• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:54
CET 15:54
KST 23:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 RyongYi Cup Season 3 announced (Jan 22-Feb 7)4Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
$21,000 RyongYi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread General RTS Discussion Thread Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2307 users

[Map] (2) Archaic

Forum Index > SC2 Maps & Custom Games
Post a Reply
iPlod
Profile Joined June 2009
United States46 Posts
July 02 2010 17:30 GMT
#1
Archaic v1.0

[image loading]

Labeled Image:
+ Show Spoiler +
[image loading]
Red = mains
Brown = Destructible Rocks
Black = LOS Blockers
Yellow = Watchtowers
Blue = Thirds


High Quality Image

I created this map for the Map Challenge (post is here) so most of it was based around the requirements outlined in that thread. Please don't hold back with the criticism!

Closer Images:
+ Show Spoiler +

The Main:
[image loading]
Good size main base with LOS blockers to allow for drop/warp in/nydus play.

The Natural:
[image loading]
Both the ramp into the main, as well as the natural choke can be walled off. Cliffs behind the minerals are large enough for drop play, as well as facilitating air harrass.

Cliff outside of Natural:
[image loading]
This is what I hope will be the center point of the map. The thread required that the third and fourth bases be "hard-to-control," and I hope this cliff structure has done it. It provides protection to the third base while you control it, but through ramp placement and unpathable LOS blockers, leaves your army unable to protect your natural. Without something to see over the LOS blockers, you cannot truly threaten the natural from this point.

Third Base:
[image loading]
The third base is placed distant from the natural expansions of the map.

Island Expansion:
[image loading]
The island is placed near the gold expansion, and a cliff covered in trees prevents and fighting between ground forces on the two.

Gold Expansion:
[image loading]
A low ground expansion on the path between the two natural chokes. It's proximity to the cliff makes it difficult to hold.

Semi-Island Expantion:
[image loading]
Required the destruction of rocks in order to access, this expantion in the middle of the map can help give control over the right side of the map.



Analyzer Images:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]


Map Specifics:
  • Bel'Shir Template
  • 2 players (10 v 8)
  • Wallable main as well as natural
  • Island expansion with destructable rocks to prevent CC-float
  • Gold expansion with destructible rocks in middle of map
  • LOS blockers on cliffs outside of natural
  • Distant but defendable third
  • LOS blockers in main for drop play
  • Two paths down center of map


My biggest concern for this map is its balance. So please, any issues that anyone has, please voice them. (Heck, even if its something aesthetic, but that isn't so much of a problem.)
Give idra a thousand hugs.
Hcti
Profile Joined June 2010
Australia13 Posts
Last Edited: 2010-07-02 17:44:14
July 02 2010 17:43 GMT
#2
I like the idea, but a third seems to hard to take and keep, and with that cliff sitting outside the natural it looks like you could be easily contained. I wouldn't write them off as unbalanced though , I'd just like to see how some games played. Good job
Phayze
Profile Blog Joined June 2009
Canada2029 Posts
Last Edited: 2010-07-02 17:46:01
July 02 2010 17:45 GMT
#3
Have the third have two ramps, have one facing the mains and keep the one thats already there where its at. Two ramps would make it a little more defendable (it's quite out of the way) while still making it just as easy to attack.
Proud member of the LGA-1366 Core-i7 4Ghz Club
psion
Profile Joined May 2010
106 Posts
July 02 2010 18:00 GMT
#4
Not sure how I feel about those two lanes. They're so long that you really have to dedicate to pushing down one, and hope that there won't be any run arounds. I feel that with the size of the map, there really should be at least a small bridge across that chasm.
Antares777
Profile Joined June 2010
United States1971 Posts
July 02 2010 18:48 GMT
#5
This is a really cool map! It just needs a little changes.

backdoor: the mains do not have a backdoor, which I had as one of the requirements for the maps in the challenge. I suggest connecting the mains to the gold expansions with destructible rocks. The island should not have DRs. DRs make taking island expansions not worth it at all. The only place where u actually need DRs is at the gold so that terran does not lift there right away. It's fine to allow terran to lift to island right away (don't know why a terran would do that though) or later on in the game. It just costs them because island expansions have one less crystal patches than normal expansions (7 instead of 8). The cliffs behind the naturals do not appear to be large enough for a drop/cliffwalk. That's because of it's size and the boundary of the map. Maybe tweak those a little. The watchtowers look exposed - maybe put some line of sight blockers around them or elevate the ground that they are on.

I do not see the point of controlling the high ground places in between the naturals and the third bases. The chokes to those third bases need to be made larger to stress how hard it should be to control any number of bases over 2. Adding a contested fourth base and a contested gold expansion really influence taking control of the island and getting a resource advantage over you opponent.

I like this map! Nice job!
Please log in or register to reply.
Live Events Refresh
Next event in 13h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko477
RotterdaM 366
LamboSC2 295
BRAT_OK 112
DivinesiaTV 6
StarCraft: Brood War
Britney 36728
Rain 7282
EffOrt 1734
Shuttle 668
Stork 648
BeSt 488
Snow 268
actioN 245
Barracks 167
Rush 158
[ Show more ]
Mini 139
Mind 101
Dewaltoss 81
Sea.KH 67
Larva 65
Killer 61
Hyun 60
[sc1f]eonzerg 56
JYJ 51
HiyA 48
soO 33
910 29
Yoon 16
zelot 15
Rock 10
ajuk12(nOOB) 10
Terrorterran 8
scan(afreeca) 7
Dota 2
Gorgc4548
qojqva1455
syndereN356
Other Games
singsing2152
B2W.Neo1756
Grubby1123
hiko937
Sick293
XaKoH 151
Liquid`RaSZi148
XcaliburYe101
djWHEAT59
QueenE54
KnowMe25
Organizations
Other Games
gamesdonequick37607
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 2
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1882
League of Legends
• Jankos3398
Upcoming Events
SOOP
13h 6m
SHIN vs GuMiho
Cure vs Creator
The PondCast
19h 6m
Wardi Open
21h 6m
Big Gabe XPERIONCRAFT
22h 6m
AI Arena Tournament
1d 5h
Sparkling Tuna Cup
1d 19h
WardiTV Invitational
1d 22h
IPSL
2 days
DragOn vs Sziky
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
3 days
WardiTV Invitational
3 days
WardiTV Invitational
4 days
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-01-08
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
Escore Tournament S1: W3
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.