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[Code A] Group K Season 1 2014 - Page 26

Forum Index > StarCraft 2 Tournaments
Post a Reply
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Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 24 2014 11:01 GMT
#501
Hydra needs to play a 3rd series so he could go for the worst game 1 combined performance of all time. 2 bops so far
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Waise
Profile Joined June 2013
3165 Posts
January 24 2014 11:01 GMT
#502
On January 24 2014 19:59 Glorfindel! wrote:
Show nested quote +
On January 24 2014 19:58 Waise wrote:
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason

winrates favored terran and bio mine camping a choke point outside a 4th base was ridiculous. pre-nerf mines are not the way to fix the matchup again, that would be a terrible regression. 3/3 alone means bio mine is still fine against ling bling on the ground, but mutas are a bigger problem now as terrans have observed.


Sources on this?
Its quite easy to write "win rates favoured Terran" but I remember the win rates as being 50%, I am not sure though. Would be nice if you provided statistics.

the source is my memory, i don't care to prove it or argue it because the actual point i was making was in the words i typed, not the statistic as i remember it... going back to bio mine in choke points pre-nerf would be enough to make me switch to protoss lol
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
January 24 2014 11:01 GMT
#503
On January 24 2014 19:58 Shellshock wrote:
Show nested quote +
On January 24 2014 19:58 bo1b wrote:

How could you forget about this khaldor

this is the one I was thinking of

Thx for the video, i missed the game completely :D
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 24 2014 11:02 GMT
#504
[Code A] Group K GSL S1 2014
[image loading] (Z)Hydra vs. [image loading] (Z)TRUE
Game 2 (0-1)
Map: Yeonsu

0:00
Hydra spawns in the top right
TRUE spawns in the bottom left
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 24 2014 11:02 GMT
#505
On January 24 2014 19:57 Glorfindel! wrote:
Show nested quote +
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason


To make more interesting room for Siege Tanks in the TvZ Match Up. That was the reason and yet we have not seen a single tank produced if Terran is not miles ahead. Or if TY is abusing them on Yeonseu (and being miles ahead).


So stupid. Why change WMs if you're not sure whether Tanks will become useful? If the Tanks are built a lot, then fewer mines will be built as a matter of course, because they come from the same building and cost gas. Tanks would have naturally phased mines out of the game.

TRUE! I believe.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
January 24 2014 11:02 GMT
#506
On January 24 2014 20:01 Vindicare605 wrote:
Show nested quote +
On January 24 2014 20:00 bo1b wrote:
On January 24 2014 19:58 Waise wrote:
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason

winrates favored terran and bio mine camping a choke point outside a 4th base was ridiculous. pre-nerf mines are not the way to fix the matchup again, that would be a terrible regression. 3/3 alone means bio mine is still fine against ling bling on the ground, but mutas are a bigger problem now as terrans have observed.

Biomine vs muta/ling/bling is insanely snowbally, but still imo the most balanced and demanding match up in sc2 history


I dunno. I think old school Marine/Tank vs Old school Ling/Bling/Muta was more balanced.

I think before drg showed that it was possible if you were fast enough to win as zerg you're probably right, but post that winrates were pretty spot on 50/50.
Dinotramp
Profile Joined August 2012
Nauru2871 Posts
January 24 2014 11:02 GMT
#507
Is True really going to top this group? Holy shit.
RIP Starcraft scene in the UK. Defeated by EG money and Swedish Zergs.
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
January 24 2014 11:03 GMT
#508
On January 24 2014 20:01 Waise wrote:
Show nested quote +
On January 24 2014 19:59 Glorfindel! wrote:
On January 24 2014 19:58 Waise wrote:
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason

winrates favored terran and bio mine camping a choke point outside a 4th base was ridiculous. pre-nerf mines are not the way to fix the matchup again, that would be a terrible regression. 3/3 alone means bio mine is still fine against ling bling on the ground, but mutas are a bigger problem now as terrans have observed.


Sources on this?
Its quite easy to write "win rates favoured Terran" but I remember the win rates as being 50%, I am not sure though. Would be nice if you provided statistics.

the source is my memory, i don't care to prove it or argue it because the actual point i was making was in the words i typed, not the statistic as i remember it... going back to bio mine in choke points pre-nerf would be enough to make me switch to protoss lol


Well that is a great source.. Ehhh.
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
discator
Profile Joined March 2011
Germany639 Posts
January 24 2014 11:03 GMT
#509
BaneLingKingPrime
;;
fx9
Profile Joined November 2013
117 Posts
January 24 2014 11:03 GMT
#510
Mutas and overlord speed were initially buffed to help Zerg against bio+WM.
With WM nerf, why should it stays as it is now?
Mutas are just too good of an unit across all MU currently.
Waise
Profile Joined June 2013
3165 Posts
Last Edited: 2014-01-24 11:05:29
January 24 2014 11:03 GMT
#511
On January 24 2014 20:00 bo1b wrote:
Show nested quote +
On January 24 2014 19:58 Waise wrote:
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason

winrates favored terran and bio mine camping a choke point outside a 4th base was ridiculous. pre-nerf mines are not the way to fix the matchup again, that would be a terrible regression. 3/3 alone means bio mine is still fine against ling bling on the ground, but mutas are a bigger problem now as terrans have observed.

