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Pick Your Power Mafia 3!
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kitaman27
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kitaman27
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kitaman27
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United States9244 Posts
On January 03 2011 10:50 LSB wrote: 2. There are two doctors. So even if the mafia knows where two of the most powerful roles are (JOAT, Bullet Bill). It shouldn’t be a problem as we can protect them every single time. What about the fact that the medics identities will be public too? Couldn't they be picked off day one? On January 03 2011 10:50 LSB wrote:3. The mafia only has 1 kp. So at best, they can only take out one good role a night Town has to worry about 2 kp because the SK will likely be sniping good roles as well. It is unlikely that any of these kills will be blocked if the veteran, bulletproof, hider are all public and the medics are sitting ducks. Would it be better for the anti-town roles to be predetermined so the town has some control over them, while the pro-town roles remain hidden? That would result in some overlap in role selection, however important roles like bullet bill and alignment cop won't be taken out so easily. | ||
kitaman27
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United States9244 Posts
On January 03 2011 14:43 LSB wrote: All right, in order to understand this fully, you have to understand one thing Clash is equivilant to a mafia kill / SK kill I disagree. That assumes that the vanilla townie is dead. Even if a clash occurs, the vanilla role is still alive to contribute and still counts towards the win condition threshold. Best case scenario, the clash involves a mafia and leaves them without a role. Sure, the clash is unfortunate, but I wouldn't go as far as saying its a kill. On January 03 2011 10:50 LSB wrote: Lets say that in my plan, I was assigned the DT and you the Medic. All right, mafia might spend on of their KPs and take out the DT Now, lets say we just randomly choose roles. I picked DT, and you picked DT. Sure the mafia 'doesn't know where the medic is' but we have no medic. Perhaps, but I would think the town members with the lower picks would prioritize the medic and dt roles rather that the less useful roles to prevent that type of situation. So there might be some doubling on certain roles, but it would come at the loss of something like the Politician or Veteran, rather than the medic or dt. On January 03 2011 10:50 LSB wrote: Frankly, yeah, one of our DT/Medics will die. But we got 19 other blue roles to draw up on. The point of the plan is to eliminate clash in role selection so that we get an obcene amount of information. If you still don't understand, try propsing a solution. I proposed that the anti-town roles be pre-determined for town manipulation while the town roles were left for selection. It also kinda takes the fun out of "pick your power" when your power is chosen for you, but I'm not strictly against your idea. If we do decide to take your course of action, we should finalize the suggested role list before the alignment pm's go out to prevent any tampering. | ||
kitaman27
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So has everyone come to the conclusion that the predetermined role list is a bad idea or are there some who still wish to support it? | ||
kitaman27
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United States9244 Posts
On January 07 2011 11:35 Jackal58 wrote: When will we be starting? And a question I asked in another game that I got no answer to. Was TL off line this afternoon? Or do I have connection issues I have to deal with at work? I didn't notice any down time this afternoon. I think Ace said we will start once enough people confirm their alignment pms. | ||
kitaman27
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On January 05 2011 07:23 Qatol wrote: I'm just going to say one thing about your plan and then leave you be: I think you're giving up too much information. If you have an assigned role selection list, you just gave the mafia/SK a 0% risk of role clashing. While giving everyone a role is a good thought, I think it is too easy for the mafia to control what they get and then take out the most important roles. Also, it is easy for them to avoid the defensive roles. I think you're giving up too much for what you're getting. On January 05 2011 07:29 Ace wrote: Since the game hasn't started yet I'll say this about your plan: If I was Scum I'd love it. On January 05 2011 07:40 Ver wrote: Yup. God help the town, especially if they have to deal with a traitor. Those three certainly have a fair amount of experience under their belt. The mafia may have had tons of information in PYP2, but I'm not sure if it was exploited as well as it could have been. In regards to overwhelming the mafia with blue roles, several will be much less useful by