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Three Kingdoms Mafia (三国演义)

Forum Index > TL Mafia
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Radfield
Profile Joined September 2009
Canada2720 Posts
May 10 2010 21:42 GMT
#5
Looks great, sign me up.
Radfield
Profile Joined September 2009
Canada2720 Posts
May 10 2010 23:55 GMT
#15
you gonna play flamewheel?
Radfield
Profile Joined September 2009
Canada2720 Posts
May 11 2010 11:02 GMT
#39
On May 11 2010 11:01 Caller wrote:
something i should specify to all groups:

if someone on your team is recruited to another team, you will not be informed ^^^^^



Wow, that's so fun. I can't wait.
Radfield
Profile Joined September 2009
Canada2720 Posts
May 17 2010 15:23 GMT
#151
On May 17 2010 23:16 Hesmyrr wrote:

Edit: Actually, Caller can you set up an quicktopic for each factions where players can post anonymously? Would make organizing so much easier,



The downside of this is you don't necessarily want people to see everything that's being written inside your faction, because you won't know when people get swept away to another faction.

So the leader might be sending different people different PMs, depending on if he thinks their allegiance has changed.
Radfield
Profile Joined September 2009
Canada2720 Posts
May 17 2010 20:08 GMT
#164
Time to have someone make a bid for my armies. Convince me why you should get the glory and power of my army.

Who will you kill? Why?
Radfield
Profile Joined September 2009
Canada2720 Posts
May 17 2010 22:10 GMT
#181
On May 18 2010 05:18 johnnyspazz wrote:
Show nested quote +
On May 18 2010 05:08 Radfield wrote:
Time to have someone make a bid for my armies. Convince me why you should get the glory and power of my army.

Who will you kill? Why?

i think you should have the power to lead the lynch since you were so good in PYP 1
##Vote Radfield



Sounds good to me


Send me your armies!! For I will make this a better game! How you ask? Why by killing those tag-along, verge of getting modkilled, just post enough to get by players. Those players are BORING, and lack both sass AND pizazz. At the end of the day, we'll (I'll) figure out who the least posting and uninspired player is and swoop down to DeathStar their planet.

In the unlikely event that everyone is moderately active, I will kill someone else. I'm open to suggestions.

Radfield
Profile Joined September 2009
Canada2720 Posts
May 17 2010 22:17 GMT
#184
On May 18 2010 07:08 Bill Murray wrote:
OK.
Give me your armies, as I can think rationally at the moment due to not having any obligations with school (I got 4 As this semester). I know one of these people are the likeliest to be the leader of the yellow turbans which we need to ELIMINATE EARLY. It is IMPERATIVE we do so. Though I hate Cao Cao with a passion, and am not a fan, I am more than willing to put aside this petty rivalry to unite the land against this incoming force of destruction.



Which people are you referring to?
Radfield
Profile Joined September 2009
Canada2720 Posts
May 17 2010 22:26 GMT
#188
On May 18 2010 07:23 Hesmyrr wrote:
I am assuming he is He Jin sort of character who has side-win condition of Yellow Turban extermination, and is provided with the list of possible "culprits" rather than abilities. This makes sense because Yellow Turbans are unrecruitable, making them the most dangerous force in this game. If so, I recommend him getting his lists out since it is pro-town to do so, and Yellow Turban no longer has motivation to target BM with list already open.



Also, anyone who tries to target BM now will end up looking like a yellow turban, and will probably end up getting killed soon after. So no one can really try to target him. Nice work BM
Radfield
Profile Joined September 2009
Canada2720 Posts
May 17 2010 23:47 GMT
#202
On May 18 2010 08:11 Jugan wrote:
Show nested quote +
On May 18 2010 07:50 Trezeguet23 wrote:
On May 18 2010 07:44 Hesmyrr wrote:
On May 18 2010 07:41 Korynne wrote:
Not sure if Caller is into this (I didn't ask him), but I volunteer myself up for replacing inactives if hosts feel like not modkilling so much.

yay thank you! Two mods mean more faster & efficient game than one mods after all. I am guessing you got the role-list, right? Also, can you prioritize replacement over modkills? Modkill hurt the game so much it isn't even funny

He doesn't mean be a mod, he means be a replacement.


yeah modkills are lame. some people like to modkill awesome players because their egos can't handle it.

