• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:14
CET 03:14
KST 11:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship uThermal 2v2 Circuit
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ I would like to say something about StarCraft BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1045 users

[M] Birthrights (Asymmetrical)

Forum Index > SC2 Maps & Custom Games
Post a Reply
Quisk
Profile Joined June 2010
United States17 Posts
Last Edited: 2011-09-18 22:43:20
September 07 2011 21:38 GMT
#1
[image loading]



Alright, I made an Asymmetric map for the [Mapping Challange] #1 Asymmetric Maps. It took me a while, and my comp crash'd a few times (a lot, a lot), but I like where it's going.

So, don't be fool'd, this map is pretty big. The bases are rather spread out, so you have to keep a nice mobile army and great map controle if you're going to survive. This is uploaded onto NA and EU servers (hosted by Zelkia on EU.)

-Title: Birthrights

-Creation Details:
+ Show Spoiler +

I wanted I map that was clearly asymmetrical and only for 2 players. I've seen a lot of entries for 3 player maps, but I personally dont' like them (3 player maps, that is.) My first attempt was a more desert theme, but it was way too big and I didn't really have a lot of great ideas for the map. So, I started over and made this one. I wanted it big, and I wanted easy naturals so that the games will always start off strong. The third base for each side is not hard to take, but can be hard to hold once the pressure really gets going.

I've had this map posted up on my team forums (Clan eXe, thanks guys! You rock!! *Plug*: http://clan-exe.enjin.com/home ) for a while and we've been working out some of the kinks. But, I'd still love any further comments/concerns



-Map Pictures: Here's the pictures of the map.
*Edit, you may have to R-Click and open image in a new tab/window to view properly. Not sure how to get them to fit, sorry. . .
+ Show Spoiler +

Top down view of the entire map
+ Show Spoiler +

Yay! A top down picture!
[image loading]


Left side first.
+ Show Spoiler +

10o'clock main and natural.
The cresent shape protects the natural while giving a good advantage over your opponent if he takes the shortest path. Rocks help protect the enterance to the natural, but are destroyable if your not carefull, (or maybe you want that.)
[image loading]

Here's a shot of some building placements. You can do a complete wall-off with 2 rax/gateways for both chokes. It takes 2 Supply Depots to block of the main choke if you wanted. The Rax's are there to show if you wanted a gap (Zealot, maybe?)
[image loading]

7o'clock base.
This is south of the left side third. This one is a little further away, and a little more open. I don't like free bases once the game is started! This base has it's back to the outer edge, making it a little more dificult for flyiers to sneak in. The third is in here as well. It's protected by the volcano on it's back side, but has openings on the bottom, left, and top. It's block'd by rocks, but it's very close to your natural and won't be hard to open it up.
[image loading]

11o'Clock base.
The last base on the left side. It's north of the main, accross the bridge. This is a little further than the 7o'clock base and less open ground, but much closer by air. That'll make it more protectable if you have a mostly air army. Choices choices. . .
[image loading]


Now for the right side.
+ Show Spoiler +

4o'Clock main and natural.
Again, the cresent shape helps to protect the natural and defend against attackers who cut it too close. And again, there's rocks.
[image loading]

The third base is in the only path to your opponent, but has less defences than the left sides third. An opening straight into your mineral line makes this an easy place to lose workers. It's gotta' compensate somewhere. . .
[image loading]

6o'Clock base.
Here, like the top left base, is a lot further by ground forces, but a lot closer for air. Same rule applies. Make sure you have a mobile army.
[image loading]

2o'Clock base. This base is closer by ground, but a bit more open, (suprise!) There is a little maze-ish area on the high ground too. Most of the map is open, so I need'd to spice it up somewhere.
[image loading]


Center of Map.
+ Show Spoiler +

This is the gold expo and watchtower. There is a small band of ground that goes above the gold mineral line. This will make it even harder to defend. Big risks, big rewards.
[image loading]

Found a cute tutoral from the TL website on how to modify your Xel'Naga Watchtower. So. . . Thanks goes out to Holiver(OP) and Ragoo for the ideas! Hope you like it. I wanted to make the watchtower activate the volcano, but I don't want to mess with triggers. Not sure if anyone would even notice it either. . .
Watchtower off
[image loading]

Watchtower on
[image loading]


Map Analyzer pics.
+ Show Spoiler +


You'll notice the influence on the gold base is slightly closer to the left side, but this is offset by the slightly larger choke on the right side. So the left side can reinforce sooner, but the right side has a more defensible position.
[image loading]
[image loading]
[image loading]



Map Specifications:
+ Show Spoiler +

-Map Size: 181x146
-Number of Players: 2
-Main Locations: 10o'Clock and 4o'Clock (Left and Right, to keep it simple)
-Number of Bases: 8+1 gold
-Mineral count on each: 8 (6 on gold) Set up just like Blizzard's - 4 close, 4 far
-Number of Golds: 1, Center of map
-Locations of Xel'Nagas: 1, at the gold base
-Locations of LOS Blockers: Some at the outskirts of the watchtowers sight. Some just north-west of the 2o'Clock base (Between the two top bases).
-Locations of Unpathable Terrain: Lots. High ground in base. Unused terrain on out sides of map. Anywhere it's a D-Bag move to put tanks. On all the doodads that affect movement (this is so it appears on the Analyzer pics)
-Locations of Destructables: 2x4 at each natural, 6x6 at each third.


