• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:13
CEST 15:13
KST 22:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3
StarCraft 2
General
The New Patch Killed Mech! Team Liquid Map Contest #21 - Presented by Monster Energy herO joins T1 Weekly Cups (Oct 13-19): Clem Goes for Four TL.net Map Contest #21: Voting
Tourneys
INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BSL Season 21 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW caster Sayle BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
[ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Current Meta BW - ajfirecracker Strategy & Training Relatively freeroll strategies Siegecraft - a new perspective
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1180 users

[M] (4) Harmony (BW Remake)

Forum Index > SC2 Maps & Custom Games
Post a Reply
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2011-09-01 18:56:46
August 22 2011 09:54 GMT
#1
[image loading]

Hey everyone,

this is my remake of the SC:BW map Harmony.

V2.0 uploaded on EU !


[image loading]
(Click for HQ)

Size: 140x140
Geysers in the middle are rich, no gold bases
Textures used: + Show Spoiler [textures] +

Bel'Shir Grass Light
Port Zion Grass
Bel'Shir Small Tiles
Monlyth Bricks
Xil Sand
Aiur Dirt
Aiur Tiles
Typhon Stone Tiles



+ Show Spoiler [Overview] +


[image loading]
(Click for HQ)


Analyzer Images

+ Show Spoiler +
[image loading]
[image loading]
[image loading]


The most interesting feature on this map is the backdoor base. It can be mined from inside or from the outside, but from the outside it has 1 more gas and 2 more mineral patches. The inside is blocked by green minerals that MULEs can't mine from.
The minerals in the blocking mineral line have 15 minerals on them, the mineral patch that prevents CC's from lifting over has 30 (which means a CC can't fly over 5 SCVs and they mine the patch).

+ Show Spoiler [Backdoor base] +
[image loading]


On the outside of the map there is barely any space for flying units and no highground or anything to hide, so airplay/dropping is rather difficult.
The main is a bit big with 38 CC units size but as I said air play is not very good and you only need 1 creep tumor to the natural (or the backdoor) regardless.


Some shots of the map ingame:

+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]



Feel free to comment. I'm planning to submit this to the next MotM so I'd really appreciate feedback
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Kanil
Profile Joined April 2010
United States1713 Posts
Last Edited: 2011-08-23 02:48:49
August 22 2011 10:00 GMT
#2
For the 11 and 5 bases, I'd suggest putting some of the minerals together, so when the bases are mined out the units don't have to funnel through a bunch of 1x1 path blockers.

Edit: Apparently I fail at reading. My apologies.
I used to have an Oz icon over here ---->
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 22 2011 10:03 GMT
#3
On August 22 2011 19:00 Kanil wrote:
For the 11 and 5 bases, I'd suggest putting some of the minerals together, so when the bases are mined out the units don't have to funnel through a bunch of 1x1 path blockers.


As I said, I made some triggers so that the 1x1 pathing blockers disappear if a neighboring mineral patch is mined out, so that is not a problem
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 29 2011 12:40 GMT
#4
I updated the first post completely, now version 1.0 up on EU!
Feel free to comment!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Meltage
Profile Joined October 2010
Germany613 Posts
August 30 2011 11:43 GMT
#5
I would make the bridges much more narrow (like 2 AU), so that they don't become a viable atk path. That might fix nat2nat distnace, which I thinkis kinda low.

I hope the inbase nat/backdoor will work in sc2, but I dont think anyone knows if it will
Nice concept with green minerals.
http://mentalbalans.se/aggedesign
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-08-30 12:29:44
August 30 2011 12:28 GMT
#6
This looks awesome

Mineral patches > Destructible rocks imo
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
August 30 2011 13:58 GMT
#7
thats awesome! this looks like an amazing map
Samro225am
Profile Joined August 2010
Germany982 Posts
August 30 2011 13:58 GMT
#8
the four middle bases do not make much sense like that. very hard to hold and they offer only one gas.

also the transition from the three outer bases per quarter to the centre is strange: notin is really open or tight. difficult to position and move your army to series of chokes.

Ragoo
Profile Joined March 2010
Germany2773 Posts
August 30 2011 14:54 GMT
#9
@Meltage Hm , sounds like a good solution. I will probably do that.

