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[Champion] Brand

Forum Index > LoL Strategy
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Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2011-09-13 19:31:44
July 20 2011 17:50 GMT
#1
[image loading]
Brand, The Burning Vengeance

Brand is an aoe burst mage. What he lacks in consistent cc he makes up for with raw damage output. Unfortunately, this output comes in the early mid game rather than the late game. If you want a damage dealer who dishes out a ton of damage late game, play annie. If you want someone who can decimate his lane and be a force before full 5's teamfights, Brand may be your guy.

Patch Notes
+ Show Spoiler +
V1.0.0.121:
Fixed a bug where Pyroclasm could instant-kill enemies under some circumstances.
V1.0.0.116:
Pyroclasm:
It no longer gets blocked by spell shields.
Fixed a bug where it could sometimes fizzle if there was an enemy stealthed nearby.
V1.0.0.115: Added. (Original Stats)
Sear: Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, the target will be stunned for 2 seconds.
Pillar of Flame: After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units with the area. Units that are ablaze take an additional 25% damage.
Conflagration: Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, the conflagration spreads to nearby enemies.
Pyroclasm (Ultimate): Brand unleashes a devastating torrent of fire, dealing damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases.
Blaze (Innate): Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.


Abilities

Passive: Blaze- (Innate): Brand's spells light his targets ablaze, dealing 2% of their maximum health in magic damage per second for 4 seconds.

His passive. Very nice for dealing a bit of extra damage after you are out of range.

q: Sear- (Active): Brand launches a fireball forward that deals magic damage. If the target is ablaze, the target will be stunned for 2 seconds.

Line skillshot. Decent projectile speed, 2 second stun nothing to laugh at, even if it is conditional. Often the best way to land your w is to e>q someone to root them in place and provide the damage boost for w.

W: Pillar of Flame- (Active): After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.

Your main source of damage. If you can, you always want to have the enemy ablaze for the extra damage. However, as this is his longest ranged spell, you often just want to drop one where you know a bunch of enemies will be, even if this is your lead. This is especially true for 5v5 fights, where Brand struggles.

E: Conflagration- (Active): Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze the conflagration will damage nearby enemies as well.

The only way you have to consistently apply your passive, apart from your ultimate. What you gain in consistency you lose in damage, and the ablaze passive is really only useful as a way to apply your passive to an enemy champion in lane, via a creep that survived a w.

Ultimate: Pryoclasm- (Active): Brand unleashes a devastating torrent of fire that bounces between enemies, dealing damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases. It will bounce up to four times for a total of five hits, and can hit the same enemy up to three times.

His ultimate, and a meh one at that. The damage is decent, but realistically the spell is incredibly underwhelming. It hits minions, the bounces are random, and the champ you want to take the most damage more than once is super iffy. This spell works best in 2v2 sitiations, as that is the only way to ensure an enemy takes max damage. In full late game 5's, this spell is next to useless. You cant fight if there are minions around, as they steal damage from enemy champs. Just because of the way it works, and will fizzle if there arent any more champions for it to bounce too, its best just to throw this out as soon as the fight starts

Masteries

9-0-21, standard caster

Runes

Mpen reds, Armor yellows, AP/lvl Blues, Flat Ap quints

Summoners

Flash Ignite.

You want kills in the early game, ignite lets you do this, and flash is a must have.

Skill Order
wqwewr r>w>e>q

Picking up q at 1 is usless, you need the passive for the stun. Basically, W at level 1 if you want to teamfight, e if you want some quick lane harass. W does the most damage, so max that to farm and hurt enemies with. E is good for harass.

Build Order

Open- Boots+3 or Dorans Ring. Depends on how much harass you expect to take and how much you feel the extra AP and mana will allow you to kill your lane opponent

2nd buy- Up to 3 rings total, boots 1

Next- Sorc boots, Needlessly Large Rod

Then- Finnish Deathcap, grab a BV if they have no mr or you need survivability, Void Staff if you want to do more damage and are safe enough without BV

Finally- grab whatever you didnt get from above, and finish your build according to preference. Zhonyas is good, as is Will of the Ancients.

