• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:15
CEST 18:15
KST 01:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th83Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
Changing from 12 to 8 is just asking for StarCraft StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? Weekly Cups (May 11-17): Classic wins double TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event BGH Auto Balance -> http://bghmmr.eu/ VPN experiences Every Matchup's Top 5 Winrates (all ASLs & KSLs) Pros React To: ASL S21 Finals
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1947 users

A closer look at models and shaders

Forum Index > SC2 General
Post a Reply
1 2 Next All
Evire
Profile Blog Joined January 2011
Norway198 Posts
Last Edited: 2013-03-31 23:32:09
March 31 2013 23:25 GMT
#1
I've always wondered why Blizzard did the changes that they have done when it comes to the SCII graphics. I was crushed when one day enabling simplified shaders in the variable.txt didn't work anymore, and I wonder why.

So basically in this thread I have compered different graphics settings and their result. Contrast and brightness stayed the same on all pictures.

First off High models vs Low models
With the release of the new graphics for HOTS the option to enable high models while having shaders on low has not been possible. The only way to enable high models now is by going into the variables.txt. With what I am about to show you, setting models to high does not give any glitches or erros, which means it should be an option in the starcraft UI. Please click the bracket for pictures and info
+ Show Spoiler +

With having everything set to low Protoss users will see their pylon powerfield as a dotted line. The only way to enable the full powerfield "image" you have to set GraphicsOptionModelQuality=1 in the variables.txt which results in this
[image loading]

Note that it is only the powerfield that has changed. If you look at the preview of the pylon it looks dark (equal to the way of models on low)

To get the same models as if you would have shaders on medium you have to set useLowqualitymodels=0 while keeping GraphicsOptionModelQuality=1 resulting in this:
[image loading]
Note that the preview of the pylon is now brighter (not due to different map) and it looks like as if you were playing with shaders on medium. In my opinion this is a better look.

Now why would you set your models to high? I think most Protoss players will have the most out of it because it changes a very basic animation, warp in.

Having models on low does not give you a clear idea of what is warping in, whether it is a stalker or a zealot can be a big deal in pvp.

Which one of these is a stalker, which one is a zealot?
[image loading]
The only thing telling you it is a stalker warping in is a little bit bigger animation, and a bigger HP bar. But this is not easily seen in the middle of a battle. And it is even harder when you cant compare them.

When having models on high (same config as first and second picture) warp ins gives you way more information on the unit warping in.
[image loading]
Note that it is way easier telling if it is a stalker or a zealot because you can see the shape of the unit.



Low shaders vs medium shaders
Previously you could set simplifiedshaders=0 and get medium shaders while keeping the look of having low on, this does not work anymore. Please see bracket for pictures and info
+ Show Spoiler +

When having shaders set to low a forcefield looses most of its color and looks dull
[image loading]

When having shaders on medium or higher a forcefield is much clearer
[image loading]

To actually get this kind of forcefield you have to set the shaders on medium, ruining people who want the feature and play on low graphics. As mentioned, earlier it was possible to have the forcefield look this way and keeping the look of the game as if it was on low. Look up hybrid graphics settings on TL for proof.



What I am trying to accomplish with this post is hopefully having Blizzard revert back some settings. I want to be able to set models on high in the UI, not having to go through the variables.txt. And I want the option to have a forcefield which I can actually see.
I hope this helped some of you in re-enabling high models.
Jasiwel
Profile Joined June 2012
United States146 Posts
April 01 2013 00:12 GMT
#2
Very good comparisons. The Force Field one especially is why I have to spend quite a bit to figure out my graphics settings whenever I decide to go for lower graphics for better performance. I think some graphic shaders should be forced in order to make sure gameplay is not jeopardized. Another example of how it's kind of lame is when looking at low graphic pylon fields and how there really isn't much of a middle ground aside from the dotted borders.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2013-04-01 00:19:37
April 01 2013 00:17 GMT
#3
Sadly no one cares and no one, who play on low settings, will especially not care about that. It's easy for them to go to options, click everything on low and just play without looking at some details like more visible force fields or better cloaked units.

Blizzards are disabled many user-made options, like Hybridic options, normal shaders for Force Fields on low settings, and probably in future they will fix high models on low settings.

So in some words, no one cares. Everyone is ok with low textures (when High or Extreme textures don't eat memory too much but are nicer and sharper), when low textures make SC2 looking more like WC3 and more horrible, than BroodWar with sharper ground and building/unit textures.
Evire
Profile Blog Joined January 2011
Norway198 Posts
Last Edited: 2013-04-01 00:27:33
April 01 2013 00:26 GMT
#4
On April 01 2013 09:17 Existor wrote:
So in some words, no one cares. Everyone is ok with low textures (when High or Extreme textures don't eat memory too much but are nicer and sharper), when low textures make SC2 looking more like WC3 and more horrible, than BroodWar with sharper ground and building/unit textures.


