I didn't like KasPra's western style banner so I remade one of his former ones. Hope he doesn't mind.
Wednesday, December 1st 2010, 13:00 KST, Channel MBCGame
SK Telecom T1 vs STX SouL
< Empire of the Sun >
< Grand Line SE >
< Circuit Breaker >
< Aztec >
< Fortress >
< Benzene >
< Bloody Ridge >
+ Show Spoiler +
This is an extremely good season to be a SKT fan, since they are as of yet undefeated, as is their frontman and fangirl obsession object Bisu. They never have a dull moment though, since everyone is out to get them. Now, it’s STX SouLs turn again, who come fresh off defeating KT Rolster 4-1. The last game between the two ended 4-2 in SKTs favor, but things might be different today.
For more clarity (and for more fanboyism, obviously!), here are moopie for STX and Lightwip for SKT!
1. Lets start with a basic question right off the bat. What is the best part of being a fan of your team?
moopie: STX sort of has an underdogs vibe to me. Their fans know what they are capable of, but it doesn't always reach the surface. When they win though, their players show a lot of emotion and personality, it's hard not to want to cheer for them. There's also Tossgirl.
Lightwip: A lot of people would say the fact that SKT is very hard to defeat is the best part of the team. But what I like most in SKT is its Protoss lineup, especially right now. Generally, Protoss are considered weaker than Zerg and Terran(T>Z>>P=T you could say if you like crying imba), but right now SKT has 4 rather successful protoss that can win games even off of the greatest players(even Sun/Paralyze have shown their ability to play really well). Basically the fact that it's a really successful protoss-based team is the best thing about SKT, as I'm less fond of zergs and I often have a bias against terrans. While the terran line is pretty important in SKT too, it even has some of the more amusing terrans in Fantasy and Canata(if 90 minutes of BC's into regame is your definition of amusement for the latter, but I understand that a lot of you would rather watch paint dry). No other team has such successful protoss but SKT, and isn't successful protoss something we all want?
2. Suppress your inner fanboy! What is the worst part about being a fan of your team?
moopie:The fact that they are capable of winning more than they do (hey what do you know, this answer fits my other team as well). STX has the reputation of being chokers when it matters, and that can be a painful thing to experience so many times. The team's two stars Kal and Calm are prime examples of this behavior, often losing important matches they really shouldn't.
Lightwip: While SKT always has a lot of successful A team players, leading them to an unprecedented perfect streak in a round(even though it's only 9 games, would you really expect eSTRO's and hite's massive depth to outmatch SKT in a Bo7?). But during a good portion of the season, SKT hardly has an ace that's always reliable. Best can only ace against terrans, Bisu is a heavy slumper, and Fantasy has some very, very... stupid days. Unless Bisu is playing like we all know he can(which, sadly, he often isn't), there is no ace that's reliable in all 3 matchups at all times with the reliability of Jaedong/Flash. This can often work against them in WL, which is hailed as the trump card of OZ/KT this time around. On a side note, I'm honestly saddened by the fact that the fans of these teams have more faith in the child labor capability of their ace than the improvement of the rest of the team.
3. How do you feel about the last time the two teams played? (SKT won 4-2) What should be learned from that match?
moopie: At the moment, SKT is a very hard team to beat with all of its players more or less at their peak. STX didn't get the most favorable matchups last time around. Best vT (even without the DTs it would have been an uphill battle), Bisu vZ and Fantasy vT. STX needs to predict SKT's players better and try to drag them into less favorable games in order to take this.
Lightwip: To be honest, that specific match really didn't say anything. SKT and STX both fielded their best players against weak players(exception: Bisu vs Clam), and other than Shuttle's loss against the rising talent of By.Sun, there were no upsets, so basically we just saw that the better players can defeat weaker players like they should, and SKT just won by having more good players. But the previous games between SKT and STX are more telling. These other games show a lot of things. First and foremost, they show that STX is utterly incapable of defeating Fantasy(except in 1 odd win by Bogus). These games also show that SKT is very much filled with STX-destroying talent. Even when Bisu and Best lost in their playoffs game, the rest of the team managed to carry the series into an ace victory. SKT's advantage over STX is simply their ability to roll them with talent in numbers when the players perform well.
