|
Update 13 May 2011: added patch 1.3 stats.
I have been keeping track of pro-level games going on for a while with the help of TLPD. I've also added a lot of the missing games myself and organized the games by patch to see how the balance of SC2 has evolved after release. Because I like numbers, I also made up a name for one that describes the overall balance of a patch or map: the Inherent Matchup(/Map) Balance Assessment - IMBA. It's basically the sum of how much the win rate in each matchup (TvZ, ZvP, PvT) differs from 50%. For example if the win rates for those matchups are 60%, 50% and 55% respectively, the IMBA is 10%+0%+5% = 15%.
Since 1.2, the data is now just games that appear on the TLPD. Note that the early patches have quite a small sample size in some matchups, so those shouldn't be taken too seriously. From 1.2 onwards, the margin for error for each matchup is around +/- 3%.
Patch 1.0 - 1.0.3 Non-mirror games: 967 IMBA: 19.5% TvZ: 180-120 (60.0%) ZvP: 77-109 (41.4%) PvT: 236-245 (49.1%)
Patch 1.1 - 1.1.1 Non-mirror games: 406 IMBA: 20.6% TvZ: 65-45 (59.1%) ZvP: 24-31 (43.6%) PvT: 108-133 (44.8%)
Patch 1.1.2 - 1.1.3 Non-mirror games: 1689 IMBA: 7.0% TvZ: 330-306 (51.9%) ZvP: 189-207 (47.7%) PvT: 310-347 (47.2%)
Patch 1.2.0 - 1.2.2 - Now with all TLPD games! Non-mirror games: 4002 IMBA: 8.3% TvZ: 692-556 (55.4%) ZvP: 534-573 (48.2%) PvT: 842-805 (51.1%)
Patch 1.3 - 1.3.2 Non-mirror games: 3358 IMBA: 6.9% TvZ: 619-554 (52.8%) ZvP: 516-461 (52.8%) PvT: 588-620 (48.7%)
Graph of how the matchups have played out in each patch:
+ Show Spoiler [Out of date map stats] +
|
I really like the matchup stats, but you really can't analyze the maps without separating by patch. Kulas was an imbalanced map, yes, but it's made a lot worse in these stats by the fact that it was only played under a balance condition that was pretty bad regardless of the map. Shakuras has had much more of its play under more balanced patches.
|
Close position metal is as bad if not worse than steppes. Zerg has a much harder time taking a third.The only other big map is Shakuras which is the most balanced because positions don't offer as great of a variation
|
Shakuras Plateau seems to be really balanced, hopefully I will get to play it more on the ladder...oh wait....nvm.
|
On January 19 2011 22:25 Dont Panic wrote: Close position metal is as bad if not worse than steppes. Zerg has a much harder time taking a third.The only other big map is Shakuras which is the most balanced because positions don't offer as great of a variation
thats so very true, on steppes at least you are in an uphill position while terrans hold the hill and are able to crawl into your natural
i personally find shakuras is the most boring map where games usually end up into a macro festival where none attacks within the first 15mins aside from a little harassment attempts
im also not surprised that there are so many games on metalopolis as in my own case almost half my games are exactly there
|
Wow, nice stats. They just prove what I was claiming all along from the start of SC2 to people on another forum, that Terrans dominate all tournaments. The ONLY surprising thing here is the TvZ on Steppes of War.
Anyways, I will eagerly await stats for maps based on recent patches only.
|
TvZ in steppes is pretty hard sometimes because you get 0 practice on that map against zerg if you play ladder and against a zerg who trained the map a lot he might have an ace up his sleeve.
Not saying the map is anything but horrible but the wins i've seen from zerg has been terrans losing due to doing outdated or poor things.
Shakuras is my favorite map. I do feel that it should be three stones blocking (or two with greater health) but other then that I think it's a great map and it blows my mind it's gone from the ladder
|
Why would we rage at Metalopolis looking so bad?