revealing their identities publicly. Sure we will have tons of blues, but they aren't exactly all that helpful. Role Cop- Why check a role when we know everything? It could be useful in the case of a clash, but if someone decides to go against the list then they will be relatively easy to spot anyways. Doctor- Out in the open, practically forced to protect each other if they want to live past day 2. Bulletproof- Doubt a mafia will decide to shoot a bulletproof. Veteran- Again, won't be a night target. ------- One of the biggest advantages of the list is it weakens the strength of the traitor. Even with the list, odds are likely that someone might try and take it. Who doesn't want a chance to join the mafia after getting a boring town role? I propose that someone in the middle of the draft publicly take the traitor role. If there is a clash then we are able to narrow down where the traitor lies, if not then the traitor is one less thing the town has to worry about. | ||
kitaman27
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United States9244 Posts
On January 08 2011 03:40 LSB wrote: There are 8 pro town roles including the protection roles. Assuming that no protects go through, it would take 8 nights for mafia to try to kill every single pro town role. Secondly, the mafia won't be able to use an extra KP because we would know if a CPR doc goes rouge. With the plan we would know who accomplished this. Without the plan we would just be helpless. Also, if we know where the roleblocker is, we can force the roleblocker to stop the CPR docs from attacking. However, the SK will also be going after certain pro-town roles as well. Combined with the other kill roles and the chance that a couple of the protown roles might go to mafia, they certainly won't be around for 8 days. Mafia won't be able to use the extra two KP directly, but they will still be able to influence their targets, as with a lynch. They may not have the opportunity to go rouge until late game, but I'm sure they won't have any problem when town instructs them to hit another town. Since no one else seems to be suggesting an alternate plan, what is everyone's thoughts on assigning only the anti-town roles that need to be monitored? The top four certainly cannot be allowed to be randomized. Those with the outlined pick should select this role. I would suggest the role blocker be assigned to a slightly higher number, but that is up for debate. The lower tier can hurt the town, but not necessarily kill it. There should at least be some threat that they will be selected in order to deter mafia selection. Maybe sort of probabilistic approach similar to the second game. Prince of Darkness, Politican, and to a lesser extent, Pardoner and God Father have at least some possible pro-town applications so it wouldn't be a total loss if they were selected. The top tier: 1. CPR Doctor 2. Vigilante 3. Copy Cat 10. Role blocker (possibly should be higher) Lower tier: 12. Janitor 13. Prince of Darkness 15. Pardoner 16. Politican 22. God Father | ||
kitaman27
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On January 08 2011 07:24 JimboSilvers wrote: I lied. My plan isn't simple. But it is still effective ![]() LAL ![]() I tend to agree with LSB about the flaws in this route. On January 08 2011 07:49 LSB wrote: Certainly the SK will be a problem. But how would the mafia try to persuade us to use one of the town KP on a role like a doctor or a tracker? Well its possible for the doctor or tracker to be scum. Pro-town roles can't be excluded from being killed based on their role alone. On January 08 2011 07:49 LSB wrote: How would you guareentee investigative roles or doctor roles? There wouldn't be a guarantee. Town members would have to select the appropriate role based on the value of the role at a certain position and what type of role best suites them. Some clashing will occur, but mafia clashing is also possible under this plan. | ||
kitaman27
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On January 08 2011 02:08 Ace wrote: You can start sending in your numbers now. You have until 33 hours from this post to send them in which is 9PM ET/11KST tomorrow. On January 08 2011 11:34 Pigsquirrel wrote: Can we get a list of people who haven't confirmed yet? Or at least an ETA for when we will get started with draft number picking? I feel like this plan discussion could go on for a few weeks and still be where it is now... But I am worried about people not sticking to plan. We might have 3-5 townies go against the plan due to stupidity/rage. That's 3-5 places for scum to hide... | ||
kitaman27
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While I don't exactly agree with the role list plan, since the vig is one of the roles that needs to be made public I will take it. To anyone thinking about taking traitor, just remember I will have an unlimited number of bullets waiting for you ^_^ | ||
kitaman27