4. Fantasy has been really strong through last season, and Calm has a terrible score in PL. Can we call the rivalry over?
moopie: No rivalry is truly over, Some just hibernate for a while. Recent results aside, I do think that Calm certainly has what it takes to continue to win against Fantasy. I hope calm brings back his vT to the level it was at last year and proves he is not to be taken lightly.
Lightwip: Perhaps for the time being, but perhaps our Brain Zerg will learn a new technique to suppress his inner mollusk to be able to play better. Fantasy also shows his fail in TvZ at times, even though he plays really well a lot of the time, surprisingly even with bio. Fantasy definitely has the advantage, but I've seen players return to relevance after greater slumps than that of Calm/Clam(read:Midas). Don't count their rivalry over just yet.
5. It’s interesting that the teams have made single-race heavy lineup choices in past matches. STX has played 4 Terrans in the same match, while SKT has done the same with Protoss. Could we potentially see something similar during this clash?
moopie: It's unlikely. STX needs to play on all their strengths here, and I think we will get Kal, Classic, Bogus and Calm all trying their best.
Lightwip: Obviously both teams need to raise their talent, and the talent of STX lies in their developing terran line, and SKT in their protoss line. But I don't think that STX would field a terran lineup against the many terran killers of SKT. I mean, even Bisu could probably beat anyone they could throw at him as far as terrans go. SKT is not the best team to fight with a terran lineup, unless they're relying on their zergs, which they aren't right now. They'd be more successful against just about any other team.
6. Icarus is missing! But don’t worry, in Imaginationland, you can remove another map to bring it back in its place! Would you use such an opportunity, and if, what map would you like removed? If not, why?
moopie: The potential matchups for this set is pretty hard to predict and thus disqualify a map, but I would replace Fortress to make hero happy.
Lightwip: Of course I'd use such an opportunity, and the map I'd bring back is Fighting Spirit, because everyone is a fan of balance. If this was one of the SL's, I'd probably bring back Protoss Central, because protoss need a good map for once to match all the horrible maps they have to deal with.(It'll probably be in later maplists such as in playoffs, so it still counts!)
7. The Ace Match will be played on Bloody Ridge, the new map! In case it is needed, who will be played, and who will win?
moopie: If Bloody Ridge is played, we will get Bisu vs Calm (or possibly Kal). STX would win the ACE of course. [/fanboy]
Lightwip: It would probably be Fantasy vs Kal unless Bisu is doing particularly well, and I'd expect the SKT player to win unless something unexpected happens. Hopefully the map is good though.
8. Make a prediction about the outcome of the match. Use Pokémon terminology to describe it!
Pokemon trainers picture by moopie!
You are challenged by Trainer Park/Kim!
moopie: + Show Spoiler [spoilered for length!] +
Trainer Park sent out By.Sun!
Go! Smugtoss!
The foe's By.Sun used Micro, but it missed!
Smugtoss used Reaver! It's super effective!
The foe's By.Sun fainted!
Smugtoss gained 80 EXP. Points!
Trainer Park sent out Fantasy!
Go! Bogus!
The foe's Fantasy used Vulture Harass!
Bogus used Turtle! It's not very effective!
Bogus fainted!
Trainer Park sent out Bisu!
Go! Classic!
Classic used Chin! Classic's Sp. Atk harshly rose!
Bisu used Shuttle! It's not very effective!
Classic used Timing!
The foe's Bisu fainted!
Classic gained 340 EXP. Points!
Trainer Park sent out s2!
Go! hero!
