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[M] (2) Alpha Stations - Page 2

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 All
SanDokaN_X
Profile Joined May 2011
Bulgaria69 Posts
July 16 2011 23:22 GMT
#21
This map resembles Scrap station a bit, yet it is far more different by the ramps and base layouts
I feel like blizzard should change their current map pool and take a look at some of this maps.
Roses are red. Violets are blue. In Soviet Russa, The Poem writes you!
AaronJ
Profile Joined January 2011
United States90 Posts
Last Edited: 2011-07-17 00:04:04
July 17 2011 00:01 GMT
#22
I feel like there is a very easy 4 bases which might help out Protoss turtle on 4 bases but I'm not sure. Good map though. Also are there any destructible rocks because I think I found some but I'm not for sure.
Violence is never an option, unless he started it.
lindn
Profile Joined July 2010
Sweden833 Posts
July 17 2011 00:07 GMT
#23
On June 16 2011 00:09 Dexington wrote:
Looks to me like it will play like a good Scrap Station.

FIX'd
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
July 18 2011 07:42 GMT
#24
This looks like what scrap station wished it was. I REALLY like the map flow, this has to be in MotM after more testing.

Not sure the gold needs rocks though, what's the reasoning there?
hobbidude
Profile Joined December 2010
Canada171 Posts
July 18 2011 10:48 GMT
#25
Love it - far better than SS. Only two things im thinking about. The ramp from the mains need to be vertical and horziontal so it points more towards the nat; then you can also partically wall with a cc/nexus/hatch. The other things is put rocks on the farthest third options. I see know reason why (other than maybe only a planetary fortress) players would want to grab a third closer to your opponent with any sort of advantage. Maybe make those bases the golds instead.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 18 2011 11:04 GMT
#26
This is so similar to PA is insane.
[image loading]

With that said, map looks nice
Administrator~ Spirit will set you free ~
The Final Boss
Profile Joined February 2011
United States1839 Posts
August 06 2011 16:24 GMT
#27
This looks awesome, basically a much better version of Scrap Station. To be honest, the only real problems I ever had with Scrap Station as a map were the islands/semi-islands and the lack of a real third. I mean you either take your third four feet away from your opponent's or you take some sort of sneaky third. It looks to me like this map not only has that far away gold base that you can take early to punish a non-scouting player (a strategy I often employed on Scrap Station when I drew it in ladder), but it also appears that you can take a safe third. Great map, I'll have to try it out at some point. Keep up the good work and congratulations on getting your other map Daybreak used in the GSL!
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