• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:03
CEST 00:03
KST 07:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th103Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
The death of cheese, from a professional cheeser. Changing from 12 to 8 is just asking for StarCraft StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? Weekly Cups (May 11-17): Classic wins double
Tourneys
Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event BGH Auto Balance -> http://bghmmr.eu/ VPN experiences Soma's ASL Finals Review OGN to release AI-upscaled StarLeague from Feb 24
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread Trading/Investing Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3895 users

A closer look at models and shaders - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 All
Al Bundy
Profile Joined April 2010
7257 Posts
April 01 2013 19:23 GMT
#21
Your post makes sense OP and I agree with you, these settings should be in the option menu.
o choro é livre
Evire
Profile Blog Joined January 2011
Norway198 Posts
April 01 2013 20:05 GMT
#22
On April 02 2013 04:16 DeCoup wrote:
From your Low vs Medium shaders... Does the shaders setting also effect the brightness of the HUD? I can't work out why the HUD is so much brighter in the second picture.


No brightness was changed by me. So I guess medium shaders makes the HUD a bit brighter.
Dghelneshi
Profile Joined January 2013
Germany82 Posts
Last Edited: 2013-04-02 15:59:44
April 02 2013 15:58 GMT
#23
Medium Shaders also make banelings much more visible. It doesn't look too bad in a still image but in motion it's much harder to make out the banelings on low settings since they are the same color as zerglings, while with medium settings they have a distinct green color, even though the shadows add a bit of extra distraction.

+ Show Spoiler +
[image loading]
MisterFred
Profile Joined October 2010
United States2033 Posts
April 02 2013 16:04 GMT
#24
Techish note:

For those playing on integrated graphics (intel HD 2000, 3000, 4000 and the like), shaders are a no-no. They will significantly reduce frame rate. For anyone with a decent video card, you should have plenty of room to play around with whatever shader setting (and associated settings) you prefer without worrying about frame rates.

Regarding model quality: Model quality actually has very very little effect on any sort of hardware performance. Anyone should feel comfortable trying out whatever model quality settings they prefer without worrying about effects on frame rates.

One last note, not directly applicable: if late game minimum FPS is giving you trouble, turning down physics effects (most of the graphics settings that say they affect the CPU) can help improve performance on any computer. CPU power rules your minimum frame rates when lots of units are on the screen regardless of your setup, so decreasing graphics effects that rely on physics calculations can help you if you have problems in that area.
"The victor? Not the highest scoring, nor the best strategist, nor the best tactitian. The victor was he that was closest to the Tao of FFA." -.Praetor
IPS.Blue
Profile Joined January 2004
Germany309 Posts
April 06 2013 19:19 GMT
#25
On April 03 2013 00:58 Dghelneshi wrote:
Medium Shaders also make banelings much more visible.


I never realised the difference was so big.
I would love more detailed options.
SNSDBWooger
Profile Joined March 2012
France16 Posts
April 07 2013 00:30 GMT
#26
Gogo Blizzard; this guy is saying truth.
tofubeans
Profile Joined January 2011
United States794 Posts
April 07 2013 01:57 GMT
#27
where can i find variable.txt?
IPS.Blue
Profile Joined January 2004
Germany309 Posts
April 07 2013 10:52 GMT
#28
C:\Users\tofubeans\Documents\StarCraft II\variables.txt
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
April 07 2013 11:00 GMT
#29
On April 01 2013 10:53 lysergic wrote:
You can use High Models with Low Shaders by changing a couple things in variables.txt

GraphicsOptionModelQuality=2
lowqualitymodels=0
useLowqualitymodels=0

It is really stupid that they restricted certain graphics settings for no reason in HotS.

Not knowing the reasons does not mean that there are no (or no good) reasons.
You don't choose to play zerg. The zerg choose you.
deekox
Profile Joined August 2012
Poland19 Posts
April 07 2013 12:28 GMT
#30
Is there any way to have nice forcefields without glowing mineral patches?
KirA_TheGreaT
Profile Joined April 2011
France204 Posts
April 07 2013 13:12 GMT
#31
this thread just remind me how much i miss stronger color mod
Carpenter
Profile Joined August 2010
126 Posts
April 09 2013 16:51 GMT
#32
On April 07 2013 21:28 deekox wrote:
Is there any way to have nice forcefields without glowing mineral patches?

im also looking for answer for this, getting med-shader forcefields without actually going medium shaders, because that effects too many things, shadows etc.
NET
Profile Blog Joined February 2009
United States703 Posts
April 23 2013 22:09 GMT
#33
I am having similar problems. If anyone found the answer please do tell. Or you can add another person to the list that wants blizzard to have these options in the menu. I am very nit-picky with these details and its a bit bothersome not being able to change them to the specifications that I had in WoL.
"Dark Templar are the saviors of the Protoss Race." -Artosis
Duncaaaaaan
Profile Joined May 2012
United Kingdom101 Posts
April 24 2013 00:07 GMT
#34
If you want to play this game seriously, get a computer that can run on medium... not difficult.

If you seriously like low more medium+ for aesthetics then there's something wrong in your head.
MrBarryObama
Profile Joined August 2010
Korea (South)141 Posts
Last Edited: 2013-04-24 16:56:47
April 24 2013 16:53 GMT
#35
OP is absolutely right. I made a thread about this a while back when HotS beta was new. Not being able to differentiate warp ins and death animations is a huge deal. Plus, I never, EVER want to worry about my FPS during a game.

I have an adequate video card that can run medium shaders at 100+ FPS in most cases. However, in those huge max battles with spells abound, frames can dip below 50, and at that point it is noticeable and affects gameplay. Let's not even talk about team games.

Hilariously, if you change shaders to low whithout restarting the game, you will still have High quality models with low shaders. The game doesn't break. The limitation is completely unnecessary.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech89
ForJumy 33
StarCraft: Brood War
Artosis 20
NaDa 9
Dota 2
LuMiX1
League of Legends
Doublelift5466
Counter-Strike
taco 459
Super Smash Bros
Mew2King58
Other Games
summit1g11621
Grubby4283
Liquid`RaSZi3792
fl0m746
hungrybox153
KnowMe61
kaitlyn53
fpsfer 2
Organizations
Other Games
gamesdonequick1381
BasetradeTV208
Counter-Strike
PGL128
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• musti20045 28
• Hupsaiya 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
OSC
1h 57m
Wardi Open
13h 57m
Monday Night Weeklies
17h 57m
Replay Cast
1d 1h
Sparkling Tuna Cup
1d 11h
WardiTV Spring Champion…
1d 12h
Maestros of the Game
1d 17h
The PondCast
2 days
Kung Fu Cup
2 days
uThermal 2v2 Circuit
2 days
[ Show More ]
Maestros of the Game
2 days
Replay Cast
3 days
Replay Cast
3 days
WardiTV Spring Champion…
3 days
Maestros of the Game
3 days
Replay Cast
4 days
uThermal 2v2 Circuit
4 days
Maestros of the Game
4 days
Replay Cast
5 days
Solar vs Classic
uThermal 2v2 Circuit
5 days
GSL
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: King of Kings
2026 GSL S1
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.