• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:59
CEST 04:59
KST 11:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)55Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!6Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
BW General Discussion ASL22 General Discussion NaDa’s Body Followup Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) Etiquete rules in Asl?
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8381 users

[Map] (2) Archaic

Forum Index > SC2 Maps & Custom Games
Post a Reply
iPlod
Profile Joined June 2009
United States46 Posts
July 02 2010 17:30 GMT
#1
Archaic v1.0

[image loading]

Labeled Image:
+ Show Spoiler +
[image loading]
Red = mains
Brown = Destructible Rocks
Black = LOS Blockers
Yellow = Watchtowers
Blue = Thirds


High Quality Image

I created this map for the Map Challenge (post is here) so most of it was based around the requirements outlined in that thread. Please don't hold back with the criticism!

Closer Images:
+ Show Spoiler +

The Main:
[image loading]
Good size main base with LOS blockers to allow for drop/warp in/nydus play.

The Natural:
[image loading]
Both the ramp into the main, as well as the natural choke can be walled off. Cliffs behind the minerals are large enough for drop play, as well as facilitating air harrass.

Cliff outside of Natural:
[image loading]
This is what I hope will be the center point of the map. The thread required that the third and fourth bases be "hard-to-control," and I hope this cliff structure has done it. It provides protection to the third base while you control it, but through ramp placement and unpathable LOS blockers, leaves your army unable to protect your natural. Without something to see over the LOS blockers, you cannot truly threaten the natural from this point.

Third Base:
[image loading]
The third base is placed distant from the natural expansions of the map.

Island Expansion:
[image loading]
The island is placed near the gold expansion, and a cliff covered in trees prevents and fighting between ground forces on the two.

Gold Expansion:
[image loading]
A low ground expansion on the path between the two natural chokes. It's proximity to the cliff makes it difficult to hold.

Semi-Island Expantion:
[image loading]
Required the destruction of rocks in order to access, this expantion in the middle of the map can help give control over the right side of the map.



Analyzer Images:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]


Map Specifics:
  • Bel'Shir Template
  • 2 players (10 v 8)
  • Wallable main as well as natural
  • Island expansion with destructable rocks to prevent CC-float
  • Gold expansion with destructible rocks in middle of map
  • LOS blockers on cliffs outside of natural
  • Distant but defendable third
  • LOS blockers in main for drop play
  • Two paths down center of map


My biggest concern for this map is its balance. So please, any issues that anyone has, please voice them. (Heck, even if its something aesthetic, but that isn't so much of a problem.)
Give idra a thousand hugs.
Hcti
Profile Joined June 2010
Australia13 Posts
Last Edited: 2010-07-02 17:44:14
July 02 2010 17:43 GMT
#2
I like the idea, but a third seems to hard to take and keep, and with that cliff sitting outside the natural it looks like you could be easily contained. I wouldn't write them off as unbalanced though , I'd just like to see how some games played. Good job
Phayze
Profile Blog Joined June 2009
Canada2029 Posts
Last Edited: 2010-07-02 17:46:01
July 02 2010 17:45 GMT
#3
Have the third have two ramps, have one facing the mains and keep the one thats already there where its at. Two ramps would make it a little more defendable (it's quite out of the way) while still making it just as easy to attack.
Proud member of the LGA-1366 Core-i7 4Ghz Club
psion
Profile Joined May 2010
106 Posts
July 02 2010 18:00 GMT
#4
Not sure how I feel about those two lanes. They're so long that you really have to dedicate to pushing down one, and hope that there won't be any run arounds. I feel that with the size of the map, there really should be at least a small bridge across that chasm.
Antares777
Profile Joined June 2010
United States1971 Posts
July 02 2010 18:48 GMT
#5
This is a really cool map! It just needs a little changes.

backdoor: the mains do not have a backdoor, which I had as one of the requirements for the maps in the challenge. I suggest connecting the mains to the gold expansions with destructible rocks. The island should not have DRs. DRs make taking island expansions not worth it at all. The only place where u actually need DRs is at the gold so that terran does not lift there right away. It's fine to allow terran to lift to island right away (don't know why a terran would do that though) or later on in the game. It just costs them because island expansions have one less crystal patches than normal expansions (7 instead of 8). The cliffs behind the naturals do not appear to be large enough for a drop/cliffwalk. That's because of it's size and the boundary of the map. Maybe tweak those a little. The watchtowers look exposed - maybe put some line of sight blockers around them or elevate the ground that they are on.

I do not see the point of controlling the high ground places in between the naturals and the third bases. The chokes to those third bases need to be made larger to stress how hard it should be to control any number of bases over 2. Adding a contested fourth base and a contested gold expansion really influence taking control of the island and getting a resource advantage over you opponent.

I like this map! Nice job!
Please log in or register to reply.
Live Events Refresh
Epic.LAN
13:00
Epic.LAN 48 Playoff Stage
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft487
PiGStarcraft444
RuFF_SC2 161
trigger 45
Ketroc 36
Tasteless 5
StarCraft: Brood War
NaDa 102
910 41
JulyZerg 26
GoRush 7
Dota 2
NeuroSwarm199
LuMiX0
League of Legends
JimRising 500
Trikslyr54
Counter-Strike
summit1g8468
minikerr26
Super Smash Bros
hungrybox1429
Mew2King345
Other Games
gofns12791
tarik_tv8127
C9.Mang01011
ToD198
ViBE155
XaKoH 132
Organizations
Other Games
gamesdonequick2176
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• davetesta52
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra982
Upcoming Events
RSL Revival
6h 1m
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
7h 1m
OSC
10h 1m
IPSL
13h 1m
Bonyth vs Ret
WardiTV Weekly
1d 8h
Monday Night Weeklies
1d 13h
OSC
1d 21h
PiGosaur Cup
2 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
CrankTV Team League
4 days
Replay Cast
4 days
CrankTV Team League
5 days
Korean StarCraft League
6 days
RSL Revival
6 days
Online Event
6 days
Replay Cast
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 E3
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Stake Ranked Episode 4
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.