• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:10
CEST 06:10
KST 13:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 236ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion0BSL Season 22 Full Overview & Conclusion0Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Most successful SC2 players of Q2 2026 Serral wins Maestros of the Game 2 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond) Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BSL Season 22 Full Overview & Conclusion BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch 60% Keyboards Viable for Starcraft?
Tourneys
Escore Tournament StarCraft Season 2 Small VOD Thread 2.0 IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4280 users

[Code A] Group K Season 1 2014 - Page 26

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 24 25 26 27 28 56 Next
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 24 2014 11:01 GMT
#501
Hydra needs to play a 3rd series so he could go for the worst game 1 combined performance of all time. 2 bops so far
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Waise
Profile Joined June 2013
3165 Posts
January 24 2014 11:01 GMT
#502
On January 24 2014 19:59 Glorfindel! wrote:
Show nested quote +
On January 24 2014 19:58 Waise wrote:
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason

winrates favored terran and bio mine camping a choke point outside a 4th base was ridiculous. pre-nerf mines are not the way to fix the matchup again, that would be a terrible regression. 3/3 alone means bio mine is still fine against ling bling on the ground, but mutas are a bigger problem now as terrans have observed.


Sources on this?
Its quite easy to write "win rates favoured Terran" but I remember the win rates as being 50%, I am not sure though. Would be nice if you provided statistics.

the source is my memory, i don't care to prove it or argue it because the actual point i was making was in the words i typed, not the statistic as i remember it... going back to bio mine in choke points pre-nerf would be enough to make me switch to protoss lol
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
January 24 2014 11:01 GMT
#503
On January 24 2014 19:58 Shellshock wrote:
Show nested quote +
On January 24 2014 19:58 bo1b wrote:

How could you forget about this khaldor

this is the one I was thinking of

Thx for the video, i missed the game completely :D
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 24 2014 11:02 GMT
#504
[Code A] Group K GSL S1 2014
[image loading] (Z)Hydra vs. [image loading] (Z)TRUE
Game 2 (0-1)
Map: Yeonsu

0:00
Hydra spawns in the top right
TRUE spawns in the bottom left
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 24 2014 11:02 GMT
#505
On January 24 2014 19:57 Glorfindel! wrote:
Show nested quote +
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason


To make more interesting room for Siege Tanks in the TvZ Match Up. That was the reason and yet we have not seen a single tank produced if Terran is not miles ahead. Or if TY is abusing them on Yeonseu (and being miles ahead).


So stupid. Why change WMs if you're not sure whether Tanks will become useful? If the Tanks are built a lot, then fewer mines will be built as a matter of course, because they come from the same building and cost gas. Tanks would have naturally phased mines out of the game.

TRUE! I believe.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
January 24 2014 11:02 GMT
#506
On January 24 2014 20:01 Vindicare605 wrote:
Show nested quote +
On January 24 2014 20:00 bo1b wrote:
On January 24 2014 19:58 Waise wrote:
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason

winrates favored terran and bio mine camping a choke point outside a 4th base was ridiculous. pre-nerf mines are not the way to fix the matchup again, that would be a terrible regression. 3/3 alone means bio mine is still fine against ling bling on the ground, but mutas are a bigger problem now as terrans have observed.

Biomine vs muta/ling/bling is insanely snowbally, but still imo the most balanced and demanding match up in sc2 history


I dunno. I think old school Marine/Tank vs Old school Ling/Bling/Muta was more balanced.

I think before drg showed that it was possible if you were fast enough to win as zerg you're probably right, but post that winrates were pretty spot on 50/50.
Dinotramp
Profile Joined August 2012
Nauru2871 Posts
January 24 2014 11:02 GMT
#507
Is True really going to top this group? Holy shit.
RIP Starcraft scene in the UK. Defeated by EG money and Swedish Zergs.
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
January 24 2014 11:03 GMT
#508
On January 24 2014 20:01 Waise wrote:
Show nested quote +
On January 24 2014 19:59 Glorfindel! wrote:
On January 24 2014 19:58 Waise wrote:
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason

winrates favored terran and bio mine camping a choke point outside a 4th base was ridiculous. pre-nerf mines are not the way to fix the matchup again, that would be a terrible regression. 3/3 alone means bio mine is still fine against ling bling on the ground, but mutas are a bigger problem now as terrans have observed.


