• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:56
CET 20:56
KST 04:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 285HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
HomeStory Cup 28 $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
StarCraft player reflex TE scores [ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? 2024 BoxeR's birthday message Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Quickbooks Payroll Service Official Guide Quickbooks Customer Service Official Guide
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1538 users

easier way to defend reapers as Z

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 Next All
Rumtifoo
Profile Joined August 2010
12 Posts
Last Edited: 2010-09-10 20:09:01
September 10 2010 02:27 GMT
#1
I'm a ~750 diamond zerg player (rum.858) I'm not that good, but I play a lot.

I was getting tired of losing to five rax reaper which has become very popular at 800ish diamond so I decided to start getting creative and ran into something that has worked for me. I know that if my micro was better it wouldn't be necessary, but I think a lot of players might benefit from this method.

Also, even if you are much better plaer and are able to take your FE against early reaper without many losses, this is a way that can reduce the risk further without much of a downside.

The build is 14 hatch 14 pool with my hatch inside my main. I drop one spinecrawler the instant my pool finishes, make two queens and then pump out 10 or so roaches.

Since I only have one base the reapers never deal any damage... they might get a queen if they get lucky. I also get to use the extra queen to start spreading creep really fast, because with roaches I don't quite need two spit cycles yet.

After I get a good roach count I start pumping lings, I get like 40 or 50 of them. By the time he pushes with his marauders I have enough to destroy his push very economically. By this time the Terran generally goes into turtle mode. I make 6 to 8 mutalisks to harass and pin him in, then I tech up to broodlords and crack him.

here is a replay. I wish I had one that makes me look better, I kind of fall apart towards the end. This isn't a 5 rax reaper but a 3 rax reaper. He got starports and went for banshees after his push failed... but if you'll notice my army when he pushes I would have easily defended a five rax too.

http://www.sc2replayed.com/replays/76952-1v1-terran-zerg-lost-temple

edit:

another replay showing the build on steps of war, a lot cleaner build this time.

http://www.sc2replayed.com/replays/77467-1v1-terran-zerg-steppes-of-war

ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 10 2010 02:45 GMT
#2
I don't agree with most of your post, but the idea of 2 hatch 1 base is intriguing. Sticking on one base as zerg is very scary though, but i imagine at lower levels its easier to get away due to poor macro in those leagues. Maybe a more refined post explaining WHY you can defend certain builds and follow ups will get me convinced.
Coaching for 1v1 and Team games at Gosucoaching.com
Rumtifoo
Profile Joined August 2010
12 Posts
September 10 2010 02:59 GMT
#3
well, I find that the main problem of 1 basing is not having enough larva to both drone and defend. The advantage of a hatch at an expo and not inside your base is increased income, but until you have more than 30 drones, the extra expansion isn't actually giving you more income it's just making it easier for you to be harassed.

One might argue that the gas is important, but there is no way to safely get more than six drones on gas that early without removing to much mineral income. If you watch the replay, you will notice that I take my natural at a relatively normal time. I'm not talking about one base play here, I'm talking about delaying the expo and using an in base hatch to let you drone/d up faster.

Also, once your expansion does pop up, it takes two spit cycles to completely saturate it because you are producing 12 larva a cycle with 3 hatches. This isn't including the natural larva you can get if you empty the larva in-between spits.

You don't really need a third until you are about to mine out your main unless you want to be on 5 or 6 gas for some (super heavy muta play?) I find with two base and 12 drones in gas after defeating a mid-game push is more than enough to get a sizable tier 3 army.

---

I mention this specifically for use against a Terran. I also use it against Protoss, but I haven't been incredibly successful with it yet. Good Protoss beat me up pretty hard right now.

remio
Profile Joined October 2006
69 Posts
September 10 2010 03:07 GMT
#4
The whole point of 5 rax reaper is to punish zerg for expoing or to delay his expo. If you didn't expo early enough the build has pretty much done it's job. Also I probably won't blindly go 5 rax reaper if you didn't expo that early, I'd save some $$ instead of building the 4-5 rax and make an early cc since I have you contained. From here on you can go muta or bane/roach/ling but either way they're pretty hard vs a turtling terran. One base muta is also risky and since you already went some roaches you won't have much in way of gas.
ShaperofDreams
Profile Blog Joined December 2008
Canada2492 Posts
September 10 2010 03:07 GMT
#5
err, you being on one base makes the reapers worth it without even killing anything.

