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Game Balance and The Uncertainty Principle

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
Last Edited: 2011-01-21 08:19:47
January 20 2011 17:55 GMT
#1
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
January 20 2011 18:00 GMT
#2
They can find the correlation between skill and balance by looking at results of random players, unfortunately none of these exist at the top level. Some math guy there probably knows this, but doesn't say anything because then their entire idea of balance would be destroyed.
Developer for http://mtgfiddle.com
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
January 20 2011 18:02 GMT
#3
On January 21 2011 03:00 darmousseh wrote:
They can find the correlation between skill and balance by looking at results of random players, unfortunately none of these exist at the top level. Some math guy there probably knows this, but doesn't say anything because then their entire idea of balance would be destroyed.


You are making the assumption that random players are equally skilled at all three races. Sometimes people are simply naturally better at one race, or simply have a better strategic understanding of one over another.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
dragonsuper
Profile Joined October 2010
Liechtenstein222 Posts
January 20 2011 18:03 GMT
#4
so true
lol
iSTime
Profile Joined November 2006
1579 Posts
Last Edited: 2011-01-20 18:19:22
January 20 2011 18:13 GMT
#5
Unlike the uncertainty principle, the more accurately you can measure skill or balance, the more accurately you can measure the other one.

But yay for attracting lay people and fabricating credibility with fancy science words!

EDIT: On topic. New Blizzard project, project make SC3 balanced!

Blizzard needs to adopt several sets of newborn triplets from some poor country, raise them on a private island where they will all be given the exact same amount of schooling and attention, and are forced to spend the same amount of time as one another playing video games and such. Then, each triplet will be assigned one Z one P and one T. Only with such an objective test, where all players have the same experiences (AND DNA!) can we truly know that they are equally skilled, and so if the Z players all do badly we can fix the balance.
www.infinityseven.net
mierin
Profile Joined August 2010
United States4943 Posts
January 20 2011 18:16 GMT
#6
On January 21 2011 03:13 PJA wrote:
Unlike the uncertainty principle, the more accurately you can measure skill or balance, the more accurately you can measure the other one.

But yay for attracting lay people and fabricating credibility with fancy science words!


Seriously...I saw balance and quantum mechanics in the same sentence and facepalmed
JD, Stork, Calm, Hyuk Fighting!
nekuodah
Profile Joined August 2010
England2409 Posts
January 20 2011 18:17 GMT
#7
Very true but said it a complicated way :D
storm8ring3r
Profile Joined January 2011
Germany227 Posts
January 20 2011 18:17 GMT
#8
Furthermore what makes OP think that blizzard is only basing skill on winrate? There are other factors that go into determining the skill level of a player
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searcher
Profile Blog Joined May 2009
277 Posts
Last Edited: 2011-01-20 18:24:37
January 20 2011 18:17 GMT
#9
Yes, Blizzard have to use a couple of assumption to get around this seeming logical fallacy. Assumptions like random players are equally skilled. Assumptions like skill is distributed normally (they might not even assume that). But over millions of players, these are very good assumptions.

[Edit: Actually they do use the normal distribution as you can see from the equation they show in the video lol.]
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
January 20 2011 18:17 GMT
#10
On January 21 2011 03:13 PJA wrote:
Unlike the uncertainty principle, the more accurately you can measure skill or balance, the more accurately you can measure the other one.

But yay for attracting lay people and fabricating credibility with fancy science words!


You are missing the point that they cannot be accurately measured in relation to eachother. The more we assume that the game is balanced, the more inaccurate our measure of player skill becomes, and the more we assume player skill is equal, the more inaccurate the measure of balance becomes.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
D10
Profile Blog Joined December 2007
Brazil3409 Posts
January 20 2011 18:19 GMT
#11
I agree, and thats why the map makers kept BW balanced, the community is way more attuned to what actually matters in a high level game than the developers broad perspective approach.
" We are not humans having spiritual experiences. - We are spirits having human experiences." - Pierre Teilhard de Chardin
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
January 20 2011 18:20 GMT
#12
On January 21 2011 03:16 mierin wrote:
Show nested quote +
On January 21 2011 03:13 PJA wrote:
Unlike the uncertainty principle, the more accurately you can measure skill or balance, the more accurately you can measure the other one.

But yay for attracting lay people and fabricating credibility with fancy science words!


Seriously...I saw balance and quantum mechanics in the same sentence and facepalmed


That is what an analogy is... Comparing two generally unrelated concepts to provide a quicker path to understanding a point or message. *facepalm
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
iSTime
Profile Joined November 2006
1579 Posts
Last Edited: 2011-01-20 18:25:12
January 20 2011 18:20 GMT
#13
On January 21 2011 03:17 jdseemoreglass wrote:
Show nested quote +
On January 21 2011 03:13 PJA wrote:
Unlike the uncertainty principle, the more accurately you can measure skill or balance, the more accurately you can measure the other one.

But yay for attracting lay people and fabricating credibility with fancy science words!


You are missing the point that they cannot be accurately measured in relation to eachother. The more we assume that the game is balanced, the more inaccurate our measure of player skill becomes, and the more we assume player skill is equal, the more inaccurate the measure of balance becomes.


No, I'm not missing the point. His point is that without first knowing the skill level of the players, we cannot accurately judge balance. This is the exact opposite of how the uncertainty principle behaves.

Why does OP bring the uncertaintly principle, which is a massively flawed analogy, into his discussion at all? To garner false credibility from people who see fancy science words and go GOOD POST OP!!1!.