Playstyle
Brand is an early mid game caster. You are able to bully your lane opponent around with w, and also use it to farm. I generally alternate between a farming shot and a harass shot, at least until they have proven they can avoid it regularly. Once you have all 3 abilities, you can go for the kill. e>q for a stun, dropping w underneath to hit the full 25% boost of damage. Ignite to pick up the kill if need be. Your ult is fairly unreliable for this. Use it either to finish the opponent off or early on if you can be assured of it bouncing off a minion and back on to the enemy.

Laning Tips: Your w is a great harass ability as well as a great farm ability. Against strong harass champions like cass and orianna, you want to be able to dance in, drop a w on the ranged creeps or enemy champ and then dance out, come back in and auto for the cs, threatening more w spam. The damage is very good, so they will be forced to respect you just as much as you respect them. Its always advisable to drop a w to see how well you can stand up to their harass. If you cant, use w to farm primarily, but make sure to use it to harass just to remind them to let you farm. Against champs who cannot harass as easily like annie, you can stay back and out of range until you hit a w, then bully them back with the threat of more w's. If a ranged minions survives a w, use e to bounce the blaze to an enemy, then q them for the stun and more damage. Brand has a strong lane against pretty much every champ, due to w being such a strong ability which has a long range.

Mid game you want to roam around picking up kills, provided it is safe to leave your lane without it falling and your falling behind too much from a lack of gold or exp. You want to be mid because your ult will be most effective in 3v3 dragon fight situations. Otherwise your goal is to farm and get your bigger items. Again, however, you are a mid game caster. You want to use that to put the enemy team behind.

Late game your utility falls off a cliff compared to the other aoe champs like annie and anivia. Your w is the only real consistent way you have to do aoe damage. Launch it and your ultimate at the start of a fight, as that is the only time you can rely on the 2 spells to do consistent aoe damage. Then pick an enemy and combo them to death, using e>q to stun, w for the burst and hopefully kill. Otherwise keep cyling with whatever is up in order to grab the kill. Then pick another champ and do the same.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
July 20 2011 20:04 GMT
#2
Why Q > E?

Levelling E reduces cooldown by a second each point, whereas Q is only .5, and laning in a solo means that you're gonna need a few levels in a second spell before big teamfights erupt, which is where you want more Q ranks. E is the better harass spell, since it lets you set up E->W combos more often. Also if you miss W you can E off creeps and bounce off them for harass while farming.

At least level E to level 3 so the cooldown is the same as W. I feel like that's more efficient harass.

The only downside is that E costs more mana, but its a small amount and I don't feel Brand suffers too much from mana problems anyways.
TranslatorBaa!
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
July 20 2011 20:06 GMT
#3
I find the damage on q to benefit me more. If you miss q you arent getting a kill anyway, and you want tot be able to ensure that if you DO hit a q, you will get a kill out of it. It also allows you to harass over walls into groups better when you dont have vision.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
TL Blazeraid
Profile Joined January 2011
566 Posts
Last Edited: 2011-07-20 20:20:21
July 20 2011 20:14 GMT
#4
EW is a sicknasty harass combo. Q is a bitch to land on anyone with boots 2 without help/luck.

E>Q imo.

Revolver is pretty awesome on brand before or after cap too.

Best tip for brand laning is watch your friendly creeps HP and nail them with a W when they go in for a last hit. It hits most of the time, or at worst the enemy will miss the last hit.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
July 20 2011 20:18 GMT
#5
On July 21 2011 05:06 Two_DoWn wrote:
If you miss q you arent getting a kill anyway


Totally not true lol.
TranslatorBaa!
Parametric
Profile Blog Joined February 2010
Canada1261 Posts
July 20 2011 20:30 GMT
#6
Higher level E also helps with mass damage in midgame team fights, it's kinda the same logic as leveling E over Q on lux.
Crispy Bacon craving overload.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2011-07-20 20:37:58
July 20 2011 20:32 GMT
#7
On July 21 2011 05:18 Carnivorous Sheep wrote:
Show nested quote +
On July 21 2011 05:06 Two_DoWn wrote:
If you miss q you arent getting a kill anyway


Totally not true lol.

How so? That means you got a kill with 2 spells. Ill give e another shot, however. The times that I used it first the spell felt underwhelming, even when maxed. It just feels to me like a way to ensure that blaze is applied to someone you want stunned or have max w apply to.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
July 20 2011 20:46 GMT
#8
On July 21 2011 05:32 Two_DoWn wrote:
Show nested quote +
On July 21 2011 05:18 Carnivorous Sheep wrote:
On July 21 2011 05:06 Two_DoWn wrote:
If you miss q you arent getting a kill anyway


Totally not true lol.

