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A closer look at models and shaders - Page last

Forum Index > SC2 General
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1 2 All last
Evire
Profile Blog Joined January 2011
Norway198 Posts
April 01 2013 19:05 GMT
#16
On April 02 2013 03:52 dala wrote:
Could someone make this side-by-side picture comparison for cloaked units as well? Pretty, please!


I don't think cloaked units change
WombaT
Profile Blog Joined May 2010
Northern Ireland27481 Posts
April 01 2013 19:09 GMT
#17
It's just a pain in the ass in certain ways. I for one miss both this and MPQ editing. I can understand why they cracked down on the latter, even to the detriment of many user's experiences, but not the former.

It's fine for example, disabling the third-party mods i.e Stronger Colours if you replace them with something that has much the same functionality. Was really helpful for people like myself who are colourblind, and Blizzard are on the record acknowledging this.

Tbh I just hate the moves games are making to limit user-side customisation that doesn't impact on the game experience, and arbitrarily disabling certain things for no reason. There may BE a reason, but if there is, I'd love to actually hear what they are instead of logging in to find yet another little tweak is gone.

I run as much as I can at low, maybe the WC3 nostalgia, but there are things I'd prefer bumped up, as in the Op but yet I am not sure how I'd even go about it at this point.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Mooneyes
Profile Joined March 2011
Sweden72 Posts
April 01 2013 19:11 GMT
#18
Someone on battle net claimed that messing with the file could Corrupt the entire game.
For the record i dont believe it, thought i should mention it though.
Blatantly stolen: The Zerg: Protoss is soooo imbalanced. The Protoss: Zerg is soooo imbalanced. The Terran: I would like to thank all my friends and family for another GSL win. -GSL 2011
WombaT
Profile Blog Joined May 2010
Northern Ireland27481 Posts
April 01 2013 19:14 GMT
#19
Surely the kind of people who are tech-savvy enough to tweak variables.txt files are surely the kind of people who, for the most part know what they are doing?

Judging from my experience the 'makes tech support easier' might make sense, the guys who've responded to my tickets knew less than me, who has been using a Windows-based PC for less than 6 months lol.

The most frustrating part about such things are that we are never actually told for the most part why decisions were made, and thus it is left to forum conjecture and the likes. If there's a good reason behind it I would quite enjoy hearing it.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
DeCoup
Profile Joined September 2006
Australia1933 Posts
Last Edited: 2013-04-01 19:17:18
April 01 2013 19:16 GMT
#20
From your Low vs Medium shaders... Does the shaders setting also effect the brightness of the HUD? I can't work out why the HUD is so much brighter in the second picture.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Al Bundy
Profile Joined April 2010
7257 Posts
April 01 2013 19:23 GMT
#21
Your post makes sense OP and I agree with you, these settings should be in the option menu.
o choro é livre
Evire
Profile Blog Joined January 2011
Norway198 Posts
April 01 2013 20:05 GMT
#22
On April 02 2013 04:16 DeCoup wrote:
From your Low vs Medium shaders... Does the shaders setting also effect the brightness of the HUD? I can't work out why the HUD is so much brighter in the second picture.


No brightness was changed by me. So I guess medium shaders makes the HUD a bit brighter.
Dghelneshi
Profile Joined January 2013
Germany82 Posts
Last Edited: 2013-04-02 15:59:44
April 02 2013 15:58 GMT
#23
Medium Shaders also make banelings much more visible. It doesn't look too bad in a still image but in motion it's much harder to make out the banelings on low settings since they are the same color as zerglings, while with medium settings they have a distinct green color, even though the shadows add a bit of extra distraction.

+ Show Spoiler +
[image loading]
MisterFred
Profile Joined October 2010
United States2033 Posts
April 02 2013 16:04 GMT
#24
Techish note:

For those playing on integrated graphics (intel HD 2000, 3000, 4000 and the like), shaders are a no-no. They will significantly reduce frame rate. For anyone with a decent video card, you should have plenty of room to play around with whatever shader setting (and associated settings) you prefer without worrying about frame rates.

