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On March 26 2012 06:22 kitaman27 wrote:Show nested quote +On March 26 2012 06:09 Jayjay54 wrote: I love how kitaman jumps in here, makes a random comment, doesn't even bother to read which invention we made and critizes a wrong one. I did read what you suggested and am giving suggestions to improve it. Why so hostile? Show nested quote +On March 26 2012 06:09 Jayjay54 wrote: I bet he just killed dirk for giggles and didn't care if there's a mason network or not. Correct, I don't care about a mason network if it is run by a scum player. Show nested quote +On March 26 2012 06:10 Jayjay54 wrote:On March 26 2012 06:08 kitaman27 wrote:On March 26 2012 06:01 Nisani201 wrote: kitaman are you reading the thread at all? yep, your current invention shouldn't reveal information about sleeper agents. and why would that be? the chance that they already know each other is quite great. you want to remain hidden? That doesn't even make sense. I'm saying rather than outputing the number of sleeper agents and scum individually, that they should be in the same group. It limits the amount of information the anti-town parties have, which benefits town. What would be the downside?
I am hostile, because you don't seem to give a shit. There's been like 2 pages discussions of possible items, if you read it, you'd know that the first and also current draft was to target 4 alive persons. thus render your suggestions useless.
what you write now differs from what you wrote then...
should not reveal information about sleeper agents <> combine scum and sleeper agent in list.
read what you wrote, you'll see...or you just corrected yourself afterwards.
also, I still think it's a good idea to see how many scums and sleepers there are, because we may use the voting behaviour more, if the group involves more scum and maybe less if there are sleepers...
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kitaman27
United States9244 Posts
On March 26 2012 06:28 Nisani201 wrote: Why wouldn't we want more information?
Suppose we get 3 town 1 scum 0 sleepers as a result.
Sleepers can now shoot or lynch into this pool knowing they have zero worry about hitting one of their own.
Now suppose we get 3 town 1 scum/sleeper.
Town still knows there is an anti-town player in this group, but the sleeper team is left in the dark.
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United Kingdom10823 Posts
On March 26 2012 06:21 Nisani201 wrote:Show nested quote +On March 26 2012 06:18 Hassybaby wrote: Ok, i'm now almost certain Dirk isn't town enough to keep alive, so I think he should be a good target tomorrow.
If he was around and cared, he would have just said shoot. So he either doesn't care enough, or isn't town. Defo think of him as a target tomorrow What about Kita?
Pass.
Also, if the Destabilisation level goes up at the end of tonight, again, I'm almost certain Midnight has it, and killed gonzaw for it
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On March 26 2012 06:30 kitaman27 wrote:Show nested quote +On March 26 2012 06:28 Nisani201 wrote: Why wouldn't we want more information? Suppose we get 3 town 1 scum 0 sleepers as a result. Sleepers can now shoot or lynch into this pool knowing they have zero worry about hitting one of their own. Now suppose we get 3 town 1 scum/sleeper. Town still knows there is an anti-town player in this group, but the sleeper team is left in the dark.
ok so there's three sleepers. One is the leader and may send messages. Don't you think they already know each other?
by posting like, say, this:
On March 24 2012 00:33 kitaman27 wrote: roszgbsxyejfycvsjyofx
it is highly unlikely that they don't already know.
Also, there's only 3 around, so if one has a kill, they probably won't hit each other.
so def reveal the information.