How so? That means you got a kill with 2 spells. Ill give e another shot, however. The times that I used it first the spell felt underwhelming, even when maxed. It just feels to me like a way to ensure that blaze is applied to someone you want stunned or have max w apply to.


You basically just E->W them every time it's off cooldown in lane. Without boots (even with boots sometimes) they'll get hit with anything less than immediate reaction. And since pillar of bullshit does 2308429038423 damage, you just start zoning them from behind your creep line even though they're stuck behind their creeps. When you hit 6 just flash in and kill them, or before if you see a chance and they're low and dumb enough to stay.
TranslatorBaa!
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
July 20 2011 21:02 GMT
#9
Thats why I just kind of feel like it doesnt matter if you go e or q to be honest. All you really need is pillar. My setup involves using q to introduce more damage and a stun into the equation, since I find that it becomes more difficult to hit w for a kill without the stun.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
July 20 2011 21:08 GMT
#10
It's harder to hit Q than it is to hit E if they're not dumb and don't stand in front of creeps. You hit the pillar without them being stunned is the point...
TranslatorBaa!
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
July 20 2011 21:19 GMT
#11
I find that as soon as my pillar hits about level 3, I have free run of the lane. I find you can just push them back out of their creeps since the threat of getting hit by w is too great. At which point they are open for q's.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
July 20 2011 21:26 GMT
#12
Then you have to move past their creeps to hit with Q, and then you'd be open for ganks. Why not take the much safer harass of E them behind their creeps, then W them? then if they move back they're also losing exp/cs.
TranslatorBaa!
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
July 20 2011 21:33 GMT
#13
You stand in their creeps, and if they come, they die. Simple. Otherwise you can just blast the wave to the tower, then go gank bot, at which point the stun on q really comes in handy.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Woony
Profile Blog Joined August 2010
Germany6657 Posts
July 20 2011 22:54 GMT
#14
How dodgable is W if you start with boots? Every time I play against Brand, it seems to me like the only way to really dodge W is you're allready running out of it while he casts it.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
July 20 2011 23:06 GMT
#15
It's obviously easier with boots, but you'd still need reasonably fast reactions. But i thinks tarting boots is almost a must against Brand.
TranslatorBaa!
Woony
Profile Blog Joined August 2010
Germany6657 Posts
July 20 2011 23:12 GMT
#16
I always start boots against him. I just wanna know if i'm noob or it's actually hard to dodge :p
Lanzoma
Profile Joined February 2011
Mexico813 Posts
July 20 2011 23:33 GMT
#17
Anecdotal evidence time!

I had to fight Atlanta's Orianna the other day, and as much as I dislike him, he was playing extremely well. Either he completely dodged my Ws with unexpected pathing or used E to shield the damage, while harassing me back in return. He started dring, so it's not impossible to dodge without boots, but I doubt most people are capable of doing it consistently.

In the end at level 5 he lost his cool and died to a combo, but I was still surprised that he got that far fighting evenly. So, it's definitely possible, although hard. I personally would not risk facing a brand without boots, for what it's worth.
TieN.nS)
Profile Joined August 2003
United States2131 Posts
July 21 2011 00:20 GMT
#18
I like E at level 1 for the spammable harass that applies your passive. EWQ then R>W>E>Q for me. I also run movement speed quints, mpen reds, mp5/lvl yellows, and flat mr blues and always open boots + 3 pots. GDLK laning, try it~
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
July 21 2011 00:43 GMT
#19
So after trying out e second, Ive decided its pretty much dealers choice. Both suck balls if you leave them at level 1, both need to be maxed. I guess it e might be better because of the harass, but I like the feel q has at full power.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
TieN.nS)
Profile Joined August 2003
United States2131 Posts
July 21 2011 06:40 GMT
#20
E is just better. Q stuns for 2 seconds at all ranks and you get one second off the cd of E per rank as opposed to just .5 per rank of Q. The reliable harass gained by leveling E 2nd is considerable, but keep in mind also that Brand is an AOE caster and a big portion of his DPS comes from casting E on an ablazed target.
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