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sandroba
Profile Joined April 2006
Canada4998 Posts
September 28 2011 04:10 GMT
#10
/in
sandroba
Profile Joined April 2006
Canada4998 Posts
Last Edited: 2011-10-04 12:34:33
October 04 2011 12:33 GMT
#109
I have a question about vote rigger. In his first ability, does he get to insta lynch the top 2 vote getters at any moment of his choosing? That seems extremelly powerful if that's actually how it works O.o
sandroba
Profile Joined April 2006
Canada4998 Posts
October 12 2011 14:44 GMT
#264
Okay time for Sandroba's Plan (TM).

I've thought long and hard about this game and the ultimate goal for town is to focus on surviving and let the bad guys hopefully and inevitably kill each other. This game will tend to balance itself since the currently winning team will always be focused by all others. Town has a HUGE advantage over all other teams by outnumbering and "outroling" them. Mafia info advantage is extremelly nerfed since they only know their own teamates. So how to exploit this?
We focus on picking information/protection/survival roles. We are surely going to need a little bit of kp too, but that is secondary. By limiting where on the player pick order kp can be chosen we buff 4 (capitalist/rolecop/bulletbill/tracker) info roles, basically making them aligment checks or close to it. We can hold people that chose kp accountable by knowing where they are. We shall not try to deny any roles to mafia and let them fight for them and get insta-nailed when caught having one of those roles. My list would be the following, really simple (of course inventor is considered prot/info):

Picks 1-20: Rng between info and protective. You can't pick anything else and if you are found having any other role you will get lynched. We win this game by sheer numbers and outsurving mafia. Mafia will have a hard time shooting in this list since anyone can be vet/bulletproof/rockstart/jack etc. That keeps our medics/dts alive and that's the ultimate goal.

Picks 21-28: Your choice of kp/utility or prot/info if you are feeling lucky. Kp recomended since we might need to get rid of scum in a hurry.

No role denial will take place. Mafia teams will fuck each other over without our help. If you are found havinga ny mafia oriented role in any position you WILL be mercelessly murdered (i.e. Voterigger/showtime/framer/extractor/janitor/etc).

Capitalist/jack is a minor issue with this since he will show having a gun to bullet bill checks but I can live with that and I can leave with that and we can clear that shit up in thread/pms and luckly we won't even have to deal with it.

For this to work I need full support on this from everyone and FoS on those pesky mafia always trying to ruin my imba plans. Of course I accept criticism/sugestions to improve this plan =)
sandroba
Profile Joined April 2006
Canada4998 Posts
October 12 2011 14:46 GMT
#265
Of course top picks should focus on the most imba roles from both protective/info and as the list goes down adjust acordingly. Radfields huge post gives some good guide lines, I aprove.
sandroba
Profile Joined April 2006
Canada4998 Posts
October 12 2011 15:12 GMT
#268
Since we have assassin/bc I think it's a bad idea to assign any roles. Let mafia fight for them and deny each other.
sandroba
Profile Joined April 2006
Canada4998 Posts
October 12 2011 15:21 GMT
#270
We could deny assassin, but I think letting mafia fight for it is superior. We need to remember we are facing 3 mafia teams and this game allows pm so assassin is heavilly nerfed. Also the guy that takes assassin will prob be one of the top picks by mafia or they wouldn't try their luck, so we can get rid of him early by investigating top picks if needed. For assassin to be a problem it has to be coupled with some sort of role checker (or extractor) and both those roles are likely to run short early, so mafia a single mafia team would have to have very favorable pick positions to even consider that combo. If you use someone to mouth your info you need to be extremelly unlucky for assassin to be a problem.
By letting mafia fight over all good mafia roles we will end up with possibly several vanilla mafia while having mostly good protective/info roles for townies and that is the way to go.
sandroba
Profile Joined April 2006
Canada4998 Posts
October 12 2011 15:33 GMT
#273
Also anyone that wants to talk to me a discuss shit add me on skype sandro.maculan
sandroba
Profile Joined April 2006
Canada4998 Posts
October 12 2011 16:12 GMT
#281
Jackal, my plan involves no lists or assignments, are you okay supporting it?
sandroba
Profile Joined April 2006
Canada4998 Posts
October 12 2011 16:44 GMT
#285
On October 13 2011 01:21 Jackal58 wrote:
Show nested quote +
On October 13 2011 01:12 sandroba wrote:
Jackal, my plan involves no lists or assignments, are you okay supporting it?

Yours isn't a plan as much as it's common sense.

Show nested quote +
On October 13 2011 01:12 chaoser wrote:
On October 13 2011 00:59 Jackal58 wrote:
On October 13 2011 00:18 chaoser wrote:
One problem with "accountability" guidelines from previous PYP games has been that a scum will draft a defensive role near the top and then bury the power role near the bottom of the draft, where its identity is hidden.


This is made worse by the fact that there are different mafia factions in this game so things get even more confusing with them all going for the same roles and possibly same strats and soon you'll have to deal with the mess that happened in PYP2 where a traitor said someone picked his role in the top 5 and we ended up losing two days to that alone except this time it will probably be worse when we try to control the role list.