Sources on this?
Its quite easy to write "win rates favoured Terran" but I remember the win rates as being 50%, I am not sure though. Would be nice if you provided statistics.

the source is my memory, i don't care to prove it or argue it because the actual point i was making was in the words i typed, not the statistic as i remember it... going back to bio mine in choke points pre-nerf would be enough to make me switch to protoss lol


Well that is a great source.. Ehhh.
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
discator
Profile Joined March 2011
Germany639 Posts
January 24 2014 11:03 GMT
#509
BaneLingKingPrime
;;
fx9
Profile Joined November 2013
117 Posts
January 24 2014 11:03 GMT
#510
Mutas and overlord speed were initially buffed to help Zerg against bio+WM.
With WM nerf, why should it stays as it is now?
Mutas are just too good of an unit across all MU currently.
Waise
Profile Joined June 2013
3165 Posts
Last Edited: 2014-01-24 11:05:29
January 24 2014 11:03 GMT
#511
On January 24 2014 20:00 bo1b wrote:
Show nested quote +
On January 24 2014 19:58 Waise wrote:
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason

winrates favored terran and bio mine camping a choke point outside a 4th base was ridiculous. pre-nerf mines are not the way to fix the matchup again, that would be a terrible regression. 3/3 alone means bio mine is still fine against ling bling on the ground, but mutas are a bigger problem now as terrans have observed.

Biomine vs muta/ling/bling is insanely snowbally, but still imo the most balanced and demanding match up in sc2 history

never understood that. to me it's the least "snowbally" matchup. most matchups are 1 engagement and then the snowball is instantly an avalanche. the fact that it's "snowballing" at all instead of "instant gg" is a credit to the matchup IMO. but that's just my opinion

On January 24 2014 20:03 fx9 wrote:
Mutas and overlord speed were initially buffed to help Zerg against bio+WM.
With WM nerf, why should it stays as it is now?
Mutas are just too good of an unit across all MU currently.

overseer speed buff was really more about not instantly losing every single overseer to stimmed marines if you ever have to retreat from a fight. the utility it added to muta vs mine probably went a little too far, but i still like being able to have detection with the mutas. i just think mutas should be a little weaker against mines. too easy to snipe them
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
January 24 2014 11:04 GMT
#512
On January 24 2014 20:03 Glorfindel! wrote:
Show nested quote +
On January 24 2014 20:01 Waise wrote:
On January 24 2014 19:59 Glorfindel! wrote:
On January 24 2014 19:58 Waise wrote:
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason

winrates favored terran and bio mine camping a choke point outside a 4th base was ridiculous. pre-nerf mines are not the way to fix the matchup again, that would be a terrible regression. 3/3 alone means bio mine is still fine against ling bling on the ground, but mutas are a bigger problem now as terrans have observed.


Sources on this?
Its quite easy to write "win rates favoured Terran" but I remember the win rates as being 50%, I am not sure though. Would be nice if you provided statistics.

the source is my memory, i don't care to prove it or argue it because the actual point i was making was in the words i typed, not the statistic as i remember it... going back to bio mine in choke points pre-nerf would be enough to make me switch to protoss lol


Well that is a great source.. Ehhh.

He's kind of right though, when a few mines were set up in a choke point it became insanely hard to break out as zerg
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
January 24 2014 11:05 GMT
#513
On January 24 2014 20:04 bo1b wrote:
Show nested quote +
On January 24 2014 20:03 Glorfindel! wrote:
On January 24 2014 20:01 Waise wrote:
On January 24 2014 19:59 Glorfindel! wrote:
On January 24 2014 19:58 Waise wrote:
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason

winrates favored terran and bio mine camping a choke point outside a 4th base was ridiculous. pre-nerf mines are not the way to fix the matchup again, that would be a terrible regression. 3/3 alone means bio mine is still fine against ling bling on the ground, but mutas are a bigger problem now as terrans have observed.


