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[M] (2) Alpha Stations

Forum Index > SC2 Maps & Custom Games
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winpark
Profile Joined January 2011
Korea (South)68 Posts
Last Edited: 2011-06-17 19:08:20
June 15 2011 15:04 GMT
#1
Overview

[image loading]

[image loading]

Analyze

+ Show Spoiler +

[image loading]


Screenshots

[image loading]

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[image loading]

Specifications:

2 Spawn locations

11mineral bases(1 gold bases)

1 Xel'naga Towers

Size: 144x144 playable

Distances:
Nat2nat ~50 seconds (~36 seconds@Faster)

Published: KR, NA(Thanks to MildCocoA), EU(Thanks to Entomb)

Alpha Station is renamed Alpha Stations to upload in NA & EU.
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
Dexington
Profile Blog Joined January 2011
Canada7276 Posts
June 15 2011 15:09 GMT
#2
Looks to me like it will play the exact same as Scrap Station.
"Man you guys are missing out waving your stats dicks about instead of watching this pvp" - bbm
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 15 2011 15:17 GMT
#3
hell yeah! the outer third is set up perfect.
smaugswe
Profile Joined November 2010
Sweden121 Posts
June 15 2011 15:25 GMT
#4
Whoa it reminds abit of Scrap station tho i have to say i hate scrap station but this map look amazing will you publish it on eu soon? really want to try! i have a feeling that this map is going in to the map pool
I dont have any Windows in my room... I use linux... :)
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 15 2011 15:36 GMT
#5
On June 16 2011 00:09 Dexington wrote:
Looks to me like it will play the exact same as Scrap Station.



exact same? Are you serious? On SS you don't have a normal ramp, your nat is far away and the third is in a horrible position right in the middle. There is also an island and two semi islands for sneaky hidden bases.
This is such a big improvement :O I always wanted to have a better Scrap Station, made me sad when prodiG didn't get Obsidian Inferno to work

So good work, I like it and want to see it played
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Mammel
Profile Joined November 2010
Finland189 Posts
June 15 2011 15:56 GMT
#6
I HATE gold on SS and this will probably play out just like it. It's impossible to punish Z taking it very early on as toss, very hard to punish as T, and basicly impossible to hold vs Z as both races. It's always just free gold for Zerg at every T/PvZ and thats not how gold bases should play out.

Would be much better to cvut that base off completely and, if you think gold is necessary, switch 4th to gold. It's very hard to hold already, just like gold bases should be.
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 15 2011 16:02 GMT
#7
I think this gold is way better cause the problem with the gold on Scrap Station in PvZ is that a) toss has a very hard time taking a gold themselves while Zerg just gets a gold third for free and b) Scrap Station gold doesn't have rocks.
I also think Zerg needs this gold cause taking those center bases is hard for Zerg and it's was easier to 3base turtle now for toss/terra.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
k10forgotten
Profile Joined September 2010
Brazil260 Posts
June 15 2011 16:09 GMT
#8
I think this is just great! Good old Paranoid Android was revenged. (:

Natural seems very riskty, although the 3rd is too well protected and very easy to take, IMO (saying as a Diamond Terran. I might very probably be wrong).

Can't wait till it is published in NA. (:
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 15 2011 17:39 GMT
#9
This map is not the same as Scrap Station.

There, now that thats out of the way, this map is very similar to Paranoid Android, which is awesome!

