TL Mafia XV
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RebirthOfLeGenD
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RebirthOfLeGenD
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RebirthOfLeGenD
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RebirthOfLeGenD
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On October 17 2009 11:02 vx70GTOJudgexv wrote: Which game? I just wrapped up 832 with another win (3-0 over there) and 833 I'm just a townie (re-roll of the 792 game which I epically rocked). Where are you guys playing? Also I love how we can do whatever we want in this forum since its almost completely unmoderated. | ||
RebirthOfLeGenD
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On October 17 2009 12:47 HeavOnEarth wrote: also i announce my run for mayorism !! wooo :p I will cut you. | ||
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On October 21 2009 07:05 Too bad! I was even going to "nudge" Ver into giving you a role (since I remember you complaining that you didn't get special roles very much in my game). | ||
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Platform. Well, I am an experienced player, this is probably my 10th game, I have played a lot on both sides and I think I could do a pretty good job at sorting through all the shit that comes out in a logical matter, I have also been working on my behavioral analysis for the past few games and I think I can post some good arguments and hopefully get us some mafia. I plan on talking with my bodyguards and pardoner and anyone else in trying to come up with good decisions that favor the town, since I do think the best plans must be worked out between most people, however I plan to keep virtually all information there for the town. Anything to help the DT's figure out what their sanity is, and anything to help kill the mafia. Anyway, vote me. | ||
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However he does like DONATELLO. I think hes being a cocky godfather (Don) of the mafia and trying to be a sneaky little bitch. My first lynch GOES ON HIM! lawl just kidding, seriously though, kill BC. | ||
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On October 22 2009 10:59 Tricode wrote: Look, it's a bad idea, cause it is hard to judge who is bad. Yeah there are people who can screw up, and misinterpret things. But does that make them bad? How do you clarify a bad player? My definition would be : A person who never tries. Goofs off no matter what happens. Doesn't really play, and is normally inactive for many games.' If you agree with my definition, can you honestly say I fit any of those descriptions to the 'T'. Also how many people would agree with you if you do believe i fit those descriptions? This is a waste of time. I am probably on like page 13 right now, but honestly if it hasn't already been decided, just kill Tricode. Your reasoning for killing veterans was retarded, foolishness usually plays decently, I have no idea why he is supporting such a shitty plan, or was supporting. Tricode is either playing really obvious mafia or a retarded townie right now. I will explain my reasoning here. He announces candidacy, which is cool, whatever slightly out of character. He then announces a shitdumbretarded plan of killing veteran players because *most likely* at least one will be mafia, well no shit. Qatol/Ver not liking IMBA teams and how RNG's work suggest that MOST LIKELY one of the Vet's is mafia. But why kill a vet? Its the same as if we randomly kill someone else, you know such as you. Someone who has behavior backing our thoughts. I agree with redtooth's fake anger analysis thing earlier on that was just an odd way to act and at this point the mafia would have NO REASON to kill you because you are just flat out not contributing or proving useful in anyway, just advocating plans that benefit them. So if you don't die to a mafia hit its either because your being annoying and helping them, or because you are mafia and they aren't going to kill their own. Either way I think killing you (from what I read so far) is a good decision. I just think it comes down to whether you are going to be the DT lynch check for Day 2, or the mayoral election Day 1 lynch. | ||
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On October 23 2009 01:27 L wrote: So, does anyone remember a game in which Scamp played the silent clueless newbie part and had a role other than mafia? No. | ||
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I say we go ahead with the normal DT's checking lynched people for two nights which will allow the DT's to figure out what they are and then progress from there. The DT check list Idea is an okay idea to try to preserve life, however its not even CLOSE to the level of deterrent that a medic is, and it is also not as productive for the DT's. | ||
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On October 22 2009 15:50 Scamp wrote: Why do people assume that mafia members are telling each other what to do? When I was a mafia the other mafia never told me what to do. 'Course I never really do anything, but still... They never told each other what to do either. If anything there was mostly polite asking. It was really quite civil. This is true, but you were also never active on IRC or anything :D But even so, the only mafia I ever ran into who tried forcing you into acting certain ways was AttackZerg, he would just always want to suicide bomb things. His behavior right now is consistent with someone who just really doesn't want to get lynched. | ||