BUT WE SHOULD LYNCH RADFIELD FOR MAKING A CONSTRUCTIVE POST!



That's just the kind of sass and pizazz I'm looking for.
Radfield
Profile Joined September 2009
Canada2720 Posts
May 18 2010 10:21 GMT
#245
On May 18 2010 14:03 BloodyC0bbler wrote:
Show nested quote +
On May 18 2010 07:10 Radfield wrote:
On May 18 2010 05:18 johnnyspazz wrote:
On May 18 2010 05:08 Radfield wrote:
Time to have someone make a bid for my armies. Convince me why you should get the glory and power of my army.

Who will you kill? Why?

i think you should have the power to lead the lynch since you were so good in PYP 1
##Vote Radfield



Sounds good to me


Send me your armies!! For I will make this a better game! How you ask? Why by killing those tag-along, verge of getting modkilled, just post enough to get by players. Those players are BORING, and lack both sass AND pizazz. At the end of the day, we'll (I'll) figure out who the least posting and uninspired player is and swoop down to DeathStar their planet.

In the unlikely event that everyone is moderately active, I will kill someone else. I'm open to suggestions.



So, you have a plan to kill inactives? Cool.

However, you stress the word I'll" decide who to kill. This strikes me as a Leaderish sort of talk.
Why you ask?

Because by stressing that You will decide over the majority, it means you already have a predisposed agenda. This would put you as the head of yellow turbans, wei, wu, or shu.

This could easily be a minor error in your writing, however, it seems unlikely.

Your idea to kill inactives is sound only so long as we haven't narrowed down someone who is an obvious yellow turban. Untop of it, your bandwagon is insanely suspicious for such an early start.




The 'I'll' in my post was a joke. As in, once you give me your armies, I could theoretically kill whoever I wanted to. In fact, I'd say 'we'll' is much more leaderish talk then I'll.

Radfield
Profile Joined September 2009
Canada2720 Posts
May 18 2010 10:23 GMT
#246
But obviously killing whomever I want probably wouldn't be so good for me when the next day rolls around.
Radfield
Profile Joined September 2009
Canada2720 Posts
May 18 2010 16:24 GMT
#260
On May 19 2010 00:50 XeliN wrote:
Ah ok so they start with more then 1, that makes sense tbh, in which case mayb suspect lynching might be more viable for day 1, although I'm not against inactive//Abenson



The great thing is there's no way to mess up the lynch/DayVig today. We don't need a majority, we can't hit a townie, the worst we can do is.... there is no worst.

Radfield
Profile Joined September 2009
Canada2720 Posts
May 18 2010 20:56 GMT
#299
On May 19 2010 04:50 Caller wrote:
Show nested quote +
On May 19 2010 04:05 Fishball wrote:
On May 19 2010 03:49 Caller wrote:
On May 19 2010 03:17 Fishball wrote:
So do the players ever know which leader recruited them?
Do the leaders know what powers the players have when he/she recruited them?
Since enemy players can be recruited, that means a player can be "recruited" back and forth? If this is the case, is this game mainly a war among the 4 leaders and the rest are just chess pieces?

no
no
yes and ^_^


Do the players ever know which Faction recruited them? (Yes, according to previous page?)
Do the leaders know what character the player he recruited has?
What is the incentive for the players to help a certain faction leader? I mean player A can be playing for Wu the first day, then playing for Shu the second day. Also, if player A carries crucial information of his faction, and was then recruited to another faction... well, you know what I'm going at.

a) no, they don't even know that they are recruited. The only one that gets any confirmation is the leader.
b) no, he doesn't
c) That's all up to the discretion of the player. Just like in RTK, some people planned for defections ahead of time



So if I'm reading this right, townies will never know for sure that they've ever been recruited? Sure a leader might tell us we're on team A or team B, but we'll have no idea if they're lying or not. So essentially, we never become part of a team?

If that's the case, how can the 19 townies ever make any real decisions? How will we even know if we're winning or losing?
Radfield
Profile Joined September 2009
Canada2720 Posts
May 18 2010 21:10 GMT
#303
On May 19 2010 05:23 BrownBear wrote:
Show nested quote +
On May 19 2010 04:47 BrownBear wrote:
On May 19 2010 04:23 XeliN wrote:
BrownBear catchup, same challenge to you, provide one coherent argument for why a unaligned (as most of us are) townie ought to try to vote for a suspected yellow at this stage.

