[M] (2) Korhal Compound
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12D3
United States39 Posts
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toxinZero
Germany14 Posts
Is this map released on EU, it would be n1 if i could test it ![]() | ||
12D3
United States39 Posts
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12D3
United States39 Posts
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Kracklings
United States116 Posts
But i think this one is freaking awesome dudde, nicely done. Only imba thing I can think of is tanks can shut down all those chokes easily making cutting the map in half as terran easy But who knows, there are a lot of paths | ||
Chargelot
2275 Posts
On July 20 2011 13:55 Kracklings wrote: Usually i dont bother giving feedback to maps just like looking at them But i think this one is freaking awesome dudde, nicely done. Only imba thing I can think of is tanks can shut down all those chokes easily making cutting the map in half as terran easy But who knows, there are a lot of paths If you're willing to throw away all of your tanks to block 4 different chokes, losing the game if Zerg goes ling/baneling, or makes anything but 3 roaches. Tanks are only good in high numbers, with concentrated fire. Having so many attack paths, in fact, supports Zerg units because of their massive speed. On maps like this, units from Zerg with >2.25 move speed, Blink Stalkers, Sentries (force fields mostly), and small-medium packs of Terran bioball units work best. Anything which has high mobility, or can restrict mobility without shutting it down (ie, if you leave 8 tanks at one choke, Zerg will go through a different one. If you block half of a choke with Force Fields, Zerg will still attack through that choke, or just back off and wait for it to dissipate.) Any units that you can easily split into smaller groups without feeling like you're going to lose the game works. I like that we've hit a point where a lot of the good maps coming out are "counter attack maps". It supports clever attack strategies, and that will result in clever defense strategies, which will evolve the game. Very nice map. | ||
DisaFear
Australia4074 Posts
I assume those circles are xelnaga towers? Personally, I think they reveal too much, there should be paths where a xelnaga cannot spot (maybe the gold path?) | ||
Inside.Out
Canada569 Posts
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MaBe
United States97 Posts
Didn't know if you guys like to hear from the player's perspective. http://drop.sc/20337 | ||
12D3
United States39 Posts
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Darclite
United States1021 Posts
*open this* "EXACTLY!!!" This is pretty awesome. Pretty solid racial balance, Expansions that can be defended but are still not unassailable, a variety of attack routes. | ||
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