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Overview
![[image loading]](http://i.imgur.com/GDddD.jpg)
![[image loading]](http://i.imgur.com/0620y.jpg)
Analyze
+ Show Spoiler +
Screenshots
![[image loading]](http://i.imgur.com/UWU4G.jpg)
![[image loading]](http://i.imgur.com/ypdGP.jpg)
![[image loading]](http://i.imgur.com/DAFP5.jpg)
Specifications:
2 Spawn locations
11mineral bases(1 gold bases)
1 Xel'naga Towers
Size: 144x144 playable
Distances: Nat2nat ~50 seconds (~36 seconds@Faster)
Published: KR, NA(Thanks to MildCocoA), EU(Thanks to Entomb)
Alpha Station is renamed Alpha Stations to upload in NA & EU.
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Looks to me like it will play the exact same as Scrap Station.
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hell yeah! the outer third is set up perfect.
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Whoa it reminds abit of Scrap station tho i have to say i hate scrap station but this map look amazing will you publish it on eu soon? really want to try! i have a feeling that this map is going in to the map pool
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On June 16 2011 00:09 Dexington wrote: Looks to me like it will play the exact same as Scrap Station.
exact same? Are you serious? On SS you don't have a normal ramp, your nat is far away and the third is in a horrible position right in the middle. There is also an island and two semi islands for sneaky hidden bases. This is such a big improvement :O I always wanted to have a better Scrap Station, made me sad when prodiG didn't get Obsidian Inferno to work 
So good work, I like it and want to see it played
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I HATE gold on SS and this will probably play out just like it. It's impossible to punish Z taking it very early on as toss, very hard to punish as T, and basicly impossible to hold vs Z as both races. It's always just free gold for Zerg at every T/PvZ and thats not how gold bases should play out.
Would be much better to cvut that base off completely and, if you think gold is necessary, switch 4th to gold. It's very hard to hold already, just like gold bases should be.
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I think this gold is way better cause the problem with the gold on Scrap Station in PvZ is that a) toss has a very hard time taking a gold themselves while Zerg just gets a gold third for free and b) Scrap Station gold doesn't have rocks. I also think Zerg needs this gold cause taking those center bases is hard for Zerg and it's was easier to 3base turtle now for toss/terra.
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I think this is just great! Good old Paranoid Android was revenged. (:
Natural seems very riskty, although the 3rd is too well protected and very easy to take, IMO (saying as a Diamond Terran. I might very probably be wrong).
Can't wait till it is published in NA. (:
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This map is not the same as Scrap Station.
There, now that thats out of the way, this map is very similar to Paranoid Android, which is awesome!
I really like the way this turned out - good job!
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This could be really cool if it makes its way into tourney play. Nice map winpark
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looks like a macro version of scraps to me ^.^, nicely done. (and yes i am aware of that it will play differently)
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nice map, though I think it is a littly choky
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Why did you make a such open natural? Why do you make the naturals like this? :'(
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Love this map. Really good as it is right now. Hopefully it can get into GSL and also replace Scrap Station on the ladder!
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What I like here is, there's no 12000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000km of space around the map for medivacs to fly unocontested :D
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What I like here is, there's no 12000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000km of space around the map for medivacs to fly unocontested :D
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Alpha Station is renamed Alpha Stations to upload in NA.
Who can rename the title of this thread?
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I do like that it obviously just tries to take scrap station and fix everything that stinks about that map. I worry that the bases might be possibly too close by air, though.
Maybe simply rotating the minerals away from the close edges of the base would make air more balanced by adding less space to maneuver around in and proper scouting of the edge of your base would allow an extra few seconds of time to respond to early air.
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Refering your opinions, I modified my map.
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