• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:37
CEST 04:37
KST 11:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.161Rollback Netcode in Brood War845.0.17 Patch Notes - October 7, 202623Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 Weekly Cups (October 5-11): Farewell to 5.0.16 StarCraft open world shooter announced at BlizzCon ESL Pro Tour for SC2 discontinued [Old] StarCraft 3 Reportedly in Development
Tourneys
$3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion ASL FINALS HYPE VIDEO 2X ASL22 General Discussion BSL23 Confirmations Starts on New BSL Portal
Tourneys
ASL 22 Finals [ASL22] Semifinal B [Megathread] Daily Proleagues [ASL22] Semifinal A
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11080 users

[Code A] Group K Season 1 2014 - Page 26

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 24 25 26 27 28 56 Next
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
January 24 2014 11:01 GMT
#501
Hydra needs to play a 3rd series so he could go for the worst game 1 combined performance of all time. 2 bops so far
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Waise
Profile Joined June 2013
3165 Posts
January 24 2014 11:01 GMT
#502
On January 24 2014 19:59 Glorfindel! wrote:
Show nested quote +
On January 24 2014 19:58 Waise wrote:
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason

winrates favored terran and bio mine camping a choke point outside a 4th base was ridiculous. pre-nerf mines are not the way to fix the matchup again, that would be a terrible regression. 3/3 alone means bio mine is still fine against ling bling on the ground, but mutas are a bigger problem now as terrans have observed.


Sources on this?
Its quite easy to write "win rates favoured Terran" but I remember the win rates as being 50%, I am not sure though. Would be nice if you provided statistics.

the source is my memory, i don't care to prove it or argue it because the actual point i was making was in the words i typed, not the statistic as i remember it... going back to bio mine in choke points pre-nerf would be enough to make me switch to protoss lol
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
January 24 2014 11:01 GMT
#503
On January 24 2014 19:58 Shellshock wrote:
Show nested quote +
On January 24 2014 19:58 bo1b wrote:

How could you forget about this khaldor

this is the one I was thinking of

Thx for the video, i missed the game completely :D
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
January 24 2014 11:02 GMT
#504
[Code A] Group K GSL S1 2014
[image loading] (Z)Hydra vs. [image loading] (Z)TRUE
Game 2 (0-1)
Map: Yeonsu

0:00
Hydra spawns in the top right
TRUE spawns in the bottom left
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
January 24 2014 11:02 GMT
#505
On January 24 2014 19:57 Glorfindel! wrote:
Show nested quote +
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason


To make more interesting room for Siege Tanks in the TvZ Match Up. That was the reason and yet we have not seen a single tank produced if Terran is not miles ahead. Or if TY is abusing them on Yeonseu (and being miles ahead).


So stupid. Why change WMs if you're not sure whether Tanks will become useful? If the Tanks are built a lot, then fewer mines will be built as a matter of course, because they come from the same building and cost gas. Tanks would have naturally phased mines out of the game.

TRUE! I believe.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
January 24 2014 11:02 GMT
#506
On January 24 2014 20:01 Vindicare605 wrote:
Show nested quote +
On January 24 2014 20:00 bo1b wrote:
On January 24 2014 19:58 Waise wrote:
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason

winrates favored terran and bio mine camping a choke point outside a 4th base was ridiculous. pre-nerf mines are not the way to fix the matchup again, that would be a terrible regression. 3/3 alone means bio mine is still fine against ling bling on the ground, but mutas are a bigger problem now as terrans have observed.

Biomine vs muta/ling/bling is insanely snowbally, but still imo the most balanced and demanding match up in sc2 history


I dunno. I think old school Marine/Tank vs Old school Ling/Bling/Muta was more balanced.

I think before drg showed that it was possible if you were fast enough to win as zerg you're probably right, but post that winrates were pretty spot on 50/50.
Dinotramp
Profile Joined August 2012
Nauru2871 Posts
January 24 2014 11:02 GMT
#507
Is True really going to top this group? Holy shit.
RIP Starcraft scene in the UK. Defeated by EG money and Swedish Zergs.
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
January 24 2014 11:03 GMT
#508
On January 24 2014 20:01 Waise wrote:
Show nested quote +
On January 24 2014 19:59 Glorfindel! wrote:
On January 24 2014 19:58 Waise wrote:
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason

winrates favored terran and bio mine camping a choke point outside a 4th base was ridiculous. pre-nerf mines are not the way to fix the matchup again, that would be a terrible regression. 3/3 alone means bio mine is still fine against ling bling on the ground, but mutas are a bigger problem now as terrans have observed.