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kitaman27
United States9244 Posts
On March 26 2012 06:29 Jayjay54 wrote:Show nested quote +On March 26 2012 06:22 kitaman27 wrote:On March 26 2012 06:09 Jayjay54 wrote: I love how kitaman jumps in here, makes a random comment, doesn't even bother to read which invention we made and critizes a wrong one. I did read what you suggested and am giving suggestions to improve it. Why so hostile? On March 26 2012 06:09 Jayjay54 wrote: I bet he just killed dirk for giggles and didn't care if there's a mason network or not. Correct, I don't care about a mason network if it is run by a scum player. On March 26 2012 06:10 Jayjay54 wrote:On March 26 2012 06:08 kitaman27 wrote:On March 26 2012 06:01 Nisani201 wrote: kitaman are you reading the thread at all? yep, your current invention shouldn't reveal information about sleeper agents. and why would that be? the chance that they already know each other is quite great. you want to remain hidden? That doesn't even make sense. I'm saying rather than outputing the number of sleeper agents and scum individually, that they should be in the same group. It limits the amount of information the anti-town parties have, which benefits town. What would be the downside? I am hostile, because you don't seem to give a shit. There's been like 2 pages discussions of possible items, if you read it, you'd know that the first and also current draft was to target 4 alive persons. thus render your suggestions useless.
I'm giving my input? From what I can tell, the decision wasn't final. I don't see why I shouldn't explain why a suggestion is bad if it is being considered. My later suggestions to relate to the 4 person item.
On March 26 2012 06:29 Jayjay54 wrote: what you write now differs from what you wrote then...
should not reveal information about sleeper agents <> combine scum and sleeper agent in list.
lol, I never suggested a item that ignores the sleeper agents. I said it should group the sleeper agents into one anti-town category.
On March 26 2012 06:29 Jayjay54 wrote: also, I still think it's a good idea to see how many scums and sleepers there are, because we may use the voting behaviour more, if the group involves more scum and maybe less if there are sleepers...
We use that information when the player flips. A 3/1/0 results or a 3/1 result isn't going to give us voting behavior results.
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On March 26 2012 05:34 Nisani201 wrote: Invention Name: Color Radiator At any time you may choose 4 targets. In return you will get the number of alignments in the selection.
eg 2 town 1 scum 1 cell
That would be sweet. Don't use it on the dead yet though. Alive players are more of a threat, unless someone is going to use the Jesus ability again on someone else.
Dirk Hardpec After reading over Palmar's filter I still read him as scum. Town Palmar puts more effort into the game and isn't afraid to piss people off and call them out for stupid things. Dirk has done nothing of the sort this game. Now that being said, that is just the read I get. Multiple people say that he is a mason, so I will be inclined to believe that for now. Until some more flips occur.
If Dirk/Palmar is scum, then Jayjay is most likely scum as well. Because of the hard defense and some of Jayjay's cases and reads have been slightly off base in my opinion.
All in all Jayjay seems town to me, so his read on Dirk hold some weight with me.
blubbdavid Read through blub's filter. He is scum. Very little analysis. He has been tunneling on Nisani and Sbrubbles. blub's cases on Sbrubbles is pretty thin. Sbrubbles' filter is small, but the content is actually decent. Nisani has been pretty transparent over the past day about the inventor role. The slight defense of the Kita smurf thing by blub is interesting.
kitaman27 kitaman is scum as well. This is harder to explain. kita's slight interactions here and there with some of the more scummy players in this game are something to note. I guess the biggest tell will be if Dirk dies tonight from being marked from death, even though he denies it right now. Dirk / Kita being on the same team seem very unlikely. Kita could possibly be third party though.
tldr; blub and kita should die.
The above reads are just what jumped out to me when catching up on the thread. I still need to re read and look into some of the more lurkish players.
foolishness foolishness is somewhat of an enigma right now. A lot of his reads are spot on, but now he is calling me scum. I am going to assume it is a reaction test. His read on me seems to be from meta and more specifically when I was blue roles. I always seem a bit scummy every game, because that is how I get reactions from people and scum hunt. I will agree that I haven't been the most active this game, but activity != alignment. I just finished final's week.
Over the past day he has made a lot of accusations. I would like to see a more focused effort on who is scum, rather than just pointing fingers at everyone. Also I find it convenient that foolishness is able to use meta to read us this game, but we have no real basis to read him this game due to his unique posting style. Just something to consider. Although right now foolishness seems very town to me, due to the majority of his reads and him being resurrected. Plus his rhymes are baller.
