• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:54
CET 12:54
KST 20:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
[BSL21] Ro.16 Group Stage (C->B->A->D)1Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win2RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14
StarCraft 2
General
When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket
Tourneys
[Alpha Pro Series] Nice vs Cure Tenacious Turtle Tussle RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Which season is the best in ASL? Data analysis on 70 million replays FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft 2v2 maps which are SC2 style with teams together?
Tourneys
[BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Nintendo Switch Thread The Perfect Game Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2125 users

[Map] (2) Archaic

Forum Index > SC2 Maps & Custom Games
Post a Reply
iPlod
Profile Joined June 2009
United States46 Posts
July 02 2010 17:30 GMT
#1
Archaic v1.0

[image loading]

Labeled Image:
+ Show Spoiler +
[image loading]
Red = mains
Brown = Destructible Rocks
Black = LOS Blockers
Yellow = Watchtowers
Blue = Thirds


High Quality Image

I created this map for the Map Challenge (post is here) so most of it was based around the requirements outlined in that thread. Please don't hold back with the criticism!

Closer Images:
+ Show Spoiler +

The Main:
[image loading]
Good size main base with LOS blockers to allow for drop/warp in/nydus play.

The Natural:
[image loading]
Both the ramp into the main, as well as the natural choke can be walled off. Cliffs behind the minerals are large enough for drop play, as well as facilitating air harrass.

Cliff outside of Natural:
[image loading]
This is what I hope will be the center point of the map. The thread required that the third and fourth bases be "hard-to-control," and I hope this cliff structure has done it. It provides protection to the third base while you control it, but through ramp placement and unpathable LOS blockers, leaves your army unable to protect your natural. Without something to see over the LOS blockers, you cannot truly threaten the natural from this point.

Third Base:
[image loading]
The third base is placed distant from the natural expansions of the map.

Island Expansion:
[image loading]
The island is placed near the gold expansion, and a cliff covered in trees prevents and fighting between ground forces on the two.

Gold Expansion:
[image loading]
A low ground expansion on the path between the two natural chokes. It's proximity to the cliff makes it difficult to hold.

Semi-Island Expantion:
[image loading]
Required the destruction of rocks in order to access, this expantion in the middle of the map can help give control over the right side of the map.



Analyzer Images:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]


Map Specifics:
  • Bel'Shir Template
  • 2 players (10 v 8)
  • Wallable main as well as natural
  • Island expansion with destructable rocks to prevent CC-float
  • Gold expansion with destructible rocks in middle of map
  • LOS blockers on cliffs outside of natural
  • Distant but defendable third
  • LOS blockers in main for drop play
  • Two paths down center of map


My biggest concern for this map is its balance. So please, any issues that anyone has, please voice them. (Heck, even if its something aesthetic, but that isn't so much of a problem.)
Give idra a thousand hugs.
Hcti
Profile Joined June 2010
Australia13 Posts
Last Edited: 2010-07-02 17:44:14
July 02 2010 17:43 GMT
#2
I like the idea, but a third seems to hard to take and keep, and with that cliff sitting outside the natural it looks like you could be easily contained. I wouldn't write them off as unbalanced though , I'd just like to see how some games played. Good job
Phayze
Profile Blog Joined June 2009
Canada2029 Posts
Last Edited: 2010-07-02 17:46:01
July 02 2010 17:45 GMT
#3
Have the third have two ramps, have one facing the mains and keep the one thats already there where its at. Two ramps would make it a little more defendable (it's quite out of the way) while still making it just as easy to attack.
Proud member of the LGA-1366 Core-i7 4Ghz Club
psion
Profile Joined May 2010
106 Posts
July 02 2010 18:00 GMT
#4
Not sure how I feel about those two lanes. They're so long that you really have to dedicate to pushing down one, and hope that there won't be any run arounds. I feel that with the size of the map, there really should be at least a small bridge across that chasm.
Antares777
Profile Joined June 2010
United States1971 Posts
July 02 2010 18:48 GMT
#5
This is a really cool map! It just needs a little changes.

backdoor: the mains do not have a backdoor, which I had as one of the requirements for the maps in the challenge. I suggest connecting the mains to the gold expansions with destructible rocks. The island should not have DRs. DRs make taking island expansions not worth it at all. The only place where u actually need DRs is at the gold so that terran does not lift there right away. It's fine to allow terran to lift to island right away (don't know why a terran would do that though) or later on in the game. It just costs them because island expansions have one less crystal patches than normal expansions (7 instead of 8). The cliffs behind the naturals do not appear to be large enough for a drop/cliffwalk. That's because of it's size and the boundary of the map. Maybe tweak those a little. The watchtowers look exposed - maybe put some line of sight blockers around them or elevate the ground that they are on.

I do not see the point of controlling the high ground places in between the naturals and the third bases. The chokes to those third bases need to be made larger to stress how hard it should be to control any number of bases over 2. Adding a contested fourth base and a contested gold expansion really influence taking control of the island and getting a resource advantage over you opponent.

I like this map! Nice job!
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
WardiTV Mondays #61
CranKy Ducklings222
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech59
Rex 54
MindelVK 28
StarCraft: Brood War
Calm 3359
Horang2 2324
Flash 703
Hyuk 617
Barracks 504
Shuttle 400
Mini 280
Stork 270
BeSt 263
Soma 259
[ Show more ]
soO 217
Backho 216
Light 193
Last 179
Snow 154
Hyun 150
Rush 129
ZerO 125
ggaemo 104
Pusan 84
hero 68
ToSsGirL 54
NotJumperer 53
Mind 48
Icarus 25
sorry 20
zelot 15
Terrorterran 14
ajuk12(nOOB) 14
Noble 10
SilentControl 9
Hm[arnc] 8
Dota 2
singsing2255
XcaliburYe133
League of Legends
Reynor0
Counter-Strike
olofmeister1548
x6flipin564
oskar31
Other Games
B2W.Neo1136
Fuzer 289
crisheroes249
QueenE37
Trikslyr15
ZerO(Twitch)6
Organizations
Dota 2
PGL Dota 2 - Main Stream217
StarCraft 2
WardiTV63
Other Games
BasetradeTV51
StarCraft 2
angryscii 1
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH194
• Adnapsc2 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 6796
• lizZardDota263
League of Legends
• Jankos2144
Upcoming Events
Wardi Open
6m
OSC
1h 6m
Tenacious Turtle Tussle
12h 6m
The PondCast
22h 6m
Replay Cast
1d 11h
OSC
2 days
LAN Event
2 days
Replay Cast
2 days
Replay Cast
2 days
WardiTV Korean Royale
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
WardiTV Korean Royale
4 days
Replay Cast
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
StarCraft2.fi
5 days
Replay Cast
5 days
Wardi Open
6 days
StarCraft2.fi
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.