Otherwise there is no reason to do so and I would go back to the inactive//Abenson idea purely for reasons of game quality.


The way I see it, every night, 3 people are recruited to the 3 main factions, and one is recruited to the Yellow Turbans. Naturally, there will be some overlap, occasionally two factions will try to recruit the same person and bounce, that kind of thing, but for the most part this will hold true.

There are 24 people in the game, meaning that the pool of recruitable people is 20. The YT leader has a 3 in 20 chance of screwing up and getting his entire faction killed if he picks completely randomly, which he will not do, so it's fairly safe to say that he is not going to recruit a faction leader unless he gets very unlucky or reads someone completely wrong. Thus, the pool of potential recruits for each of the 3 main factions is going to decrease by 1 person a night.

Now, humor me for a second, and lets run through a sample situation. For this, let's assume (even though this won't be true) that each faction leader picks a different person each night, and no two people pick the same person in one night, so 4 people are getting recruited per night. Let's also assume that each faction leader is smart and can figure out who their rivals are, so no faction leaders are picked to recruit.

The first night, everyone is able to pick, no trouble, so there's one person dead from the "lynch" during the day, there are 15 unaligned, and 2 people in every faction (counting the faction leaders).

The second day, let's say another unaligned person is lynched, as this is the most likely occurence. Then, another round of recruitment happens as normal, so there are 2 dead players, 11 unaligned, and 3 per faction.

The third day, lets say a green guy gets lynched, as it's now more likely that someone in a faction is going to be lynched than an unaligned player. Then, at night, let's say Red tries to recruit a Yellow, so fails (I assume he gets a message saying "You cant recruit that player" or something similar), Blue recruits an unaligned, Green recruits a Blue, and Yellow recruits an unaligned. So now we have 9 unaligned players, 3 Red players, 3 Blue players, 3 Green players, and 4 yellow players.

The fourth day, just for kicks, an unaligned player gets killed. At night, Yellow recruits a Blue, Red recruits a Blue, Blue recruits an Unaligned, and Green recruits a Red. So now we have 7 unaligned, 3 Reds, 2 Blues, 4 Greens, and 5 Yellows.

See where I'm going with this? Obviously, I ignored some things such as nightkills and assumed some things that probably won't happen with this game, but my point is: The Yellow Turbans are the most likely to get very strong very quickly, unless we harass them early. In the example above, the Yellow Turbans now have the largest voting bloc in the game, so assuming the YT leader has been reading the thread, he can now get people to start bandwagons, and begin targeting people who he thinks are faction leaders, as he will have enough armies to overcome their natural defense. Because unaligned players will probably just be bandwagoning with the biggest voting bloc, this can become a major issue very quickly.

Of course, the YT leader could, at any point, accidentally try to recruit a faction leader and screw himself over, but I really don't think this is likely to happen. The way I see it, I have a very small chance of becoming a Yellow Turban for a while, as they only get 1 person per night, and I have a much larger chance of becoming part of one of the other factions, since they get up to 3 per night. Since I'll obviously want whatever faction I'm part of to win, I want the Yellow Turbans dead, even though I'm currently not part of any faction. Thus, I'm going to say, I will switch my vote off of Radfield if anyone explicitly says they will be gunning for Yellow Turbans with the daykill if they get it.

There's my argument.


Also, as an addendum, since PMs are allowed, the YT leader can just tell everyone he recruits who he is and what they are, as YTs are YTs for life once they get recruited, thus there is no danger that they get recruited away from him and tell on him to another faction leader.

If he recruits someone that was part of a faction, and that person knows who the faction leader was, then they have every incentive to tell the YT leader, as they die if he dies. Thus, the bigger the YTs get, the more likely it is that the YTs will win, as they will likely have the knowledge of who at least some of the faction leaders are, and once they get 5-6 people they can just win the game easily by bandwagoning votes to a random YT, who will then target that faction leader.


I agree with you Brownbear that the Yellow Turbans are a threat to us all at this point, but how do you propose we sniff them out? It seems to me that a faction leader and a yellow turban will both be doing their best to blend in. Even if you find someone who seems fishy, you might just kill off a blue/red/green leader, which makes the Yellow Turbans even stronger.