you are "countering" this as hard as you can. A good build against this is not extreme, it retains its economic power and objective. what you suggest only keeps you alive NOW, and cripples you later.
Bitches don't know about my overlord. FUCK OFF ALDARIS I HAVE ENOUGH PYLONS. My Balls are as smooth as Eggs.
Rumtifoo
Profile Joined August 2010
12 Posts
September 10 2010 03:14 GMT
#6
if you watch the replay you will notice that what you guys are saying is exactly what happened. he stopped at 3 rax instead of 5 and fast expanded himself. I wasn't hurting mid-game because with the extra hatchery in my base I can saturate my expansion twice as fast so the effect on my income entering the mid-game is virtually nil, plus I have a third hatch for more larva.
jHERO
Profile Joined August 2010
China167 Posts
Last Edited: 2010-09-10 03:23:17
September 10 2010 03:22 GMT
#7
i feel like if you can spread out your creeps well, lay down 1-2 spinecrawler at your natural and get metabolic boost fast, and have your overlords on the cliff side where reapers come, you can defend really well against it, since lings with upgrade are faster than reapers, and MUCH faster on creeps its really easy to defend, and followed by a fast transition into muta its usually gg for the terran
EnderCN
Profile Joined May 2010
United States499 Posts
September 10 2010 03:34 GMT
#8
most of the korean zerg replays I see include an extra hatch in the main or in the natural. I think this is just one of those things US Zerg players need to do more often.
HomicidaL
Profile Blog Joined August 2010
United States283 Posts
September 10 2010 04:07 GMT
#9
On September 10 2010 12:34 EnderCN wrote:
most of the korean zerg replays I see include an extra hatch in the main or in the natural. I think this is just one of those things US Zerg players need to do more often.


This, I to have notice many koreon zerg having and extra hatch in their main, Zerg minerals stack up very fast once you get saturated. Extra Larva never hurt anyone.

The op makes a strong point, you cant really fully saturate both your main and expo until at least mid game. So eco wise your at no real advantage by FE until mid game. You will take your expo around the same time a terran or toss would, your just not FE.
Deathfate
Profile Joined November 2008
Spain555 Posts
September 10 2010 04:44 GMT
#10
On September 10 2010 11:27 Rumtifoo wrote:


I drop one spinecrawler the instant my pool finishes, make two queens and then pump out 10 or so roaches.

After I get a good roach count I start pumping lings, I get like 40 or 50 of them. By the time he pushes with his marauders I have enough to destroy his push very economically


How can you say that an economic way to stop it if you are making a super early spine, 10 roaches and 50 lings. Any good terran that sees the in base hatch and the spine will make a bunker and expo with marauders or just stay one base and kill your army when they have enough.

I think little roach numbers with a spine in the front deals pretty good with reapers, the problem with them is when you are off creep and they can kite your roaches, if you have a spine (maybe 2 depending on the map) in your natural, everytime they come close they are hurt and also u can kill almost everyone of them if they try to kill the spine as your roaches will hit them. If they go up a clif you have 3 roaches there waiting.

The problem itself is that early ling speed + roaches is too expensive, i have found that 14 hatch 13 pool 16 gas can deal with normal reaper timing (no vs 8 rax or 9 rax depending the map) as you can get your roach warren instead of the first queen because you have enough larvae with your 2 hatcheries, if you see the 5 rax you add the spine in the front and then tech to speed, roaches in few numbers are super good vs few reapers, the problem comes when you are facing 8+ reapers and by that time you should have already your spine up.
Feel the power of the zerg swarm.
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2010-09-10 04:53:16
September 10 2010 04:48 GMT
#11
I actually like this idea a lot, I will toy with it. The FE really does serve no purpose but spread a zerg that is easy harass out further.

1 base zerg is really bad because of lack of larva issues.

With this I can get 2 queens quickly, and have plenty of larva to spend. You can hold off an early pressure with speedlings and expand to the natural once the 1st base is saturated, and saturate the expo really fast.

You can take advantage of roaches having some range and guard the ramp from early pressure as well instead of fighting out in the open at the natural, or if you dont get roaches and decide to use mass lings for defense you can let the units up the ramp, keeping lings off to the side for an easy surround.
Played a couple of games vs toss and it also worked well.

I will be playing this as my standard opener for awhile and see how it does. I am not feeling like I am losing much in the early game because by the time 1st base saturation comes into play I can safely get the expo, and I take much less damage from any form of early aggression.
One fish, two fish, red fish, blue fish.
Rumtifoo
Profile Joined August 2010
12 Posts
September 10 2010 05:09 GMT
#12
thanks for being open minded Seide, let me know how it goes.
MrBitter
Profile Joined January 2008
United States2940 Posts
Last Edited: 2010-09-10 05:15:47
September 10 2010 05:15 GMT
#13
Bout to watch the replay. My pre-viewing question is how in the world do you stop him from just expanding and outmacroing you in the mid game?

Edit: And for what its worth, most one base plays generally fend off reapers with ease. Its that mid game transition AFTER the reapers that's so killer.
red.venom
Profile Joined October 2002
United States4651 Posts
September 10 2010 05:22 GMT
#14
although i dont agree with the style in the long term(Very easily defeated by an aware terran) here is a rep of madfrog doing something pretty similar.. http://sc2.replays.net/replay/Sc2Replay.aspx?ReplayID=1731
Broom
remio
Profile Joined October 2006
69 Posts
September 10 2010 05:32 GMT
#15
madfrog is such a bad example to use. He is not known for his macro, in fact I don't know any 1 game where I didn't see his minerals go over 1k+
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2010-09-10 05:41:39
September 10 2010 05:34 GMT
#16
On September 10 2010 14:15 MrBitter wrote:
Bout to watch the replay. My pre-viewing question is how in the world do you stop him from just expanding and outmacroing you in the mid game?