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On January 09 2011 11:44 Amber[LighT] wrote: [11][2] Greedy Greedy ![]() Could you reconfirm those numbers Amber? Also, you state you intend to RNG your numbers yet you end up with a "greedy" selection. Was that just a coincidence or did you decide to change your selection method? On January 10 2011 02:14 deconduo wrote: I've got a bit of a family emergency, so my posting will be less frequent for the next 2-3 days. For role picking, I am going to random between CPR/JOAT/Vig/Vet/BP, but not announce which one I got. I feel this is a safe way to get a power role but reduces the chance of being targetted by mafia. It also means they have to risk getting nothing if they want to pick one of those roles. Suppose you RNG vig (or flat out pick it to deny town a power role). Then we have a top three clash, I wind up vanilla and a mafia ten spots down can anonymously pick up CPR and double their kp without us having any idea where it is. I don't think your decision is very pro-town. | ||
kitaman27
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Also, claims of vanilla because you "forgot" to select a role will not be taken seriously. -_- | ||
kitaman27
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On January 10 2011 06:44 Barundar wrote: Oh so im 4 now... Kitaman u still going for bullet bill? I had intended to take vig. | ||
kitaman27
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kitaman27
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On January 11 2011 07:26 LayOffRage wrote: Fishball is the traitor. That is a pretty serious accusation. Can you please clarify? | ||
kitaman27
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On January 07 2011 15:20 LSB wrote: traitor is suicide, as the traitor wins with the mafia. On January 11 2011 10:11 Fishball wrote: It really doesn't make sense to make a fuss out of this, unless you're suicidal, really... Coincidence? Or trying to draw attention? ![]() | ||
kitaman27
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On January 11 2011 10:24 Fishball wrote: Wowzers First of all, I don't know what LSB meant by Traitor is suicide. Traitor is not a Village Idiot. He doesn't win if he die. Secondly, I was referring to deconduo, that him telling a lie of not getting the CPR, does not benefit him in anyway, and is purely suicidal if he choose to do so. So basically, you're taking the word "suicide" out of context from two distinctively different posts and calling it a "clue". My face -> :O Ok, you're the last one for today. You're Mafia too. I assure you, that was a wink, not a facial twitch. ....Or is it? | ||
kitaman27
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On January 11 2011 12:36 LSB wrote: Jackal58 should be the copycat. But as for the pardoner, I agree that the role should be used early to prevent mafia from using it late game to pull off a lylo win. At the same time though, it can prevent a townie from being lynched. At the same time, if the copycat is scum, then pardoning the day one lynch gives the mafia the role of their choice. Either way, would like hear more from Jackal. ##Vote LayOffRage Maybe this might motivate him join the discussion. | ||
kitaman27
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On January 11 2011 13:02 Beneather wrote: But how would they have the role of their choice if they do not know who picked what in the draft since people didn't follow the LSB's plan. If they did and got Copy Cat + Pardoner they could easily have got the role that they wanted, but luckily people didn't. I'm not sure about you, but I think I have a pretty good idea where most of the roles worth sniping are. Plus, the mafia all know their own identities so that helps their chances even more. On January 11 2011 13:03 GGQ wrote: I want to hear LayOffRage's reason for calling Fishball the traitor. Was it supposed to be a joke, or do you have some secret reasoning? nope, looks like it worked ![]() ##unvote LayOffRage On January 11 2011 13:05 LayOffRage wrote: My reasoning is that I attempted to pick the traitor role and it was already gone. so someone above my draft pick took it. If you read earlier fishball refused to pick any of the suggested roles which made me think he was most likely the one who took my role. I was very sadface ![]() Great we have a lead. 1. deconduo 2. Kenpachi 3. kitaman27 4. Barundar 5. Jackal58 6. Fishball 7. Amber[Light] 8. CubEdIn We probably don't want to lynch the traitor day one because of copy cat, rather night hit him. I can confirm my role night two, deconduo and amber can confirm their roles night one. However, I'm not sure I'm ready to clear deconduo just yet due to the whole pm incident. That leaves us with: 2. Kenpachi 4. Barundar 5. Jackal58 6. Fishball 8. CubEdIn There is a possibility LayOffRage is leading us on a witch hunt in the top 8, but I feel that's unlikely. Maybe he would be a good role cop check. | ||
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