@Samro225am The four middle bases have one rich Geyser atm, but yeah I already thought about making them gold as well+I plan to add 4 watchtowers to make the middle area more valuable to hold
The other thing I don't quite understand, should I make the open area in front of the thirds more open and other tight areas more tight?^^ I kinda like it the way it is tbh

btw if anyone is interested how I made these green minerals that can't be mined by MULEs just ask here and I will post a short explanation how to do it. If mineral blocking has any future in SC2 you will probably have to make them not mineable by MULEs.
Personally I would love to see a lot more mineral blocking since in many cases destructible rocks are a shitty alternative.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
WniO
Profile Blog Joined April 2010
United States2706 Posts
August 30 2011 15:30 GMT
#10
theres too many plain brown bricks, unless your just going for a simple clean style id say bring more of the tiles into the bricks or grass or gradient or something.

i also think that mineral block area is going to be a nightmare for tank/marine drops or eventual pushes. drop a few tanks and have marines bait the army in right in front of your main.

the choke width/openess is great though.
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 30 2011 16:04 GMT
#11
thx WniO,
I was indeed going for something simple and feel like areas like the 7 o'clock nat are already a bit wild. I just tried how a little more Aiur Dirt in the Brick areas would look and I think I will add more Aiur Dirt in the next version

I'm aware of the tankdrop issue. I will make sure that you can't hit the main gas from the blocked area. I think that it's not that much of a problem tho, you can at any point decide to harvest the green minerals with your harvesters to open it up and then it's kinda the same as when you tankdrop on the blocked area behind the nat on Shakuras I guess.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Ragoo
Profile Joined March 2010
Germany2773 Posts
September 01 2011 18:55 GMT
#12
Updated to Version 2.0.
Changes:

- middle bases are now 6 gold patches + 1 rich geyser
- small bridges are now a lot smaller so they are not a viable attack path after the early game
- LOS blockers added to the smaller entrance to the natural, mainly to make it weaker to Bunkerrush a Zerg clockwise from you
- opened up the middle area in various ways
- added 4 watchtowers to the middle; watchtowers have only 18 range and a custom model (flame that gets bigger when captured on a temple column)
- big aesthetic changes all over the map; especially the lighting was changed from the bright Bel'Shir to the dark more night-like Port Zion (looks much like Sanshorn Mists now, sorry, didn't plan to copy it^^)
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Please log in or register to reply.
Live Events Refresh
INu's Battles
11:00
INu's Battle #13
ByuN vs ZounLIVE!
IntoTheiNu 75
LiquipediaDiscussion
Replay Cast
10:00
LiuLi Cup #46 - Day 1
CranKy Ducklings261
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 513
sas.Sziky 14
StarCraft: Brood War
Britney 34144
Calm 12006
Hyuk 5386
Horang2 2855
Bisu 1853
Jaedong 1783
GuemChi 1558
Flash 1143
Larva 674
Soma 612
[ Show more ]
EffOrt 521
Light 467
actioN 387
Mong 304
Soulkey 277
Mini 245
Snow 228
Hyun 204
hero 174
Pusan 132
TY 105
JYJ82
JulyZerg 81
Barracks 77
Killer 69
ggaemo 68
Mind 64
Sea.KH 63
Aegong 51
Noble 38
Rush 33
ToSsGirL 30
Movie 27
sorry 26
Sharp 24
scan(afreeca) 20
soO 19
Sacsri 16
yabsab 14
Terrorterran 14
Bale 13
SilentControl 10
HiyA 7
Shine 7
Dota 2
Gorgc4716
qojqva2894
Dendi1093
XaKoH 498
420jenkins301
XcaliburYe242
Counter-Strike
olofmeister2402
Heroes of the Storm
Khaldor211
Other Games
summit1g11789
singsing2444
B2W.Neo759
hiko664
Lowko306
Sick292
Pyrionflax247
Hui .133
Happy122
oskar72
Mew2King44
ToD27
Organizations
StarCraft: Brood War
lovetv 16
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 18
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis8663
Other Games
• WagamamaTV306
Upcoming Events
Monday Night Weeklies
2h 47m
Replay Cast
9h 47m
WardiTV Invitational
21h 47m
WardiTV Invitational
1d 1h
PiGosaur Monday
1d 10h
Replay Cast
1d 20h
Tenacious Turtle Tussle
2 days
The PondCast
2 days
OSC
2 days
WardiTV Invitational
3 days
[ Show More ]
Online Event
4 days
RSL Revival
4 days
RSL Revival
4 days
WardiTV Invitational
4 days
Afreeca Starleague
5 days
Snow vs Soma
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
CrankTV Team League
5 days
RSL Revival
6 days
Wardi Open
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.