This is why I'm leaning more with an overall approach to our day one Kill. The fact of the matter is that people who don't post much in the first 48hours probably won't post much the rest of the time either. So we might as well get rid of the dead weight to start, and make it a more active game for everyone.
Radfield
Profile Joined September 2009
Canada2720 Posts
May 18 2010 22:24 GMT
#312
On May 19 2010 07:14 Caller wrote:
Show nested quote +
On May 19 2010 06:44 Incognito wrote:
On May 19 2010 04:50 Caller wrote:
On May 19 2010 04:05 Fishball wrote:
On May 19 2010 03:49 Caller wrote:
On May 19 2010 03:17 Fishball wrote:
So do the players ever know which leader recruited them?
Do the leaders know what powers the players have when he/she recruited them?
Since enemy players can be recruited, that means a player can be "recruited" back and forth? If this is the case, is this game mainly a war among the 4 leaders and the rest are just chess pieces?

no
no
yes and ^_^


Do the players ever know which Faction recruited them? (Yes, according to previous page?)
Do the leaders know what character the player he recruited has?
What is the incentive for the players to help a certain faction leader? I mean player A can be playing for Wu the first day, then playing for Shu the second day. Also, if player A carries crucial information of his faction, and was then recruited to another faction... well, you know what I'm going at.

a) no, they don't even know that they are recruited. The only one that gets any confirmation is the leader.


Um...

On May 11 2010 21:23 Caller wrote:
On May 11 2010 21:11 Hesmyrr wrote:
Question
If your faction (green) consists of player A (leader), B, and C, if A successfully recruit player D, what message is D going to receive?

1. You have been recruited to green faction!
2. You have been recruited to green faction! Your comrades are B and C!
3. You have been recruited to green faction! The leader is A, and your comrades are B and C!


They will receive only message 1.


Major contradiction here methinks.



lol oops
ok hows this, the recruiter chooses to let me know what option they want-no notification or faction notification



Would they choose for each recruitment? Or is it a one-shot deal that goes for every recruitment?
Radfield
Profile Joined September 2009
Canada2720 Posts
May 19 2010 10:24 GMT
#365
We all seem to be assuming that there is a Yellow Turban 'Leader'. This is really all the rules say about the YT's.


There is also a 4th Party in the form of the Yellow Turbans. They may recruit anybody but faction leaders and Yellow Turbans cannot be recruited. However, if the Yellow Turbans try to recruit a faction leader, they all die.


Nothing at all about a leader, which would kinda make sense if the YT's started with more then 1 person. They're more like mafia, collectively making decisions.

Anyways, who at this point is most likely to be a Yellow Turban? I think for starters we should look at the people who are voting for me. Why me? For starters because a bandwagon started up on me, and second because I indicated I would simply vote off whomever was being inactive. No threat at all to a Yellow Turban, and a great place to hide.

So lets see who voted for me(minus myself):

Johnnyspazz
Brownbear
Hesmyrr
Abenson
DarthTheinAn
TwoToneTerran
Falcynn
Last Romantic
Tricode
Xelin
Trezguet
Jugan

Last Romantic hasn't actually posted in the thread. Darththeinan and TwoToneTerran have contributed basically nothing. I don't really feel like examining the rest, as I'm not particularly motivated to search out the YT's or Faction Leaders at this point. But I think it's likely that there are a couple faction leaders and a couple yellow turbans in this bunch, possibly all of them. Thoughts anyone? Does this seem likely? Or am I reading too much into this?
Radfield
Profile Joined September 2009
Canada2720 Posts
May 19 2010 10:27 GMT
#366
Also, Barth and myheronoob have yet to post
Radfield
Profile Joined September 2009
Canada2720 Posts
May 19 2010 13:38 GMT
#371
On May 19 2010 22:07 Korynne wrote:
Btw guys don't forget I'm replacing the first person to be modkilled by inactivity so Radfield if you want to hunt inactives I don't know if you could ask Caller who will be modkilled so you don't end up wasting your efforts.



Yeah, my hope was to get those people who do the bare minimum, and hence don't get modkilled, but still bring nothing to the game.


On May 19 2010 20:10 XeliN wrote:
Why don't people seem to understand that currently it doesn't matter one bit who we vote for if your unaligned.

"Let's root out faction leaders" "Hmmm I think we ought to go for X as they seem Yellow" are all meaningless

Although discussion about who might be what roles is worthwhile for later on.



