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Pick Your Power Insane!

Forum Index > TL Mafia
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bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
May 03 2011 18:29 GMT
#5
/in!
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bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
May 04 2011 02:32 GMT
#42
ver, if you know whats good for you, you'll rename the watcher into batman, even if it is one of the weaker powers in the game (if im not using it of course)
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bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
May 08 2011 14:21 GMT
#71
It will probably be worth it to wait as the monkeys in XXXIX can experience this. And then we will definitely get 30+

Thought that sounds like a lot of work ver, if I remember even Ace had a little trouble making everything right in just regular PYP. Good luck with that
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bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
May 09 2011 17:15 GMT
#87
Yes! Qatol, you wouldn't want me to kill your precious dreamflower now, would you? You better /in and protect her!
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bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
Last Edited: 2011-05-09 17:24:50
May 09 2011 17:24 GMT
#92
Plexa lol? that would be pretty hilarious. Probably another old person who hasn't signed up in a long time?

edit: oooh L that would be funky fresh
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bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
May 10 2011 20:45 GMT
#142
Coag and BC cant play?! Im out!

+ Show Spoiler +
jkjk
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bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
May 12 2011 21:39 GMT
#191
I have accurately limited my scumlist down to these candidates and I will probably be shot tonight.

Qatol (CL)
Barundar
chaoser (RB)
kitaman
wiggles
kav
varp

good luck town.
+ Show Spoiler +
happy birthday ver :D
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bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
May 14 2011 03:34 GMT
#255
Nice, let's go a trucking.

Instead of making a fail list, let's try to breakdown the strongest roles and see if there is any do or die stuff. There are way too many good roles to check everything, so I think we should consider town combos that would be difficult for mafia to circumvent, and mafia combos that will make it difficult for town.

Also if someone threw together a list in order of strongest to weakest roles, I'd love to see it. I meant to do that earlier but I blew it off ;P I'll start going through them now. Its best to just STFU about your numbers and then announce them after. PYP3 taught me that even people shouting "[1][1]!!!1!1!" helps scum. I guess you can consider it mindgames to them but I think it's ultimately pointless.
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bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
May 14 2011 04:21 GMT
#263
Town roles
Bad Santa
Emperor
Priest
Kingmaker
Bodyguard
Assassin
Bullet Bill
Mafia 2 Detective

Mafia roles
Hero
Janitor
Thief
Journalist
Role Reverser
Hider
Bus Driver
Vote Rigger
Politician
Mafia XII Godfather
Caller Godfather
Pardoner
Prince o Darkness
Roleblocker
Agent of Chaos

I didn't include things that would be ovbiously strong for both parties. I picked things that I feel would favor that faction over the other one. For instance, a town bad santa can be game breaking, but that it isn't to say that a mafia one wouldn't be strong as well. Faking a "confirmed town list" could be deadly, but it's all negated if that bad santa dies. And I personally feel like the journalist can be pretty good for mafia, but absolutely useless for town. If anyone has any critique of this list or doesn't understand why I put them there, please tell me.
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bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
May 14 2011 04:37 GMT
#269
I hadn't thought of vote rigger + mafia 2 detective. I didn't realize that vote rigger was that strong lol, he can basically decide the lynch?

And politician and kingmaker, I like the way you think inco
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bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
May 14 2011 14:35 GMT
#288
Proposition time! give me slot 1, and i will pick inventor of course. My first invention I will give to the last person on the queue. It will be called batmans vigilance. That night chosen guy will get a list of people visiting him, and they can choose to protect or hit one person from that list. Even if I don't get it, I think first slot should do this anyway. Using first and last slots don't allow for mischievous mafia tactics and we can assure that inventor was picked and we can protect him as well. Mafia would also be wary to hit the last slot, as he would likely take a defensive role. Id like to be inventor cause I literally have ten other roles id like to test. Figured it wouldn't hurt to ask.

I also think solidifying the draft roles beyond the first three slots is a baaad idea. One traitor giving a "Fuck. You town"
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bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
May 14 2011 14:41 GMT
#289
Oops hit post, better pick editor. I meant that traitor is a highly likely option in the first slots, and it makes denying seem like a less fun pick. Better off making one of the those neat percentage lists radfield.
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bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
May 14 2011 15:33 GMT
#291
Just saying if im in a top slot and town tellls me to pick a useless role for town just to deny mafia, 90% of the time id pick traitor instead. We should at least look into denying roles that town can use. Certain combos will need further attention, because just denying them won't be enough (kingmaker+politician)
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bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
May 14 2011 21:53 GMT
#313
DONT FOCUS ON NOOMBURS. Ignore talking about numbers til tomorrow. No real townie wants to hear what you are going to pick. I've decided to screw me getting inventor out of pure selflessness.

