• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:55
CEST 17:55
KST 00:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo20Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)12[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted Is the larve respawn broken? Yamato Cup Series What kind of tool would you be interested in?
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) GSL CK #4 20-21th June Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ STARCRAFT MOVIE - Last Night at the Command center BW General Discussion Battle cruiser feet vs Carrier fleet Fact based Zerg Upgrade Tier List
Tourneys
CSLAN 4 is Coming! [Megathread] Daily Proleagues Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
Beyond All Reason Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
ICO Development for AI, G…
Joshlittle
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7113 users

Game Balance and The Uncertainty Principle - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 All
SharkSpider
Profile Joined May 2010
Canada606 Posts
January 21 2011 02:49 GMT
#41
1. Fail at undertstanding quantum mechanics.
2. ?
3. Make post claiming quantum mechanics is related to balance.

Seriously, can someone fill the 2 in for me, here?
IPA
Profile Joined August 2010
United States3206 Posts
January 21 2011 02:52 GMT
#42
jdseemoreglass always get so whiny when people disagree with him in his posts. He gets very sarcastic and huffy. It's kind've adorable.
Time held me green and dying though I sang in my chains like the sea.
ChickenLips
Profile Blog Joined May 2010
2912 Posts
January 21 2011 02:54 GMT
#43
On January 21 2011 11:32 sofawall wrote:
Show nested quote +
On January 21 2011 10:33 MicroJFox wrote:
Here's a crazy idea:

Balance based on racial win rates of random players only.

This completely factors out player skill (the same player is playing all races), leaving only racial balance.


People who play random aren't necessarily equally skilled at all races.


but since you have a bajillion random players their playtime around all races should equal out.

so if you have 10000 random players that have all spent comparable amounts of games with each race show distinguishable winrates with one race of one specific matchup you might have reason to believe something is wrong in that matchup.

❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Azzur
Profile Blog Joined July 2010
Australia6267 Posts
January 21 2011 02:56 GMT
#44
On January 21 2011 02:55 jdseemoreglass wrote:
The pair of inequalities in this situation is "skill" and "game balance." Blizzard is failing to recognize that it is simply impossible to determine one mathematically without also knowing the other in advance. You cannot determine the skill of a player using winrate statistics, without FIRST knowing the degree of balance in the game being tested. Likewise, it is impossible to determine the balance of a game using winrate statistics with FIRST knowing the relative skill of the players. The two variables are mutually dependent upon eachother, making it impossible to determine one without the other.

You're making a lot of assumptions by saying that it's impossible. Well, in those series of videos, they actually posted up a mathematical formula which they used to remove skill from game balance. If you were serious about it, you would've looked at that equation and tried to find flaws with it rather than just speculate. The Uncertainty Principle is not a useful analogy at all.

What Blizzard did acknowledge is that while their stats show a reasonable level of balance, there were a few issues:
- The win % of the various races are different across leagues and regions. For example, protoss is very highly represented in ladder.
- There appears to be some "time imbalance". There was the famous quote where the TvP matchup needs to be won by terran in the first 12 minutes. Thus, while the % percentages were roughly equal (making it appear balanced), but they felt that having a race stronger at a particular time is not ideal.
Captain Peabody
Profile Blog Joined May 2009
United States3134 Posts
January 21 2011 02:57 GMT
#45
No, no, no, no, no...
These words do not mean what you think they mean.

Skill and balance are interrelated, meaning the more one is fine-tuned, the better the other can be.

Now, the thing is, WITHOUT recourse to mathematics, relative skill can be determined within a certain margin of error. Now that that margin is established, we can now find balance to within a fairly reasonable margin. And now that we have done that, we can finetune our relative skill rankings to within an even better margin. And so on.

Because the thing is, exact balance is impossible; and skill is highly malleable, and changes rapidly. Thus, given this, and given that the two are based on one another, it's true that EXACT CALCULATIONS can never be 100% accurate.
Thus, if there were really nothing at all between 'perfectly balanced' and '100% imbalanced,' then you would be absolutely right.

But the thing is, in the middle between these two extremes is where all reality lies. Because, balance CAN be known to a certain (very rough) level of precision simply by common sense and actual playing of the game; and so can player skill. However, once these two rough estimates are created, both can be used together with math to more and more carefully finetune these margins over time. Thus balance is born.