Sources on this?
Its quite easy to write "win rates favoured Terran" but I remember the win rates as being 50%, I am not sure though. Would be nice if you provided statistics.

the source is my memory, i don't care to prove it or argue it because the actual point i was making was in the words i typed, not the statistic as i remember it... going back to bio mine in choke points pre-nerf would be enough to make me switch to protoss lol


Well that is a great source.. Ehhh.

He's kind of right though, when a few mines were set up in a choke point it became insanely hard to break out as zerg


I am not arguing about that at all. Im just saying that claiming that "win rates favoured Terran" and then saying "I dont have sources, just my head" is a bit weird way to argue.
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
Last Edited: 2014-01-24 11:06:40
January 24 2014 11:05 GMT
#514
On January 24 2014 20:03 Waise wrote:
Show nested quote +
On January 24 2014 20:00 bo1b wrote:
On January 24 2014 19:58 Waise wrote:
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason

winrates favored terran and bio mine camping a choke point outside a 4th base was ridiculous. pre-nerf mines are not the way to fix the matchup again, that would be a terrible regression. 3/3 alone means bio mine is still fine against ling bling on the ground, but mutas are a bigger problem now as terrans have observed.

Biomine vs muta/ling/bling is insanely snowbally, but still imo the most balanced and demanding match up in sc2 history

never understood that. to me it's the least "snowbally" matchup. most matchups are 1 engagement and then the snowball is instantly an avalanche. the fact that it's "snowballing" at all instead of "instant gg" is a credit to the matchup IMO. but that's just my opinion

I suppose, it's just it only really took one/two bad engagements and your opponent just rolls over you 5 minutes later

edit: You're completely right, we've all seen roach/hydra vs collosus and know just how fast a game can end
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 24 2014 11:05 GMT
#515
On January 24 2014 20:02 Shellshock wrote:
[Code A] Group K GSL S1 2014
[image loading] (Z)Hydra vs. [image loading] (Z)TRUE
Game 2 (0-1)
Map: Yeonsu

0:00
Hydra spawns in the top right
TRUE spawns in the bottom left

2:00
pool first for both players
Hatch first both players

3:00
drones and scouting lings
queens

4:00
TRUE gets a ling in Hydra's base to scout and sees no gas

5:00
spine in the natural for Hydra
scouting lings of Hydra are denied
double gas for both players
3rd gas for Hydra
Roach warren for Hydra
evo for Hydra
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Dinotramp
Profile Joined August 2012
Nauru2871 Posts
January 24 2014 11:05 GMT
#516
RIP Starcraft scene in the UK. Defeated by EG money and Swedish Zergs.
Waise
Profile Joined June 2013
3165 Posts
January 24 2014 11:06 GMT
#517
On January 24 2014 20:05 Glorfindel! wrote:
Show nested quote +
On January 24 2014 20:04 bo1b wrote:
On January 24 2014 20:03 Glorfindel! wrote:
On January 24 2014 20:01 Waise wrote:
On January 24 2014 19:59 Glorfindel! wrote:
On January 24 2014 19:58 Waise wrote:
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason

winrates favored terran and bio mine camping a choke point outside a 4th base was ridiculous. pre-nerf mines are not the way to fix the matchup again, that would be a terrible regression. 3/3 alone means bio mine is still fine against ling bling on the ground, but mutas are a bigger problem now as terrans have observed.


Sources on this?
Its quite easy to write "win rates favoured Terran" but I remember the win rates as being 50%, I am not sure though. Would be nice if you provided statistics.

the source is my memory, i don't care to prove it or argue it because the actual point i was making was in the words i typed, not the statistic as i remember it... going back to bio mine in choke points pre-nerf would be enough to make me switch to protoss lol


Well that is a great source.. Ehhh.