The foe's s2 used Agility!
hero used Lings, but it missed!
s2 used Counter!
hero fainted!
Trainer Park sent out BeST!
Go! Shuttle!
The foe's BeSt used vP! It's not very effective!
Shuttle used Storm!
The foe's BeSt fainted!
Shuttle gained 120 EXP. Points!
Trainer Park sent out kwanro!
Go! Brainzerg!
The foe's kwanro used All-In! Unfortunately, it was super effective!
Brainzerg fainted!
Trainer Park sent out Bisu!
Go! Brainzerg!
The foe's Bisu used +1 Speed Zealots!
Brainzerg used Plaguuuuu!
The foe's Bisu is hurt by poison!
Brainzerg used Doom Drop!
The foe's Bisu fainted!
Brainzerg gained 720 EXP. Points!
Brainzerg grew to lv. 37!
Brainzerg is trying to learn vT. But Brainzerg can't learn more than four moves. Delete an older move to make room for vT?
Go! Smugtoss!
The foe's By.Sun used Micro, but it missed!
Smugtoss used Reaver! It's super effective!
The foe's By.Sun fainted!
Smugtoss gained 80 EXP. Points!
Trainer Park sent out Fantasy!
Go! Bogus!
The foe's Fantasy used Vulture Harass!
Bogus used Turtle! It's not very effective!
Bogus fainted!
Trainer Park sent out Bisu!
Go! Classic!
Classic used Chin! Classic's Sp. Atk harshly rose!
Bisu used Shuttle! It's not very effective!
Classic used Timing!
The foe's Bisu fainted!
Classic gained 340 EXP. Points!
Trainer Park sent out s2!
Go! hero!
The foe's s2 used Agility!
hero used Lings, but it missed!
s2 used Counter!
hero fainted!
Trainer Park sent out BeST!
Go! Shuttle!
The foe's BeSt used vP! It's not very effective!
Shuttle used Storm!
The foe's BeSt fainted!
Shuttle gained 120 EXP. Points!
Trainer Park sent out kwanro!
Go! Brainzerg!
The foe's kwanro used All-In! Unfortunately, it was super effective!
Brainzerg fainted!
Trainer Park sent out Bisu!
Go! Brainzerg!
The foe's Bisu used +1 Speed Zealots!
Brainzerg used Plaguuuuu!
The foe's Bisu is hurt by poison!
Brainzerg used Doom Drop!
The foe's Bisu fainted!
Brainzerg gained 720 EXP. Points!
Brainzerg grew to lv. 37!
Brainzerg is trying to learn vT. But Brainzerg can't learn more than four moves. Delete an older move to make room for vT?
Lightwip: + Show Spoiler [spoilered for length!] +
Instead of trying to assign a pokemon to each player, I'm simply going to assign a type that would suit them. If the standard T>Z>P>T applies, then T=Water, P=Electric, Z=Fire. If you're not sure what I'm trying to say, use your imagination.
STX lineup:
Kal- Electric Pokemon
Kal is a pokemon with quite a bit of power, just like many electric pokemon. Against a lot of weaker ones, he will have the power to cause a KO simply with his high special attack. But the move Thunder, the best attack he can use, has a weakness: it is very inaccurate. Often, Kal will miss with his attack and his low defense stat will be the death of him. Also, electric moves are often ineffective against superior types, often with good Sp. Def, which will often make Kal appear horribly weak in comparison.
Bogus - Water/Ice
Bogus is, by all means, a pretty average pokemon. No glaring weaknesses, but no real strengths either. However, in some odd cases, he has the ability to use the weaknesses of stronger pokemon to his advantage and defeat them with a super effective move.
Calm - Ghost/Poison
A very strange type of pokemon that is often weak, but at times has the ability to accomplish something amazing with particularly unorthodox strategies. Unfortunately, many are simply immune to his tricks, and many are resistant. Nevertheless, at times he can be a surprisingly deadly foe.