You're making a very simplistic point without considering the actual meanings of the things you're talking about. It simply doesn't work that way.
Dies Irae venit. youtube.com/SnobbinsFilms
Tektos
Profile Joined November 2010
Australia1321 Posts
January 21 2011 03:15 GMT
#46
On January 21 2011 11:49 SharkSpider wrote:
1. Fail at undertstanding quantum mechanics.
2. ?
3. Make post claiming quantum mechanics is related to balance.

Seriously, can someone fill the 2 in for me, here?


2. Get hit in the head with a shovel.
SharkSpider
Profile Joined May 2010
Canada606 Posts
January 21 2011 03:34 GMT
#47
Seriously, though.

One way to go about talking balance is by making the assumption of relatively equal skills over a distributed group. If you assume independence between skill and race played in say, the top 3000 players, you can "rank" them, and then use a floating variance to get a deviation and increasing margin of error. If the deviation passes outside the error "cone" then there's a problem. Basically, take the porportion of palyers in the top X, then make a function as X goes to zero, and plot that on top of a function that's basically a cone of error emanating from very small error at a large sample to 100% error at 0. The only issue is that in SC2, there arent enough good players yet, and there may never be, given the nature of the game. Its still a good exercise to perform, though. This one will eliminate the "skill" issue by assuming that the player distribution at X should represent that at values of X as they get small. Typically this will give mixed results as you alter your study point, you're looking for a trend, though.

Another method is to apply the fencer's dilemma to assume that over time, the top X (say 1000) of each race represent the top 3X (say 3000) players in the world. You then perform a similar cone analysis as above, but with reduced error, and you do it for multiple values of X. (You need a supercomputer or a cloud to perform this kind of analysis, anyways.) And then graph the "balance" results according to X. In SC2's case you'd assume they got worse over time and figure that out.

Either way, statistical proof theory can be applied to this situation, but obviously it has a lot of error.
TehForce
Profile Joined July 2010
1072 Posts
January 21 2011 05:00 GMT
#48
This is just an op with a lot of misinformation. First of all your analogy is out of place and has nothing to do with your subject. And second, Blizzard doesn't base skill only on winrate. There are bronze players with 100-80 winrate and master players with 100-80 winrate. Still Blizzard recognized the big difference in skill and placed them in other lagues...

NesTea <3
philcorp
Profile Joined August 2010
Canada32 Posts
January 21 2011 07:15 GMT
#49
On January 21 2011 11:49 SharkSpider wrote:
1. Fail at undertstanding quantum mechanics.
2. ?
3. Make post claiming quantum mechanics is related to balance.

Seriously, can someone fill the 2 in for me, here?


2. Just computed commutator of skill and balance, got zero. OP negated.
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Next event in 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 576
RushiSC 33
trigger 30
SteadfastSC 0
StarCraft: Brood War
Calm 6608
Shuttle 1794
EffOrt 1028
Horang2 959
Soulkey 510
Soma 352
Light 253
Snow 212
actioN 207
Leta 122
[ Show more ]
hero 104
Sharp 96
Rush 92
Sea.KH 55
Terrorterran 45
scan(afreeca) 43
ToSsGirL 34
Hm[arnc] 22
Rock 18
Movie 18
zelot 14
Sacsri 10
Mong 2
Dota 2
qojqva2623
syndereN354
420jenkins168
League of Legends
Reynor58
Counter-Strike
fl0m1311
Sick202
adren_tv83
Heroes of the Storm
MindelVK15
Other Games
B2W.Neo1043
hiko1012
Lowko697
FrodaN365
byalli360
ceh9310
Trikslyr46
BEARDiaguz14
singsing5
Organizations
Dota 2
PGL Dota 2 - Secondary Stream8623
PGL Dota 2 - Main Stream4573
Other Games
gamesdonequick775
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2983
• TFBlade785
Upcoming Events
Monday Night Weeklies
6m
TaKeTV 72
Sparkling Tuna Cup
18h 6m
The PondCast
1d 18h
Douyu Cup 2020
2 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
3 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
4 days
Maestros of the Game
4 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
4 days
Douyu Cup 2020
5 days
BSL22 NKC (BSL vs China)
5 days
[ Show More ]
Online Event
5 days
RSL Revival
6 days
RSL Revival
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.