Sources on this?
Its quite easy to write "win rates favoured Terran" but I remember the win rates as being 50%, I am not sure though. Would be nice if you provided statistics.

the source is my memory, i don't care to prove it or argue it because the actual point i was making was in the words i typed, not the statistic as i remember it... going back to bio mine in choke points pre-nerf would be enough to make me switch to protoss lol


Well that is a great source.. Ehhh.
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
discator
Profile Joined March 2011
Germany639 Posts
January 24 2014 11:03 GMT
#509
BaneLingKingPrime
;;
fx9
Profile Joined November 2013
117 Posts
January 24 2014 11:03 GMT
#510
Mutas and overlord speed were initially buffed to help Zerg against bio+WM.
With WM nerf, why should it stays as it is now?
Mutas are just too good of an unit across all MU currently.
Waise
Profile Joined June 2013
3165 Posts
Last Edited: 2014-01-24 11:05:29
January 24 2014 11:03 GMT
#511
On January 24 2014 20:00 bo1b wrote:
Show nested quote +
On January 24 2014 19:58 Waise wrote:
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason

winrates favored terran and bio mine camping a choke point outside a 4th base was ridiculous. pre-nerf mines are not the way to fix the matchup again, that would be a terrible regression. 3/3 alone means bio mine is still fine against ling bling on the ground, but mutas are a bigger problem now as terrans have observed.

Biomine vs muta/ling/bling is insanely snowbally, but still imo the most balanced and demanding match up in sc2 history

never understood that. to me it's the least "snowbally" matchup. most matchups are 1 engagement and then the snowball is instantly an avalanche. the fact that it's "snowballing" at all instead of "instant gg" is a credit to the matchup IMO. but that's just my opinion

On January 24 2014 20:03 fx9 wrote:
Mutas and overlord speed were initially buffed to help Zerg against bio+WM.
With WM nerf, why should it stays as it is now?
Mutas are just too good of an unit across all MU currently.

overseer speed buff was really more about not instantly losing every single overseer to stimmed marines if you ever have to retreat from a fight. the utility it added to muta vs mine probably went a little too far, but i still like being able to have detection with the mutas. i just think mutas should be a little weaker against mines. too easy to snipe them
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
January 24 2014 11:04 GMT
#512
On January 24 2014 20:03 Glorfindel! wrote:
Show nested quote +
On January 24 2014 20:01 Waise wrote:
On January 24 2014 19:59 Glorfindel! wrote:
On January 24 2014 19:58 Waise wrote:
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason

winrates favored terran and bio mine camping a choke point outside a 4th base was ridiculous. pre-nerf mines are not the way to fix the matchup again, that would be a terrible regression. 3/3 alone means bio mine is still fine against ling bling on the ground, but mutas are a bigger problem now as terrans have observed.


Sources on this?
Its quite easy to write "win rates favoured Terran" but I remember the win rates as being 50%, I am not sure though. Would be nice if you provided statistics.

the source is my memory, i don't care to prove it or argue it because the actual point i was making was in the words i typed, not the statistic as i remember it... going back to bio mine in choke points pre-nerf would be enough to make me switch to protoss lol


Well that is a great source.. Ehhh.

He's kind of right though, when a few mines were set up in a choke point it became insanely hard to break out as zerg
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
January 24 2014 11:05 GMT
#513
On January 24 2014 20:04 bo1b wrote:
Show nested quote +
On January 24 2014 20:03 Glorfindel! wrote:
On January 24 2014 20:01 Waise wrote:
On January 24 2014 19:59 Glorfindel! wrote:
On January 24 2014 19:58 Waise wrote:
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason

winrates favored terran and bio mine camping a choke point outside a 4th base was ridiculous. pre-nerf mines are not the way to fix the matchup again, that would be a terrible regression. 3/3 alone means bio mine is still fine against ling bling on the ground, but mutas are a bigger problem now as terrans have observed.