Classic-Water
A pokemon that simply isn't worth much notice. Few weaknesses and strengths, and simply all-around decent.
Hero- Fire/Ground
Quite an interesting pokemon. Hero has the ability to defeat his fellow fire types rather often and has a great deal of ability against the electric types, but has little success against water types. He has some power at his disposal, but also some fairly risky moves that are basically gambling on good luck, and often he favors the latter.
Shuttle - Ice/Ground
Weak against quite a few types of opponents, but also has quite a bit of an advantage against some others. Often he can simply be beaten by higher levels however.
SKT Lineup:
Bisu - Dragon/Rock
A great many resistances with a diverse moveset. Bisu is a pokemon with quite a bit of skill. Some weaknesses exist, but his move set, although it consists of numerous inaccurate moves, can often render these advantages against him meaningless.
Fantasy- Steel/Dark
Also a pokemon with many resistances and has some rather unique abilities. However, he also has some weaknesses that sometimes pop up that can ruin him. Often he is able to avoid these and play pretty well though.
Best- Electric/Grass
Very much able to overcome water types, and usually they will have very little effect on him. Unfortunately, fire types are the bane of his existence.
n.Die_Soo - Grass/Flying
A pokemon with skill against water types and some others who simply happen to have a weakness against flying, but both fire and electric types can be difficult to overcome at times, although he is more than capable of doing so even with a disadvantage.
By.Sun - Electric/Normal
No real advantages nor weaknesses, but Sun is a low level with high growths, so it is difficult to judge what will come of him. It is not yet known what type he will evolve into.
Kwanro - Bug/Rock
Kwanro is very useful early on, but slowly his usefulness diminishes. Very good at defeating fire types, and some of his bug attacks could cripple and then destroy an opponent, or else they could just do nothing. It really varies a lot.
Trainer Park begins with By.Sun, while Trainer Kim begins with Calm. To begin, Calm uses Curse, sacrificing a great deal of HP to quickly lower his opponent's. By.Sun uses Spark, which damages Calm and paralyzes him, and then he uses Spark again with the extra turn he gets. Calm then attacks with Sludge Bomb, dealing even more damage and causing poison. In a last ditch effort, By.Sun uses Spark one last time, but Calm still has enough HP to survive. The damage from Curse and poison cause By.Sun to faint.
Next, Trainer Park sends out Best, and Kim sends Shuttle against him. Having the higher speed, Shuttle starts off with Earthquake in an attempt to simply knock out Best in one turn. Best's massive HP bar slowly decreases from full at a slow and painful pace, and as it seems that Shuttle's attack will be successful, the HP is at 7. In a last ditch effort, Best uses all his strength and attacks with Frenzy Plant, quickly depleting all of Shuttle's HP.
Park sends out Kwanro, and Kim sends out Classic. Kwanro attacks first and uses Pin Missile, hitting 4 times with a particularly weak attack. It's not very effective. Classic simply uses Surf in response, and Kwanro uses Pin Missile once more, again hitting 4 times, with little more effect. Classic once again counters with Surf. Slowly enough, Classic's effective attacks do enough damage to make Kwanro faint.
Park sends out Bisu, and Kim sends Hero. Hero attacks first and uses magnitude. However, he only gets magnitude 6 and does little damage to Bisu despite it being super effective. Bisu counters with rock slide, quickly depleting Hero of all his HP.
Park sends Soo, and Kim sends Bogus. Soo charges up his energy, and Bogus uses ice beam, which does a fair amount of damage. Soo uses his charged up energy and hits with solarbeam, which brings Bogus into red health. In an attempt to finish it, Bogus uses Blizzard, but it misses. Not needing to risk any inaccurate moves, Soo simply ends it with Magical Leaf. Bogus faints.
