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Carrier Micro - Page 31

Forum Index > StarCraft 2 HotS
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DanceSC
Profile Blog Joined March 2008
United States751 Posts
September 24 2012 22:43 GMT
#601
I just wish Blizzard gets wind of this message, well said NonY
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
September 24 2012 22:57 GMT
#602
On September 25 2012 07:43 DanceSC wrote:
I just wish Blizzard gets wind of this message, well said NonY


Nony said on his stream just now when I asked that apparently they responded and said they liked the changes, but right now they're focusing on the hots units. To me it sounds like they could eventually change, but they won't be changing initially.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2012-09-24 23:06:42
September 24 2012 23:04 GMT
#603
On September 25 2012 07:57 Qikz wrote:
Show nested quote +
On September 25 2012 07:43 DanceSC wrote:
I just wish Blizzard gets wind of this message, well said NonY


Nony said on his stream just now when I asked that apparently they responded and said they liked the changes, but right now they're focusing on the hots units. To me it sounds like they could eventually change, but they won't be changing initially.


We're seeing some community discussion on units that we shipped with Wings of Liberty. Examples include:

- Carrier
-Thor
-Void Ray
-Ghost

While we are very willing to change these units down the road we are not focused on them for the next few weeks. We are very interested in what kind of strategies we are introducing with the new beta units as well as what types of balance problems we are creating.

Obviously you can post on any subject you like and if you want to talk about older units feel free. We will definitely read your posts on older units. But we probably won't make balance or design changes of any significance to older units anytime soon. Once we stabilize the balance on the new beta units we will take a look to see what changes make sense to older units.


-Dustin Browder

This was exactly a week ago.




Currently not as worried about Carrier as much as the new HotS units, but extra special thanks to Nony's video, we're thinking on 2 possibilities in the future:

leashing thing
Interceptor launching thing

But let's try to focus on HotS if we can. -Dayvie, from the pro forum (I think we're aloud to post this stuff?)


-goswser
MMA: The true King of Wings
Zergrusher
Profile Joined November 2011
United States562 Posts
September 24 2012 23:42 GMT
#604
Carriers

Why did they have there armor dropped from 4 to 2?



wcr.4fun
Profile Joined April 2012
Belgium686 Posts
September 24 2012 23:47 GMT
#605
On September 25 2012 08:42 Zergrusher wrote:
Carriers

Why did they have there armor dropped from 4 to 2?





Marines

Why do they have 5 extra health and the +1 range standardly included (compared to bw)?
RavenLoud
Profile Joined March 2011
Canada1100 Posts
September 25 2012 02:08 GMT
#606
15 extra health is more like it.

Colossus.

Why?

User was warned for this post
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
September 25 2012 05:29 GMT
#607
On September 25 2012 11:08 RavenLoud wrote:
15 extra health is more like it.

Colossus.

Why?


Terrible terrible damage :D:D

From my limited brood war play and spectating though, reaver does seem a lot more fun, although i wasnt there to experience it at the height of the game, the higher volatility of spider mines, reaver shots, higher flat out damage siege tanks is very exciting, watching one of Sayle's casts of proleague + Show Spoiler +
Watch from 7:40
made me wish some of those volatile but skill based mechanics were accessible in sc2
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
DodgySmalls
Profile Joined June 2012
Canada158 Posts
September 25 2012 05:58 GMT
#608
Someone get browder on the hotline lol.
Please remove nyx assassin
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
September 25 2012 06:39 GMT
#609
Just, yes.

That is all.
sacrilegious
Profile Joined September 2012
Canada863 Posts
Last Edited: 2012-09-25 16:44:41
September 25 2012 16:41 GMT
#610
I saw this video, and was quite impressed and didn't even know BW carriers had that design that utilized a players skill to make the carrier even more efficient offensively. It makes me appreciate SC1 and BW more when I never gave the game a chance in the past, rather than play WC3. The fact Blizzard even acknowledged it on their b.net forums and would "consider it" is awesome.
blarkh
Profile Joined December 2011
Austria72 Posts
Last Edited: 2012-09-25 17:58:49
September 25 2012 17:57 GMT
#611
On September 26 2012 01:41 sacrilegious wrote:
I saw this video, and was quite impressed and didn't even know BW carriers had that design that utilized a players skill to make the carrier even more efficient offensively. It makes me appreciate SC1 and BW more when I never gave the game a chance in the past, rather than play WC3. The fact Blizzard even acknowledged it on their b.net forums and would "consider it" is awesome.


