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No replays released from Anaheim

Forum Index > SC2 General
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1 2 3 4 5 48 49 50 Next All
SCPlato
Profile Blog Joined May 2010
United States249 Posts
Last Edited: 2011-08-02 22:32:04
July 29 2011 20:12 GMT
#1
I was cruising around MLG today and noticed this.

http://www.majorleaguegaming.com/mlg/anaheim-replays

"MLG will no longer be making replays of Tournament matches available to the public. We realize that this has been a popular feature, but unfortunately replay packs contain data which can be used to DDOS the player- and the event. Because of the volume of replays we have to process during an event, we are unable to strip that information out of the files before publication.

We realize that a large number of matches are played offstream at Pro Circuit Competitions. After MLG Anaheim, we will be sending replay packs out to selected groups of casters, so that these never-before-seen matches can be commentated and then released for everyone to see. "


I am disappointed in this because I really liked going through replays from Cbus and watching a lot of the open bracket players. Plus it also allows people in the community to see all the new and interesting strategies and styles that come out during MLG.

Anyone else think this sucks?


This is probably important/someone may ask since I had the same question. Here is what Rich and a few others have said about the details of replay files.

On July 30 2011 06:02 R1CH wrote:
Technically this makes no sense. I haven't looked at the replay format in that much detail, but as far as I'm aware the only semi-personal data encoded in a replay is the battle.net ID of the players. This is the number in the URL of your profile if you view it on battle.net or your sc2ranks ID, this is NOT your character code. Unless someone has found a way to convert from battle.net ID to character code, this does nothing to stop people being added and spammed on battle.net since it wasn't possible in the first place other than by brute force guessing.

The best solution to the chat spam / lag problems is to set busy mode and join six chat channels before playing a game to prevent further invites. It seems MLG doesn't want to release replays (perhaps under pressure from Korean teams?) and is using this as an excuse.


On July 30 2011 08:56 R1CH wrote:
Lee has given me his reasoning in private, but I don't have enough information to know if it's technically valid or not. Erring on absolute caution, I can see why they don't want to release replays during the event.


MLG Lee gave a couple points of clarification.

+ Show Spoiler +

On July 30 2011 07:46 MLG_Lee wrote:
A couple points of clarification:

1) Releasing replays exposes the event to risk that we're not comfortable with. Happy to debate the level of relative risk, but it's there. If I can remove ANY risk from the event, I'm going to. Do any of you really think I or anyone else at MLG want to repeat Dallas?
2) This has nothing to do with GSL or Korean players wanting to be protected on the replays. That was a point of discussion and all LXP players understand that MLG has the right to release the replays anytime we want to.
3) Modifying replay files (not reading them) is a violation of Blizzard's ToS. I maybe could get permission to do it, but there's a lot of legal issues tied up in that. We already know how to do it. But we'd have to check them all before releasing them.
4) The issues around this are not just technical, they're also rules based. Yes, we could require in the rules that every player sets busy (already the case) and opens six chats. But then what do you do if someone forgets and lags? Is it fair to allow a restart? or should we call them on a technical? We don't make these decisions lightly.
5) Releasing the replays to casters that we work with and trust is the least risky way to get SOME of this content out. I know it's not everything that everyone wants. At the end of the day though, we can fund events because we can monetize content. Keep in mind that we lose a tremendous amount of money every event. Our productions are not cheap. Sat trucks alone are a solid six figure number.
6) Not going to discuss in a public forum how you can get to the chat name. That's like teaching people how to break your own event ;p R1CH, love to chat with you about it some offline/inpriv.

This step is being taken to protect the operations of the event. Replays are not going to be released at this event. When we have some more time to consider things and think through ALL the issues, we'll re-evaluate. But this is not a decision that we'll revisit here. We know how valuable this is to the community and we definitively listen to the community, I think we've proven that.

I appreciate constructive criticism and the satire is worth a good laugh too.

Bear in mind that at GotFrag (of which I was a founder and prez), we hosted .dem (replays for Counter-Strike) for every match we could find at every event. They're still available there. I know exactly how much we all love having access to the replays. And I know this is an unpopular decision with much of the community.

But see above for the straight scoop on why we're doing this.

EDIT: DDOS is a poor choice of words in our release. Chat spam on the game clients which lags the game is what was meant.
EDIT: And yes, I know you can find other ways to get to the same information. But I can't stop those. I can reduce risk on things I can control. Not taking those steps is negligent.


On July 31 2011 07:33 MLG_Lee wrote:
Folks, no one said we were going to "sell replays to casters"--we said we would work with casters we trust and like to produce VoDs.

Monetizing in this context means serving ads.


Sundance posted this via twitter today however.