Park Sends Fantasy, Kim sends Kal. Fantasy starts by using Crunch, and Kal uses Thunder, which luckily for him paralyzes Fantasy. He uses Thunder again, although this time it misses. Fantasy uses Iron Tail, further lowering Kal's HP. Kal uses Thunder one last time, and lands a critical hit, but he doesn't do enough damage and faints after Fantasy uses Crunch again.
STX lineup:
Kal- Electric Pokemon
Kal is a pokemon with quite a bit of power, just like many electric pokemon. Against a lot of weaker ones, he will have the power to cause a KO simply with his high special attack. But the move Thunder, the best attack he can use, has a weakness: it is very inaccurate. Often, Kal will miss with his attack and his low defense stat will be the death of him. Also, electric moves are often ineffective against superior types, often with good Sp. Def, which will often make Kal appear horribly weak in comparison.
Bogus - Water/Ice
Bogus is, by all means, a pretty average pokemon. No glaring weaknesses, but no real strengths either. However, in some odd cases, he has the ability to use the weaknesses of stronger pokemon to his advantage and defeat them with a super effective move.
Calm - Ghost/Poison
A very strange type of pokemon that is often weak, but at times has the ability to accomplish something amazing with particularly unorthodox strategies. Unfortunately, many are simply immune to his tricks, and many are resistant. Nevertheless, at times he can be a surprisingly deadly foe.
Classic-Water
A pokemon that simply isn't worth much notice. Few weaknesses and strengths, and simply all-around decent.
Hero- Fire/Ground
Quite an interesting pokemon. Hero has the ability to defeat his fellow fire types rather often and has a great deal of ability against the electric types, but has little success against water types. He has some power at his disposal, but also some fairly risky moves that are basically gambling on good luck, and often he favors the latter.
Shuttle - Ice/Ground
Weak against quite a few types of opponents, but also has quite a bit of an advantage against some others. Often he can simply be beaten by higher levels however.
SKT Lineup:
Bisu - Dragon/Rock
A great many resistances with a diverse moveset. Bisu is a pokemon with quite a bit of skill. Some weaknesses exist, but his move set, although it consists of numerous inaccurate moves, can often render these advantages against him meaningless.
Fantasy- Steel/Dark
Also a pokemon with many resistances and has some rather unique abilities. However, he also has some weaknesses that sometimes pop up that can ruin him. Often he is able to avoid these and play pretty well though.
Best- Electric/Grass
Very much able to overcome water types, and usually they will have very little effect on him. Unfortunately, fire types are the bane of his existence.
n.Die_Soo - Grass/Flying
A pokemon with skill against water types and some others who simply happen to have a weakness against flying, but both fire and electric types can be difficult to overcome at times, although he is more than capable of doing so even with a disadvantage.
By.Sun - Electric/Normal
No real advantages nor weaknesses, but Sun is a low level with high growths, so it is difficult to judge what will come of him. It is not yet known what type he will evolve into.
Kwanro - Bug/Rock
Kwanro is very useful early on, but slowly his usefulness diminishes. Very good at defeating fire types, and some of his bug attacks could cripple and then destroy an opponent, or else they could just do nothing. It really varies a lot.
Trainer Park begins with By.Sun, while Trainer Kim begins with Calm. To begin, Calm uses Curse, sacrificing a great deal of HP to quickly lower his opponent's. By.Sun uses Spark, which damages Calm and paralyzes him, and then he uses Spark again with the extra turn he gets. Calm then attacks with Sludge Bomb, dealing even more damage and causing poison. In a last ditch effort, By.Sun uses Spark one last time, but Calm still has enough HP to survive. The damage from Curse and poison cause By.Sun to faint.
Next, Trainer Park sends out Best, and Kim sends Shuttle against him. Having the higher speed, Shuttle starts off with Earthquake in an attempt to simply knock out Best in one turn. Best's massive HP bar slowly decreases from full at a slow and painful pace, and as it seems that Shuttle's attack will be successful, the HP is at 7. In a last ditch effort, Best uses all his strength and attacks with Frenzy Plant, quickly depleting all of Shuttle's HP.
