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Active: 1393 users

[M] (2) Jackknife

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
burningDog
Profile Joined September 2010
Netherlands59 Posts
Last Edited: 2010-09-18 16:11:31
September 11 2010 12:21 GMT
#1
[image loading]

Jackknife 0.4 up on EU & soon on SEA (thanks to WarChimp)

[image loading]

Specifications
+ Show Spoiler +
- New Folsom tileset
- playable: 156x120
- Mains at 2ish and 10ish
- Nats at 3 and 9
- 1 gold expo at 12
- Short air rush distance
- 2 Watchtowers that oversee the middel of the map
- After your natural you can expand either up or down


More images
+ Show Spoiler +

[image loading]
[image loading]


Map analyzer
+ Show Spoiler +

[image loading]
[image loading]


Changelog (current version: 0.4)
+ Show Spoiler +

version 0.4
- map size changed to 156x120 playable
- Move the mains outward, so a siege/scan combo isn't as anoying
- added a place for overlords to chill just above the destructable rocks
- various cosmetic changes

version 0.3
- removed 1 gold mineral field (from 7 to 6)
- Made ramp at the natural a bit smaller
- Put destructable rocks in so that there are now initialy only 2 paths in and out of the natural
- Redesigned the (lower) center of the map
- Cut down on the number of doodads
- Made the map a little brighter


Version 0.3
+ Show Spoiler +
[image loading]


Version 0.1
+ Show Spoiler +
[image loading]


The map is currently up on EU & SEA (thanks to WarChimp) (just search for Jackknife).

If anyone would like to host it on NA or SEA or where ever, here's the download link:

http://episode4.nl/sc2/Jackknife.zip

Please tell me if you put it online (and on what server) so I can update this post
Ongweldt
Profile Joined August 2010
Sweden54 Posts
Last Edited: 2010-09-11 12:36:39
September 11 2010 12:31 GMT
#2
You might wanna fix your post since nothing works. No need for <img scr=>, just;

[ img]ENTER URL HERE[/img]

[ url=ENTER URL HERE]Click me[/url]

[ list]ENTER1
ENTER2
ENTER3[/list]

Without any space after [

EDIT: Hehe, never mind. You beat me to it

I gotta try this map, it looks like the underworld of Hades in God of War 1.
I aim to misbehave - www.dazonic.com
Antares777
Profile Joined June 2010
United States1971 Posts
September 11 2010 12:34 GMT
#3
I like this map! Ling run-bys are now possible again. Yay!

On a more serious note there is an extra mineral field at the top high yield base (they are only supposed to have 6 mineral fields if they are high yield. There is also no defined center of the map, like a large area for zerg to flank, and there seems to be too many chokes.
burningDog
Profile Joined September 2010
Netherlands59 Posts
September 11 2010 12:52 GMT
#4
@Onwgeldt: Yeah I really screwed that up Hit post instead of preview and was just using HTML on auto pilot.

@Antares777 Oh man, your right! Can't believe I missed the extra gold mineral patch. And maybe I should move the southern watchtower inc its "base" down so the area just above it opens up a bit.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
September 11 2010 13:12 GMT
#5
The map looks good but i got lags on it (i don't have a superb pc but i never had lags on a melee map before).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
CrIpI
Profile Joined March 2010
Spain8 Posts
September 11 2010 18:35 GMT
#6
I see the map very darkness but i like it. Put a moon with project more light :D
burningDog
Profile Joined September 2010
Netherlands59 Posts
September 12 2010 12:03 GMT
#7
On September 11 2010 22:12 dezi wrote:
The map looks good but i got lags on it (i don't have a superb pc but i never had lags on a melee map before).


Hm, maybe I went a little overboard with the doodads. Is it all over the map or only in specific places? And has anyone else experienced this?
Jakalo
Profile Blog Joined March 2009
Latvia2350 Posts
September 12 2010 12:59 GMT
#8
Pretty, just curious how long did it take you to make it in the editor (bar planning and balancing)
Nostalgia is not as good as it used to be.
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
September 12 2010 13:24 GMT
#9
This map looks seriously badass. I've not got in and looked super closely at it, but visually it looks incredible. I'd love to play on it.

From what I can see, the only gripe I have is that the naturals look EXTREMELY difficult to defend.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-09-12 14:49:05
September 12 2010 14:44 GMT
#10
looks good so far, I'd remove a path to the nat (3 is too many) and also move the 3rd and 4th bases down and outwards to open up some paths and move that 4th cliff more away from the main path.

Also, the main cliff that overlooks the main path should be receded back towards the minerals. Tanks and turrets there would make any kind of attack very difficult on the nat and main at the same time and simultaneously controlling that map space well outside on the main path.

I also think the watchtowers should be just low grounded with ridges or soemthing around. Tanks there would be very hard to handle as well.
..and then I would, ya know, check em'. (Aka SpoR)
Dizmaul
Profile Joined March 2010
United States831 Posts
September 12 2010 16:43 GMT
#11
Upload to US or let me d/l it plz very cool looking map i wanna try it out!!
It is what it is
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
September 12 2010 17:16 GMT
#12
Wow, possibly the first map I actually like and seems balanced.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
StuBob
Profile Joined March 2010
United States373 Posts
September 12 2010 17:31 GMT
#13
I like this map, is it on NA yet?
I play RANDOM!
burningDog
Profile Joined September 2010
Netherlands59 Posts
September 12 2010 23:57 GMT
#14
First off: Thanks for all the replies.

I've just uploaded version 0.3 with some changes based on your posts:

- removed 1 gold mineral field (from 7 to 6)
- Made ramp at the natural a bit smaller
- Put destructable rocks in so that there are now initialy only 2 paths in and out of the natural
- Redesigned the (lower) center of the map
- Cut down on the number of doodads
- Made the map a little brighter

Also there's a download link in the first post now, so it can be uploaded to NA and other servers.

@Jakalo: I think it was probably somewhere around 6 hours or so, kinda hard to tell

I hope the changes in the lower-middle area make it a more solid map. There's now only 2 paths into your natural in the beginning due to the rocks (I didn't want to remove a path completly) and I hope the smaller ramp makes it a bit easier to defend.

I'm also very curious if you think the new southern-watchtower placement and it's surroundings is an improvement over the old set-up.
McCheese
Profile Joined July 2010
208 Posts
September 13 2010 00:22 GMT
#15
I do like this map. The artistics and look and feel just seems great. I would love to know if you can shell the main from the path that splits them in half. If so, you prolly need to change that. But otherwise, its got good chokes and openess so it looks very balanced. Only thing next is tested it by playing. =]
Ongweldt
Profile Joined August 2010
Sweden54 Posts
September 13 2010 18:58 GMT
#16
I've downloaded it and taken a close look, and I like it! Easily one of the better maps posted on TL.
I aim to misbehave - www.dazonic.com
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
September 13 2010 21:46 GMT
#17
v 0.3 Good work man, one of the best I've seen so far
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
Antares777
Profile Joined June 2010
United States1971 Posts
September 13 2010 22:24 GMT
#18
This new version is sweet! Nice job!
danson
Profile Joined April 2010
United States689 Posts
September 14 2010 01:54 GMT
#19
I love every thing about this map

please suggest for it to be used in tourneys
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
September 14 2010 03:41 GMT
#20
I dig it. It is like a mix of a couple of tourney maps like Scrap Station and Desert Oasis. I love a good 2 player map. Keep it up!
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
1 2 Next All
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