• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:31
CEST 15:31
KST 22:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy0GSL CK: More events planned pending crowdfunding0Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) $5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL CK: More events planned pending crowdfunding Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage ASL21 General Discussion so ive been playing broodwar for a week straight. Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Korean words
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1749 users

Dynamic Unit Movement Collaborative Study

Forum Index > SC2 General
Post a Reply
SkyCrawler
Profile Joined July 2010
United States69 Posts
Last Edited: 2011-05-18 07:45:27
May 18 2011 07:12 GMT
#1
Dynamic Unit Movement Collaborative Study

For those in support of Dynamic Unit Movement, I think we should do some testing of our own so that we can provide actual evidence of our claims (and disclaims) rather than "theorycrafting" the implications that dynamic movements will have on every aspect of the game. Basically what I mean is go through the scientific process of testing this modification against all the claimed benefits and detriments that might come with it.

Link to Petition

I have summarized many of the claims within the article "Dynamic Unit Movements, Your Thoughts?" below (note a couple of these may be my own additions):

Dynamic Unit Movement will lead to (all else equal):
- an increase or decrease in micro needed in battles (there are claims on both sides)
- a less dynamic Baneling vs Marine relationship
- "Dragoon Dancing" by units (namely stalkers?)
- an indirect nerf all AOE attacks and spells (which would justify a buff to damage and radius)
- a nerf to Protoss in general
- Marines will decrease in effectiveness against mass zerglings
- Melee units in general will perform better.
- Games will require larger maps
- The game will need to be modified so players can see more of the battle on their main screen b/c battles will be larger.
- Spectator value will improve
- Will result in longer battles
- Will result in many separate battles taking place
- Will result in armies getting backed up at ramps
- Reduce the effectiveness of forcefields
- Charge will be stronger, zealots in general will become stronger vs Terran
- Hellions are gonna suck

If there are things you think that should be added to the list, post them and I'll add them in when I can.

Since we have a petition on this would there be people interested in collaborating on pre-testing the effects of this change so that we can assemble a report to submit to blizzard?
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
Last Edited: 2011-05-18 08:11:52
May 18 2011 07:32 GMT
#2
A huge thing I believe is that damage-dealing AoE spells will be actually BUFFED. That's right buffed. Why? Let's look at some examples:

-Psi storm
Psi storm is simply not cool in the current state. Sure it does OK AoE damage...I mean that's the point..it's AoE damage, but it's kind of underwhelming. It looks awesome but in reality, due to the uneven damage being dealt in the storm, slight pause while the storm is visually coming down, and in general low damage in comparison to BW (80 in SC2 compared to a massive 112 in BW), it's just not used AS much as it should be. With units not being SO clumped together (of course they still can clump but it's possible to have each unit spread) this would allow for an increase in damage and a more of a WTF moment for spectators as well. Watching a storm currently isn't that exciting, but a higher damage storm would make it a LOT more exciting.

Hunter seeker missile is the same. The clumping just got it nerfed to death. Wasn't hunter seeker one of the most exciting things in beta? Jeez that was awesome. I would like to see that come back and actually be a viable option for Terran.

Fungal is pretty strong atm even though it's actually not THAT much damage, but the stopping effect is what makes it really strong so I can't see much of a change to that unless they reduce the freeze time to like 1 second and increase the damage which imo would be really exciting because Terran could actually micro DURING a battle after being fungal'd rather than "oh shit i didn't position properly, now I'm effed".

Stuff like that would make SC2 so much more exciting. And it's not like units are CONSTANTLY spread now, they can still clump for sure, and generally will when attacking etc....it's just that the option will allow for more decision making in micro which will be great for the game.
SkyCrawler
Profile Joined July 2010
United States69 Posts
May 18 2011 07:43 GMT
#3
On May 18 2011 16:32 Zapdos_Smithh wrote:
A huge thing I believe is that damage-dealing AoE spells will be actually BUFFED. That's right buffed. Why? Let's look at some examples:

-Psi storm
Psi storm is simply not cool in the current state. Sure it does OK AoE damage...I mean that's the point..it's AoE damage, but it's kind of underwhelming. It looks awesome but in reality, due to the uneven damage being dealt in the storm, slight pause while the storm is visually coming down, and in general low damage in comparison to BW (80 in SC2 compared to a massive 112 in BW), it's just not used AS much as it should be. With units not being SO clumped together (of course they still can clump but it's possible to have each unit spread, this would allow for an increase in damage and a more of a WTF moment for spectators as well. Watching a storm currently isn't that exciting, but a higher damage storm would make it a LOT more exciting.