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20 minutes remain until the Test Track closes.
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Suggestion sounds good. Alignment reveal of the living > alignment reveal of the dead. A scumproof item is a good item.
On March 26 2012 06:31 Hassybaby wrote:Show nested quote +On March 26 2012 06:21 Nisani201 wrote:On March 26 2012 06:18 Hassybaby wrote: Ok, i'm now almost certain Dirk isn't town enough to keep alive, so I think he should be a good target tomorrow.
If he was around and cared, he would have just said shoot. So he either doesn't care enough, or isn't town. Defo think of him as a target tomorrow What about Kita? Pass. Also, if the Destabilisation level goes up at the end of tonight, again, I'm almost certain Midnight has it, and killed gonzaw for it
Hmm ... does that mean you know something about Midnight or gonzaw? Can't you tell us what that is?
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On March 26 2012 06:36 kitaman27 wrote:Show nested quote +On March 26 2012 06:29 Jayjay54 wrote:On March 26 2012 06:22 kitaman27 wrote:On March 26 2012 06:09 Jayjay54 wrote: I love how kitaman jumps in here, makes a random comment, doesn't even bother to read which invention we made and critizes a wrong one. I did read what you suggested and am giving suggestions to improve it. Why so hostile? On March 26 2012 06:09 Jayjay54 wrote: I bet he just killed dirk for giggles and didn't care if there's a mason network or not. Correct, I don't care about a mason network if it is run by a scum player. On March 26 2012 06:10 Jayjay54 wrote:On March 26 2012 06:08 kitaman27 wrote:On March 26 2012 06:01 Nisani201 wrote: kitaman are you reading the thread at all? yep, your current invention shouldn't reveal information about sleeper agents. and why would that be? the chance that they already know each other is quite great. you want to remain hidden? That doesn't even make sense. I'm saying rather than outputing the number of sleeper agents and scum individually, that they should be in the same group. It limits the amount of information the anti-town parties have, which benefits town. What would be the downside? I am hostile, because you don't seem to give a shit. There's been like 2 pages discussions of possible items, if you read it, you'd know that the first and also current draft was to target 4 alive persons. thus render your suggestions useless. I'm giving my input? From what I can tell, the decision wasn't final. I don't see why I shouldn't explain why a suggestion is bad if it is being considered. My later suggestions to relate to the 4 person item. Show nested quote +On March 26 2012 06:29 Jayjay54 wrote: what you write now differs from what you wrote then...
should not reveal information about sleeper agents <> combine scum and sleeper agent in list. lol, I never suggested a item that ignores the sleeper agents. I said it should group the sleeper agents into one anti-town category. Show nested quote +On March 26 2012 06:29 Jayjay54 wrote: also, I still think it's a good idea to see how many scums and sleepers there are, because we may use the voting behaviour more, if the group involves more scum and maybe less if there are sleepers... We use that information when the player flips. A 3/1/0 results or a 3/1 result isn't going to give us voting behavior results.
you suggested that it should target alive players, which is did. whatever. brings us no where.
ok, this sentence hit me: "yep, your current invention shouldn't reveal information about sleeper agents.". I've been wrong here, you clearly state in the post before how you want to do it....sorry about that.
3/1/0 may suggest e.g. a late bluelightz switch or so, while a 3/0/1 nullifies the voting pattern. I think that's useful.
do you think a mason network is helpful? why not leave dirk alive regardless of his alignmen?
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kitaman27
United States9244 Posts
On March 26 2012 06:42 Jayjay54 wrote: do you think a mason network is helpful? why not leave dirk alive regardless of his alignmen?
When do you ever leave a scum player alive because he has a pro-town role? I don't understand.
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I think the mason network is useless if it was started by a scum.
Discussion in there will keep the town oblivious, while the scum watch on. Better served saying the same things in the main thread where everyone can see it.