Regarding model quality: Model quality actually has very very little effect on any sort of hardware performance. Anyone should feel comfortable trying out whatever model quality settings they prefer without worrying about effects on frame rates.

One last note, not directly applicable: if late game minimum FPS is giving you trouble, turning down physics effects (most of the graphics settings that say they affect the CPU) can help improve performance on any computer. CPU power rules your minimum frame rates when lots of units are on the screen regardless of your setup, so decreasing graphics effects that rely on physics calculations can help you if you have problems in that area.
"The victor? Not the highest scoring, nor the best strategist, nor the best tactitian. The victor was he that was closest to the Tao of FFA." -.Praetor
IPS.Blue
Profile Joined January 2004
Germany309 Posts
April 06 2013 19:19 GMT
#25
On April 03 2013 00:58 Dghelneshi wrote:
Medium Shaders also make banelings much more visible.


I never realised the difference was so big.
I would love more detailed options.
SNSDBWooger
Profile Joined March 2012
France16 Posts
April 07 2013 00:30 GMT
#26
Gogo Blizzard; this guy is saying truth.
tofubeans
Profile Joined January 2011
United States794 Posts
April 07 2013 01:57 GMT
#27
where can i find variable.txt?
IPS.Blue
Profile Joined January 2004
Germany309 Posts
April 07 2013 10:52 GMT
#28
C:\Users\tofubeans\Documents\StarCraft II\variables.txt
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
April 07 2013 11:00 GMT
#29
On April 01 2013 10:53 lysergic wrote:
You can use High Models with Low Shaders by changing a couple things in variables.txt

GraphicsOptionModelQuality=2
lowqualitymodels=0
useLowqualitymodels=0

It is really stupid that they restricted certain graphics settings for no reason in HotS.

Not knowing the reasons does not mean that there are no (or no good) reasons.
You don't choose to play zerg. The zerg choose you.
deekox
Profile Joined August 2012
Poland19 Posts
April 07 2013 12:28 GMT
#30
Is there any way to have nice forcefields without glowing mineral patches?
KirA_TheGreaT
Profile Joined April 2011
France204 Posts
April 07 2013 13:12 GMT
#31
this thread just remind me how much i miss stronger color mod
Carpenter
Profile Joined August 2010
126 Posts
April 09 2013 16:51 GMT
#32
On April 07 2013 21:28 deekox wrote:
Is there any way to have nice forcefields without glowing mineral patches?

im also looking for answer for this, getting med-shader forcefields without actually going medium shaders, because that effects too many things, shadows etc.
NET
Profile Blog Joined February 2009
United States703 Posts
April 23 2013 22:09 GMT
#33
I am having similar problems. If anyone found the answer please do tell. Or you can add another person to the list that wants blizzard to have these options in the menu. I am very nit-picky with these details and its a bit bothersome not being able to change them to the specifications that I had in WoL.
"Dark Templar are the saviors of the Protoss Race." -Artosis
Duncaaaaaan
Profile Joined May 2012
United Kingdom101 Posts
April 24 2013 00:07 GMT
#34
If you want to play this game seriously, get a computer that can run on medium... not difficult.

If you seriously like low more medium+ for aesthetics then there's something wrong in your head.
MrBarryObama
Profile Joined August 2010
Korea (South)141 Posts
Last Edited: 2013-04-24 16:56:47
April 24 2013 16:53 GMT
#35
OP is absolutely right. I made a thread about this a while back when HotS beta was new. Not being able to differentiate warp ins and death animations is a huge deal. Plus, I never, EVER want to worry about my FPS during a game.

I have an adequate video card that can run medium shaders at 100+ FPS in most cases. However, in those huge max battles with spells abound, frames can dip below 50, and at that point it is noticeable and affects gameplay. Let's not even talk about team games.

Hilariously, if you change shaders to low whithout restarting the game, you will still have High quality models with low shaders. The game doesn't break. The limitation is completely unnecessary.
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