EDIT: Furthermore, the OP thinks that blizzard determines skill level based solely on win rate. Blizzard actually determines an approximate skill level by using win rate combined with a bunch of statistical tests (mostly just some Bayesian interference stuff) which work with a few assumptions.
www.infinityseven.net
Hittegods
Profile Joined April 2007
Stockholm4641 Posts
January 20 2011 18:21 GMT
#14
Skill could be measured from mirror matchups?
This neo violence, pure self defiance
searcher
Profile Blog Joined May 2009
277 Posts
January 20 2011 18:23 GMT
#15
On January 21 2011 03:19 D10 wrote:
I agree, and thats why the map makers kept BW balanced, the community is way more attuned to what actually matters in a high level game than the developers broad perspective approach.

Well as mentioned in the video Blizzard keeps track of community thoughts on balance. Also, they speak to top-level pros, and I would have to imagine they are more attuned than the community as a whole.
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
Last Edited: 2011-01-20 18:25:14
January 20 2011 18:24 GMT
#16
On January 21 2011 03:20 PJA wrote:
Show nested quote +
On January 21 2011 03:17 jdseemoreglass wrote:
On January 21 2011 03:13 PJA wrote:
Unlike the uncertainty principle, the more accurately you can measure skill or balance, the more accurately you can measure the other one.

But yay for attracting lay people and fabricating credibility with fancy science words!


You are missing the point that they cannot be accurately measured in relation to eachother. The more we assume that the game is balanced, the more inaccurate our measure of player skill becomes, and the more we assume player skill is equal, the more inaccurate the measure of balance becomes.


No, I'm not missing the point.

Why does OP bring the uncertaintly principle, which is a massively flawed analogy, into his discussion at all? To garner false credibility from people who see fancy science words and go GOOD POST OP!!1!.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=186260#12

But good job guys on totally derailing a thread into oblivion by the first page by completely ignoring the point of the post and offering splitting hair criticisms.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
iSTime
Profile Joined November 2006
1579 Posts
Last Edited: 2011-01-20 18:29:27
January 20 2011 18:26 GMT
#17
On January 21 2011 03:24 jdseemoreglass wrote:
Show nested quote +
On January 21 2011 03:20 PJA wrote:
On January 21 2011 03:17 jdseemoreglass wrote:
On January 21 2011 03:13 PJA wrote:
Unlike the uncertainty principle, the more accurately you can measure skill or balance, the more accurately you can measure the other one.

But yay for attracting lay people and fabricating credibility with fancy science words!


You are missing the point that they cannot be accurately measured in relation to eachother. The more we assume that the game is balanced, the more inaccurate our measure of player skill becomes, and the more we assume player skill is equal, the more inaccurate the measure of balance becomes.


No, I'm not missing the point.

Why does OP bring the uncertaintly principle, which is a massively flawed analogy, into his discussion at all? To garner false credibility from people who see fancy science words and go GOOD POST OP!!1!.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=186260#12

But good job guys on totally derailing a thread into oblivion by the first page by completely ignoring the point of the post and offering splitting hair criticisms.


Except anyone who actually knows what the uncertainty principle is is just going to say "why the fuck did you bring up the uncertainty principle, when all it does is obfuscate your point?" Is it so much to ask that people just say what they mean instead of constantly trying to create false credibility with bullshit jargon?

EDIT: If anyone wants to read a real balance post with meaningful information, http://www.teamliquid.net/forum/viewmessage.php?topic_id=186103. Honestly, you're insulting me for derailing a thread when OP is posting exactly what was posted in this other thread, except minus any real information or insightful analysis.
www.infinityseven.net
Drunken.Jedi
Profile Joined June 2009
Germany446 Posts
January 20 2011 18:34 GMT
#18
On January 21 2011 03:24 jdseemoreglass wrote:
Show nested quote +
On January 21 2011 03:20 PJA wrote:
On January 21 2011 03:17 jdseemoreglass wrote:
On January 21 2011 03:13 PJA wrote:
Unlike the uncertainty principle, the more accurately you can measure skill or balance, the more accurately you can measure the other one.

But yay for attracting lay people and fabricating credibility with fancy science words!


You are missing the point that they cannot be accurately measured in relation to eachother. The more we assume that the game is balanced, the more inaccurate our measure of player skill becomes, and the more we assume player skill is equal, the more inaccurate the measure of balance becomes.


No, I'm not missing the point.

Why does OP bring the uncertaintly principle, which is a massively flawed analogy, into his discussion at all? To garner false credibility from people who see fancy science words and go GOOD POST OP!!1!.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=186260#12

But good job guys on totally derailing a thread into oblivion by the first page by completely ignoring the point of the post and offering splitting hair criticisms.

No one is derailing your thread, all people did was pointing out that the uncertainty principle is not applicable here, because the exact opposite is the case: the better game balance is known, the easier it is to derive player skill and vice versa. This is not hair splitting, this is pointing out that about half of your OP is factually wrong and confusing.

That said, I agree with the second part of the OP, Blizzard seem to be oblivious to this problem. My personal theory is that they know full well that statistical approaches to determining balance are very flawed but they just pretend that they have some sort of way to figure out "adjusted win percentages" to make it seem that the game is more balanced than it actually is.
Tiazi
Profile Joined February 2010
Netherlands761 Posts
January 20 2011 18:36 GMT
#19
Wow that OP was incredibly well written, damn seemoreglass you got knowledge man!
"A brilliant yet deluded man once said, 'Introduce a little anarchy. Upset the established order, and everything becomes chaos.' Gumiho is that agent of chaos." -monk
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
January 20 2011 18:36 GMT
#20
Balance is unbounded while skill is bounded though. You can also make assumptions about the distribution of skill and test that. They're not conclusive, but you could figure out balance orbitals.
I always try to shield slam face, just to make sure it doesnt work
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