I totally agree Xelin, but what else is there to do? Gotta talk about something....

At this stage it's a bit like why bother discussing strategy, when tomorrow you all might not be on my team and you might use my strategy against me or my new teammates?

But, my goal this game is to have maximum fun, so for me that means playing 100% for whatever team I'm on, even if it screws me later on. Other people will probably play differently, and that's fine too. For now though, I'm anti-YTs, because it seems like they are likely the strongest at this point.

As far as roles in the game:
+ Show Spoiler +

There are also other roles in the game among the Prefects, such as alignment checkers, role detectors, assassins, and more.


On top of these three, I would guess may be a medic of some sort, very likely some KP out there in non-assassin form, possibly some people who are immune to NK or 'lynches', BM's role which seems like he dies if people give their armies to him(worst power ever). I don't know what else, anyone have any additional hunches?
Radfield
Profile Joined September 2009
Canada2720 Posts
May 19 2010 22:21 GMT
#450
On May 20 2010 06:57 barth wrote:
Show nested quote +
On May 20 2010 04:08 Hesmyrr wrote:
By the way, the day is almost over. Everyone should be posting their opinions about who the Radfield should lynch so he have better idea of what to do.

I agree with below post:
+ Show Spoiler +
On May 19 2010 19:24 Radfield wrote:
We all seem to be assuming that there is a Yellow Turban 'Leader'. This is really all the rules say about the YT's.

Show nested quote +

There is also a 4th Party in the form of the Yellow Turbans. They may recruit anybody but faction leaders and Yellow Turbans cannot be recruited. However, if the Yellow Turbans try to recruit a faction leader, they all die.


Nothing at all about a leader, which would kinda make sense if the YT's started with more then 1 person. They're more like mafia, collectively making decisions.

Anyways, who at this point is most likely to be a Yellow Turban? I think for starters we should look at the people who are voting for me. Why me? For starters because a bandwagon started up on me, and second because I indicated I would simply vote off whomever was being inactive. No threat at all to a Yellow Turban, and a great place to hide.

So lets see who voted for me(minus myself):

Johnnyspazz
Brownbear
Hesmyrr
Abenson
DarthTheinAn
TwoToneTerran
Falcynn
Last Romantic
Tricode
Xelin
Trezguet
Jugan

Last Romantic hasn't actually posted in the thread. Darththeinan and TwoToneTerran have contributed basically nothing. I don't really feel like examining the rest, as I'm not particularly motivated to search out the YT's or Faction Leaders at this point. But I think it's likely that there are a couple faction leaders and a couple yellow turbans in this bunch, possibly all of them. Thoughts anyone? Does this seem likely? Or am I reading too much into this?


Post #
DarthThienAn 3
Falcynn 4
Last Romantic 0
Tricode 4

I will agree with death of either one of the above. Opinions?

You missed my name

I haven`t posted since I don`t feel like over analyzing with almost no information at our hands at the moment. I also don`t want to have everyone throw shit at me right off the bat.



Over analyzing with little to no info is the only way to go

As far as I'm concerned, it's between Last Romantic, Myheronoob and yourself, with DarthTheinAn running a slightly distant fourth. The more you post, the less likely to die you are. Darth, you talked all about how you weren't going to lurk in games anymore, yet here you are, lurking again

.
Radfield
Profile Joined September 2009
Canada2720 Posts
May 19 2010 22:36 GMT
#452
On May 20 2010 05:28 Fishball wrote:
Show nested quote +
On May 20 2010 05:18 L wrote:
Fishball's pretty much spamming while saying he doesn't want to play. Given he and I have had altercations in the past I'm wondering if that's intentionally done to make it look like he doesn't have a power role, or whether or not he is indeed a leader.

Also, I'm pretty confident that everyone in this game has some sort of power from their roles.



I think you're bang on with this. It seems likely that everyone has some sort of power, even if it sucks like Bill Murray's. It also seems unlikely that the leaders have any additional special power. For this reason, I think it makes a lot of sense for leaders to have Caller alert their members when they recruit them. The members will then at least have a focus for their powers and a savvy leader could get a lot of mileage out of their members abilities: teaming up dts and vigs to take out another leader for example . This also makes the Yellow Turbans even more powerful, because once recruited, the members will be using their powers 100% and sharing info 100% between themselves, because they don't need to worry about eventually getting recruited to another team.
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