Sources on this?
Its quite easy to write "win rates favoured Terran" but I remember the win rates as being 50%, I am not sure though. Would be nice if you provided statistics.

the source is my memory, i don't care to prove it or argue it because the actual point i was making was in the words i typed, not the statistic as i remember it... going back to bio mine in choke points pre-nerf would be enough to make me switch to protoss lol


Well that is a great source.. Ehhh.

He's kind of right though, when a few mines were set up in a choke point it became insanely hard to break out as zerg


I am not arguing about that at all. Im just saying that claiming that "win rates favoured Terran" and then saying "I dont have sources, just my head" is a bit weird way to argue.
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
Last Edited: 2014-01-24 11:06:40
January 24 2014 11:05 GMT
#514
On January 24 2014 20:03 Waise wrote:
Show nested quote +
On January 24 2014 20:00 bo1b wrote:
On January 24 2014 19:58 Waise wrote:
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason

winrates favored terran and bio mine camping a choke point outside a 4th base was ridiculous. pre-nerf mines are not the way to fix the matchup again, that would be a terrible regression. 3/3 alone means bio mine is still fine against ling bling on the ground, but mutas are a bigger problem now as terrans have observed.

Biomine vs muta/ling/bling is insanely snowbally, but still imo the most balanced and demanding match up in sc2 history

never understood that. to me it's the least "snowbally" matchup. most matchups are 1 engagement and then the snowball is instantly an avalanche. the fact that it's "snowballing" at all instead of "instant gg" is a credit to the matchup IMO. but that's just my opinion

I suppose, it's just it only really took one/two bad engagements and your opponent just rolls over you 5 minutes later

edit: You're completely right, we've all seen roach/hydra vs collosus and know just how fast a game can end
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
January 24 2014 11:05 GMT
#515
On January 24 2014 20:02 Shellshock wrote:
[Code A] Group K GSL S1 2014
[image loading] (Z)Hydra vs. [image loading] (Z)TRUE
Game 2 (0-1)
Map: Yeonsu

0:00
Hydra spawns in the top right
TRUE spawns in the bottom left

2:00
pool first for both players
Hatch first both players

3:00
drones and scouting lings
queens

4:00
TRUE gets a ling in Hydra's base to scout and sees no gas

5:00
spine in the natural for Hydra
scouting lings of Hydra are denied
double gas for both players
3rd gas for Hydra
Roach warren for Hydra
evo for Hydra
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Dinotramp
Profile Joined August 2012
Nauru2871 Posts
January 24 2014 11:05 GMT
#516
RIP Starcraft scene in the UK. Defeated by EG money and Swedish Zergs.
Waise
Profile Joined June 2013
3165 Posts
January 24 2014 11:06 GMT
#517
On January 24 2014 20:05 Glorfindel! wrote:
Show nested quote +
On January 24 2014 20:04 bo1b wrote:
On January 24 2014 20:03 Glorfindel! wrote:
On January 24 2014 20:01 Waise wrote:
On January 24 2014 19:59 Glorfindel! wrote:
On January 24 2014 19:58 Waise wrote:
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason

winrates favored terran and bio mine camping a choke point outside a 4th base was ridiculous. pre-nerf mines are not the way to fix the matchup again, that would be a terrible regression. 3/3 alone means bio mine is still fine against ling bling on the ground, but mutas are a bigger problem now as terrans have observed.


Sources on this?
Its quite easy to write "win rates favoured Terran" but I remember the win rates as being 50%, I am not sure though. Would be nice if you provided statistics.

the source is my memory, i don't care to prove it or argue it because the actual point i was making was in the words i typed, not the statistic as i remember it... going back to bio mine in choke points pre-nerf would be enough to make me switch to protoss lol


Well that is a great source.. Ehhh.

