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Allins are getting quite popular, so I decided to share a little bitbybitpride strat I like to do when I'm sick of playing Protoss.
This build is similar to the 3 raxallin 4:00 [ http://www.teamliquid.net/forum/viewmessage.php?topic_id=223517 ], the only difference is I emphasize more into scvs than marines
edit: Before you attack my credibility and calling me a pewbie bronze noob. I'm currently rank 1 in Master NA and my MMR is equivalent to mid-high grandmaster.
edit2: I'm grandmaster finally.
Intro:
+ Show Spoiler +Getting sick of protoss cheese?? VRS? Proxy gate? DTs? 4 gate? This build is designed to stop all protoss cheeses before it even happens Build Order:
+ Show Spoiler +10 supply 12 rax 13 rax * should be around a 3-5 sec delay on your scv production* 15 orbital 16 supply
If everything is done correctly, your 2nd and 3rd marine should pop roughly around the same time
Layout:
+ Show Spoiler +-Avoid getting surrounded by probes -Grab the least surface area as you can *remember* scvs are your meat shield -Avoid being in location where they can mineral walk through and bape your marines
Keypoints:
+ Show Spoiler +The whole idea is to send all your scvs as soon as you hit 3 marines while rallying more marines to the enemy base. While microing with your scvs/marines, build a bunker behind the mineral line.
Be proactive toward scout denying
Be proactive about building the bunker behind the mineral line
If your opponent scouts you last, that is always a surplus * so remember to micro your marine to obliterate the little annoying probe before it gets to far into your base*
Its alway nice to hide your 2nd barrack so it looks like a 1 rax expo
As soon as your 2nd rax is being built that is when you should scout
If your opponent opens with 1 zealot 1 sentries, its pretty much over because DPS on sentries is horrid.
If your opponent opens with stalker and follow by another stalker, pull a few scvs to target that one stalker to try to get a surround while your baby marines finish the deal.
If you scout a forge opening, follow 2rax expo, you will get slaughtered if you allin
Protoss opener:
+ Show Spoiler + 1 gate forge: Neglect any thoughts of allins and follow it up by 2rax expo 2 gate pressure: Attack ASAP, once that 2nd stalker comes out, its practically over unless they get surrounded by scvs or bunker is completed. *probably by far the hardest to pull off* 1 gate proxy: destroy the plyon, follow by allin 2 gate proxy: destroy the plyon, follow by allin
Replays:
High master - High grandmaster + Show Spoiler +
-Pride
ps: lets hear some destructive criticism, remember to be impartial even if you're protoss =]
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This "guide" is sooooooooooooo empty of content ~_~
At least it has replays though. It's a step in the right direction....
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so this is baisicly a 2 rax.....why dont you just say so ?? I'd say the only good thing here is there are replays
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oh look a cheese by pride...
looks kinda similar to 2 rax all in? Don't see why it needs a guide... at least add more content?
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This is just a 2rax bunker rush.... only vP instead of vZ.
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How does this do vs a standard protoss build if he gets a zealot after core and instantly a stalker? How does it do vs a protoss opening if he instead gets a gate for more stalkers when he scouts your 2 rax?
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On May 26 2011 03:23 GrassEater wrote: How does this do vs a standard protoss build if he gets a zealot after core and instantly a stalker? How does it do vs a protoss opening if he instead gets a gate for more stalkers when he scouts your 2 rax?
zealot, stalker is typical
straight stalker is where it gets tricky, pull a few scvs to target the stalker to try to get a surround, making the stalker move further back from the battle.
zealot, sentry will get slaughtered. Sentry dps is horrid.
pure zealot is slaughtered because with good surface area, you will win the fight
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It's almost a freewin close positions ^_^
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Lol, I love how you spoiler 3 lines of text ^^ But interesting strat, we don't often have GM level replays so it's always nice GJ on cheesing CombatEX !
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On May 26 2011 03:36 Geiko wrote:Lol, I love how you spoiler 3 lines of text ^^ But interesting strat, we don't often have GM level replays so it's always nice GJ on cheesing CombatEX !
spoiler tags make it look legit :"D, I edit a lot more guys :D
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Counter as Protoss: Standard 9 pylon 12 gate 14 gas, if you 9 scout you will see the 2nd rax going down at his 13... Change your build order to this: 15 gate 15 core 16 pylon bank minerals/gas when core and 2nd gate finish at the same time, cb out 2 stalkers and continue probe production, rally stalkers to opponents base... If stalkers get there before or right after they push out, you can micro them to death and take the win right there
If you scout the Terran last, it might be too late but adjust accordingly; you want stalkers
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On May 26 2011 03:39 tehemperorer wrote: Counter as Protoss: Standard 9 pylon 12 gate 14 gas, if you 9 scout you will see the 2nd rax going down at his 13... Change your build order to this: 15 gate 15 core 16 pylon bank minerals/gas when core and 2nd gate finish at the same time, cb out 2 stalkers and continue probe production, rally stalkers to opponents base... If stalkers get there before or right after they push out, you can micro them to death and take the win right there
If you scout the Terran last, it might be too late but adjust accordingly; you want stalkers
that why i emphasize you should hide your 2nd rax. With the timing the allin should hit the base before the 2nd stalker comes out.
There is about a 10-12 sec open window from here to kill you before you get your 2nd and 3rd stalker. Unless you got some gosu micro, its also difficult on both sides.