@MLGSundance Sundance DiGiovanni
Working out the plan 4 releasing Anaheim SC2 replays. @MLGLee and Clap are the guys you want to thank for this. Official word coming soon.
All men are by nature equal, made all of the same earth by one Workman; and however we deceive ourselves, as dear unto God is the poor peasant as the mighty prince. -Plato
Wren
Profile Blog Joined February 2011
United States745 Posts
July 29 2011 20:13 GMT
#2
Could MLG just delay publication until after they have the opportunity to scrub the files?
We're here! We're queer! We don't want any more bears!
Maliris
Profile Blog Joined April 2011
Northern Ireland2557 Posts
July 29 2011 20:13 GMT
#3
meh lame news, but this is the way it has to be if it's true what they say. hopefully people commentate them and put them on youtube
"Religion is something left over from the infancy of our intelligence, it will fade away as we adopt reason and science as our guidelines."
BushidoSnipr
Profile Joined November 2010
United States910 Posts
July 29 2011 20:13 GMT
#4
Well they have a very good reason for not saving replays, So I can't help but sympathize.
kedinik
Profile Joined September 2010
United States352 Posts
July 29 2011 20:13 GMT
#5
I'm really curious why an SC2 replay would encode the data that makes DDoS possible.
Perplex
Profile Joined March 2011
United States1693 Posts
July 29 2011 20:13 GMT
#6
Really sucks but I guess it's for the best. I too will miss stealing builds from my favorite pros with the replays ;(
http://www.lolking.net/summoner/na/24238059
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
July 29 2011 20:13 GMT
#7
Damn thats a bummer. Replays are the best way to copy someones awesome build order.. Guess I'll have to pay extra attention this time hehe.
no dude, the question
Emporio
Profile Blog Joined December 2010
United States3069 Posts
July 29 2011 20:14 GMT
#8
I don't understand how you can get the IP from the replays? Don't they get released after the event is done anyways? And how do players that go home after the event get affected by that?
How does it feel knowing you wasted another 3 seconds of your life reading this again?
Tweleve
Profile Joined March 2011
United States644 Posts
July 29 2011 20:14 GMT
#9
It sucks but if people are still DDoSing then you can't really blame them
(╯°□°)╯︵ ┻━┻
celious
Profile Joined September 2009
United States195 Posts
Last Edited: 2011-07-29 20:16:22
July 29 2011 20:14 GMT
#10
Actually I take that back they're pretty vague.


I'm curious to know what information can be found to be able to commit such an attack o.o
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2011-07-29 20:15:17
July 29 2011 20:14 GMT
#11
That explanation makes zero sense. This sucks. Seems like a new avenue to make money from.
Indrium
Profile Joined November 2010
United States2236 Posts
July 29 2011 20:14 GMT
#12
What the shit

Why does an SC2 replay have that kind of data in it?
Charger
Profile Blog Joined September 2010
United States2405 Posts
July 29 2011 20:14 GMT
#13
I don't have a problem with them not releasing them as the tournament is happening (as they have been doing) but I'm not a fan of them releasing them only to a few caster before releasing them publicly. After the tournament, they should all be available to everyone.
It's easy to be a Monday morning quarterback.
VirtuallyJesse
Profile Joined February 2011
United States398 Posts
July 29 2011 20:15 GMT
#14
Sad.. I enjoyed watching July owning newbs with banelings in the open tournament through the replays as he progressed.
Termit
Profile Joined December 2010
Sweden3466 Posts
July 29 2011 20:15 GMT
#15
Well, it sucks that someone always has to ruin it for everybody else by being a jackass. So sick of it.
( ̄。 ̄)~zzz ◕ ◡ ◕
cronican
Profile Joined February 2009
Canada424 Posts
July 29 2011 20:15 GMT
#16
Well what can you do? Getting DDOS'd is worst case scenario for MLG. This is an unfortunate step they must take in order to ensure a smooth event.

This just reinforces that DDOS is awful and something must be done to stop it.
Windex
Profile Joined November 2010
United States73 Posts
July 29 2011 20:15 GMT
#17
I could've swore that someone like Sundance said they were going to just delay the replays after Columbus.

And they don't get the IP (I believe) from replays, they get the character names and codes and spam the players on battlenet, basically causing a ddos during the game and lagging the players.
Shankapotamus
Profile Joined May 2010
United States428 Posts
July 29 2011 20:16 GMT
#18
nooooooooooooooo i cant believe this T_T i dl'ed like every replay from columbus!!!
Al Bundy
Profile Joined April 2010
7257 Posts
July 29 2011 20:17 GMT
#19
Good news! Personally I'm against releasing Progamers' replays so good news.
Also it helps fighting the hackers so it's all good.
o choro é livre
Phenrei
Profile Joined July 2010
United States162 Posts
Last Edited: 2011-07-29 20:19:52
July 29 2011 20:17 GMT
#20
Remember last time when people were pausing casted matches after a message from an "admin"? It was that sort of trolling that caused this. Hopefully they'll re-think or be able to release well after the fact, as identifiers for most pro's NA accounts aren't exactly un-common knowledge.

This could also be solved if Blizz made a proper "invis" mode and not just busy, given spam through a busy status (and/or the channel invites) can lag people out due to other bugs.
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