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I actually am glad that I am in there and I think it helps quite a bit. Me and Zel were quite productive, I don't care if that's watched, we share our views and thoughts to a degree and that's helpful. A third active member would be beneficial for town imo.
However, I can see how Palmar is not caring. So he might be a valid lynch candidate. Here's what I'be thinking regarding his alignment:
I don't think he's cell though, he'd be searching for his buddies. I had scum ruled out to a degree because I assume aperture science is robots and stuff and the mason network is called "telepathic testing" (I may be wrong here though). What is definitely an option is third, that fits flavour wise as well...
A fact I noticed (and posted before) is that the unique viewer count is 20 which def means Obs QT and/or scum is watching. Palmar hasn't made a statement when the viewers showed up (before/after BH was invited) which concerns me a little.
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ATTENTION
The testing course is being closed for mandatory robotic testing. We ask that you return to your cells and refrain from communication at this time.
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kitaman27
United States9244 Posts
If Palmar survives the night, he needs to be lynched. No town medic is going to honestly be protecting him.
Like I said before, I gave my lemon to grackoni. Grackoni got shot and Palmar ended up with a lemon, when nobody claimed to have given him one.
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Day 4
Hello! this is your prerecorded voice speaking. The Aperture Science Enrichment Center would like to invite Zelblade, Paperscraps, Hassybaby, and Velinath to companionship testing. You will go through a series of completely harmless trust building exercises. I would again like to stress that these will not cause you any harm, and you will be able to rejoin the other test subjects soon. Have fun!
Test Subject Link, The Hero of Time (Zelblade) was Drowned in a Sea of Madness!
+ Show Spoiler +Welcome to Aperture Mafia! You are Link, The Hero of Time. Using your Ocarina of Time, you have come forward to Liquidia of the future with the hope of vanquishing the evil that pollutes this land. Upon traveling through time, however, all of your weapons were taken by GLaDOS. All you have with you is your Ocarina. Each night, you may play one of the following songs on your Ocarina and target a player: The Song of Time (Track: Past. You are told all players the targeted player visited the previous night), The Song of Double Time ( Watch: Future. You will be told all players who visit the target player the next night), and The Song of Storms (Roleblocks target player). You may not use these actions twice in sequential nights. You may also play Saria’s Song (Rolename Check, Not told alignment), However, due to the differences in time between you and Saria, you may only use this ability once in the game. Submit your action in the form of ##Play: SongName You win with the town.
Test Subject Yugi Moto, The King of Games (Hassybaby), was Discouraged!
+ Show Spoiler +Welcome to Aperture Mafia! You are Yugi Moto, the King of Games. You were in the middle of a duel when a rift in space and time opened up and dropped you in the middle of Liquidia. After coming to your senses, you realize that the only way you can get back to where you belong is by helping out the town and defeating these so called Tests. As you were already midway through the duel, you only have the cards in your hand, as well as the cards left in your deck to work with.
Alright I'm going to level with you and drop the flavor. This role is complicated and it will help if you have understanding of the Yu-Gi-Oh universe. regardless here are your mechanics.
Monster Mechanics You may play one monster each Day (excluding day1). When a monster is played, whatever effect it has activates on whatever target is applicable. Monsters persist on the field after being played. Some monsters require "Tributes". This means that if you want to play Blue-eyes White Dragon and i specify it needs 2 tributes, then you must have two monsters on the field to sacrifice before you can play it.
Spell Cards
Spell cards are one shot actions that may be used during the night, you may only use 1 spell card per night. When a spell is activated, it is gone and cannot be used again.
Trap Cards
This is where it gets fun.
