• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:49
CEST 09:49
KST 16:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away SC4ALL II: SC2 Player Announcement 6/8 - Maru GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
Replay Review Process - What do you do? Pros React To: First 'Fastest' Map in ASL History BW General Discussion [Personal Project Share] Terran Defense v0.60 ASL22 General Discussion
Tourneys
[ASL22] Ro24 Group C Small VOD Thread 2.0 Toronto invitational lan 22 august [ASL22] Ro24 Group A
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4791 users

[M] Birthrights (Asymmetrical)

Forum Index > SC2 Maps & Custom Games
Post a Reply
Quisk
Profile Joined June 2010
United States17 Posts
Last Edited: 2011-09-18 22:43:20
September 07 2011 21:38 GMT
#1
[image loading]



Alright, I made an Asymmetric map for the [Mapping Challange] #1 Asymmetric Maps. It took me a while, and my comp crash'd a few times (a lot, a lot), but I like where it's going.

So, don't be fool'd, this map is pretty big. The bases are rather spread out, so you have to keep a nice mobile army and great map controle if you're going to survive. This is uploaded onto NA and EU servers (hosted by Zelkia on EU.)

-Title: Birthrights

-Creation Details:
+ Show Spoiler +

I wanted I map that was clearly asymmetrical and only for 2 players. I've seen a lot of entries for 3 player maps, but I personally dont' like them (3 player maps, that is.) My first attempt was a more desert theme, but it was way too big and I didn't really have a lot of great ideas for the map. So, I started over and made this one. I wanted it big, and I wanted easy naturals so that the games will always start off strong. The third base for each side is not hard to take, but can be hard to hold once the pressure really gets going.

I've had this map posted up on my team forums (Clan eXe, thanks guys! You rock!! *Plug*: http://clan-exe.enjin.com/home ) for a while and we've been working out some of the kinks. But, I'd still love any further comments/concerns



-Map Pictures: Here's the pictures of the map.
*Edit, you may have to R-Click and open image in a new tab/window to view properly. Not sure how to get them to fit, sorry. . .
+ Show Spoiler +

Top down view of the entire map
+ Show Spoiler +

Yay! A top down picture!
[image loading]


Left side first.
+ Show Spoiler +

10o'clock main and natural.
The cresent shape protects the natural while giving a good advantage over your opponent if he takes the shortest path. Rocks help protect the enterance to the natural, but are destroyable if your not carefull, (or maybe you want that.)
[image loading]

Here's a shot of some building placements. You can do a complete wall-off with 2 rax/gateways for both chokes. It takes 2 Supply Depots to block of the main choke if you wanted. The Rax's are there to show if you wanted a gap (Zealot, maybe?)
[image loading]

7o'clock base.
This is south of the left side third. This one is a little further away, and a little more open. I don't like free bases once the game is started! This base has it's back to the outer edge, making it a little more dificult for flyiers to sneak in. The third is in here as well. It's protected by the volcano on it's back side, but has openings on the bottom, left, and top. It's block'd by rocks, but it's very close to your natural and won't be hard to open it up.
[image loading]

11o'Clock base.
The last base on the left side. It's north of the main, accross the bridge. This is a little further than the 7o'clock base and less open ground, but much closer by air. That'll make it more protectable if you have a mostly air army. Choices choices. . .
[image loading]


Now for the right side.
+ Show Spoiler +

4o'Clock main and natural.
Again, the cresent shape helps to protect the natural and defend against attackers who cut it too close. And again, there's rocks.
[image loading]

The third base is in the only path to your opponent, but has less defences than the left sides third. An opening straight into your mineral line makes this an easy place to lose workers. It's gotta' compensate somewhere. . .
[image loading]

6o'Clock base.
Here, like the top left base, is a lot further by ground forces, but a lot closer for air. Same rule applies. Make sure you have a mobile army.
[image loading]

2o'Clock base. This base is closer by ground, but a bit more open, (suprise!) There is a little maze-ish area on the high ground too. Most of the map is open, so I need'd to spice it up somewhere.
[image loading]


Center of Map.
+ Show Spoiler +

This is the gold expo and watchtower. There is a small band of ground that goes above the gold mineral line. This will make it even harder to defend. Big risks, big rewards.
[image loading]

Found a cute tutoral from the TL website on how to modify your Xel'Naga Watchtower. So. . . Thanks goes out to Holiver(OP) and Ragoo for the ideas! Hope you like it. I wanted to make the watchtower activate the volcano, but I don't want to mess with triggers. Not sure if anyone would even notice it either. . .
Watchtower off
[image loading]

Watchtower on
[image loading]


Map Analyzer pics.
+ Show Spoiler +


You'll notice the influence on the gold base is slightly closer to the left side, but this is offset by the slightly larger choke on the right side. So the left side can reinforce sooner, but the right side has a more defensible position.
[image loading]
[image loading]
[image loading]



