Or at least, if you decide to make banshees, there will be more reason to.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
November 07 2011 08:04 GMT
#18
@ElusoryX
problem with auto turrets is that they don't scale with upgrades, so they will deal silly 4-5 damage late game (and with guardian shield on, even 2-3 damage). Raven also has to get close to the location to drop turrets, and is very vulnerable to feedback. and you can't place turrets like forcefields, there have to be no enemy units where you place the turrets. PDD is super strong against stalkers, but stalkers are not a problem, zealots, colossi, templars and archons are. (if somebody doesn't know, archons ignore pdd). and seeker missiles are a very bad idea, first because of feedback, second because zealots with charge will close with your bio anyways, and explosions will hurt you more than they will hurt protoss (again, it's very unlikely that you will launch the missiles at all).
@Yoshi Kirishima
well banshees are strong, but they are vulnerable to storms and archons, so you have to be very careful.
phiinix
Profile Blog Joined February 2011
United States1169 Posts
Last Edited: 2011-11-07 08:12:42
November 07 2011 08:12 GMT
#19
Nukes. Lots and lots of nukes.

If you're still floating a lot, that means you're mining too much gas - -
BearDK
Profile Joined March 2011
Denmark101 Posts
November 07 2011 08:26 GMT
#20
how is this a problem? you say you need more minerals, try using mules.
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #259
Liquipedia
PiG Sty Festival
12:00
PiGfest 8.0 Group A
Serral vs Lambo
SHIN vs Rogue
PiGStarcraft946
ComeBackTV 416
Rex117
BRAT_OK 79
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft946
IndyStarCraft 175
Rex 117
BRAT_OK 79
StarCraft: Brood War
Britney 40861
Shuttle 3413
Bisu 1454
EffOrt 669
Soulkey 518
Light 341
firebathero 296
Rush 289
actioN 281
Pusan 265
[ Show more ]
Stork 261
Larva 193
Snow 183
Last 159
ZerO 146
Hyuk 124
hero 71
Sea.KH 55
Hm[arnc] 45
ToSsGirL 34
Sharp 28
Sexy 27
sSak 25
sorry 20
Sacsri 20
HiyA 18
scan(afreeca) 14
Dewaltoss 14
yabsab 14
Terrorterran 10
Icarus 8
Dota 2
The International74844
Gorgc16107
singsing4012
Dendi475
Fuzer 435
BananaSlamJamma196
KheZu66
Counter-Strike
fl0m4385
hiko542
x6flipin146
zeus126
Heroes of the Storm
XaKoH 78
Khaldor72
Other Games
B2W.Neo688
Lowko428
crisheroes261
Hui .187
Liquid`VortiX171
Livibee79
ToD78
QueenE54
ArmadaUGS53
KnowMe44
ZerO(Twitch)12
Organizations
StarCraft 2
IntoTheiNu 1444
WardiTV291
StarCraft: Brood War
lovetv 16
[ Show 12 non-featured ]
StarCraft 2
• 3DClanTV 45
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota238
League of Legends
• Jankos1865
• TFBlade780
Upcoming Events
OSC
6h 11m
Replay Cast
10h 11m
Escore
20h 11m
PiG Sty Festival
22h 11m
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
CranKy Ducklings
1d 20h
PiG Sty Festival
1d 22h
herO vs Krystianer
Solar vs Cure
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
Maru vs Shameless
Reynor vs TriGGeR
OSC
3 days
Afreeca Starleague
3 days
Rush vs Hm
Bisu vs Shuttle
[ Show More ]
WardiTV Weekly
3 days
The Patches Monday
4 days
Afreeca Starleague
4 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-08-12
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.