Change Log:
+ Show Spoiler +

Aug 27, '11- First upload.
Aug 28, '11- Changed watchtower, added some aditional spikes around the map.
Aug 31, '11- Alter'd main bases to push back sieging on the edges to attack oncoming armies (Thanks to Zelkia). This won't prevent siege tanks from being used, but will make them slightly less effective. Also updated Analyzer Pics
Sep 7, '11- Fresh pictures. I've made a lot of changes and needed to update all the pictures so they match the current look of the map! Also, first post onto TL's website.


Old Pictures:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


Final Comments:
Thanks for look'n at this map! This is my first post on the TL website, although I've been following TL since the release of SC2! This is not the first melee map I've made, but I feel it's the only one worth posting thus far. Again, criticism welcome. I'm tough on myself, so don't be afraid to hurt my feelings (True Zergs don't have them. Look at Idra. [J/K]) Uploads of replays or vods are appreciated!

The challange was a lot of fun for me, and I look forward to doing more in the future!
Success is measured in blood; yours, or your enemy's.
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
Last Edited: 2011-09-07 21:46:40
September 07 2011 21:46 GMT
#2
That watchtower is amazing. I can't see any glaring flaws with balance for this map, but then again, I have a fairly untrained eye. Aesthetics look amazing!

Although, the pathways seem very craggy, like the paths have been splattered by brushes. I know this is an aesthetic choice, but these prominences might provide an opportunity for siege tanks to ruin an expansions day.

Also, can you post a link to the thread that talks about modifying watchtowers?
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
September 07 2011 21:48 GMT
#3
Wow, this looks really cool. I want to see some games played on it!
Quisk
Profile Joined June 2010
United States17 Posts
September 07 2011 21:52 GMT
#4
Thanks guys, I wish I had some vods to upload, but my computer is having trouble just running SC2 at the moment.

@Kinetik_Inferno: Here's the post I read about changing the watchtower. It's real simple to follow. GL
http://www.teamliquid.net/forum/viewmessage.php?topic_id=255978
Success is measured in blood; yours, or your enemy's.
TGxTrumpCard
Profile Joined April 2011
United States29 Posts
September 07 2011 22:03 GMT
#5
TrumpCard liiiiikke... =D
Playin' Mah Trump Card
turtles
Profile Blog Joined August 2011
Australia360 Posts
September 08 2011 02:30 GMT
#6
cool. But I think I would much rather spawn on the right side as once you have a 3rd there is only one entrance into your base whereas the left side has 2. Also seems easier for the right side to get a 4th if the game goes that long.

looks like fun though
eTcetRa
Profile Joined November 2010
Australia822 Posts
September 08 2011 04:08 GMT
#7
Very interesting map.

I'm glad the guide helped and I'll be trying to update it with a more polished look and better features.

Retired Mapmaker™
Please log in or register to reply.
Live Events Refresh
Next event in 1d 1h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft424
Nathanias 116
Livibee 18
StarCraft: Brood War
Artosis 694
Larva 135
Shuttle 91
Sexy 65
NaDa 30
Noble 18
Hm[arnc] 10
Bale 3
Dota 2
monkeys_forever377
NeuroSwarm53
LuMiX0
League of Legends
JimRising 923
C9.Mang0448
Counter-Strike
tarik_tv5533
m0e_tv467
Fnx 175
minikerr47
Other Games
summit1g8776
ViBE163
Maynarde126
Fuzer 39
ZombieGrub19
PiLiPiLi2
Organizations
Other Games
gamesdonequick50303
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• davetesta71
• HeavenSC 32
• Mapu1
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• RayReign 24
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22700
League of Legends
• Doublelift6080
• Stunt308
Other Games
• Scarra1229
• WagamamaTV235
Upcoming Events
SOOP
1d 1h
SHIN vs GuMiho
Cure vs Creator
The PondCast
1d 7h
Wardi Open
1d 9h
Big Gabe XPERIONCRAFT
1d 10h
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
IPSL
2 days
DragOn vs Sziky
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
WardiTV Invitational
4 days
WardiTV Invitational
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-06
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
Escore Tournament S1: W3
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.