I like how you missed my whole point and then talk about a graphics option I haven't even mentioned
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 01 2013 00:34 GMT
#5
I personally liked using high models on low settings since I find the dead unit debris to occasionally be useful information. I didn't know about the differences in warp-in graphics, but that is good to know. I've already gone into the variables.txt to change my settings after 2.0 patch.
ㅇㅅㅌㅅ
Existor
Profile Joined July 2010
Russian Federation4295 Posts
April 01 2013 00:39 GMT
#6
I like how you missed my whole point and then talk about a graphics option I haven't even mentioned


I understand your point because I did hybridic settings and did many other things which were blocked by Blizzards from patch to patch. Hybridic settings allowed to have some shader effects without shiny and glossy effect and average game graphic was more matt and serious.

Nothing wrong was with those hybridic settings because they were just compromisse between low and mediums. And blizzards blocked them.

So it was very long time ago, and I understand your point. I've tried to create some petition threads around bringing back variables.txt customization, but... thread just went down and never had any popularity, because no one cares, everyone is ok with current ugly low force fields and even with low model quality.
andeh
Profile Blog Joined August 2009
United States904 Posts
April 01 2013 00:40 GMT
#7
Thank you for this thread. I never really thought about how different some stuff looks from low to high.
flankstaek
Profile Joined January 2011
United States120 Posts
April 01 2013 00:45 GMT
#8
It's only a visual effect, so while this is very useful and there is no reason for it not to be in the game, it's also something that doesn't affect anything directly. There are other ways to tell what unit is warping in ie the health bar. And forcefields are still the same size, and you can still see the outline of where they are, it's not like you can't tell where it's been placed.

Thanks for bringing it to our attention, but at the same time I doubt Blizzard will acknowledge it as it just simply isn't particularly important.
we are electric
Tosster
Profile Joined August 2011
Poland299 Posts
April 01 2013 00:53 GMT
#9
I want exactly same things! I was fucking mad when i couldnt set models/shaders the way i set them in wol.
Arghmyliver
Profile Blog Joined November 2011
United States1077 Posts
April 01 2013 01:14 GMT
#10
On April 01 2013 09:39 Existor wrote:
Show nested quote +
I like how you missed my whole point and then talk about a graphics option I haven't even mentioned


I understand your point because I did hybridic settings and did many other things which were blocked by Blizzards from patch to patch. Hybridic settings allowed to have some shader effects without shiny and glossy effect and average game graphic was more matt and serious.

Nothing wrong was with those hybridic settings because they were just compromisse between low and mediums. And blizzards blocked them.

So it was very long time ago, and I understand your point. I've tried to create some petition threads around bringing back variables.txt customization, but... thread just went down and never had any popularity, because no one cares, everyone is ok with current ugly low force fields and even with low model quality.



I used hybridic graphics when it was a thing. I loved the clarity I could get without impacting performance. I have yet to see any explanation for why it was removed. People mention "hacking" but I don't think you can effectively cheat using any options found in variables.txt - or am I wrong? This was a really dumb patch in my opinion - even if most don't care it's kind of a huge "fuck you" to anyone who preferred hybrid graphics. I don't see how it's at all helpful to Blizzard - at least from a customer satisfaction standpoint - but I suppose once we've bought the game they could care less if we are satisfied.
Now witness their attempts to fly from tree to tree. Notice they do not so much fly as plummet.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19364 Posts
April 01 2013 01:39 GMT
#11
Why couldn't the thread title just be "A closer look at models"!!!!! I was really excited for more of this: [image loading]
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Lysergic
Profile Joined December 2010
United States355 Posts
Last Edited: 2013-04-07 10:18:22
April 01 2013 01:53 GMT
#12
You can use High Models with Low Shaders by changing a couple things in variables.txt

GraphicsOptionModelQuality=2
lowqualitymodels=0
useLowqualitymodels=0

It is really stupid that they restricted certain graphics settings for no reason in HotS.
MCXD
Profile Blog Joined February 2012
Australia2738 Posts
April 01 2013 02:08 GMT
#13
Can someone who actually knows what they're talking about suggest why Blizzard restricted it in the first place? They obviously did it for a reason, even if it's an incredibly stupid one. A reason which should be speculated at a minimum if not discovered/asked-of.
dala
Profile Joined August 2010
Sweden477 Posts
April 01 2013 18:52 GMT
#14
Could someone make this side-by-side picture comparison for cloaked units as well? Pretty, please!
Nimix
Profile Joined October 2011
France1809 Posts
April 01 2013 19:00 GMT
#15
They probably did it to make troubleshooting easier on Bnet forums, like when someone comes and complains about graphic bugs they can tell exactly what settings he's using, compared as before when you couldn't really tell if he installed a variable.txt or not. Maybe settings combinations via variable.txt was creating bugs for some people.
Evire
Profile Blog Joined January 2011
Norway198 Posts
April 01 2013 19:05 GMT
#16
On April 02 2013 03:52 dala wrote:
Could someone make this side-by-side picture comparison for cloaked units as well? Pretty, please!