It's funny, to me all those skill based things you could do in bw look more like bad programming than like deliberate design. I highly doubt that Blizzard programmers actually wanted this mechanic to be in the game. Of course it makes the game more fun, but just like the thing where lurkers can't normally be put on hold, magic boxing mutas and all those kinds of things it seems like they were originally bugs that pro gamers started to abuse. If I'm right, it's really funny, because it means that the big problem with sc2 is its consistent and bug-free programming.

Edit: mutas are magic boxed. That's the bug. Stacking was deliberate for sure.
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
September 25 2012 18:02 GMT
#612
Don't mean to be a negative nancy but i have a strong feeling these changes will never be implemented because the current Blizzard suffers from so much BW envy.
Prophanity
Profile Joined January 2012
United States165 Posts
September 28 2012 03:52 GMT
#613
I really do hope they take a look at this and actually implement these things. I understand that the SC2 team is pretty ambivalent toward Brood War and they are actively seeking ways to differentiate this game from that one, but those differences should be ones that improve the game, not harm it.

The whole "Brood War is a good game; go play it if you like it" attitude sucks for exactly things like this - reusing positive things is a sign of wisdom and acknowledgement that things were done right. Kicking and screaming against those things for the sake of being unique when this uniqueness is inferior just serves to shoot oneself in the foot.
methematics
Profile Joined August 2010
United States392 Posts
October 05 2012 06:15 GMT
#614
So is it being tested in the HOTS beta yet?
Alex1Sun
Profile Blog Joined April 2010
494 Posts
October 05 2012 06:23 GMT
#615
Great post! Let's make carriers more micro intensive!
This is not Warcraft in space!
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
October 05 2012 06:26 GMT
#616
On September 26 2012 03:02 ShadeR wrote:
Don't mean to be a negative nancy but i have a strong feeling these changes will never be implemented because the current Blizzard suffers from so much BW envy.


To an extent yeah.
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
October 05 2012 06:26 GMT
#617
On October 05 2012 15:15 methematics wrote:
So is it being tested in the HOTS beta yet?


I spose "lol" would be a suitable response?
Someone needs to bump this thread on the Blizzard forums, because they shut up the huge community whine by responding to it, now they can successfully let it die! - clever, very clever.
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2012-10-05 11:37:22
October 05 2012 11:33 GMT
#618
On October 05 2012 15:23 Alex1Sun wrote:
Great post! Let's make carriers more micro intensive!

Watch your wording:

- "more micro intensive" sounds like players HAVE TO work more to use the unit, but that is not the case.
- "more microable" would be the positive version where the players are given more options by becoming good enough to micro the unit. The word "microable" isnt a true english word - yet -, but is established pretty well in the eSports scene.

Adopting micro like this for the units would be nice to have some more skill in using them for offensive purposes, because right now we only have "look out, the banelings are coming, its time to spread your marines" micro and some generic unit repositioning for greater concave or avoiding of forcefields. The two burrowed attacking units (widow mine and swarm host) are totally unmicroable as a unit concept and that is terribly boring.
If you cant say what you're meaning, you can never mean what you're saying.
Shkudde
Profile Joined February 2011
Netherlands709 Posts
Last Edited: 2012-10-05 11:56:36
October 05 2012 11:55 GMT
#619
[image loading]

nicopower5000 to the rescue!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=263421&currentpage=28
$O$ | herO[jOin] | Zest hwaiting!
K_osss
Profile Joined June 2010
United States113 Posts
October 05 2012 14:08 GMT
#620
I'm glad it's being looked at and agree with the priority although it seems intelligent to make some changes during beta when the environment is perfect for it.
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