Sandroba hits the nail on the head. This game is about outlasting, not about trying to win the game as early as possible as town. The longer the game goes on, the more mafia will have to start worrying about each other and the more information and time town has to figure everything out. Let the mafia deal with fighting over roles, we should focus on getting as many protective roles as possible. Look at how LOTR played out: Two medics basically bought town enough time to lynch the last three mafia. I'd say protective roles are #1 picks and then investigative roles and then KP roles. Mafia will probably be going for as many KP as possible to try to overcome our defensive roles if we play like this so we can just lynch anyone suspicious that also has KP.

That was me. I wasn't a traitor. I was vanilla townie. We were supposed to follow some daft pick order. I was #6. Somebody else took the power I was supposed to pick. You all lynched me to prove I wasn't lying. So I'm not playing that game again. Lists don't work. Picking in a particular order doesn't work. Assigning values to roles doesn't work. There are 3 different scum factions that are already working on choosing roles that will compliment each other. What makes you guys think there is any thing we can do to ensure roles are denied to the scum teams? Oh I know. Scum teams put out lists of roles and who should take them when.
This is madness.


Different game dude, talking about PYP2. You weren't in that game

Sorry then. Sounds like the same type of scenario though. A list is put forth. Scum shit all over it.


Okay, so you will follow it then? You cannot pick kp roles (exception is jack/capitalist) on the first 20 picks and no claiming "I was denying shit" if you get found having a role you were not supposed to have.
sandroba
Profile Joined April 2006
Canada4998 Posts
October 12 2011 16:48 GMT
#286
NOT denying is the superior denying strategy this game. Mafia is not guaranteed to get what they want unless they get first pick AND the first picks already have a lot of focus on them. Letting mafia fight over the best roles for them will ensure we end up with several vanilla mafia. If we deny mafia the best roles they might pick roles town would want and they would be denying town instead.
DO NOT DENY.
sandroba
Profile Joined April 2006
Canada4998 Posts
October 12 2011 18:10 GMT
#300
@Radfield I get what you are say but I still think it's optimal to leave all these roles open. If we block those roles there will be no fighting over it by scum and thus it's more likely they pick good town roles. By letting they pick it we ensure maximum colision and thus maximum vanila scum. Also scum will prob not pick the assigned roles if it's not in their best interest and forces town to take an not optimal role at a high pick. So for example if scum gets an assigned assassin he can take something else (since it will be useless) and possibly deny a good role for town, but a townie will take it and leave the scum guy bellow him who was assigned vote rigger to take a good town role. Also this is a pm game so you don't need to claim in thread and the odds of you using the scum team which has the assassin as a mouth is low enough. Assassin is only very good when couple with an info role and since both town and other scum teams will be competing for those it's actually a very risky strat to try to get both.

If we focus follow my plan and let scum fight over good mafia roles we insure maximum number of prot/info by town and maximum number of vanilla scum and just outlast the mafia. It also buffs the info roles since no players on the top 20 picks are supposed to have kp.
sandroba
Profile Joined April 2006
Canada4998 Posts
October 12 2011 18:44 GMT
#306
@Radfield Maybe in a normal game assigning roles would be superior. But not in this game. This game we have 3 mafia teams competing for good roles and denying each other. Mafia cannot safely get the combo they want. Having townies waste good pick spots for those roles and allowing mafia to take w/e they want at those spots is not optimal. If town has most of the good prot/info roles and mafia competes for mafia roles we will have the highest chance of winning possible. It doesn't matter if someone on a mafia team picks assassin when 2 others got vanilla trying. If we get a townie inventor we don't want him to be shot right away. We want all good spots to be either info or protective to waste mafia kp and make them afraid of shooting them. Hell picking assassin at a top spot is risky as fuck for mafia since they are good targets for DTs and picking at a low spot might get you vanilla. I don't think assigning roles is good at all.
sandroba
Profile Joined April 2006
Canada4998 Posts
October 12 2011 18:45 GMT
#307
Also why would you assign joat. That makes no sense at all.
sandroba
Profile Joined April 2006
Canada4998 Posts
October 12 2011 18:48 GMT
#310
On October 13 2011 03:35 JimboSilvers wrote:
Rad, Assassin is not as powerful as you seem to think it is. The only thing that is better about it then a normal day-vig is that it's anonymous, and can shoot during the night. The thing that is worse, is that if you are ever wrong about your guess, you become essentially vanilla, and you are outed to the rest of the thread. Because you have to specify the family of the mafia, that makes this extremely hard to use unless you have an extractor on your team. (And imo, just getting a vig would be better than using half your family's picks on 1KP.) It's an OK role, but nothing game breaking.

The downside to assigning the top spots is that everyone then knows where those roles are. Particularly mafia. There will always be two parties with KP that know they didn't get role X in the top 6, and that it's a powerful role. It's going to turn it into a killing ground that will end with everyone dead. By not assigning roles there you leave open the possibility that people will pick BP, or Vet, and suddenly it's a less attractive place to park your bullet.

