to each their own taste
Protoss, a boring race? - Page 3
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SkCom
Canada229 Posts
to each their own taste | ||
Sentenal
United States12398 Posts
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TT1
Canada9987 Posts
that being said pvp is kinda boring because the mu is so 1 dimentional, blizz needs to think of a way of integrating dts back into pvp without messing up the balance in other mus | ||
RoboFerret
United States70 Posts
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shimpoe
88 Posts
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iEchoic
United States1776 Posts
On June 13 2010 07:15 clickrush wrote: youve got tons: snipe, siege, concussive shells, viking transformation, emp, nukes, yamato, jetpacks etc. Snipe: rarely used, ghosts are only really good in tvp and using energy on anything except EMP is usually stupid Siege: not fun Concussive shells: passive Viking transformation: not fun Emp: not fun Nukes: not often used Yamato: rarely used Jetpacks: passive | ||
gillon
Sweden1578 Posts
On June 13 2010 07:08 zhul4nder wrote: IMO, protoss are the hardest of the races microwise. macro it's pretty damn straight forward, waprgates...spam em. so, it's boring in the macro, but the micro involved balances it out alright. I wouldn't say P micro is anymore difficult than T micro. I'd even argue the opposite. Infact, P micro is mostly 1a ffffffffff except for like.. making sure your immos target armored units. With T you carefully have to position each unit group to be effective. | ||
Alou
United States3748 Posts
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potatomash3r
Australia417 Posts
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VelRa_G
Canada304 Posts
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nitdkim
1264 Posts
If you start winning with terran and zerg even though you've been playing toss all the time, I think you're style of play is more suited to other races than protoss. | ||
eMbrace
United States1300 Posts
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Ahzz
Finland780 Posts
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eMbrace
United States1300 Posts
On June 13 2010 08:15 Ahzz wrote: even before opening this thread I could guess that op would have less than 100 posts and this means anything? | ||
NeonGenesis
Norway260 Posts
Still the most awesome race though ![]() | ||
TT1
Canada9987 Posts
On June 13 2010 07:51 shimpoe wrote: I don't understand what is so 1 dimensional about: immortal, colossus, HT, blink stalker, heavy gateway builds, having proxy pylons/warp prisms to do proxy warp-ins, DT, void ray, phoenix, the hilariousness of sentries. There's just a huge number of paths you can choose to go as Protoss. A lot of maps even allow fast expands to be reasonably safe. most pvp's only revolve around robo play or 4g/3g b.os, its impossible to dt because if u do and if it gets blocked(which it does 99% of the time, the only way dt rushs work is if u get lucky and ur oppo doesnt robo or if he robos late, this statement alone shows theres a flaw with the unit because in a game ur never supposed to rely on what your opponent does) your automaticly fucked because theres nothing to transition into, in sc1 pvp there were alot of follow ups u could do, players wouldnt necessarily dt to kill their opponents, if u did it was a plus but even if ur build was perfectly countered by your opponent it still wouldnt put you in such a huge disadvantage in sc2 its impossible to follow up a dt rush without dying, if u go for a macro build ud end up getting overrun because u wouldnt have enought time to temp tech and the other alternative would be to allin(3g stalker blink/4g mass zeal + charge etc.) its impossible to have an advantage after dt rushing.. p already has an ob out so he can see w/e transition u decide to do, ur basically dead because EVERY follow up to a dt rush is so easy to counter, i challenge anyone to come up with a perfect macro build that u can transition into after dt rushing (assuming your dt rush was blocked) that is safe vs every b.o | ||
perfectflaw72
Canada94 Posts
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Voodo0
Germany25 Posts
ive done my first steps in sc2 with protoss and ended up pretty much 4 gate or robo all inning. I switched to zerg, because i really thaught for a while that this were the actual style of playing protoss and it seemed boring to me. But after i gained a certain amount of skill and was matched against better protoss oponents with my zerg, i got used to many variable protoss strategys... Also, the pro scene arround the sc2 protoss evolved and showed many fancy ways to play with protoss... So i decided to go back to them to test out some more stuff and there is plenty of variations to play with protoss... just get some inspiration out there and try something new ![]() | ||
Cheezy
Sweden112 Posts
The only problem is forcefields. Good usage of that will hurt dts a lot. DT rush quite nicely counters 4gate. If your dt rush fails, you can still use the dts for harassing here and there for the rest of the game. | ||
perfectflaw72
Canada94 Posts
On June 13 2010 07:52 iEchoic wrote: Snipe would be fun because its so low energy but does no damage it has good uses but you requir 2-3 shots to kill something usefull and that equals 75 energy/ cloak which could have been used on emp 45 damage sucks maybe something like 90-120?Snipe: rarely used, ghosts are only really good in tvp and using energy on anything except EMP is usually stupid Siege: not fun Concussive shells: passive Viking transformation: not fun Emp: not fun Nukes: not often used Yamato: rarely used Jetpacks: passive | ||
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