(M) custom map : Knight to king 5
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baskerville
541 Posts
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Chairman Ray
United States11903 Posts
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baskerville
541 Posts
On November 10 2010 12:34 Chairman Ray wrote: before you go any further, you need to make the map symmetrical for the sake of balance. i respectfully disagree that maps should all be totally mirrored the difference is really negligible and can be tweaked after thorough testing | ||
prodiG
Canada2016 Posts
On November 10 2010 17:38 baskerville wrote: i respectfully disagree that maps should all be totally mirrored the difference is really negligible Can you mathematically calculate every potential advantage that one spawn can have and then mirror that level of advantage everywhere? Or is one player spawning in free-win mode fair? | ||
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BLinD-RawR
ALLEYCAT BLUES49701 Posts
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baskerville
541 Posts
On November 10 2010 17:42 prodiG wrote: Can you mathematically calculate every potential advantage that one spawn can have and then mirror that level of advantage everywhere? Or is one player spawning in free-win mode fair? which player would that be? i have whims no grand scheme the maps are always works in progress until the map maker gets bored and starts another... i'm experiencing with division of the playable area | ||
baskerville
541 Posts
On November 10 2010 17:45 BLinD-RawR wrote: Umm are these maps that you made meant for competitive play? it'd be awfully suprising that i'd lay a perfect "competitive map" right out of the gate no? hopefully one or two will meet "standards" for now, i'm grinning the maps | ||
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BLinD-RawR
ALLEYCAT BLUES49701 Posts
On November 10 2010 18:00 baskerville wrote: it'd be awfully suprising that i'd lay a perfect "competitive map" right out of the gate no? hopefully one or two will meet "standards" for now, i'm grinning the maps there is no such thing as a perfect competitive map. You have not answered my question,are these maps meant for competitive purposes? You don't seem to take criticism well judging from your other map's threads. | ||
baskerville
541 Posts
On November 10 2010 18:35 BLinD-RawR wrote: there is no such thing as a perfect competitive map. You have not answered my question,are these maps meant for competitive purposes. sooory i should have answered, it's just i have such a sweet answer the maps i do are downloadable when tested vs cp or other they are accessible, that is my only goal as for competitive, let's have your 2 cent on what that encompasses for me i agree "there is no such thing as a perfect competitive map." and i thrive to please, please my player friends, the 3v3 neub, the scbw crowd ... anyone really and i'd rather start out with "feeling or flavor with no real technical objective in mind " maps to get to naturally refined ORIGINAL maps as i pile them up in short : they are downloadable, what people do with them is up to them (just remember to credit the creator of said map and don't leave your bag in the station cause we will not be liable if you got it snatched while you were reading this post) gogogo | ||
Kanil
United States1713 Posts
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baskerville
541 Posts
On November 10 2010 18:53 Kanil wrote: Where's the "9 player FFA!" vote in the poll? i thought tl trolls would jump on me and tickle me to death until i died zats why its not there if you want, ask and i'll add it | ||
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BLinD-RawR
ALLEYCAT BLUES49701 Posts
On November 10 2010 18:47 baskerville wrote: i thrive to please, please my player friends, the 3v3 neub, the scbw crowd ... anyone really As much as it is a good idea,I doubt that you can satisfy all three sets of people there unless you make a map thats better than BGH,but its a challenge you can take as motivation. lol 9 player FFA | ||
baskerville
541 Posts
On November 10 2010 18:58 BLinD-RawR wrote: As much as it is a good idea,I doubt that you can satisfy all three sets of people there unless you make a map thats better than BGH,but its a challenge you can take as motivation. lol 9 player FFA 3v3 then? one on an island and the other two on ground i suspect i'll go for 1v1 (my favorite) on a 6 start locations (including island) in any case it's at a planning stage, bases must be resized and reshaped | ||
baskerville
541 Posts
On November 10 2010 18:35 BLinD-RawR wrote: You don't seem to take criticism well judging from your other map's threads. i listen and process every line that's a start i prefer making maps and tinkering with concepts not result keep the comments coming keep insight functionality reaping and i'll keep grinning new maps until i get capped then we'll see i'm more or less expecting one of you guys to actually discuss mapmaking (this is the map thread) i got a few insightful posters which i'm thankful for and hope i see viewers pile up (or not) i'm even up for orders but we'll order to go, i don't like been served on to finish: don't mistake cynicism for hostility, i make maps, love and play the game (not enough for comfort) and don't take shit zats all | ||
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BLinD-RawR
ALLEYCAT BLUES49701 Posts
On November 10 2010 19:15 baskerville wrote: i listen and process every line that's a start i prefer making maps and tinkering with concepts not result keep the comments coming keep insight functionality reaping and i'll keep grinning new maps until i get capped then we'll see i'm more or less expecting one of you guys to actually discuss mapmaking (this is the map thread) i got a few insightful posters which i'm thankful for and hope i see viewers pile up (or not) i'm even up for orders but we'll order to go, i don't like been served on to finish: don't mistake cynicism for hostility, i make maps, love and play the game (not enough for comfort) and don't take shit zats all What I mean is that you make a whole bunch of maps expecting people to like it and when they point out the problems you just reveal a new map with the same problems,you don't seem to be learning from your "mistakes"(double quoted because you believe there are none).I understand you don't really like standard maps(by this i mean standard custom maps like iCCup maps not blizzard maps) but there is a good reason why they are played more. People here are not posting in your thread to say that your maps are "bad"(I don't think they are) just to discourage you.They are giving criticism because they want you to be a better mapper. if they didn't they wouldn't even post here. P.S Learn the Quote and Edit function on the forums. | ||
baskerville
541 Posts
lol | ||
baskerville
541 Posts
On November 10 2010 18:53 Kanil wrote: Where's the "9 player FFA!" vote in the poll? it would be both a 1v1 with 9 spawn location and a free for all 9 player map | ||
Chriamon
United States886 Posts
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baskerville
541 Posts
On November 10 2010 22:32 BLinD-RawR wrote:you believe there are none (flaws in said maps) ... Learn the Quote and Edit function on the forums. that's not what i think come to think of it that's not what i said either as for learning i'm too ... to care please teach me if it bothers you that much ... no really you guys have got me all wrong i don't lash out ... for anything or anyone ... perhaps a tad blunt and precise as to what i think, and that is so not tl like | ||
baskerville
541 Posts
On November 10 2010 23:03 Chriamon wrote: ...maps that look like garbage... thanks | ||
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