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Feedback on the New HotS Battle.net - Page 7

Forum Index > StarCraft 2 HotS
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ItsPaul
Profile Blog Joined June 2008
Australia177 Posts
Last Edited: 2012-12-10 04:48:02
December 10 2012 04:47 GMT
#121
The only thing I would like to say is in regards to the 'Leave League' button. As a casual I tend to have a few weeks where ill ladder, and then a couple of months where I won't play. After watching some ESPORTS I'll get in the mood again, but any muscle memory and awareness of how not to be completely clumsy has generally faded by then. I know I would rather have a fresh slate when I come back after being afk just so that the first few games I play aren't all roflstomps. I understand that in time any skill lost can come back, but in regards to the idea of trying to keep casuals engaged, it's really hard to get back into the game when you just feel like you have no chance of winning when you sit down.

This is a casualfag opinion though, and I completely agree with the criticisms of that option too so I can't really offer a solution. Excellent thread!
HeavenResign
Profile Joined April 2011
United States702 Posts
Last Edited: 2012-12-10 05:03:18
December 10 2012 05:02 GMT
#122
On December 10 2012 13:47 ItsPaul wrote:
The only thing I would like to say is in regards to the 'Leave League' button. As a casual I tend to have a few weeks where ill ladder, and then a couple of months where I won't play. After watching some ESPORTS I'll get in the mood again, but any muscle memory and awareness of how not to be completely clumsy has generally faded by then. I know I would rather have a fresh slate when I come back after being afk just so that the first few games I play aren't all roflstomps. I understand that in time any skill lost can come back, but in regards to the idea of trying to keep casuals engaged, it's really hard to get back into the game when you just feel like you have no chance of winning when you sit down.

This is a casualfag opinion though, and I completely agree with the criticisms of that option too so I can't really offer a solution. Excellent thread!


Your points are legitimate, that's what unranked is for though - the leave league button really doesn't do anything except offer a chance for people to abuse the system by skipping the 'uncertainty' period to get promoted. It has no bearing on your MMR, it just is like the start of a new season where after a game it will place you immediately upon your current MMR.
Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
December 10 2012 05:14 GMT
#123
On December 10 2012 06:23 SinCitta wrote:
Show nested quote +
On December 10 2012 06:16 Ero-Sennin wrote:
This option allows a player to leave their league. This is a very bad feature. There is no legitimate use of this feature. Players with MMR near the boundary of promotion could abuse this feature to make it easier to get promoted. If the goal is to make promotions easier, then do this by increasing the uncertainty threshold of MMR required for promotion.

If instead the goal is to make it easier to change divisions, there is no point in changing divisions. Divisions are already meaningless. Allowing division hopping would make the division rank even more meaningless for absolutely no reason at all, since players could “choose” newer and easier divisions.

Allowing people to leave their league also resets their points to 0 and refunds their entire bonus pool. So this hurts casuals who aren’t aware that using this option requires them to start from scratch.

Moreover, it makes points a worse measure of skill, because the player would have to use up their entire bonus pool again in order for points to correctly measure skill, even if the system already has an accurate MMR for players who were active enough to use up their previous bonus pool. This wouldn’t be an issue if joining a new league after leaving a league retained the player’s previous points and bonus pool, accounting for time elapsed. But then, players could abuse this as a way of hiding their stats and ladder standing by leaving their league after each game.


I'd have to disagree. Now I haven't played HOTS yet so I may be wrong, but if you're right that leaving the league resets points to zero and gives back your bonus pool..... THIS IS GOOD! But I would say that it should only be able to be used once a week.

Say you're in whatever league it doesn't matter, and you're concerned with your wins/losses or points, whatever, and you go on a massive losing streak. You know the kind, where sometimes people want to break their CDs and all that fun stuff. Well guess what. Rage reset, BOOM! Clean slate. Or if they have a different account they can hop on there, but instead of looking at an ugly 15 game losing streak and dropping from top 20 in their division to rank 70, they can /clearstats and start from scratch. This is a good feature to have.

But how will we know who the good people are? Most pros already have a good idea through playing people and through tournament play. Judging skill based solely on ladder hasn't worked yet anywhere, so why try to force it to work now?


Then just give players a number of smurfs. Having a limited number of smurfs is still better than giving players the ability completely reset their skill rating.


It's not about resetting their skill rating it's about resetting their record and their points.
Luck makes talent look like genius.
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
December 10 2012 05:24 GMT
#124
One thing that still annoys me about the party system, is the fact that if you have a say 4 people, 2 want spectate and the other 1v1. You cant create a 1v1 map, say cloud kingdom, the system just wont let you... Its stupid, And I cannot come up with a valid reason why you cant create a 1v1 map with 4 people in party. Ive been complaining about this since the beta of WOL and nothings changed, bug reports etc =/ You can create a map like taldarim just fine with 4 people in a party... =/ This falls under UI because the system greys out, every single map that is "unplayable" with the amount of players in the party, despite being perfectly fine.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
December 10 2012 05:25 GMT
#125
On December 10 2012 11:13 speknek wrote:
Show nested quote +
On December 10 2012 10:08 jalstar wrote:
Pretty good points, I can't imagine Blizzard adding 40 new things to the UI alone in 4 months though, so we probably won't see most of this until patch 2.5 or even LotV.