He's kind of right though, when a few mines were set up in a choke point it became insanely hard to break out as zerg


I am not arguing about that at all. Im just saying that claiming that "win rates favoured Terran" and then saying "I dont have sources, just my head" is a bit weird way to argue.
what do you want me to do? i answered honestly. i don't have a source. i might be wrong. should i delete all my posts because i made a comment based on memory? i don't keep liquipedia tabs open 24/7 in case i get into a discussion on the forums...
Orek
Profile Joined February 2012
1665 Posts
Last Edited: 2014-01-24 11:08:37
January 24 2014 11:07 GMT
#518
On January 24 2014 20:05 Dinotramp wrote:
https://twitter.com/uThermal/status/426671768825131009

http://wiki.teamliquid.net/starcraft2/David_Kim
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
January 24 2014 11:07 GMT
#519
On January 24 2014 20:06 Waise wrote:
Show nested quote +
On January 24 2014 20:05 Glorfindel! wrote:
On January 24 2014 20:04 bo1b wrote:
On January 24 2014 20:03 Glorfindel! wrote:
On January 24 2014 20:01 Waise wrote:
On January 24 2014 19:59 Glorfindel! wrote:
On January 24 2014 19:58 Waise wrote:
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason

winrates favored terran and bio mine camping a choke point outside a 4th base was ridiculous. pre-nerf mines are not the way to fix the matchup again, that would be a terrible regression. 3/3 alone means bio mine is still fine against ling bling on the ground, but mutas are a bigger problem now as terrans have observed.


Sources on this?
Its quite easy to write "win rates favoured Terran" but I remember the win rates as being 50%, I am not sure though. Would be nice if you provided statistics.

the source is my memory, i don't care to prove it or argue it because the actual point i was making was in the words i typed, not the statistic as i remember it... going back to bio mine in choke points pre-nerf would be enough to make me switch to protoss lol


Well that is a great source.. Ehhh.

He's kind of right though, when a few mines were set up in a choke point it became insanely hard to break out as zerg


I am not arguing about that at all. Im just saying that claiming that "win rates favoured Terran" and then saying "I dont have sources, just my head" is a bit weird way to argue.
what do you want me to do? i answered honestly. i don't have a source. i might be wrong. should i delete all my posts because i made a comment based on memory? i don't keep liquipedia tabs open 24/7 in case i get into a discussion on the forums...

You dont have a second screen for the pedia?
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
January 24 2014 11:08 GMT
#520
Hydra....
Community News
TL+ Member
Prev 1 24 25 26 27 28 56 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Crank Gathers S4: Group Stage
LiquipediaDiscussion
PSISTORM Gaming Misc
23:00
FSL Team League S11 POG vs ASH
Liquipedia
OSC
22:00
Vespene Cup #1
davetesta22
Liquipedia
The PiG Daily
21:35
Best Games of HSC
SKillous vs SerralLIVE!
ShoWTimE vs Arrogfire
TBD vs Elazer
Reynor vs Jumy
PiGStarcraft504
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft577
PiGStarcraft504
StarCraft: Brood War
Sea 4581
ZergMaN 15
Icarus 11
Dota 2
NeuroSwarm204
LuMiX1
League of Legends
JimRising 795
Counter-Strike
summit1g9887
Other Games
C9.Mang0396
ViBE193
Maynarde118
Mew2King36
Organizations
Other Games
gamesdonequick34802
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 66
• practicex 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt364
Upcoming Events
RSL Revival
4h 51m
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
5h 51m
Afreeca Starleague
5h 51m
Snow vs Jaedong
YSC vs hero
SC Evo League
7h 51m
ByuN vs Classic
Cure vs Solar
IPSL
11h 51m
Dragon vs Ret
Patches Events
11h 51m
RSL Revival
1d 4h
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
1d 5h
IPSL
1d 11h
Bonyth vs Hawk
GSL
2 days
[ Show More ]
Replay Cast
2 days
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S3: W2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
ASL Season 22: Wild Card Qualifier
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.