Biomine vs muta/ling/bling is insanely snowbally, but still imo the most balanced and demanding match up in sc2 history

never understood that. to me it's the least "snowbally" matchup. most matchups are 1 engagement and then the snowball is instantly an avalanche. the fact that it's "snowballing" at all instead of "instant gg" is a credit to the matchup IMO. but that's just my opinion

On January 24 2014 20:03 fx9 wrote:
Mutas and overlord speed were initially buffed to help Zerg against bio+WM.
With WM nerf, why should it stays as it is now?
Mutas are just too good of an unit across all MU currently.

overseer speed buff was really more about not instantly losing every single overseer to stimmed marines if you ever have to retreat from a fight. the utility it added to muta vs mine probably went a little too far, but i still like being able to have detection with the mutas. i just think mutas should be a little weaker against mines. too easy to snipe them
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
January 24 2014 11:04 GMT
#512
On January 24 2014 20:03 Glorfindel! wrote:
Show nested quote +
On January 24 2014 20:01 Waise wrote:
On January 24 2014 19:59 Glorfindel! wrote:
On January 24 2014 19:58 Waise wrote:
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason

winrates favored terran and bio mine camping a choke point outside a 4th base was ridiculous. pre-nerf mines are not the way to fix the matchup again, that would be a terrible regression. 3/3 alone means bio mine is still fine against ling bling on the ground, but mutas are a bigger problem now as terrans have observed.


Sources on this?
Its quite easy to write "win rates favoured Terran" but I remember the win rates as being 50%, I am not sure though. Would be nice if you provided statistics.

the source is my memory, i don't care to prove it or argue it because the actual point i was making was in the words i typed, not the statistic as i remember it... going back to bio mine in choke points pre-nerf would be enough to make me switch to protoss lol


Well that is a great source.. Ehhh.

He's kind of right though, when a few mines were set up in a choke point it became insanely hard to break out as zerg
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
January 24 2014 11:05 GMT
#513
On January 24 2014 20:04 bo1b wrote:
Show nested quote +
On January 24 2014 20:03 Glorfindel! wrote:
On January 24 2014 20:01 Waise wrote:
On January 24 2014 19:59 Glorfindel! wrote:
On January 24 2014 19:58 Waise wrote:
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason

winrates favored terran and bio mine camping a choke point outside a 4th base was ridiculous. pre-nerf mines are not the way to fix the matchup again, that would be a terrible regression. 3/3 alone means bio mine is still fine against ling bling on the ground, but mutas are a bigger problem now as terrans have observed.


Sources on this?
Its quite easy to write "win rates favoured Terran" but I remember the win rates as being 50%, I am not sure though. Would be nice if you provided statistics.

the source is my memory, i don't care to prove it or argue it because the actual point i was making was in the words i typed, not the statistic as i remember it... going back to bio mine in choke points pre-nerf would be enough to make me switch to protoss lol


Well that is a great source.. Ehhh.

He's kind of right though, when a few mines were set up in a choke point it became insanely hard to break out as zerg


I am not arguing about that at all. Im just saying that claiming that "win rates favoured Terran" and then saying "I dont have sources, just my head" is a bit weird way to argue.
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
Last Edited: 2014-01-24 11:06:40
January 24 2014 11:05 GMT
#514
On January 24 2014 20:03 Waise wrote:
Show nested quote +
On January 24 2014 20:00 bo1b wrote:
On January 24 2014 19:58 Waise wrote:
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason

winrates favored terran and bio mine camping a choke point outside a 4th base was ridiculous. pre-nerf mines are not the way to fix the matchup again, that would be a terrible regression. 3/3 alone means bio mine is still fine against ling bling on the ground, but mutas are a bigger problem now as terrans have observed.

