• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:12
CEST 16:12
KST 23:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL46Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th12Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26Code S RO12 Results + RO8 Groups (2025 Season 2)3
StarCraft 2
General
BGE Stara Zagora 2025: Info & Preview The SCII GOAT: A statistical Evaluation Magnus Carlsen and Fabi review Clem's chess game. Jim claims he and Firefly were involved in match-fixing GSL Ro4 and Finals moved to Sunday June 15th
Tourneys
Bellum Gens Elite: Stara Zagora 2025 Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025 Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void
Brood War
General
BW General Discussion [BSL20] ProLeague: Bracket Stage & Dates Will foreigners ever be able to challenge Koreans? BGH auto balance -> http://bghmmr.eu/ I made an ASL quiz
Tourneys
[ASL19] Grand Finals [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 2 [BSL20] ProLeague Bracket Stage - Day 1
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Path of Exile Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Heroes of the Storm 2.0 Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard
TL Community
The Automated Ban List
Blogs
Cognitive styles x game perf…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 25151 users

[M] (4) Harmony (BW Remake)

Forum Index > SC2 Maps & Custom Games
Post a Reply
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2011-09-01 18:56:46
August 22 2011 09:54 GMT
#1
[image loading]

Hey everyone,

this is my remake of the SC:BW map Harmony.

V2.0 uploaded on EU !


[image loading]
(Click for HQ)

Size: 140x140
Geysers in the middle are rich, no gold bases
Textures used: + Show Spoiler [textures] +

Bel'Shir Grass Light
Port Zion Grass
Bel'Shir Small Tiles
Monlyth Bricks
Xil Sand
Aiur Dirt
Aiur Tiles
Typhon Stone Tiles



+ Show Spoiler [Overview] +


[image loading]
(Click for HQ)


Analyzer Images

+ Show Spoiler +
[image loading]
[image loading]
[image loading]


The most interesting feature on this map is the backdoor base. It can be mined from inside or from the outside, but from the outside it has 1 more gas and 2 more mineral patches. The inside is blocked by green minerals that MULEs can't mine from.
The minerals in the blocking mineral line have 15 minerals on them, the mineral patch that prevents CC's from lifting over has 30 (which means a CC can't fly over 5 SCVs and they mine the patch).

+ Show Spoiler [Backdoor base] +
[image loading]


On the outside of the map there is barely any space for flying units and no highground or anything to hide, so airplay/dropping is rather difficult.
The main is a bit big with 38 CC units size but as I said air play is not very good and you only need 1 creep tumor to the natural (or the backdoor) regardless.


Some shots of the map ingame:

+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]



Feel free to comment. I'm planning to submit this to the next MotM so I'd really appreciate feedback
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Kanil
Profile Joined April 2010
United States1713 Posts
Last Edited: 2011-08-23 02:48:49
August 22 2011 10:00 GMT
#2
For the 11 and 5 bases, I'd suggest putting some of the minerals together, so when the bases are mined out the units don't have to funnel through a bunch of 1x1 path blockers.

Edit: Apparently I fail at reading. My apologies.
I used to have an Oz icon over here ---->
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 22 2011 10:03 GMT
#3
On August 22 2011 19:00 Kanil wrote:
For the 11 and 5 bases, I'd suggest putting some of the minerals together, so when the bases are mined out the units don't have to funnel through a bunch of 1x1 path blockers.


As I said, I made some triggers so that the 1x1 pathing blockers disappear if a neighboring mineral patch is mined out, so that is not a problem
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 29 2011 12:40 GMT
#4
I updated the first post completely, now version 1.0 up on EU!
Feel free to comment!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Meltage
Profile Joined October 2010
Germany613 Posts
August 30 2011 11:43 GMT
#5
I would make the bridges much more narrow (like 2 AU), so that they don't become a viable atk path. That might fix nat2nat distnace, which I thinkis kinda low.

I hope the inbase nat/backdoor will work in sc2, but I dont think anyone knows if it will
Nice concept with green minerals.
http://mentalbalans.se/aggedesign
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-08-30 12:29:44
August 30 2011 12:28 GMT
#6
This looks awesome

Mineral patches > Destructible rocks imo
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
August 30 2011 13:58 GMT
#7
thats awesome! this looks like an amazing map
Samro225am
Profile Joined August 2010
Germany982 Posts
August 30 2011 13:58 GMT
#8
the four middle bases do not make much sense like that. very hard to hold and they offer only one gas.

also the transition from the three outer bases per quarter to the centre is strange: notin is really open or tight. difficult to position and move your army to series of chokes.

