• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:26
CET 05:26
KST 13:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League96
StarCraft 2
General
Behind the Blue - Team Liquid History Book No more SC2 streamers on team liquid? SC2 Power Rank: epic29 Weekly Cups (October 19-25): Clem triples first in 5.0.17 How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Mathematicians needed to calc "Low Econ Epicness" BW General Discussion Rollback Netcode in Brood War SCHNAIL now supports Remastered Ziemie's Starcraft 1 Prequel Campaign
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group D - Sunday 21:00 CET [Megathread] Daily Proleagues [IPSL] IPSL Winter 26-27 Ro24 is HERE!
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Deus Ex 3!? Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8100 users

[G] Starcraft Glitches, Tricks, Tips, Etc. - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 Next All
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-02-23 10:48:04
February 23 2008 10:22 GMT
#41
Lurker Hiding
Positioning a Lurker so that it is undetectable even while scanned, be it map or game screen.
Use a unit such as a Lurker egg, Overlord, or Infested Command Center (landed on it), etc. to cover the burrowed Lurker so that it is the same pixel size on the minimap and the shadow is unseen on the in game screen as well. (Even map doodads/terrain can be used, such as this solar array)
Works in all patches

[image loading]


[image loading]
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-03-05 13:42:19
March 05 2008 12:25 GMT
#42
Some Computer AI Tips (or whatever you wanna call them):

Worker Baiting
Wasting/buying time using an AI exploit.
(1) Use a worker and attack an enemy computer building to make them 'pull' all their workers to fight/chase it, meanwhile you are building normally. They will chase for up to a minute or so. (2) Use a worker (or any unit) to lure enemy attackers (such as a 4pool 6ling rush) in order to delay them while you build defenses.
Works in all patches

No Shared Detection
Allied computers do not share vision (even though they have maphack).
If enemy computer has detection present, only it can see cloaked/burrowed units with it. So if you attack 7 protoss computers with lurkers, 7 observers would be needed for each of them to defend.
Works in all patches

Lurker Unburrowing
Exploiting AI in order to kill, or stop lurkers from attacking you. (Especially if you have no detection)
If an enemy computer controlled lurker is sent in, it may not burrow until attacked. Even if it does burrow, you can move all units out of its range and it will unburrow, allowing you to remicro and kill it, or save buildings that were under fire by luring it around. Also, if you move a unit into a Lurker's sight, it won't wait to ambush your men and instead run up to you to burrow (so dumb).
Works in all patches?

PS- There is a few other things that happen to comps sometimes. One is where their units will just freeze in place (I wonder if this has to do with the multiple command issue bug?). The other is one where a computer won't build or won't tech, They just sit there mining with a handful (or less) workers.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-03-05 13:56:09
March 05 2008 13:54 GMT
#43
Frozen Unit(s)
(This is not a useful bug, In fact its terrible and sucks when it happens.)
A glitch where attack units that are issued too many commands in rapid succession causes them to 'freeze' in place.
Often times in early game micro skirmishes (especially tier 1 & 1.5 units) if you click with your mouse and/or press unit hotkey commands, or select units hastily, the unit(s) will freeze in place. They will still follow their targets via directional animation but they will not move or attack. In order to fix this you must press S,S,S (stop) or H,H,H (hold position) and then the unit will be unlocked (but you will have most likely lost any advantage in the battle).

..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 05 2008 13:55 GMT
#44
^ That shitty bug happens to me so much in ZvP when i'm trying to surround zeals. It usually ends with me losing at least 2-4 lings and then retreating.
..and then I would, ya know, check em'. (Aka SpoR)
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
March 05 2008 15:06 GMT
#45
Wow, that VP Reaver idea is hella cool.
UNFUCK YOURSELF
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-03-06 12:22:25
March 06 2008 12:17 GMT
#46
Interceptor Deploying
Preemptively attacking targets before a battle to increase damage output sooner.
Carriers normally deploy 1 at a time, if you get them all deployed ahead of a battle and keep your carriers moving, they won't go back inside the carrier. Targeting a random floating ebay/barracks is perfect for deploying interceptors (or even targeting a few buildings of your own).
Works in all patches

