![[image loading]](http://imgur.com/lU4Zf.jpg)
Labeled Image:
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![[image loading]](http://imgur.com/R3C7K.jpg)
Red = mains
Brown = Destructible Rocks
Black = LOS Blockers
Yellow = Watchtowers
Blue = Thirds
High Quality Image
I created this map for the Map Challenge (post is here) so most of it was based around the requirements outlined in that thread. Please don't hold back with the criticism!
Closer Images:
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The Main:
![[image loading]](http://imgur.com/BK8Yv.jpg)
Good size main base with LOS blockers to allow for drop/warp in/nydus play.
The Natural:
![[image loading]](http://imgur.com/Yawei.jpg)
Both the ramp into the main, as well as the natural choke can be walled off. Cliffs behind the minerals are large enough for drop play, as well as facilitating air harrass.
Cliff outside of Natural:
![[image loading]](http://imgur.com/m6UXf.jpg)
This is what I hope will be the center point of the map. The thread required that the third and fourth bases be "hard-to-control," and I hope this cliff structure has done it. It provides protection to the third base while you control it, but through ramp placement and unpathable LOS blockers, leaves your army unable to protect your natural. Without something to see over the LOS blockers, you cannot truly threaten the natural from this point.
Third Base:
![[image loading]](http://imgur.com/hr23H.jpg)
The third base is placed distant from the natural expansions of the map.
Island Expansion:
![[image loading]](http://imgur.com/klmwR.jpg)
The island is placed near the gold expansion, and a cliff covered in trees prevents and fighting between ground forces on the two.
Gold Expansion:
![[image loading]](http://imgur.com/8mAPu.jpg)
A low ground expansion on the path between the two natural chokes. It's proximity to the cliff makes it difficult to hold.
Semi-Island Expantion:
![[image loading]](http://imgur.com/MZFSN.jpg)
Required the destruction of rocks in order to access, this expantion in the middle of the map can help give control over the right side of the map.
Analyzer Images:
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![[image loading]](http://imgur.com/NpHXl.png)
![[image loading]](http://imgur.com/V0dnC.png)
![[image loading]](http://imgur.com/vX4XA.png)
![[image loading]](http://imgur.com/xp5Gi.png)
Map Specifics:
- Bel'Shir Template
- 2 players (10 v 8)
- Wallable main as well as natural
- Island expansion with destructable rocks to prevent CC-float
- Gold expansion with destructible rocks in middle of map
- LOS blockers on cliffs outside of natural
- Distant but defendable third
- LOS blockers in main for drop play
- Two paths down center of map
My biggest concern for this map is its balance. So please, any issues that anyone has, please voice them. (Heck, even if its something aesthetic, but that isn't so much of a problem.)