Ragoo
Profile Joined March 2010
Germany2773 Posts
August 30 2011 14:54 GMT
#9
@Meltage Hm , sounds like a good solution. I will probably do that.

@Samro225am The four middle bases have one rich Geyser atm, but yeah I already thought about making them gold as well+I plan to add 4 watchtowers to make the middle area more valuable to hold
The other thing I don't quite understand, should I make the open area in front of the thirds more open and other tight areas more tight?^^ I kinda like it the way it is tbh

btw if anyone is interested how I made these green minerals that can't be mined by MULEs just ask here and I will post a short explanation how to do it. If mineral blocking has any future in SC2 you will probably have to make them not mineable by MULEs.
Personally I would love to see a lot more mineral blocking since in many cases destructible rocks are a shitty alternative.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
WniO
Profile Blog Joined April 2010
United States2706 Posts
August 30 2011 15:30 GMT
#10
theres too many plain brown bricks, unless your just going for a simple clean style id say bring more of the tiles into the bricks or grass or gradient or something.

i also think that mineral block area is going to be a nightmare for tank/marine drops or eventual pushes. drop a few tanks and have marines bait the army in right in front of your main.

the choke width/openess is great though.
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 30 2011 16:04 GMT
#11
thx WniO,
I was indeed going for something simple and feel like areas like the 7 o'clock nat are already a bit wild. I just tried how a little more Aiur Dirt in the Brick areas would look and I think I will add more Aiur Dirt in the next version

I'm aware of the tankdrop issue. I will make sure that you can't hit the main gas from the blocked area. I think that it's not that much of a problem tho, you can at any point decide to harvest the green minerals with your harvesters to open it up and then it's kinda the same as when you tankdrop on the blocked area behind the nat on Shakuras I guess.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Ragoo
Profile Joined March 2010
Germany2773 Posts
September 01 2011 18:55 GMT
#12
Updated to Version 2.0.
Changes:

- middle bases are now 6 gold patches + 1 rich geyser
- small bridges are now a lot smaller so they are not a viable attack path after the early game
- LOS blockers added to the smaller entrance to the natural, mainly to make it weaker to Bunkerrush a Zerg clockwise from you
- opened up the middle area in various ways
- added 4 watchtowers to the middle; watchtowers have only 18 range and a custom model (flame that gets bigger when captured on a temple column)
- big aesthetic changes all over the map; especially the lighting was changed from the bright Bel'Shir to the dark more night-like Port Zion (looks much like Sanshorn Mists now, sorry, didn't plan to copy it^^)
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Please log in or register to reply.
Live Events Refresh
AllThingsProtoss
11:00
Team League - Grand Finals
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .146
EnDerr 114
ProTech99
StarCraft: Brood War
Calm 6827
Rain 3382
Shuttle 1513
Horang2 1006
Bisu 997
EffOrt 774
Hyuk 519
firebathero 481
Mini 269
actioN 241
[ Show more ]
sorry 124
TY 119
Hyun 118
Pusan 79
Aegong 78
sSak 54
Barracks 40
PianO 35
sas.Sziky 33
Killer 26
Yoon 24
Mong 22
GoRush 19
Sacsri 18
Sharp 16
Terrorterran 15
JulyZerg 15
yabsab 13
soO 10
ivOry 4
Britney 0
Dota 2
Gorgc6512
qojqva2630
XcaliburYe335
Fuzer 303
syndereN283
Counter-Strike
olofmeister3047
allub374
Heroes of the Storm
Khaldor324
Other Games
singsing2417
B2W.Neo1146
mouzStarbuck438
ArmadaUGS87
XaKoH 84
KnowMe22
Organizations
Dota 2
PGL Dota 2 - Main Stream6957
StarCraft 2
angryscii 34
Other Games
BasetradeTV15
StarCraft: Brood War
Kim Chul Min (afreeca) 5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 22
• MJG 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3822
League of Legends
• Jankos1612
Upcoming Events
Fire Grow Cup
48m
BSL: ProLeague
3h 48m
HBO vs Doodle
spx vs Tech
DragOn vs Hawk
Dewalt vs TerrOr
Replay Cast
9h 48m
Replay Cast
1d 9h
Replay Cast
1d 19h
WardiTV Invitational
1d 20h
WardiTV Invitational
1d 20h
GSL Code S
2 days
Rogue vs GuMiho
Maru vs Solar
Online Event
3 days
GSL Code S
3 days
herO vs TBD
Classic vs TBD
[ Show More ]
The PondCast
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
WardiTV Invitational
5 days
Cheesadelphia
6 days
GSL Code S
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-06-05
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 2
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.