On February 15 2008 01:48 MasterOfChaos wrote:
Fast carrier attack
When the interceptors have to leave the carrier, that takes some time (about 1-2 seconds).
But as long as you keep your carriers moving, the interceptors keep trailing behind the carrier. (You can see the dark interceptor-shaped shadow, and in some directions even the interceptors themselfes.)
When the interceptors are trailing behind the carrier, and you issue an attack order, all of them instantly launch at the target.
So when doing hit&run make sure you don't stand still after the interceptors returned to the carrier. While they are attacking you can stand still(If you don't care about being killed by golis&co)
-Works with all versions


wtf, how did I miss this? Anyways, It works against you sometimes too. You may have only 3-4 deployed and the rest won't come out.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-04-10 07:24:02
April 10 2008 07:17 GMT
#47
1-Protoss Loss Cancel
2-You can cancel a warping in building at the very last second and lose money + bldg (Obviously a bad glitch)
3-Cancel/ESC right at the last split second of a warped in bldg.
4-Happens in all versions.


Plagued Geyser
2-Plague a refinery, assimilator, or extractor and kill it. The geyser will now be plagued itself. (useless glitch)
3-Get a defiler and its upgrades.
4-Happens in all versions.

Anti-Manner Pylon
2-Use another probe or zealot and force move a trapped worker out of the pylon prison.
3-Long explanation, watch my youtube vids:



4-Useful in all versions.
..and then I would, ya know, check em'. (Aka SpoR)
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
Last Edited: 2008-04-10 07:58:21
April 10 2008 07:56 GMT
#48
-Faster lurker attacks (needs a better name)
- Good trick mostly hard to pull off during every lurker attack
-The start up time for the lurkers to attack after burrowing is less
-Basically you use the attack command on a unit in reach of the lurker during the burrow before it fully is burrowed the attack will go off a bit before just normal ai would work it.
-1.15.2 haven't checked the rest
I have ass for brains so,
even when I shit I'm droping knowledge.
sunapi
Profile Joined April 2008
Canada1 Post
April 12 2008 04:26 GMT
#49
On March 05 2008 22:55 CharlieMurphy wrote:
^ That shitty bug happens to me so much in ZvP when i'm trying to surround zeals. It usually ends with me losing at least 2-4 lings and then retreating.

LAWL i've seen that..
My home page: sunapi.no-ip.org
Jaskwith
Profile Blog Joined March 2008
United States197 Posts
April 12 2008 04:40 GMT
#50
You can also stack mutas, etc..by right clicking mineral piles excessively.
sMi.jaSK
Dys
Profile Joined August 2008
United States12 Posts
August 30 2008 03:13 GMT
#51
Can that anti-manner pylon trick be used to get trapped SCVs out from behind structures?
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
August 30 2008 04:17 GMT
#52
How about the "Forest Walk" trick?
- When scv/probe/drone passes through a unit to get to a mineral patch.
- Just order your unit to mine, I'm not sure if being attacked while doing so has an effect
- Useful in 1.15.2
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
August 30 2008 04:42 GMT
#53
Tip wise, when microing marines vs lurkers, is it best to line up your marines and then attack? For example

MMMMMM

L L

Instead of

MMMM
MMMM
MMMMM

L L
Ozarugold
Profile Blog Joined February 2008
2716 Posts
Last Edited: 2008-08-30 04:52:08
August 30 2008 04:50 GMT
#54
Though illegal in most games, I think allied mines and turret stalling should be included. And cliff jumping, can't forget that, although not illegal.

