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Active: 1637 users

[M] (2) Alpha Stations

Forum Index > SC2 Maps & Custom Games
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1 2 Next All
winpark
Profile Joined January 2011
Korea (South)68 Posts
Last Edited: 2011-06-17 19:08:20
June 15 2011 15:04 GMT
#1
Overview

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Analyze

+ Show Spoiler +

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Screenshots

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[image loading]

Specifications:

2 Spawn locations

11mineral bases(1 gold bases)

1 Xel'naga Towers

Size: 144x144 playable

Distances:
Nat2nat ~50 seconds (~36 seconds@Faster)

Published: KR, NA(Thanks to MildCocoA), EU(Thanks to Entomb)

Alpha Station is renamed Alpha Stations to upload in NA & EU.
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
Dexington
Profile Blog Joined January 2011
Canada7276 Posts
June 15 2011 15:09 GMT
#2
Looks to me like it will play the exact same as Scrap Station.
"Man you guys are missing out waving your stats dicks about instead of watching this pvp" - bbm
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 15 2011 15:17 GMT
#3
hell yeah! the outer third is set up perfect.
smaugswe
Profile Joined November 2010
Sweden121 Posts
June 15 2011 15:25 GMT
#4
Whoa it reminds abit of Scrap station tho i have to say i hate scrap station but this map look amazing will you publish it on eu soon? really want to try! i have a feeling that this map is going in to the map pool
I dont have any Windows in my room... I use linux... :)
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 15 2011 15:36 GMT
#5
On June 16 2011 00:09 Dexington wrote:
Looks to me like it will play the exact same as Scrap Station.



exact same? Are you serious? On SS you don't have a normal ramp, your nat is far away and the third is in a horrible position right in the middle. There is also an island and two semi islands for sneaky hidden bases.
This is such a big improvement :O I always wanted to have a better Scrap Station, made me sad when prodiG didn't get Obsidian Inferno to work

So good work, I like it and want to see it played
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Mammel
Profile Joined November 2010
Finland189 Posts
June 15 2011 15:56 GMT
#6
I HATE gold on SS and this will probably play out just like it. It's impossible to punish Z taking it very early on as toss, very hard to punish as T, and basicly impossible to hold vs Z as both races. It's always just free gold for Zerg at every T/PvZ and thats not how gold bases should play out.

Would be much better to cvut that base off completely and, if you think gold is necessary, switch 4th to gold. It's very hard to hold already, just like gold bases should be.
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 15 2011 16:02 GMT
#7
I think this gold is way better cause the problem with the gold on Scrap Station in PvZ is that a) toss has a very hard time taking a gold themselves while Zerg just gets a gold third for free and b) Scrap Station gold doesn't have rocks.
I also think Zerg needs this gold cause taking those center bases is hard for Zerg and it's was easier to 3base turtle now for toss/terra.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
k10forgotten
Profile Joined September 2010
Brazil260 Posts
June 15 2011 16:09 GMT
#8
I think this is just great! Good old Paranoid Android was revenged. (:

Natural seems very riskty, although the 3rd is too well protected and very easy to take, IMO (saying as a Diamond Terran. I might very probably be wrong).

Can't wait till it is published in NA. (:
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 15 2011 17:39 GMT
#9
This map is not the same as Scrap Station.

There, now that thats out of the way, this map is very similar to Paranoid Android, which is awesome!

I really like the way this turned out - good job!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
theqat
Profile Blog Joined March 2008
United States2856 Posts
June 15 2011 20:13 GMT
#10
This could be really cool if it makes its way into tourney play. Nice map winpark
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 15 2011 20:40 GMT
#11
looks like a macro version of scraps to me ^.^, nicely done. (and yes i am aware of that it will play differently)
Big J
Profile Joined March 2011
Austria16289 Posts
June 16 2011 06:48 GMT
#12
nice map, though I think it is a littly choky
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-06-16 10:23:05
June 16 2011 10:18 GMT
#13
Why did you make a such open natural? Why do you make the naturals like this? :'(
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Modernist
Profile Joined March 2011
United States89 Posts
Last Edited: 2011-06-16 10:45:46
June 16 2011 10:45 GMT
#14
Love this map. Really good as it is right now. Hopefully it can get into GSL and also replace Scrap Station on the ladder!
Ineffability~
Profile Joined February 2011
84 Posts
June 16 2011 14:51 GMT
#15
What I like here is, there's no 12000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000km of space around the map for medivacs to fly unocontested :D
Ineffability~
Profile Joined February 2011
84 Posts
June 16 2011 15:15 GMT
#16
What I like here is, there's no 12000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000km of space around the map for medivacs to fly unocontested :D
MildCocoA
Profile Joined October 2010
Korea (South)129 Posts
June 16 2011 16:24 GMT
#17
Enjoy playing~!
winpark
Profile Joined January 2011
Korea (South)68 Posts
Last Edited: 2011-06-16 18:30:16
June 16 2011 16:48 GMT
#18
Alpha Station is renamed Alpha Stations to upload in NA.

Who can rename the title of this thread?
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
wrl
Profile Joined April 2011
United States209 Posts
June 17 2011 03:29 GMT
#19
I do like that it obviously just tries to take scrap station and fix everything that stinks about that map. I worry that the bases might be possibly too close by air, though.

Maybe simply rotating the minerals away from the close edges of the base would make air more balanced by adding less space to maneuver around in and proper scouting of the edge of your base would allow an extra few seconds of time to respond to early air.
It's funny; I dream a lot, but I'm not a very good sleeper.
winpark
Profile Joined January 2011
Korea (South)68 Posts
June 17 2011 19:09 GMT
#20
Refering your opinions, I modified my map.
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
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