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The Planetary Workshop: Melee Map-Making Team - Page 6

Forum Index > SC2 General
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Prev 1 4 5 6 All
sCnDiamond
Profile Joined January 2011
Germany340 Posts
Last Edited: 2011-09-19 14:42:09
September 19 2011 14:37 GMT
#101
Just read that NASL will use TPW-Maps in their open tournament and will include 3-4 in their 3rd season (Source). Absolutely love that finally one of the big foreign tournaments supports the map-making community!

congratulations, TPW! You did it!
+ Show Spoiler +
[image loading]
formerly spinnaker.
Rob28
Profile Joined November 2010
Canada705 Posts
September 19 2011 15:25 GMT
#102
That Ohana Map looks gorgeous... not the most practical, but pretty nonetheless.
"power overwhelming"... work, dammit, work!
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
September 20 2011 06:55 GMT
#103
We are very excited for the NASL tournaments and season 3 map pool additions, though we do not expect a ton of people to be up to the challenge of playing an entirely new qualifying tournament map pool of all new maps. We do however hope things go well for season 3.

Our discussion of which maps to send to NASL was a serious one, and took each map with serious consideration and discussed all the pros and cons (we didn't just pick out 9 random maps, we hand-selected and discussed each one). We want to assure players, casters, and viewers alike that they are top quality and have been thoroughly tested.

We appreciate all feedback, and we highly appreciate the continued support from players and viewers like yourselves!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
TheAssclown
Profile Joined July 2011
United States38 Posts
September 29 2011 13:46 GMT
#104
Have you guys created or have any plans to make any 2v2 maps?
Mereel
Profile Joined February 2010
Germany895 Posts
October 01 2011 23:21 GMT
#105
Just a quick update:

Maps from the author 'CrEatOr' on EU are Fake.
TPW Mapmaking Team
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
October 01 2011 23:31 GMT
#106
On September 29 2011 22:46 TheAssclown wrote:
Have you guys created or have any plans to make any 2v2 maps?


Some of us have thought about it and have ideas, but we currently are not working on 2v2 map projects at the moment.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
October 28 2011 23:20 GMT
#107
Just a heads up to the community:

We are toning down a bit and some of us are holding off on making new maps for two reasons mostly. The first reason is because HotS is around the corner and we are all anxious to use the new map editing features for it. The other reason is that currently for Wings of Liberty, melee maps are becoming too predictable with layout and texture usage. The only thing that "wow's" people is the aesthetic work.

We want to wait until HotS comes out to begin producing more quality melee maps that will fit everybody's needs as well as the needs of the new units, which will be a big challenge. If we are to work on current projects before HotS, it will mostly be updating older maps. So in the meantime, don't expect much out of TPW! We're here, watching over you.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Ruscour
Profile Blog Joined April 2011
5233 Posts
October 28 2011 23:22 GMT
#108
On October 29 2011 08:20 IronManSC wrote:
Just a heads up to the community:

We are toning down a bit and some of us are holding off on making new maps for two reasons mostly. The first reason is because HotS is around the corner and we are all anxious to use the new map editing features for it. The other reason is that currently for Wings of Liberty, melee maps are becoming too predictable with layout and texture usage. The only thing that "wow's" people is the aesthetic work.

We want to wait until HotS comes out to begin producing more quality melee maps that will fit everybody's needs as well as the needs of the new units, which will be a big challenge. If we are to work on current projects before HotS, it will mostly be updating older maps. So in the meantime, don't expect much out of TPW! We're here, watching over you.

Understandable. I hope you submitted a lot of maps to the mapmaking contest!
IrishBear
Profile Joined August 2010
United States9 Posts
October 28 2011 23:29 GMT
#109
On October 29 2011 08:20 IronManSC wrote:
Just a heads up to the community:

We are toning down a bit and some of us are holding off on making new maps for two reasons mostly. The first reason is because HotS is around the corner and we are all anxious to use the new map editing features for it. The other reason is that currently for Wings of Liberty, melee maps are becoming too predictable with layout and texture usage. The only thing that "wow's" people is the aesthetic work.

