A closer look at models and shaders - Page 2
Forum Index > SC2 General |
Al Bundy
7257 Posts
| ||
Evire
Norway198 Posts
On April 02 2013 04:16 DeCoup wrote: From your Low vs Medium shaders... Does the shaders setting also effect the brightness of the HUD? I can't work out why the HUD is so much brighter in the second picture. No brightness was changed by me. So I guess medium shaders makes the HUD a bit brighter. | ||
Dghelneshi
Germany82 Posts
+ Show Spoiler + ![]() | ||
MisterFred
United States2033 Posts
For those playing on integrated graphics (intel HD 2000, 3000, 4000 and the like), shaders are a no-no. They will significantly reduce frame rate. For anyone with a decent video card, you should have plenty of room to play around with whatever shader setting (and associated settings) you prefer without worrying about frame rates. Regarding model quality: Model quality actually has very very little effect on any sort of hardware performance. Anyone should feel comfortable trying out whatever model quality settings they prefer without worrying about effects on frame rates. One last note, not directly applicable: if late game minimum FPS is giving you trouble, turning down physics effects (most of the graphics settings that say they affect the CPU) can help improve performance on any computer. CPU power rules your minimum frame rates when lots of units are on the screen regardless of your setup, so decreasing graphics effects that rely on physics calculations can help you if you have problems in that area. | ||
IPS.Blue
Germany309 Posts
On April 03 2013 00:58 Dghelneshi wrote: Medium Shaders also make banelings much more visible. I never realised the difference was so big. I would love more detailed options. | ||
SNSDBWooger
France16 Posts
| ||
tofubeans
United States794 Posts
| ||
IPS.Blue
Germany309 Posts
| ||
[F_]aths
Germany3947 Posts
On April 01 2013 10:53 lysergic wrote: You can use High Models with Low Shaders by changing a couple things in variables.txt GraphicsOptionModelQuality=2 lowqualitymodels=0 useLowqualitymodels=0 It is really stupid that they restricted certain graphics settings for no reason in HotS. Not knowing the reasons does not mean that there are no (or no good) reasons. | ||
deekox
Poland19 Posts
| ||
KirA_TheGreaT
France204 Posts
![]() | ||
Carpenter
126 Posts
On April 07 2013 21:28 deekox wrote: Is there any way to have nice forcefields without glowing mineral patches? im also looking for answer for this, getting med-shader forcefields without actually going medium shaders, because that effects too many things, shadows etc. | ||
NET
United States703 Posts
| ||
Duncaaaaaan
United Kingdom101 Posts
If you seriously like low more medium+ for aesthetics then there's something wrong in your head. | ||
MrBarryObama
Korea (South)141 Posts
I have an adequate video card that can run medium shaders at 100+ FPS in most cases. However, in those huge max battles with spells abound, frames can dip below 50, and at that point it is noticeable and affects gameplay. Let's not even talk about team games. Hilariously, if you change shaders to low whithout restarting the game, you will still have High quality models with low shaders. The game doesn't break. The limitation is completely unnecessary. | ||
| ||