Edit: And for what its worth, most one base plays generally fend off reapers with ease. Its that mid game transition AFTER the reapers that's so killer.


Basic concept of this strat is:
1. Zerg has trouble with 1 base partly (I think mostly) due to lack of larvae
2. Getting a hatch at the natural doesn't help too much because my main saturated yet.
3. Getting a hatch at natural spreads zerg out and opens you up for easy early game aggression.

This solves 1 by getting that 2nd hatch for larvae production. Solves 2 and 3 by staying compact.
Its not like you play "turtle up in here" all game. You will still expand to that natural as soon as you feel it is safe.

Yes it is more delayed than a expo hatch at ~21 like the regular speedling opening does, but it keeps you much safer from 2 gate agression, reapers, and honestly helions.

If you spread tumors, by the time its time to take the natural you have creep down there so you can defend both bases easier. And thanks to your 2 hatches with queens in your main you can very quickly and safely get the expo up and saturated. Because of how quick you can saturate every following expo, outmacroing you is pretty difficult.

If the opponent does go for early expo, you have enough economy and larva to pump either roaches or speedlings and be aggressive, making that move dangerous for your opponent.
One fish, two fish, red fish, blue fish.
remio
Profile Joined October 2006
69 Posts
September 10 2010 05:37 GMT
#17
This strat leaves zerg very weak when they bust out to secure that nat. At this point, what's stopping terran from expoing himself and doing a push with stimmed marauders and marines? Zerg army < terran army on same income
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
September 10 2010 05:45 GMT
#18
One basing to negate as much power of the Reaper harass is a sound idea, the only problem is you must expand very rapidly (even a double expand perhaps at high-level play) to catch up the Terran economy (assuming they expand while they harass like any good player should).
i-bonjwa
Seide
Profile Blog Joined August 2010
United States831 Posts
Last Edited: 2010-09-10 05:52:04
September 10 2010 05:45 GMT
#19
On September 10 2010 14:37 remio wrote:
This strat leaves zerg very weak when they bust out to secure that nat. At this point, what's stopping terran from expoing himself and doing a push with stimmed marauders and marines? Zerg army < terran army on same income

3 Rax Stim timing push use to be one of my fave strats against zerg when I played terran
A stim timing push comes before or close to the same time as the natural expo comes into play. The hatchery is already up but, there are not nearly enough drones mining it for it to be worth anything.
Most of the time I just got a free hatch kill out of it, reinforced and then pushed the main.

Correct me if I am wrong, I am no BW zerg expert:
I believe in BW, Zerg was not limited by their income, but was limited by their hatcheries. But in BW 12 hatch at natural was actually possible due to bigger maps. When did the extra income from the nat come into play vs just saturating the main, then expoing to the nat?

One fish, two fish, red fish, blue fish.
remio
Profile Joined October 2006
69 Posts
September 10 2010 05:56 GMT
#20
IMO for zerg, when you go midgame you need quite a bit of gas to get the upgrades, I'm not sure if 2 gas transitioning to a late 4 is going to cut it ? A mutalisk play is certainly risky off 1 base, that leaves you with roach/hydra, but you need all those upgrades. Banelings cost a ton of gas too.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
17:00
#105
goblin vs KelazhurLIVE!
TriGGeR vs Krystianer
RotterdaM986
TKL 276
IndyStarCraft 240
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 986
TKL 276
IndyStarCraft 240
UpATreeSC 131
BRAT_OK 115
CosmosSc2 68
MindelVK 30
EmSc Tv 10
StarCraft: Brood War
Rain 2287
Shuttle 306
Hyuk 74
IntoTheRainbow 13
ivOry 7
Dota 2
qojqva3310
League of Legends
C9.Mang0101
Counter-Strike
fl0m3830
Super Smash Bros
Mew2King68
Other Games
FrodaN4204
Grubby3238
summit1g2716
singsing1258
Beastyqt874
ToD223
mouzStarbuck202
Liquid`Hasu178
Harstem140
ArmadaUGS131
Trikslyr54
Organizations
Other Games
gamesdonequick1525
BasetradeTV144
StarCraft 2
EmSc Tv 10
EmSc2Tv 10
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• davetesta13
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• 80smullet 19
• Michael_bg 17
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• imaqtpie2491
• TFBlade1436
• Stunt559
• Shiphtur480
Upcoming Events
Replay Cast
4h 4m
RongYI Cup
15h 4m
herO vs Maru
Replay Cast
1d 4h
uThermal 2v2 Circuit
1d 16h
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-02-05
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Escore Tournament S1: W7
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.