• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:26
CEST 21:26
KST 04:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!28Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)94
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Reynor: GSL Loss Wasn't About Preparation Format What's the best tug of war? Clem: "I don't have that much hope in Blizzard"
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games screpdb: new Starcraft reporting tool ASL22 General Discussion
Tourneys
[Megathread] Daily Proleagues Star Con San Diego 2026 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Path of Exile Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7752 users

[Map] (2) Archaic

Forum Index > SC2 Maps & Custom Games
Post a Reply
iPlod
Profile Joined June 2009
United States46 Posts
July 02 2010 17:30 GMT
#1
Archaic v1.0

[image loading]

Labeled Image:
+ Show Spoiler +
[image loading]
Red = mains
Brown = Destructible Rocks
Black = LOS Blockers
Yellow = Watchtowers
Blue = Thirds


High Quality Image

I created this map for the Map Challenge (post is here) so most of it was based around the requirements outlined in that thread. Please don't hold back with the criticism!

Closer Images:
+ Show Spoiler +

The Main:
[image loading]
Good size main base with LOS blockers to allow for drop/warp in/nydus play.

The Natural:
[image loading]
Both the ramp into the main, as well as the natural choke can be walled off. Cliffs behind the minerals are large enough for drop play, as well as facilitating air harrass.

Cliff outside of Natural:
[image loading]
This is what I hope will be the center point of the map. The thread required that the third and fourth bases be "hard-to-control," and I hope this cliff structure has done it. It provides protection to the third base while you control it, but through ramp placement and unpathable LOS blockers, leaves your army unable to protect your natural. Without something to see over the LOS blockers, you cannot truly threaten the natural from this point.

Third Base:
[image loading]
The third base is placed distant from the natural expansions of the map.

Island Expansion:
[image loading]
The island is placed near the gold expansion, and a cliff covered in trees prevents and fighting between ground forces on the two.

Gold Expansion:
[image loading]
A low ground expansion on the path between the two natural chokes. It's proximity to the cliff makes it difficult to hold.

Semi-Island Expantion:
[image loading]
Required the destruction of rocks in order to access, this expantion in the middle of the map can help give control over the right side of the map.



Analyzer Images:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]


Map Specifics:
  • Bel'Shir Template
  • 2 players (10 v 8)
  • Wallable main as well as natural
  • Island expansion with destructable rocks to prevent CC-float
  • Gold expansion with destructible rocks in middle of map
  • LOS blockers on cliffs outside of natural
  • Distant but defendable third
  • LOS blockers in main for drop play
  • Two paths down center of map


My biggest concern for this map is its balance. So please, any issues that anyone has, please voice them. (Heck, even if its something aesthetic, but that isn't so much of a problem.)
Give idra a thousand hugs.
Hcti
Profile Joined June 2010
Australia13 Posts
Last Edited: 2010-07-02 17:44:14
July 02 2010 17:43 GMT
#2
I like the idea, but a third seems to hard to take and keep, and with that cliff sitting outside the natural it looks like you could be easily contained. I wouldn't write them off as unbalanced though , I'd just like to see how some games played. Good job
Phayze
Profile Blog Joined June 2009
Canada2029 Posts
Last Edited: 2010-07-02 17:46:01
July 02 2010 17:45 GMT
#3
Have the third have two ramps, have one facing the mains and keep the one thats already there where its at. Two ramps would make it a little more defendable (it's quite out of the way) while still making it just as easy to attack.
Proud member of the LGA-1366 Core-i7 4Ghz Club
psion
Profile Joined May 2010
106 Posts
July 02 2010 18:00 GMT
#4
Not sure how I feel about those two lanes. They're so long that you really have to dedicate to pushing down one, and hope that there won't be any run arounds. I feel that with the size of the map, there really should be at least a small bridge across that chasm.
Antares777
Profile Joined June 2010
United States1971 Posts
July 02 2010 18:48 GMT
#5
This is a really cool map! It just needs a little changes.

backdoor: the mains do not have a backdoor, which I had as one of the requirements for the maps in the challenge. I suggest connecting the mains to the gold expansions with destructible rocks. The island should not have DRs. DRs make taking island expansions not worth it at all. The only place where u actually need DRs is at the gold so that terran does not lift there right away. It's fine to allow terran to lift to island right away (don't know why a terran would do that though) or later on in the game. It just costs them because island expansions have one less crystal patches than normal expansions (7 instead of 8). The cliffs behind the naturals do not appear to be large enough for a drop/cliffwalk. That's because of it's size and the boundary of the map. Maybe tweak those a little. The watchtowers look exposed - maybe put some line of sight blockers around them or elevate the ground that they are on.

I do not see the point of controlling the high ground places in between the naturals and the third bases. The chokes to those third bases need to be made larger to stress how hard it should be to control any number of bases over 2. Adding a contested fourth base and a contested gold expansion really influence taking control of the island and getting a resource advantage over you opponent.

I like this map! Nice job!
Please log in or register to reply.
Live Events Refresh
Platinum Heroes Events
16:00
PHSC2 Tour S26 Cup #6
RotterdaM952
Liquipedia
Online Event
15:00
Yamato Cup #7
killerbeecast16
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 952
ProTech82
BRAT_OK 81
ZombieGrub58
EmSc Tv 15
StarCraft: Brood War
Shuttle 967
Mini 490
ggaemo 201
Soulkey 149
Free 37
soO 32
Shine 28
yabsab 8
firebathero 0
Dota 2
420jenkins794
monkeys_forever219
Counter-Strike
fl0m7492
minikerr40
Heroes of the Storm
Khaldor336
Other Games
Grubby2261
Beastyqt787
elazer269
ArmadaUGS132
C9.Mang0125
Livibee93
Mew2King44
Mlord2
Organizations
Other Games
gamesdonequick1605
StarCraft 2
angryscii 30
EmSc Tv 15
EmSc2Tv 15
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Reevou 14
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 46
• FirePhoenix18
• Pr0nogo 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2084
Other Games
• Shiphtur463
Upcoming Events
WardiTV Weekly
15h 34m
Sparkling Tuna Cup
1d 14h
INu's Battles
1d 15h
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
Patches Events
2 days
Replay Cast
3 days
CrankTV Team League
3 days
OSC
3 days
[ Show More ]
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
RSL Revival
5 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
5 days
Afreeca Starleague
6 days
RSL Revival
6 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

ASL S22 SEASON OPEN Day 2
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Proleague 2026-07-26
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 Finale
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.