Hunter seeker missile is the same. The clumping just got it nerfed to death. Wasn't hunter seeker one of the most exciting things in beta? Jeez that was awesome. I would like to see that come back and actually be a viable option for Terran.

Fungal is pretty strong atm even though it's actually not THAT much damage, but the stopping effect is what makes it really strong so I can't see much of a change to that unless they reduce the freeze time to like 1 second and increase the damage which imo would be really exciting because Terran could actually micro DURING a battle after being fungal'd rather than "oh shit i didn't position properly, now I'm effed".

Stuff like that would make SC2 so much more exciting. And it's not like units are CONSTANTLY spread now, they can still clump for sure, and generally will when attacking etc....it's just that the option will allow for more decision making in micro which will be great for the game.



Right Right, I see what your saying. The list I made was for predictions for what would happen if only the Dynamic Unit Movement were implemented and nothing else was changed.

Your thinking is a step ahead. As you say AoE such as storms after this change will be significantly weaker without natural clumping and so it would justify a major buff for many AoE spells to compensate. I hope I was understanding you correctly. I shall add a little bit to that item to make it more clear.

And I definitely would enjoy seeing the return of things like Seeker Missile in a more useful form, but that is getting ahead of ourselves I think.
Gfire
Profile Joined March 2011
United States1699 Posts
May 18 2011 07:53 GMT
#4
Well, I personally think hellions would be totally fine with only an increase no damage to non-light. Otherwise they would destroy worker lines even faster.... I would assume these changes wouldn't really affect worker lines at all.

They would act somewhat more like vultures again, dealing less splash. So add the spider mines back and they won't be stronger against worker lines but will be actually useful again. Maybe.
all's fair in love and melodies
Lokian
Profile Joined March 2010
United States699 Posts
Last Edited: 2011-05-18 08:03:49
May 18 2011 07:57 GMT
#5
I think people are too used to the new AI. Turning back to BW AI movement will be like dialup compared to cable. Few pros will still play of course, but the big casual player community will feel this lag.

dunno why its called dynamic movement, seems more static since its limiting.

a whole new movement mechanic needs to be developed if people want no-clumping.

like for example, when selecting spreaded units, the selection becomes like 1 unit and moves like 1 unit, keeping the space in-between. of course, adjustments is needed for enviroment pathing but thats easy. when a unit hits a border, it'll just use the current sc2 movement mechanic to move inbetween units. and those that are not will stay the same distance.

keep the fluidity of sc2 movement, but also the spread-effect of selecting spaced units. when moving to a point, units dont converge. but its still easy to create a deathball simply by pointing to the middle of the army. in bw, if u do that, units will get retarded, but with sc2 fluid movement, it'll be good.
Watch my gaming channel: http://www.youtube.com/user/BedinSpace
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
#4
RotterdaM690
TKL 299
SteadfastSC147
IndyStarCraft 138
Rex124
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 690
TKL 299
Lowko239
SteadfastSC 147
IndyStarCraft 138
ProTech127
Rex 124
Codebar 67
StarCraft: Brood War
Calm 5545
Bisu 3183
Jaedong 1698
Horang2 1322
Hyuk 803
Shuttle 677
Soma 494
Larva 485
Stork 449
Mini 364
[ Show more ]
actioN 334
ggaemo 289
Light 275
Rush 239
Snow 233
EffOrt 222
Aegong 220
ZerO 156
Leta 120
Pusan 87
hero 84
PianO 81
Hyun 58
Bale 58
scan(afreeca) 50
Sharp 44
ToSsGirL 43
Barracks 42
sSak 33
910 26
Backho 26
Shinee 23
Shine 20
soO 19
HiyA 16
Terrorterran 13
Rock 12
GoRush 12
SilentControl 12
JulyZerg 9
Icarus 6
Dota 2
Gorgc7330
LuMiX0
qojqva0
Counter-Strike
olofmeister2945
fl0m2105
kRYSTAL_0
Super Smash Bros
Mew2King89
Other Games
singsing2304
Liquid`RaSZi1227
B2W.Neo789
hiko613
crisheroes371
DeMusliM298
XaKoH 146
Livibee54
ArmadaUGS49
ZerO(Twitch)18
Organizations
Counter-Strike
PGL21393
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• HappyZerGling 63
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Replay Cast
10h 29m
The PondCast
20h 29m
CranKy Ducklings
1d 10h
WardiTV Team League
1d 21h
Replay Cast
2 days
CranKy Ducklings
2 days
WardiTV Team League
2 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Team League
3 days
OSC
3 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
GSL
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.