Well brood, I don't even know if blizzard knows. I was just releasing some negative feeling as I have every right to do so.
My final opinion though is a possibility of two things which are related to my last two threads.
Either the hatchery was suppose to yield 2 control, (which you can read about in my "why does the cc yield 10 control thread?) - Closed Threads Section page 2
Or the overlord was suppose to be as fast as a worker.
This is, and always has been at the very root cause of zerg's difficulties. What this problem does is it causes people to go looking elsewhere, pointing the finger at a number of other assumed zerg problems which leads to a relentless spiral of stat balancing which has gone out of control.
Zerg is flawed in the sense that the required perfection of play due to its mechanics requires that either
A.) The overlord be as fast as a worker from the start
or
B.) the hatchery should shield 2 control, not 1.
With out one of these things, the greatest imbalance in the game still remains there.
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