Park sends out Kwanro, and Kim sends out Classic. Kwanro attacks first and uses Pin Missile, hitting 4 times with a particularly weak attack. It's not very effective. Classic simply uses Surf in response, and Kwanro uses Pin Missile once more, again hitting 4 times, with little more effect. Classic once again counters with Surf. Slowly enough, Classic's effective attacks do enough damage to make Kwanro faint.
Park sends out Bisu, and Kim sends Hero. Hero attacks first and uses magnitude. However, he only gets magnitude 6 and does little damage to Bisu despite it being super effective. Bisu counters with rock slide, quickly depleting Hero of all his HP.
Park sends Soo, and Kim sends Bogus. Soo charges up his energy, and Bogus uses ice beam, which does a fair amount of damage. Soo uses his charged up energy and hits with solarbeam, which brings Bogus into red health. In an attempt to finish it, Bogus uses Blizzard, but it misses. Not needing to risk any inaccurate moves, Soo simply ends it with Magical Leaf. Bogus faints.
Park Sends Fantasy, Kim sends Kal. Fantasy starts by using Crunch, and Kal uses Thunder, which luckily for him paralyzes Fantasy. He uses Thunder again, although this time it misses. Fantasy uses Iron Tail, further lowering Kal's HP. Kal uses Thunder one last time, and lands a critical hit, but he doesn't do enough damage and faints after Fantasy uses Crunch again.
9. What is the biggest surprise of season 10-11 for you thus far? (The answer does not need to be related to your team).
moopie: KT's performance -__-'.
Lightwip: Probably the biggest surprise is the rise of so many new players. This is probably because of the new Bo7 format, but a lot of rookies just recently showed that they have what it takes to compete with current proleague regulars. The biggest surprise is the success of TurN, a player who I'd never really expect to get such a good record considering how irrelevant he was last season. KT's downfall is probably just as surprising however. That seems to have happened for no reason. Perhaps there is too much focus on Flash and not enough on the other players.
10. Finally, any last words?
moopie: I still miss the red sniper, especially now that SKT has competent Zergs.
Lightwip: Not much to say about the actual games, but I hope that next round of Proleague is a round of Winners League rather than a round of injunctions. Let us hope e-Sports lives through this. Also, hopefully the conflict in Korea will be resolved without too much bloodshed.
Mustaju: Give peace a chance!
+ Show Spoiler +
SK Telecom T1 vs STX SouL
Set 1: BeSt < Empire of the Sun > Calm
Set 2: Canata < Grand Line SE > Bogus
Set 3: Ssak < Circuit Breaker > hero
Set 4: Bisu < Aztec > Kal
Set 5: Fantasy < Fortress > FrOzen
Set 6: By.Sun < Benzene > Shuttle
Ace Match: Bisu < Bloody Ridge > Kal
Set 1: BeSt < Empire of the Sun > Calm
Set 2: Canata < Grand Line SE > Bogus
Set 3: Ssak < Circuit Breaker > hero
Set 4: Bisu < Aztec > Kal
Set 5: Fantasy < Fortress > FrOzen
Set 6: By.Sun < Benzene > Shuttle
Ace Match: Bisu < Bloody Ridge > Kal
+ Show Spoiler +
Set 1: BeSt < Empire of the Sun > Calm
Set 2: Canata < Grand Line SE > Bogus
Set 3: Ssak < Circuit Breaker > hero
Set 4: Bisu < Aztec > Kal
Set 5: Fantasy < Fortress > FrOzen
Set 6: By.Sun < Benzene > Shuttle
Ace Match: Bisu < Bloody Ridge > Kal
SK Telecom T1 3-4 STX SouL
STX SouL wins 4-3 and ends SKT-s winstreak!
+ Show Spoiler +
How to Watch:
In Craton we trust!
Winners interview!
When it gets translated!