Role and queue analysis are the prime agenda. And mason is god damn useless for scum. No levelheaded scum will pick it. Tried it, and it sucked. Only drew attention, and they aren't deceiving anyone in this game. If mafia wants to prove me wrong, go ahead and pick it over the hundred other better roles. Pure towny role IMO. (obv not to say you shouldn't have a natural suspicion upon getting inducted into circles, but Im just talking from experience)
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bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
May 14 2011 22:02 GMT
#316
On May 15 2011 06:49 infinitestory wrote:
whoops

To add again to Radfield's list, Assassin is also extremely strong for mafia because mafia know all the alignments at the start, so as far as I can tell it's a free additional KP with few drawbacks.


Disagree, I think a town assassin is insane. They aren't considered to have a gun. They can just guess red everytime and never risk killing a townie. And I believe since their action is outed, since ver will say whether they targeted for role or red?

Assassin cannot target alignment, just red or role, correct? And if they fail, will you reveal how the assassin sent the hit? (red or role)
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bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
May 14 2011 22:24 GMT
#320
Yeah maybe if this was haunted mafia. I hope to god no one in this game is that stupid. There is no need for town circles here, use PMs to bounce thoughts off people to get reads on them and then you can start thinking about giving information. PMs are great for town. It rarely helps scum when PMs are available rather then not.
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bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
May 14 2011 22:26 GMT
#321
EBWOP: And AoC exists because PMs are always good for town. AoC isn't too strong without a guarenteed circle source. Again, like the assasin, there are better options on the table.
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bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
May 15 2011 00:19 GMT
#329
So we have to decide whether we want mafia to have better information about town, but try to deny them the stronger roles, while reducing town's potential massive power count. (needless to mention this can all be tampered with)

Or we let mafia get strong roles, and nearly ensure that about 15 of the 19 strong townie roles. Hate to say it, but let mafia do what they want and we will keep our eyes open for out of place things. I think even if 15 townies got med/dt/vig/vet, we would still be in fantastic shape if mafia got to privately take whatever they want.

I am ballz-to-wallz in favor of option #2, and screw whoever looks at me funny for it. It will all come down to how well mafia can coordinate, and how well town can analyze and think. Wow, that sounds a lot like how I want mafia to be played.
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bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
May 15 2011 04:43 GMT
#354
[1][18] sorry foolishness
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bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
May 15 2011 06:39 GMT
#368
I'll make this as general as possible. We want to hide what we will take as best we can, while still distributing as many roles as possible. So I will cut up the draft into large sections and suggest what people in those roles should take. First the big no-nos.
+ Show Spoiler +
NRA Member
Hero
Bomber Man
Rock Star
Emperor
Janitor
Vengeful player
America
Kingmaker
Zombie
Admiral Ackbar
Pardoner
Cupid
Prince of Darkness
Suicide Bomber
Politician
Agent of Chaos
Roleblocker
Role Reverser
Framer
Copy Cat
Caller Godfather
Mafia XII Godfather
Bone Breaker
Puppeteer
Hooker
Traitors


Imba/self protection
1. Flamewheel
2. Scamp
3. Caller
4. Barundar
5. Radfield
6. GMarshal
7. Deconduo
+ Show Spoiler +
Inventor*
Chuiu Jack
Bad Santa*
Vote Rigger*
CPR Doctor*
Thief*
Assassin
Capitalist
Caller Veteran
Mafia 4 Veteran
Mad Hatter
Mafia 4 Hatter
Meth Man
Bullet Proof
( * = should probably claim soon or at some point to help KP analyzing


Mafia hunting
8. Foolishness
9. bumatlarge
10. Kavdragon
11. Chaoser
12. Fishball
13. KillerSOS
+ Show Spoiler +
Chuiu Jack
Mafia 2 Detective
Capitalist
NKVD Agent
Alignment Cop
Modern Detective
Role Cop
Bullet Bill
PYP Watcher
PYP Tracker
Parity Cop
Dirty cop


Vig/Misc
14. Eiii
15. Infinitestory
16. Dreamflower
17. Mr.Wiggles
18. Original Name
19. tnkted
+ Show Spoiler +
Anything you think would help town, or anything that isn't on the no-no list or on the list below this. Good spot to take a standard vig/mad hatter roles of sorts.


Protective/Defensive/Misc
20. Chezinu
21. Ace
22. Kurumi
23. Incognito
24. Node
25. kitaman27
+ Show Spoiler +
Priest
Medic
Doctor
Witch
Bodyguard
First targets would be who you think is most helpful town, then Id say the power or DT roles.


Obviously this shouldn't be taken as canon. It's just to make as little overlap as possible. Mafia are already going to chance some of the no-no roles. Any improvement or suggestions and I'll edit it. The only thing I will not change is how unspecific it is.
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