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On May 26 2011 03:43 PrideTV wrote:Show nested quote +On May 26 2011 03:39 tehemperorer wrote: Counter as Protoss: Standard 9 pylon 12 gate 14 gas, if you 9 scout you will see the 2nd rax going down at his 13... Change your build order to this: 15 gate 15 core 16 pylon bank minerals/gas when core and 2nd gate finish at the same time, cb out 2 stalkers and continue probe production, rally stalkers to opponents base... If stalkers get there before or right after they push out, you can micro them to death and take the win right there
If you scout the Terran last, it might be too late but adjust accordingly; you want stalkers that why i emphasize you should hide your 2nd rax. With the timing the allin should hit the base before the 2nd stalker comes out. There is about a 10-12 sec open window from here to kill you before you get your 2nd and 3rd stalker. Unless you got some gosu micro, its also difficult on both sides. Yeah, hiding the rax would cause problems, but as for the stalkers, both come out at the same time at 4:02... It's a 2gate fast stalker build
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On May 26 2011 03:52 tehemperorer wrote:Show nested quote +On May 26 2011 03:43 PrideTV wrote:On May 26 2011 03:39 tehemperorer wrote: Counter as Protoss: Standard 9 pylon 12 gate 14 gas, if you 9 scout you will see the 2nd rax going down at his 13... Change your build order to this: 15 gate 15 core 16 pylon bank minerals/gas when core and 2nd gate finish at the same time, cb out 2 stalkers and continue probe production, rally stalkers to opponents base... If stalkers get there before or right after they push out, you can micro them to death and take the win right there
If you scout the Terran last, it might be too late but adjust accordingly; you want stalkers that why i emphasize you should hide your 2nd rax. With the timing the allin should hit the base before the 2nd stalker comes out. There is about a 10-12 sec open window from here to kill you before you get your 2nd and 3rd stalker. Unless you got some gosu micro, its also difficult on both sides. Yeah, hiding the rax would cause problems, but as for the stalkers, both come out at the same time at 4:02... It's a 2gate fast stalker build
the push itself hits around the 4 min mark.
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Getting sick of protoss cheese?? VRS? Proxy gate? DTs? 4 gate? This build is designed to stop all protoss cheeses before it even happens
So your counter to cheese is cheese harder yourself. Eye for an eye makes the world go blind.
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I'm so happy none of those replays are against me, Pride. ^_^
SCV all-ins like this can be pretty annoying if you're trying to nexus first!
On May 26 2011 03:39 tehemperorer wrote: Counter as Protoss: Standard 9 pylon 12 gate 14 gas, if you 9 scout you will see the 2nd rax going down at his 13... Change your build order to this: 15 gate 15 core 16 pylon bank minerals/gas when core and 2nd gate finish at the same time, cb out 2 stalkers and continue probe production, rally stalkers to opponents base... If stalkers get there before or right after they push out, you can micro them to death and take the win right there
If you scout the Terran last, it might be too late but adjust accordingly; you want stalkers
On four-player maps with close positions (read: ladder), don't gateway scout unless your build is safe against this sort of cheese. It's best to pylon scout if your build is risky, that way you can make adjustments to defend any kind of attack such as this.
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On May 26 2011 04:21 State wrote:I'm so happy none of those replays are against me, Pride. ^_^ SCV all-ins like this can be pretty annoying if you're trying to nexus first! Show nested quote +On May 26 2011 03:39 tehemperorer wrote: Counter as Protoss: Standard 9 pylon 12 gate 14 gas, if you 9 scout you will see the 2nd rax going down at his 13... Change your build order to this: 15 gate 15 core 16 pylon bank minerals/gas when core and 2nd gate finish at the same time, cb out 2 stalkers and continue probe production, rally stalkers to opponents base... If stalkers get there before or right after they push out, you can micro them to death and take the win right there
If you scout the Terran last, it might be too late but adjust accordingly; you want stalkers On four-player maps with close positions (read: ladder), don't gateway scout unless your build is safe against this sort of cheese. It's best to pylon scout if your build is risky, that way you can make adjustments to defend any kind of attack such as this.
im trying to find your replay state . i have so many tvp i don't which one is 3 marine bunker rush
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On May 26 2011 04:30 PrideTV wrote:Show nested quote +On May 26 2011 04:21 State wrote:I'm so happy none of those replays are against me, Pride. ^_^ SCV all-ins like this can be pretty annoying if you're trying to nexus first! On May 26 2011 03:39 tehemperorer wrote: Counter as Protoss: Standard 9 pylon 12 gate 14 gas, if you 9 scout you will see the 2nd rax going down at his 13... Change your build order to this: 15 gate 15 core 16 pylon bank minerals/gas when core and 2nd gate finish at the same time, cb out 2 stalkers and continue probe production, rally stalkers to opponents base... If stalkers get there before or right after they push out, you can micro them to death and take the win right there
If you scout the Terran last, it might be too late but adjust accordingly; you want stalkers On four-player maps with close positions (read: ladder), don't gateway scout unless your build is safe against this sort of cheese. It's best to pylon scout if your build is risky, that way you can make adjustments to defend any kind of attack such as this. im trying to find your replay state . i have so many tvp i don't which one is 3 marine bunker rush
NO!! Don't find the replay! I'll never love you again.
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sooo....a "guide" for 2 rax -> pull scvs allin? lol. I don't think a guide is necessary for something like that -_-
But if you're gonna do this, why don't you just go 11/11 rax or 11/12. You'll have prob 1-3 scvs less than normal, but you'll have more marines sooner.
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