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On October 22 2009 15:57 redtooth wrote: so who should we lynch? should we go with the killing-the-vet plan and risk cutting off our own heads? what about just killing a random person off the list? we don't have any other good lynch candidates at the moment except motbob who i assume will be dead before long. anyways, assuming tricode is townie, killing him leaves DT with a lot of options and a good deal of information. i was thinking about this earlier and the way incognito's plan will work out will allow DT to establish the color of ONE type of player (green, red, blue). there are three possible scenarios: i believe the last bit is the most important aspect we have to focus on. obviously we want to lynch a mafia and that would give us the best scenario (DT knowing the color of mafia in his checks, knowing the color of town-aligned players in checks) and lynching a blue is bad (no explanation needed). but let's look at the scenario where a townie is lynched. using tricode as an example: the scenario the DT is left with is not bad. whenever a check flips townie, DT can and should ignore that individual (he should not roleclaim because there is a chance that townie is a godfather). however, in the case that a check flips one of the other two colors, the individual has a special role and should be scrutinized and pressed by the DT. that person is either mafia (who the DT should try to get lynched) or a special town role (who the DT should try to form a circle with). so in the end, i still stand by the idea that we should kill tricode on Day 2. he is a detriment to the town regardless of his role. there are some signs pointing to him being a mafia and lynching him in that case would be very good. also, the lynch is not totally useless if tricode turns out to be a townie. the information DTs gain about their sanity is priceless as they are absolutely useless without knowing their own sanity. killing tricode is a win-win scenario. This also narrows him down to either a crooked or neurotic DT which hopefully one more lynch check (if we lynch a different role) will clarify the DTs position. | ||
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On October 23 2009 02:23 redtooth wrote: i don't know if doing incognito's plan for two nights is a good idea. mafia games don't last too long and wasting 2 nights so DT can just figure out his sanity is not an efficient use of time. if you look back at one of my previous posts, i outline the three scenarios DT faces after the first lynch. DT should then check suspicious people and base their judgment on their present scenario (they can either correctly identify a person or determine that a person is one of the two other colors). otherwise, we waste 2+ (remember the lynches HAVE to flip two different colors for the DT to perfectly identify their sanity) nights just to have DT find out their sanity but they do not get any information because all the people they checked are now dead. DTs aren't invincible and have a high chance of dying before they can be of any use at all. I don't think the plan involves just choosing a random person to lynch each time. We go about the game normally and lynch those we think are suspicious, and hopefully the DT's figure out through role checks what their sanity is. I am sure that in two lynches we will probably hit at least one town aligned player and hopefully a mafia. The DT's are unreliable until they know what their alignment is, they can't even check talk to people. So at the VERY LEAST. We need them to coordinate for the Day 2 Lynch so that they can narrow down what their role is to a 50/50 instead of a 1/6 shot. With the first lynch check if the DT hypothetically sees green and they flip green, he can check other people and if they shop up red/blue then he can be suspicious but he can trust green role checks from that point forward (Not counting GF, of course) | ||
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So today we go ahead and mayoral kill Motbob hes an inactive and we need to do something with our lynch, it might as well be that. The next step is for the Day 2 lynch we kill Tricode. As of now I think Tricode is either a Red or a Green. Either way this works out (However if hes a blue, hes a moron and this doesn't work so well) But I think that is a relatively low chance. EDIT: Actually upon rethinking this, if hes blue that confirms that the Veteran checks are legit, even if it doesn't give the sanity of the DT's Now the DT's have checked Tricode and have gotten a result lets pretend he is Green for all intensive purposes. Now we have the Vet's role call, I think in this game there is probably 1-2 Vet's, I can't see anymore than that. Since the mafia KP is only two, it wouldn't be worthwhile to try to kill one, especially with medics around. Lets say we get 2 Veteran's who role call and we have 2 DT's now, the next check that the DT's get they use on these role called Veteran's, with that we now know that the DT's have checked 1 Green/red in Tricode and now a Blue in the RC'd Veteran. They now have their sanity determined theoretically if it all goes well. The Veteran's will ANNOUNCE when the DT has role called to them (since they should be more or less confirmed now) with this if a DT dies we know who to look at, so if the mafia tries pulling some fast shit they lose a member which they can't afford to do. If a DT role calls to the "Vet" and he doesn't go public before night, you tell us what you did. Chances are he is a mafia if he didn't announce that he had you role claimed. From there we now have the Vet's and the DT's working together with sanity secured hopefully, and very little that the mafia can actually do about it except killing the DT's before any of this even happens. In the case that there is only a single Veteran the medics can be used to scare off/save that Vet. If only 1 Veteran role calls we can be almost 100% sure they are legit. With that we can coordinate well and identify who is NOT mafia and then narrow down suspect lists. | ||
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On October 23 2009 03:51 L wrote: Issue: we don't know how many vets we have, and there's a godfather than can make his role 'vet'. If two vet's claim we kill them both and trade off for GF. Who cares? 2 actual Vet's would be broken with 2 KP. | ||
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