I think someone more knowledgeable, aka not me, should handle these. I might make it sound very misleading.
this is my quote.
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
August 30 2008 10:21 GMT
#55
How is turret stalling done anyway? I think someone got disqualified for that in the World Cyber Games.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 30 2008 11:01 GMT
#56
Turret stall is legal in korea - Stork used it last year at WCG but only got a warning for it
Administrator~ Spirit will set you free ~
ChaoSbringer
Profile Blog Joined April 2008
Australia1382 Posts
August 30 2008 12:01 GMT
#57
IIRC you turret stall by flying an observer directly over a turret that is being constructed, when it completes, as long as the observer is there, it will not fire.
Freezard
Profile Blog Joined April 2007
Sweden1032 Posts
August 30 2008 16:30 GMT
#58
Trapped Mines
-Useless except you can have loads of mines going off a long distance
-Traps mines so they can't move
-Plant a mine or more within a 1x1 grid and then land a machine shop/scan or any other attachment on the mines. The mines will go up but won't move if within range of an enemy unit, and will continue stay stuck until either the unit dies/moves too far away, attachment is destroyed or the unit reaches explosion range.
-All versions
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
August 31 2008 01:41 GMT
#59
On August 30 2008 20:01 Plexa wrote:
Turret stall is legal in korea - Stork used it last year at WCG but only got a warning for it

He got warned and lost the game didn't he? The commentators talked about how he won 2-1 and lost the game because he used the observer freeze bug

IIRC you turret stall by flying an observer directly over a turret that is being constructed, when it completes, as long as the observer is there, it will not fire.

This has been partially fixed by Blizzard if you get any unit to fire at the observer while it's over the turret the turret will fire at it. And if you try to fly the observer over an already built turret it won't freeze anymore you have to do it while it's being constructed
hunter3
Profile Blog Joined January 2008
United States155 Posts
Last Edited: 2008-08-31 18:13:52
August 31 2008 18:10 GMT
#60
Zealot Mineral Jump
2 - Good in rare circumstances, and on BGH
3 - Allows you to float any attack unit across a mineral line. Uses:
+ Show Spoiler +
(a) send zealot against mineral protected cannon rush
(b) send zealot against mineral and marine protected bunker rush
(c) position siege tank behind mineral line before drop ship availability
(d) attack the siege tank mentioned above
(e) protect ranged units while attacking player with only melee units
(f) build cannons or turrets in interesting places

4 - Basic Method: Place attack unit right next to a mineral. Have a worker mine that mineral. When unit floats, spam move to other size of mineral. Tips:
+ Show Spoiler +
(a) choose a mineral that forms a U shape with other minerals,
(b) place a second worker behind your zealot to prevent the zealot from moving backwards,
(c) hotkey your zealot to improve speed,
(d) Use multiple workers to mine that mineral to improve the amount of "float" for the zealot

5 - Patch(es) it works for: 1.15.2
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft496
RuFF_SC2 224
ViBE198
StarCraft: Brood War
GuemChi 396
Sharp 157
Leta 74
Hyuk 74
Stork 48
ajuk12(nOOB) 32
Aegong 32
Noble 24
Icarus 6
NotJumperer 1
Dota 2
NeuroSwarm181
LuMiX6
League of Legends
JimRising 662
Other Games
summit1g10440
XaKoH 429
Organizations
Other Games
gamesdonequick796
[ Show 13 non-featured ]
StarCraft 2
• Nickrosys21
• practicex 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo929
• Rush858
Upcoming Events
OSC
9h 34m
Yamato Cup
10h 34m
IPSL
12h 34m
Artosis vs RiceHat
Kyrie vs Sony
Map Test Tournament
18h 34m
WardiTV Weekly
1d 7h
Ultimate Battle
1d 7h
Rush vs BeSt
Replay Cast
1d 18h
Rogue vs Classic
Patches Events
2 days
PiGosaur Cup
2 days
Kung Fu Cup
3 days
[ Show More ]
The PondCast
4 days
KCM Race Survival
4 days
IntoTheTV X SOOP
6 days
WardiTV Invitational
6 days
IPSL
6 days
WorsT vs nOmaD
Dewalt vs andersOn
Liquipedia Results

Completed

Proleague 2026-10-30
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.