Biomine vs muta/ling/bling is insanely snowbally, but still imo the most balanced and demanding match up in sc2 history

never understood that. to me it's the least "snowbally" matchup. most matchups are 1 engagement and then the snowball is instantly an avalanche. the fact that it's "snowballing" at all instead of "instant gg" is a credit to the matchup IMO. but that's just my opinion

I suppose, it's just it only really took one/two bad engagements and your opponent just rolls over you 5 minutes later

edit: You're completely right, we've all seen roach/hydra vs collosus and know just how fast a game can end
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 24 2014 11:05 GMT
#515
On January 24 2014 20:02 Shellshock wrote:
[Code A] Group K GSL S1 2014
[image loading] (Z)Hydra vs. [image loading] (Z)TRUE
Game 2 (0-1)
Map: Yeonsu

0:00
Hydra spawns in the top right
TRUE spawns in the bottom left

2:00
pool first for both players
Hatch first both players

3:00
drones and scouting lings
queens

4:00
TRUE gets a ling in Hydra's base to scout and sees no gas

5:00
spine in the natural for Hydra
scouting lings of Hydra are denied
double gas for both players
3rd gas for Hydra
Roach warren for Hydra
evo for Hydra
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Dinotramp
Profile Joined August 2012
Nauru2871 Posts
January 24 2014 11:05 GMT
#516
RIP Starcraft scene in the UK. Defeated by EG money and Swedish Zergs.
Waise
Profile Joined June 2013
3165 Posts
January 24 2014 11:06 GMT
#517
On January 24 2014 20:05 Glorfindel! wrote:
Show nested quote +
On January 24 2014 20:04 bo1b wrote:
On January 24 2014 20:03 Glorfindel! wrote:
On January 24 2014 20:01 Waise wrote:
On January 24 2014 19:59 Glorfindel! wrote:
On January 24 2014 19:58 Waise wrote:
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason

winrates favored terran and bio mine camping a choke point outside a 4th base was ridiculous. pre-nerf mines are not the way to fix the matchup again, that would be a terrible regression. 3/3 alone means bio mine is still fine against ling bling on the ground, but mutas are a bigger problem now as terrans have observed.


Sources on this?
Its quite easy to write "win rates favoured Terran" but I remember the win rates as being 50%, I am not sure though. Would be nice if you provided statistics.

the source is my memory, i don't care to prove it or argue it because the actual point i was making was in the words i typed, not the statistic as i remember it... going back to bio mine in choke points pre-nerf would be enough to make me switch to protoss lol


Well that is a great source.. Ehhh.

He's kind of right though, when a few mines were set up in a choke point it became insanely hard to break out as zerg


I am not arguing about that at all. Im just saying that claiming that "win rates favoured Terran" and then saying "I dont have sources, just my head" is a bit weird way to argue.
what do you want me to do? i answered honestly. i don't have a source. i might be wrong. should i delete all my posts because i made a comment based on memory? i don't keep liquipedia tabs open 24/7 in case i get into a discussion on the forums...
Orek
Profile Joined February 2012
1665 Posts
Last Edited: 2014-01-24 11:08:37
January 24 2014 11:07 GMT
#518
On January 24 2014 20:05 Dinotramp wrote:
https://twitter.com/uThermal/status/426671768825131009

http://wiki.teamliquid.net/starcraft2/David_Kim
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
January 24 2014 11:07 GMT
#519
On January 24 2014 20:06 Waise wrote:
Show nested quote +
On January 24 2014 20:05 Glorfindel! wrote:
On January 24 2014 20:04 bo1b wrote:
On January 24 2014 20:03 Glorfindel! wrote:
On January 24 2014 20:01 Waise wrote:
On January 24 2014 19:59 Glorfindel! wrote:
On January 24 2014 19:58 Waise wrote:
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason

winrates favored terran and bio mine camping a choke point outside a 4th base was ridiculous. pre-nerf mines are not the way to fix the matchup again, that would be a terrible regression. 3/3 alone means bio mine is still fine against ling bling on the ground, but mutas are a bigger problem now as terrans have observed.


Sources on this?
Its quite easy to write "win rates favoured Terran" but I remember the win rates as being 50%, I am not sure though. Would be nice if you provided statistics.

the source is my memory, i don't care to prove it or argue it because the actual point i was making was in the words i typed, not the statistic as i remember it... going back to bio mine in choke points pre-nerf would be enough to make me switch to protoss lol


Well that is a great source.. Ehhh.

He's kind of right though, when a few mines were set up in a choke point it became insanely hard to break out as zerg


I am not arguing about that at all. Im just saying that claiming that "win rates favoured Terran" and then saying "I dont have sources, just my head" is a bit weird way to argue.
what do you want me to do? i answered honestly. i don't have a source. i might be wrong. should i delete all my posts because i made a comment based on memory? i don't keep liquipedia tabs open 24/7 in case i get into a discussion on the forums...

You dont have a second screen for the pedia?
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
January 24 2014 11:08 GMT
#520
Hydra....
Community News
TL+ Member
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