I don't think cloaked units change
WombaT
Profile Blog Joined May 2010
Northern Ireland26912 Posts
April 01 2013 19:09 GMT
#17
It's just a pain in the ass in certain ways. I for one miss both this and MPQ editing. I can understand why they cracked down on the latter, even to the detriment of many user's experiences, but not the former.

It's fine for example, disabling the third-party mods i.e Stronger Colours if you replace them with something that has much the same functionality. Was really helpful for people like myself who are colourblind, and Blizzard are on the record acknowledging this.

Tbh I just hate the moves games are making to limit user-side customisation that doesn't impact on the game experience, and arbitrarily disabling certain things for no reason. There may BE a reason, but if there is, I'd love to actually hear what they are instead of logging in to find yet another little tweak is gone.

I run as much as I can at low, maybe the WC3 nostalgia, but there are things I'd prefer bumped up, as in the Op but yet I am not sure how I'd even go about it at this point.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Mooneyes
Profile Joined March 2011
Sweden72 Posts
April 01 2013 19:11 GMT
#18
Someone on battle net claimed that messing with the file could Corrupt the entire game.
For the record i dont believe it, thought i should mention it though.
Blatantly stolen: The Zerg: Protoss is soooo imbalanced. The Protoss: Zerg is soooo imbalanced. The Terran: I would like to thank all my friends and family for another GSL win. -GSL 2011
WombaT
Profile Blog Joined May 2010
Northern Ireland26912 Posts
April 01 2013 19:14 GMT
#19
Surely the kind of people who are tech-savvy enough to tweak variables.txt files are surely the kind of people who, for the most part know what they are doing?

Judging from my experience the 'makes tech support easier' might make sense, the guys who've responded to my tickets knew less than me, who has been using a Windows-based PC for less than 6 months lol.

The most frustrating part about such things are that we are never actually told for the most part why decisions were made, and thus it is left to forum conjecture and the likes. If there's a good reason behind it I would quite enjoy hearing it.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
DeCoup
Profile Joined September 2006
Australia1933 Posts
Last Edited: 2013-04-01 19:17:18
April 01 2013 19:16 GMT
#20
From your Low vs Medium shaders... Does the shaders setting also effect the brightness of the HUD? I can't work out why the HUD is so much brighter in the second picture.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
1 2 Next All
Please log in or register to reply.
Live Events Refresh
IPSL
16:00
Ro16 Group C
ZZZero vs WorsT
Julia vs eOnzErG
Liquipedia
uThermal 2v2 Circuit
15:00
Season 2: Warm Up Cup #3
mouzHeroMarine356
uThermal315
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 397
mouzHeroMarine 356
uThermal 315
ProTech82
BRAT_OK 63
StarCraft: Brood War
Britney 28871
Zeus 217
Last 125
JulyZerg 112
Sea.KH 84
Sexy 37
Rock 30
Sacsri 27
ajuk12(nOOB) 15
Dota 2
Gorgc5855
qojqva1267
Counter-Strike
fl0m1330
Heroes of the Storm
Khaldor330
Liquid`Hasu261
Other Games
singsing3116
B2W.Neo502
Beastyqt286
DeMusliM120
Mew2King53
Trikslyr39
Organizations
Other Games
EGCTV538
BasetradeTV337
Counter-Strike
PGL195
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Airneanach30
• Michael_bg 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2039
• TFBlade1098
Upcoming Events
BSL
2h 45m
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
7h 45m
RSL Revival
14h 45m
Lambo vs Rogue
Clem vs TBD
herO vs TBD
Maestros of the Game
20h 45m
SHIN vs Nicoract
Rogue vs Gerald
ByuN vs Shameless
Cure vs TriGGeR
OSC
20h 45m
IPSL
23h 45m
Dragon vs Artosis
dxtr13 vs Hawk
BSL
1d 2h
Wardi Open
1d 19h
Monday Night Weeklies
1d 23h
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
WardiTV Spring Champion…
2 days
Maestros of the Game
2 days
The PondCast
3 days
Kung Fu Cup
3 days
Maestros of the Game
3 days
Replay Cast
4 days
Replay Cast
4 days
WardiTV Spring Champion…
4 days
Maestros of the Game
4 days
Replay Cast
5 days
uThermal 2v2 Circuit
5 days
Maestros of the Game
5 days
Replay Cast
6 days
Solar vs Classic
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Escore Tournament S2: King of Kings
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.