I really like the way this turned out - good job!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
theqat
Profile Blog Joined March 2008
United States2856 Posts
June 15 2011 20:13 GMT
#10
This could be really cool if it makes its way into tourney play. Nice map winpark
FeyFey
Profile Joined September 2010
Germany10114 Posts
June 15 2011 20:40 GMT
#11
looks like a macro version of scraps to me ^.^, nicely done. (and yes i am aware of that it will play differently)
Big J
Profile Joined March 2011
Austria16289 Posts
June 16 2011 06:48 GMT
#12
nice map, though I think it is a littly choky
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-06-16 10:23:05
June 16 2011 10:18 GMT
#13
Why did you make a such open natural? Why do you make the naturals like this? :'(
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Modernist
Profile Joined March 2011
United States89 Posts
Last Edited: 2011-06-16 10:45:46
June 16 2011 10:45 GMT
#14
Love this map. Really good as it is right now. Hopefully it can get into GSL and also replace Scrap Station on the ladder!
Ineffability~
Profile Joined February 2011
84 Posts
June 16 2011 14:51 GMT
#15
What I like here is, there's no 12000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000km of space around the map for medivacs to fly unocontested :D
Ineffability~
Profile Joined February 2011
84 Posts
June 16 2011 15:15 GMT
#16
What I like here is, there's no 12000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000km of space around the map for medivacs to fly unocontested :D
MildCocoA
Profile Joined October 2010
Korea (South)129 Posts
June 16 2011 16:24 GMT
#17
Enjoy playing~!
winpark
Profile Joined January 2011
Korea (South)68 Posts
Last Edited: 2011-06-16 18:30:16
June 16 2011 16:48 GMT
#18
Alpha Station is renamed Alpha Stations to upload in NA.

Who can rename the title of this thread?
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
wrl
Profile Joined April 2011
United States209 Posts
June 17 2011 03:29 GMT
#19
I do like that it obviously just tries to take scrap station and fix everything that stinks about that map. I worry that the bases might be possibly too close by air, though.

Maybe simply rotating the minerals away from the close edges of the base would make air more balanced by adding less space to maneuver around in and proper scouting of the edge of your base would allow an extra few seconds of time to respond to early air.
It's funny; I dream a lot, but I'm not a very good sleeper.
winpark
Profile Joined January 2011
Korea (South)68 Posts
June 17 2011 19:09 GMT
#20
Refering your opinions, I modified my map.
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
SanDokaN_X
Profile Joined May 2011
Bulgaria69 Posts
July 16 2011 23:22 GMT
#21
This map resembles Scrap station a bit, yet it is far more different by the ramps and base layouts
I feel like blizzard should change their current map pool and take a look at some of this maps.
Roses are red. Violets are blue. In Soviet Russa, The Poem writes you!
AaronJ
Profile Joined January 2011
United States90 Posts
Last Edited: 2011-07-17 00:04:04
July 17 2011 00:01 GMT
#22
I feel like there is a very easy 4 bases which might help out Protoss turtle on 4 bases but I'm not sure. Good map though. Also are there any destructible rocks because I think I found some but I'm not for sure.
Violence is never an option, unless he started it.
lindn
Profile Joined July 2010
Sweden833 Posts
July 17 2011 00:07 GMT
#23
On June 16 2011 00:09 Dexington wrote:
Looks to me like it will play like a good Scrap Station.

FIX'd
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
July 18 2011 07:42 GMT
#24
This looks like what scrap station wished it was. I REALLY like the map flow, this has to be in MotM after more testing.

Not sure the gold needs rocks though, what's the reasoning there?
hobbidude
Profile Joined December 2010
Canada171 Posts
July 18 2011 10:48 GMT
#25
Love it - far better than SS. Only two things im thinking about. The ramp from the mains need to be vertical and horziontal so it points more towards the nat; then you can also partically wall with a cc/nexus/hatch. The other things is put rocks on the farthest third options. I see know reason why (other than maybe only a planetary fortress) players would want to grab a third closer to your opponent with any sort of advantage. Maybe make those bases the golds instead.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 18 2011 11:04 GMT
#26
This is so similar to PA is insane.
[image loading]

With that said, map looks nice
Administrator~ Spirit will set you free ~
The Final Boss
Profile Joined February 2011
United States1839 Posts
August 06 2011 16:24 GMT
#27
This looks awesome, basically a much better version of Scrap Station. To be honest, the only real problems I ever had with Scrap Station as a map were the islands/semi-islands and the lack of a real third. I mean you either take your third four feet away from your opponent's or you take some sort of sneaky third. It looks to me like this map not only has that far away gold base that you can take early to punish a non-scouting player (a strategy I often employed on Scrap Station when I drew it in ladder), but it also appears that you can take a safe third. Great map, I'll have to try it out at some point. Keep up the good work and congratulations on getting your other map Daybreak used in the GSL!
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