He's kind of right though, when a few mines were set up in a choke point it became insanely hard to break out as zerg


I am not arguing about that at all. Im just saying that claiming that "win rates favoured Terran" and then saying "I dont have sources, just my head" is a bit weird way to argue.
what do you want me to do? i answered honestly. i don't have a source. i might be wrong. should i delete all my posts because i made a comment based on memory? i don't keep liquipedia tabs open 24/7 in case i get into a discussion on the forums...
Orek
Profile Joined February 2012
1665 Posts
Last Edited: 2014-01-24 11:08:37
January 24 2014 11:07 GMT
#518
On January 24 2014 20:05 Dinotramp wrote:
https://twitter.com/uThermal/status/426671768825131009

http://wiki.teamliquid.net/starcraft2/David_Kim
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
January 24 2014 11:07 GMT
#519
On January 24 2014 20:06 Waise wrote:
Show nested quote +
On January 24 2014 20:05 Glorfindel! wrote:
On January 24 2014 20:04 bo1b wrote:
On January 24 2014 20:03 Glorfindel! wrote:
On January 24 2014 20:01 Waise wrote:
On January 24 2014 19:59 Glorfindel! wrote:
On January 24 2014 19:58 Waise wrote:
On January 24 2014 19:56 bo1b wrote:
On January 24 2014 19:54 Waise wrote:
On January 24 2014 19:51 The_Red_Viper wrote:
Mutas are retarded, as long as they stay the way they are there will be almost no terran that wins with bio vs zerg -.-
And that comes from a zerg player (though it is not really important, everybody can see this i think^^)


i wonder how the MU would play out if widow mines activated faster? the overseer speed buff, while great, made widow mines really pathetic against mutas. with the reduced blast damage i think faster mines might keep the matchup interesting. not sure exactly how it would change mine dragging/mine spread or if it would buff zerg on the ground... zerg needs mutas but i definitely see how the huge balls can be a problem for any terran who falls even slightly behind

tvz was perfectly balanced until they nerfed widowmines for god knows what reason

winrates favored terran and bio mine camping a choke point outside a 4th base was ridiculous. pre-nerf mines are not the way to fix the matchup again, that would be a terrible regression. 3/3 alone means bio mine is still fine against ling bling on the ground, but mutas are a bigger problem now as terrans have observed.


Sources on this?
Its quite easy to write "win rates favoured Terran" but I remember the win rates as being 50%, I am not sure though. Would be nice if you provided statistics.

the source is my memory, i don't care to prove it or argue it because the actual point i was making was in the words i typed, not the statistic as i remember it... going back to bio mine in choke points pre-nerf would be enough to make me switch to protoss lol


Well that is a great source.. Ehhh.

He's kind of right though, when a few mines were set up in a choke point it became insanely hard to break out as zerg


I am not arguing about that at all. Im just saying that claiming that "win rates favoured Terran" and then saying "I dont have sources, just my head" is a bit weird way to argue.
what do you want me to do? i answered honestly. i don't have a source. i might be wrong. should i delete all my posts because i made a comment based on memory? i don't keep liquipedia tabs open 24/7 in case i get into a discussion on the forums...

You dont have a second screen for the pedia?
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
January 24 2014 11:08 GMT
#520
Hydra....
Community News
TL+ Member
Prev 1 24 25 26 27 28 56 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
09:30
#103
PiGStarcraft619
CranKy Ducklings88
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft619
Reynor 193
RuFF_SC2 169
ProTech147
ViBE138
StarCraft: Brood War
Rain 2896
GuemChi 1546
NaDa 40
Dota 2
LuMiX1
Counter-Strike
taco 421
Other Games
summit1g8082
JimRising 534
C9.Mang0357
WinterStarcraft201
Livibee175
Organizations
Other Games
gamesdonequick1026
[ Show 14 non-featured ]
StarCraft 2
• EnkiAlexander 64
• CranKy Ducklings SOOP58
• davetesta14
• Letter149
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1443
• Lourlo167
Upcoming Events
Kung Fu Cup
8h 23m
The PondCast
1d 7h
Online Event
2 days
Korean StarCraft League
3 days
Afreeca Starleague
3 days
Rush vs Soulkey
CranKy Ducklings
3 days
BSL Open Qualifier
3 days
Sparkling Tuna Cup
4 days
IPSL
4 days
BSL Open Qualifier
4 days
[ Show More ]
WardiTV Weekly
5 days
IntoTheTV X SOOP
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-13
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.