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[Code A] Group K Season 1 2014 - Page 25

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 23 24 25 26 27 56 Next
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 24 2014 10:58 GMT
#481
On January 24 2014 19:58 bo1b wrote:

How could you forget about this khaldor

this is the one I was thinking of
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Elite_
Profile Joined June 2012
United States4259 Posts
January 24 2014 10:58 GMT
#482
BanelingKingPrime
NovaMB
Profile Joined February 2013
Germany9534 Posts
January 24 2014 10:59 GMT
#483
On January 24 2014 19:58 Waise wrote:
Show nested quote +
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason

winrates favored terran and bio mine camping a choke point outside a 4th base was ridiculous. pre-nerf mines are not the way to fix the matchup again, that would be a terrible regression. 3/3 alone means bio mine is still fine against ling bling on the ground, but mutas are a bigger problem now as terrans have observed.

Winrates were 50%.
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
Last Edited: 2014-01-24 10:59:49
January 24 2014 10:59 GMT
#484
On January 24 2014 19:58 Waise wrote:
Show nested quote +
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason

winrates favored terran and bio mine camping a choke point outside a 4th base was ridiculous. pre-nerf mines are not the way to fix the matchup again, that would be a terrible regression. 3/3 alone means bio mine is still fine against ling bling on the ground, but mutas are a bigger problem now as terrans have observed.


Sources on this?
Its quite easy to write "win rates favoured Terran" but I remember the win rates as being 50%, I am not sure though. Would be nice if you provided statistics.
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
January 24 2014 10:59 GMT
#485
oh i guess it wasn't losira, it sounds like something he would do though.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
January 24 2014 10:59 GMT
#486
On January 24 2014 19:51 Ragnarork wrote:
That ad reminds me how patch 2.1 is quite one of the best thing that happened to SC2 in years.

Show nested quote +
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


This couldn't be farther from the truth. I really don't know what makes you say this.

It's not because Ryung made silver level mistakes in the way he handled mutas in this game that mutas are OP....

I think the problem is that zerg's ground army is way more efficient these days (widow mine nerf), that way zerg can reach high muta numbers quite fast.
Cause of their regeneration rate you don't really lose mutas either -> more gas for banelings.
Mutas aren't the problem per se, but they are too effective with the current state, i see no reason why you wouldn't nerf them to the old stats
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 24 2014 10:59 GMT
#487
On January 24 2014 19:56 Shellshock wrote:
[Code A] Group K GSL S1 2014
[image loading] (Z)Hydra vs. [image loading] (Z)TRUE
Game 1
Map: Daedalus Point

0:00
Hydra spawns in the bottom right
TRUE spawns in the top left

1:30
gas first for TRUE

2:00
pool first for Hydra
pool for TRUE
gas for Hydra
hatch for Hydra

3:00
ling speed for both players
baneling nest for TRUE

4:00
banelings morphing for TRUE
TRUE attacking at the natural of Hydra
TRUE moves up the main ramp
1 queen of Hydra falls

5:00
more banes come in for TRUE
2 banes in the main of Hydra
1 is used on banes
lings are attacking drones
bane hits the drones
all the drones are killed
TRUE wins game 1!
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 24 2014 10:59 GMT
#488
Poll: Recommend Winners' Match game 1?

★★★★★- One of the best games this season (7)
 
47%

★- Do not see this game no matter what (4)
 
27%

★★★- Good game (3)
 
20%

★★- Not recommended unless you have nothing better to do (1)
 
7%

★★★★- Highly recommended game (0)
 
0%

15 total votes

Your vote: Recommend Winners' Match game 1?

(Vote): ★★★★★- One of the best games this season
(Vote): ★★★★- Highly recommended game
(Vote): ★★★- Good game
(Vote): ★★- Not recommended unless you have nothing better to do
(Vote): ★- Do not see this game no matter what

Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
jekku
Profile Joined December 2011
Canada1640 Posts
January 24 2014 10:59 GMT
#489
Wow....
In the rear with the gear!
Noonius
Profile Joined April 2012
Estonia17413 Posts
January 24 2014 11:00 GMT
#490
that was a pvp level quick game
Terran forever | Maru hater forever
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
January 24 2014 11:00 GMT
#491
That was the definition of short and sweet. True fucking owned that ZvZ.
aka: KTVindicare the Geeky Bartender
Fjodorov
Profile Joined December 2011
5007 Posts
Last Edited: 2014-01-24 11:00:26
January 24 2014 11:00 GMT
#492
On January 24 2014 19:58 Waise wrote:
Show nested quote +
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason

winrates favored terran and bio mine camping a choke point outside a 4th base was ridiculous. pre-nerf mines are not the way to fix the matchup again, that would be a terrible regression. 3/3 alone means bio mine is still fine against ling bling on the ground, but mutas are a bigger problem now as terrans have observed.


There are alot of numbers between the pre nerf stats of the WM and the current stats, you dont have to go all the way back.
panzercrusher
Profile Joined April 2013
Poland457 Posts
January 24 2014 11:00 GMT
#493
So much tension!
I never asked for this
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
January 24 2014 11:00 GMT
#494
On January 24 2014 19:58 Waise wrote:
Show nested quote +
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason

winrates favored terran and bio mine camping a choke point outside a 4th base was ridiculous. pre-nerf mines are not the way to fix the matchup again, that would be a terrible regression. 3/3 alone means bio mine is still fine against ling bling on the ground, but mutas are a bigger problem now as terrans have observed.

Biomine vs muta/ling/bling is insanely snowbally, but still imo the most balanced and demanding match up in sc2 history
LightTemplar
Profile Blog Joined August 2011
Ireland481 Posts
January 24 2014 11:00 GMT
#495
Ouch, that didn't last long.
"Thoughts are always there, the mind can't stop" - Grubby
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
January 24 2014 11:00 GMT
#496
Meanwhile, a quick ZvZ ended quite badly for one of the players.
LiquipediaWanderer
ETisME
Profile Blog Joined April 2011
12350 Posts
January 24 2014 11:00 GMT
#497
On January 24 2014 19:58 NovaMB wrote:
Show nested quote +
On January 24 2014 19:57 ETisME wrote:
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason

they have clearly stated it is to increase more variety into the matchup

Well killing one style and replacing it with another certainly did that

they haven't replaced it with just one other.
bomber used tank bio mine
others used hellbat thor marine medivac
then we have mech

it's just a question how blizzard will try to make more of those compositions more viable
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
January 24 2014 11:01 GMT
#498
On January 24 2014 20:00 LightTemplar wrote:
Ouch, that didn't last long.

Taste your own medicine scumbag zergs :D.
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
January 24 2014 11:01 GMT
#499
On January 24 2014 20:00 bo1b wrote:
Show nested quote +
On January 24 2014 19:58 Waise wrote:
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason

winrates favored terran and bio mine camping a choke point outside a 4th base was ridiculous. pre-nerf mines are not the way to fix the matchup again, that would be a terrible regression. 3/3 alone means bio mine is still fine against ling bling on the ground, but mutas are a bigger problem now as terrans have observed.

Biomine vs muta/ling/bling is insanely snowbally, but still imo the most balanced and demanding match up in sc2 history


I dunno. I think old school Marine/Tank vs Old school Ling/Bling/Muta was more balanced.
aka: KTVindicare the Geeky Bartender
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
January 24 2014 11:01 GMT
#500
On January 24 2014 19:45 NovemberstOrm wrote:
71 banelings, holy


I missed 71(!) banes?!?! What a shitty bowel timing I had
Mark Munoz looks like Gretorp
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