Map Specifications:
+ Show Spoiler +

-Map Size: 181x146
-Number of Players: 2
-Main Locations: 10o'Clock and 4o'Clock (Left and Right, to keep it simple)
-Number of Bases: 8+1 gold
-Mineral count on each: 8 (6 on gold) Set up just like Blizzard's - 4 close, 4 far
-Number of Golds: 1, Center of map
-Locations of Xel'Nagas: 1, at the gold base
-Locations of LOS Blockers: Some at the outskirts of the watchtowers sight. Some just north-west of the 2o'Clock base (Between the two top bases).
-Locations of Unpathable Terrain: Lots. High ground in base. Unused terrain on out sides of map. Anywhere it's a D-Bag move to put tanks. On all the doodads that affect movement (this is so it appears on the Analyzer pics)
-Locations of Destructables: 2x4 at each natural, 6x6 at each third.


Change Log:
+ Show Spoiler +

Aug 27, '11- First upload.
Aug 28, '11- Changed watchtower, added some aditional spikes around the map.
Aug 31, '11- Alter'd main bases to push back sieging on the edges to attack oncoming armies (Thanks to Zelkia). This won't prevent siege tanks from being used, but will make them slightly less effective. Also updated Analyzer Pics
Sep 7, '11- Fresh pictures. I've made a lot of changes and needed to update all the pictures so they match the current look of the map! Also, first post onto TL's website.


Old Pictures:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]


Final Comments:
Thanks for look'n at this map! This is my first post on the TL website, although I've been following TL since the release of SC2! This is not the first melee map I've made, but I feel it's the only one worth posting thus far. Again, criticism welcome. I'm tough on myself, so don't be afraid to hurt my feelings (True Zergs don't have them. Look at Idra. [J/K]) Uploads of replays or vods are appreciated!

The challange was a lot of fun for me, and I look forward to doing more in the future!
Success is measured in blood; yours, or your enemy's.
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
Last Edited: 2011-09-07 21:46:40
September 07 2011 21:46 GMT
#2
That watchtower is amazing. I can't see any glaring flaws with balance for this map, but then again, I have a fairly untrained eye. Aesthetics look amazing!

Although, the pathways seem very craggy, like the paths have been splattered by brushes. I know this is an aesthetic choice, but these prominences might provide an opportunity for siege tanks to ruin an expansions day.

Also, can you post a link to the thread that talks about modifying watchtowers?
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
September 07 2011 21:48 GMT
#3
Wow, this looks really cool. I want to see some games played on it!
Quisk
Profile Joined June 2010
United States17 Posts
September 07 2011 21:52 GMT
#4
Thanks guys, I wish I had some vods to upload, but my computer is having trouble just running SC2 at the moment.

@Kinetik_Inferno: Here's the post I read about changing the watchtower. It's real simple to follow. GL
http://www.teamliquid.net/forum/viewmessage.php?topic_id=255978
Success is measured in blood; yours, or your enemy's.
TGxTrumpCard
Profile Joined April 2011
United States29 Posts
September 07 2011 22:03 GMT
#5
TrumpCard liiiiikke... =D
Playin' Mah Trump Card
turtles
Profile Blog Joined August 2011
Australia360 Posts
September 08 2011 02:30 GMT
#6
cool. But I think I would much rather spawn on the right side as once you have a 3rd there is only one entrance into your base whereas the left side has 2. Also seems easier for the right side to get a 4th if the game goes that long.

looks like fun though
eTcetRa
Profile Joined November 2010
Australia822 Posts
September 08 2011 04:08 GMT
#7
Very interesting map.

I'm glad the guide helped and I'll be trying to update it with a more polished look and better features.

Retired Mapmaker™
Please log in or register to reply.
Live Events Refresh
Next event in 2h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 18
MindelVK 15
StarCraft: Brood War
Shuttle 3789
actioN 391
Mind 58
Bale 32
Noble 17
Sharp 16
ZergMaN 14
Dota 2
The International151597
Gorgc8098
singsing2518
League of Legends
JimRising 629
Counter-Strike
shoxiejesuss185
Super Smash Bros
Mew2King74
Other Games
summit1g8806
WinterStarcraft501
Happy179
Sick159
Organizations
Other Games
gamesdonequick520
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH460
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1200
• Jankos138
Upcoming Events
Sparkling Tuna Cup
2h 11m
PiG Sty Festival
4h 11m
Solar vs Reynor
Serral vs Maru
OSC
8h 11m
Afreeca Starleague
1d 2h
hero vs ggaemo
Larva vs Mong
The Patches Monday
1d 8h
Afreeca Starleague
2 days
Soulkey vs PianO
JyJ vs sSak
GSL
2 days
PiGosaur Cup
2 days
Replay Cast
2 days
Afreeca Starleague
3 days
Mini vs Calm
Queen vs EffOrt
[ Show More ]
Replay Cast
3 days
The PondCast
4 days
IntoTheTV X SOOP
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S3: W8
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.