During night 1, you may place each trap card you want on a player and assign each trap a mod-approved keyword (you may not have more than one trap on a player). During any later night phase, you may choose to change the position of any of your trap cards OR change the keyword associated with it. (NOTE: "New" traps may be set and keyworded immediatly upon drawing them, disregarding the "OR" portion of this rule.) At any point during the game, if a “trapped” player says his trap’s keyword, you may type in thread “##Youveactivatedmytrapcard (trap card name)” to have its effect activate. If a player with a trap card dies before it is activated, the card returns to your hand and can be laid again. Once a trap is activated, it is gone and cannot be used again. Trap cards cannot be activated the same turn (night phase) they are laid/moved.
General Your starting hand consists of Celtic Guardian (no effect), Breaker the Magical Warrior (Disables all items belonging to a target player for a full cycle), Swords of Revealing Light (Roleblocks target for 2 cycles), And Magical Hats (busses the target with Yugi).
At the beginning of each night phase you will draw a card, and will be messaged what it is, as well as its effect. You know the number of total cards that you have is 15 (including the ones in your hand). At any time you may ask the mod for a picture of what your current playing field looks like.
When a monster or trap card is activated, a picture of the card will be posted in the thread announcing its summoning.
You win with the Town. Your kill flavor is “___Was Sent to the Graveyard!”
Test Subject Wolverine, Invincible Vigilante (Velinath) Was Sent to the Graveyard!
+ Show Spoiler +Welcome to Aperture Mafia! You are Wolverine, Townie Invincible Vigilante. Your mutant healing power means that you can regenerate through any nightkill or lynch attempt faster than they can kill you, and your razor-sharp Adamantium claws can slice through pretty much anyone you need out of your way. Plus, you're cooler than Spiderman. Except, of course, that you're having a bad week. You went jogging on Tuesday and got caught in the rain. Now, not only have you contracted some mutant flu - which has your healing factor working overtime (you're OK to be out of bed, but you don't have the constitution to survive more of a battering - you're not quite as invincible as you used to be), but your claws got wet and have rusted shut (meaning you can't really slice anyone to bits right at the moment). So, it's probably more accurate to say you're just plain Wolverine, Townie. But you're still cooler than Spiderman. You win when all non-town players are dead and at least one town player is still alive.
The Aperture Science Aperture Science Thermal Discouragement Beam (Paperscraps) Was Burned to Death!
+ Show Spoiler +Welcome to Aperture Mafia! You are the Aperture Science Thermal Discouragement Beam! Each night, you may target a player and deal 1/2 kp to that player. The target is not alerted of taking this damage. The 1/2 kp persists throughout the game. You may also carry out kills on behalf of aperture science in the place of using your powers( you may perform both if you are the last remaining member). Your personal kill flavor is: “Was Discouraged.”
Jayjay54 has shown amazing leadership and testing initiative! he has been elected to be a Stalemate associate for the following day. As a Stalemate Associate, he will control the lynch for day 4! Happy Testing!
The Color Radiator has been invented!
It is now day 4, JayJay54 controls the lynch! the day will end on Tuesday, Mar 27 11:00pm GMT (GMT+00:00)
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United Kingdom10823 Posts
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Does my "typo" make sense now you paranoid motherfucker?
GG go town
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great. most of my town reads are dead.
Nisani delivered. I am actually surprised that he lived through the day, though or wasn't roleblocked. I mean why kill Yu-Gi over the inventor. Strange.
I don't know why, I control the lynch. I didn't do anything.
I think zel wanted me to post this in case I die.
Right basically who I wanna lynch in this order tomorrow.
1) Nisani if his inventor claim is fake. 2) Paperscraps 3) Kita 4) Wiggles 5) Nisani if hes inventor (can wait tomorrow night) 6) Phagga, blub
Honestly theres probably quite alot more but I havent had the motivation to actually take good look at the filters of most people in the game.
Ill just post a few town reads in case I die.
Town
1) zel 101% town 2) JJ 3) Hassy for role 4) Adam 5) Dirk for role 6) Ghost
Dirk / the new invited player will verify that if you need him to.
anyone has the color radiator?
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kitaman27
United States9244 Posts
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