Assassin shouldn't be on that list because as you your self said, it's able to work while remaining hidden. If you can't tell if the assassin is being used, or is responsible for a certain kill, how are you going to enforce accountability with that role?

Think of it this way: In a game with more than two parties, you HAVE to try to do good things for you, not bad things to them, because any action you take to benefit yourself will be three times as beneficial as any action you take to harm them, because you must harm THREE other parties.

This is an oversimplification, but to make myself clear, if you have four teams and each start with 0 points, when you give yourself 1 point, you are 1 point ahead of everyone. If you take a point away from another team, you are one point ahead of ONE person. You'd have to take away one point from each team to get the same net gain.

I believe that that principal will still apply to this situation despite the fact that it's more complicated.

I'm not dead set in this thinking, but currently it is what makes the most sense to me.

That's exactly how I feel thank you for making things clear while I fail.
sandroba
Profile Joined April 2006
Canada4998 Posts
October 12 2011 19:18 GMT
#317
On October 13 2011 03:56 chaoser wrote:
Show nested quote +
On October 13 2011 03:50 GreYMisT wrote:
On October 13 2011 03:46 chaoser wrote:
On October 13 2011 03:44 GreYMisT wrote:
Radfield the main problem I see with your plan is that we have given scum the perfect place to shoot for the first 2 nights.




Mafia would shoot into the top of the list anyway?


Fair enough, but I'm uncomfortable with letting them know they have a 1/5 of hitting inventor by doing so. I perfer a plan where we pick following general guidelines. As someone said this gives mafia less of an opportunity to screw up everything, and already sets us up with good roles.


Mafia might know where inventor is but so would medics?

@sandroba, I understand the hole let mafia fight over roles thing but the fact of the matter is, even if they fight over it, SOMEONE is going to get the inventor. SOMEONE is going to get the assassin. I'd rather know where they are and who has it than not know where it is and not know who has it. Town doesn't necessarily have to get those roles. As long as we know who has it and where it is, we have total control over the role. Ver (I think) talked about this in previous PYP games where he said CPR doc/CV is a horrible pick for mafia since you'll probably be controlled by town as long as they know where you are and who has it. So lets get some accountability up in this mother.

We will have no control no matter what. Mafia gets assigned assassin, they take w/e the fuck they want in their top pick and leave the last guy on the team to pick assassin. Until we lynch/kill the top pick guy assassin lays low and when he finally dies we still have THE SAME PROBLEM which is the hidden assassin. Acomplishes nothing.
sandroba
Profile Joined April 2006
Canada4998 Posts
October 12 2011 23:51 GMT
#361
If a mafia wants thief/swapper they will have to use a top pick to get it or risk getting colision and ending up with vanilla. That means they trade an awesome role that they can choose for an opportunity to get an unknown awesome role amongst the top picks. It's really not really worth it and if they leave it to mid-pack they risk losing it. The same goes with all good mafia roles. W/e let them fight for it while we ensure town has the most protective and information roles and we simply outlast them. This is like the 5th time I repeat this and all the arguments for the assignments of roles are meh. I don't aprove of rad's denial plan and will not follow it if I get a top pick. I'll get a role that makes me a pain in the ass for mafia to deal with and that's what every town should focus on.
sandroba
Profile Joined April 2006
Canada4998 Posts
October 12 2011 23:52 GMT
#362
Also follow my plan because it's better and I want to finally see one of my plans get aproved =P
sandroba
Profile Joined April 2006
Canada4998 Posts
October 13 2011 10:07 GMT
#420
I took [11][1] too how the did we end up so high?
sandroba
Profile Joined April 2006
Canada4998 Posts
October 13 2011 14:00 GMT
#429
Edited list with my opinion on importance:

Investigative/Defensive Roles Picks 1-20
Top 6 pick one of these roles taken into consideration high placed mafia may take something else:
Inventor
Jack
NRA (must claim)
Rock Star

7-14:
NKVD
Medic
Detective
Veteran
Bulletproof
Doctor
Parity Cop

15-20
Jailkeeper
Bullet Bill
Capitalist
Meth Man
Bulletproof
Witch
Role Cop
Veteran
Tracker


Yes I realise vet and bp are there twice

KP and Auxillary Roles Picks #21-28

Methman
Day Vig
Dreamflower
America
King Maker
Qatol
Copy Cat
Mad Hatter
Bad Santa
Ace

That's my opinion but I think it has a good mix of protective/info in all categories.
sandroba
Profile Joined April 2006
Canada4998 Posts
October 13 2011 17:47 GMT
#447
@Radfield I put vet in 7-14 AND 15-20. Good point about doctor thing.

@Dropbear Man if you are town and are doing this, I don't know what to say. 1st it's unlikely mafia will leave it be until your pick. 2nd you can use your average position to pick much more advantegeous roles. 3rd I explained like 8 times already how denying is not good. But if you wanted to do it anyway and ignore all the good advice, the last thing you wanted to do is fucking claim you are doing it. Now you pick is either not gonna work or not going to cause mafia to mispick framer. To be honest I don't believe you can be this naive.
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