We want to wait until HotS comes out to begin producing more quality melee maps that will fit everybody's needs as well as the needs of the new units, which will be a big challenge. If we are to work on current projects before HotS, it will mostly be updating older maps. So in the meantime, don't expect much out of TPW! We're here, watching over you.


HotS isn't going to be out for at least another year, Browder did say "at next years Blizzcon, we'll have a more refined demo for you guys.." (Not word for word, but yea)

IronManSC
Profile Blog Joined November 2010
United States2119 Posts
October 28 2011 23:37 GMT
#110
Yes we're aware of that IrishBear, but like I previously mentioned, maps in WoL are becoming too predictable with the general concepts, layouts, and textures. We know HotS will change that up a bit, so we're "mostly" waiting for that. I also gave a heads up not to expect a lot from TPW - not that we couldn't make more projects, but most of us discussed it and we're holding off for a while.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 28 2011 23:39 GMT
#111
The other reason is that currently for Wings of Liberty, melee maps are becoming too predictable with layout


I'm not quite sure I understand what you mean by this
starleague forever
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
October 28 2011 23:45 GMT
#112
On October 29 2011 08:39 a176 wrote:
Show nested quote +
The other reason is that currently for Wings of Liberty, melee maps are becoming too predictable with layout


I'm not quite sure I understand what you mean by this


A lot of maps right now will generally have a resemblance with how the expansions are laid out. If you put two maps together that are totally different that's one thing - but more than likely that expansion layout was already created months prior. While us map makers have to stay within the limits of what we can or can't do with expansions (concerning sc2 balance), it becomes gradually more difficult to integrate new expansion setups that make it more unique - something that hasn't been done yet.

In short, if you make a map, or see a map that has a good layout, chances are that layout has been done before. We think HotS will present a different approach (even slightly) that may change how map layouts are created, so we're anticipating on that for the most part.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Johanaz
Profile Joined September 2010
Denmark363 Posts
October 29 2011 00:14 GMT
#113
On October 29 2011 08:22 Ruscour wrote:
Understandable. I hope you submitted a lot of maps to the mapmaking contest!


U betcha. At least 20 maps from us total
TPW Map Maker - theplanetaryworkshop.com
chocolatebunny
Profile Joined September 2011
301 Posts
October 29 2011 00:17 GMT
#114
the map are so pretty :D
good job!
monitor
Profile Blog Joined June 2010
United States2408 Posts
Last Edited: 2011-10-29 00:28:42
October 29 2011 00:22 GMT
#115
On October 29 2011 08:45 IronManSC wrote:
Show nested quote +
On October 29 2011 08:39 a176 wrote:
The other reason is that currently for Wings of Liberty, melee maps are becoming too predictable with layout


I'm not quite sure I understand what you mean by this


A lot of maps right now will generally have a resemblance with how the expansions are laid out. If you put two maps together that are totally different that's one thing - but more than likely that expansion layout was already created months prior. While us map makers have to stay within the limits of what we can or can't do with expansions (concerning sc2 balance), it becomes gradually more difficult to integrate new expansion setups that make it more unique - something that hasn't been done yet.

In short, if you make a map, or see a map that has a good layout, chances are that layout has been done before. We think HotS will present a different approach (even slightly) that may change how map layouts are created, so we're anticipating on that for the most part.


Tbh I don't agree with this attitude- a lot of maps are very similar, but that is all the more reason to make more maps that are unique. I know I am frustrated too at how hard it is to make really special maps like popular Brood War maps, but I am certain that it is possible in SC2 despite balance concerns. Especially considering SC2 has a ton more options in aesthetics and features than Brood War. I'll just keep trying until I figure it out.

But good luck in HotS anyway!

+ Show Spoiler +
I know one reason you could be wanting to wait until HotS is because it is so hard to get maps into tourments right, and it can be demotivating.
https://liquipedia.net/starcraft2/Monitor
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