Fact of the matter is that it's an awful map unless it's cross positions.
|
Imo on maps like metalopolis, it should be codeded into the game that players start cross-position from one another.
|
On January 19 2011 23:29 phexac wrote: Imo on maps like metalopolis, it should be codeded into the game that players start cross-position from one another.
As a biased zerg player, I agree 200%. IMO it's really frustrating that so much luck comes in to play with spawn positions... not that you can't win close positions but I guarantee if we had the stats on close vs. cross positions it would be scary.
|
Glad there's some stats now to back up the people saying Meta is bad for zerg. So tired of people saying otherwise- namely Tastosis raving about what a good map it is.
Two positions are as close to auto-loss as you can get. Close positions is way worse than Steppes. Close air positions and you have no angle of attack except through a narrow low-ground corridor of death.
|
On January 20 2011 01:43 Neo.NEt wrote:Show nested quote +On January 19 2011 23:29 phexac wrote: Imo on maps like metalopolis, it should be codeded into the game that players start cross-position from one another. As a biased zerg player, I agree 200%. IMO it's really frustrating that so much luck comes in to play with spawn positions... not that you can't win close positions but I guarantee if we had the stats on close vs. cross positions it would be scary. Ask and you shall receive(original thread posted by heyoka).
|
Combined win percentages for each race- possibly useful in choosing which maps to thumbs down.
Zerg Shakuras Plateau 102 Steppes of War 95 Scrap Station 96 Blistering Sands 96 Lost Temple 91 Xel'Naga Caverns 90 Delta Quadrant 91 Jungle Basin 80 Metalopolis 78 Desert Oasis 58 Kulas Ravine 69
Terran Shakuras Plateau 100 Steppes of War 103 Scrap Station 109 Blistering Sands 103 Lost Temple 110 Xel'Naga Caverns 105 Delta Quadrant 117 Jungle Basin 111 Metalopolis 112 Desert Oasis 105 Kulas Ravine 129
Protoss Shakuras Plateau 98 Steppes of War 102 Scrap Station 95 Blistering Sands 101 Lost Temple 99 Xel'Naga Caverns 105 Delta Quadrant 92 Jungle Basin 107 Metalopolis 110 Desert Oasis 137 Kulas Ravine 102
|
metalopolis is great for zerg if its non-close pos. if its close pos its very bad for zerg :p
nice statistics ! i still think xel naga, metal (non close pos) and shakuras are the best maps. but not because of balance, but because of gamestyle and that 90% of the games doesnt turn into cheese
|
Wow great information OP. This is just as I suspected - Zerg really needs a boost, especially on certain situations where maps give them unfairly high losing percentages.
|
EDIT: oh dam posted in a balance discussion thread and notice only 3 sek after i clicked post. Whats wrong with me?
|
I hope we see larger maps soon, and fixing metal start positions like shakuras as well as re-adding shakuras would really be nice. I can't stand the current map pool. No one likes watching a game boot up with that sick feeling in your stomach of plz don't spawn me an auto-loss.
|
Great statistics, very useful. Seems ridiculous how two maps are almost 50% unbalanced.
|
Somewhat surprising to see the matchup balance for Steppes to be so high, haha. Maybe the fact that you already know that your opponent is spawning very close to you has to do with it (whereas in Metalopolis blindly going for early gas early banelings may screw you over hard).
|
On January 20 2011 02:05 Alsn wrote:Show nested quote +On January 20 2011 01:43 Neo.NEt wrote:On January 19 2011 23:29 phexac wrote: Imo on maps like metalopolis, it should be codeded into the game that players start cross-position from one another. As a biased zerg player, I agree 200%. IMO it's really frustrating that so much luck comes in to play with spawn positions... not that you can't win close positions but I guarantee if we had the stats on close vs. cross positions it would be scary. Ask and you shall receive(original thread posted by heyoka).
Awesome, you're the man.
|
|
|
|