A lot of these stylistic changes are just a couple of lines of code, though. Some are obviously a bit trickier, but I think if they just take this list and work on it for a day most of it will be fixed. However, I do doubt that they will actually do this :p.


This is my point, if people think this whole list will be fixed by HOTS release they are not thinking in Blizzard Time (tm). I think Blizzard will probably implement all of these suggestions (and I bet nearly all were suggested internally already) but it will take forever.
vaL4r
Profile Joined May 2010
Germany240 Posts
December 10 2012 05:44 GMT
#126
I really like your post, looks like a lot of effort and I would also like my ui to be nice and clean.

On December 10 2012 00:17 paralleluniverse wrote:
300 APM is more like 200 real APM.

I think this is the other way around.
You need to play starcraft with a light heart. If you play with a heavy heart, you can't win. -NaDa
dehydrogenaza
Profile Joined October 2011
Poland122 Posts
Last Edited: 2012-12-10 06:55:50
December 10 2012 06:55 GMT
#127
The funniest part is that Blizzard takes FOREVER to implement such changes, implicating that there is a lot of QA (from a programmer's/designer's perspective it's ez pz, QA is the only possible reason it takes so long). Which means that they TESTED the current design and ACCEPTED it, lol :D
Millet
Profile Joined April 2012
Sweden143 Posts
December 10 2012 07:21 GMT
#128
Very detailed and impressive post. I stand behind most of these changes. I want to highlight the lack of chat time stamp, which is one of your points. It is really confusing for people (like me) who leaves Starcraft on sometimes. Coming back to the computer, you literally know nothing of when a specific person chatted with you, other than somewhere between after you left and before you came back. This is really annoying.

While most of these things would take a very short time to fix, Blizzard is still a company, every single change must go through discussion, decisions, work distribution, implementation, testing, bug fixing, more testing and finally release. Most people think the process is just implementation and then release, which is plain wrong. It does take a long time for a company to change something due to this process.

With this being said, it does take blizzard quite a while longer than it should, to implement a change.
Illiterate
Profile Blog Joined January 2011
Netherlands49 Posts
December 10 2012 07:34 GMT
#129
I am really impressed with how many inconsistencies you've found. I also found that my eyes and brain had been hurting from looking at menus in the beta, but now I know why! Thanks for documenting all of this, Blizzard should take this to heart and send you cake for doing this work for them!
It's better to be silent and thought a fool than to speak and remove all doubt.
Goshdarnit
Profile Joined August 2011
United States540 Posts
December 10 2012 07:36 GMT
#130
Well done.
Don.681
Profile Joined September 2010
Philippines189 Posts
Last Edited: 2012-12-10 07:38:56
December 10 2012 07:37 GMT
#131
@Millet:

We are right smack in the middle of the QA part. I mean if the OP was made for WOL during 2011, then it would be really hard for Blizzard to change things.

But since we are in the BETA phase, I hope these type of changes are in the "fixable before release" domain.

Micro_Jackson
Profile Joined August 2011
Germany2002 Posts
December 10 2012 07:38 GMT
#132
Fantastic work thanks! Hopefully blizzard reads this.
ClanRH.TV
Profile Joined July 2010
United States462 Posts
December 10 2012 07:45 GMT
#133
Sounds like a bunch of little stupid things for the most part.
"Don't take life too seriously because you'll never get out alive."
Overelemental
Profile Joined June 2011
12 Posts
December 10 2012 08:14 GMT
#134
Excellent post, I agree with everything and hope it'll all get implemented. Kudos top the op
Korelle
Profile Joined December 2011
143 Posts
December 10 2012 08:29 GMT
#135
Some good suggestions, mixed in with an awful lot of nitpicking and subjective opinion, and it comes across as a bit whiny in places (See: "I don't want to see these joke decals in my super serious alien shooting game!!" if silly things like that offend you then you probably shouldn't be playing Blizzard games). Trim out some of the whiny parts and this is good feedback though.
kmh
Profile Joined November 2010
Finland351 Posts
December 10 2012 08:37 GMT
#136
Fantastic post.

There is one thing I'd like to address though:


Allow more colors instead of just red and blue for ladder play.
Seeing only red and blue for 1v1 games is getting to be an eyesore. Colors should be randomly assigned out of the first 8, like in WC3.


Accessibility should be an important feature. If nothing else, introduce a color-blind mode that lets people define what colors they want to see when they turn on friendly colors. The current red and green is pretty atrocious if you are red/green colorblind - green and blue or blue and yellow etc would work much better and should be an opiton.
papaz
Profile Joined December 2009
Sweden4149 Posts
December 10 2012 08:49 GMT
#137
Holy...Great post.

I hope this post gets the attention it deserves on bnet forums.
SuperEight
Profile Joined December 2011
United States333 Posts
December 10 2012 08:52 GMT
#138
Great post! I hope Blizzard reads this.
To rest is to rust; to be active is to achieve.
Toads
Profile Blog Joined February 2009
Canada1795 Posts
December 10 2012 08:53 GMT
#139
I think there are a Color blind option
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
algue
Profile Joined July 2011
France1436 Posts
December 10 2012 08:55 GMT
#140
Very good job.

Being able to fully customise your UI would be great though.
rly ?
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