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TeamLiquid Mapping Contest #2 - Page 25

Forum Index > SC2 Maps & Custom Games
501 CommentsPost a Reply
Prev 1 23 24 25 26 Next All
lefix
Profile Joined February 2011
Germany1082 Posts
May 16 2013 06:12 GMT
#481
There's people here discussing maps here 24 hours a day, 365 days a year. How much more learning opportunity does one really need? To me TLMC2 is rather an opportunity to show what you have learned in all that time.
Also, noone outside the mapmaking community really cares about the 10th+ placed maps, no matter how well they were made. The first 1-2 maps may or may not go places, the others will be forgotten in less than a week.

TLDR; I am fine with TLMC not being mapmaking school, but a place to promote the very best maps.
Map of the Month | The Planetary Workshop | SC2Melee.net
Incubus1993
Profile Joined February 2013
Canada140 Posts
May 16 2013 06:41 GMT
#482
On May 16 2013 15:12 lefix wrote:

TLDR;


lol they'd have to be pretty incompetent to think your post is so long you need a tldr
"I like to keep an open mind, but not so open my brains fall out."
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 16 2013 13:07 GMT
#483
On May 16 2013 15:12 lefix wrote:
There's people here discussing maps here 24 hours a day, 365 days a year. How much more learning opportunity does one really need? To me TLMC2 is rather an opportunity to show what you have learned in all that time.
Also, noone outside the mapmaking community really cares about the 10th+ placed maps, no matter how well they were made. The first 1-2 maps may or may not go places, the others will be forgotten in less than a week.

TLDR; I am fine with TLMC not being mapmaking school, but a place to promote the very best maps.


+1
starleague forever
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2013-05-16 19:58:34
May 16 2013 19:56 GMT
#484
On May 16 2013 15:12 lefix wrote:
There's people here discussing maps here 24 hours a day, 365 days a year. How much more learning opportunity does one really need? To me TLMC2 is rather an opportunity to show what you have learned in all that time.
Also, noone outside the mapmaking community really cares about the 10th+ placed maps, no matter how well they were made. The first 1-2 maps may or may not go places, the others will be forgotten in less than a week.

TLDR; I am fine with TLMC not being mapmaking school, but a place to promote the very best maps.

I have to agree with this completely. If the goal is improving one's skill and knowledge of SC2 mapmaking, there are plenty of resources in TL alone that are readily available to new mapmakers. Probably the biggest one of these is the Work In Progress Melee Maps thread, where people can post screenshots of their map WIPs and get feedback from plenty of people, including those who are in map teams. Beyond that, we have events like Map Jam & Challenge for people to jump in on and get involved in the mapmaking community. So on and so forth. (EDIT: Can't forget the mother of all resource threads, the Mapper's Index.)

I don't see TLMC's role as being a feedback resource for novice mapmakers, nor do I see why it should be.
Twitter: @iamcaustic
monitor
Profile Blog Joined June 2010
United States2409 Posts
May 16 2013 21:30 GMT
#485
Nobody that comments in the custom map section really knows what they're talking about... which is why hearing thoughts from TLO, Morrow, and Monk would be nice.
https://liquipedia.net/starcraft2/Monitor
DilemaH
Profile Blog Joined September 2012
Canada402 Posts
May 19 2013 23:32 GMT
#486
On May 17 2013 06:30 monitor wrote:
Nobody that comments in the custom map section really knows what they're talking about... which is why hearing thoughts from TLO, Morrow, and Monk would be nice.


I disagree. I'm a masters player and have a good understanding of the game. Lots of map makers, especially the really good ones are high level. Quote what one person said, because most mapmakers are smart.
They don't want you to construct additional pylons
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2013-05-19 23:49:02
May 19 2013 23:48 GMT
#487
On May 20 2013 08:32 DilemaH wrote:
Show nested quote +
On May 17 2013 06:30 monitor wrote:
Nobody that comments in the custom map section really knows what they're talking about... which is why hearing thoughts from TLO, Morrow, and Monk would be nice.


I disagree. I'm a masters player and have a good understanding of the game. Lots of map makers, especially the really good ones are high level. Quote what one person said, because most mapmakers are smart.


I would agree with this if we're talking about standard maps, or map ideas we have seen in the past and know have worked. You don't really need a TLO, Morrow, or Monk to say if such a map will play well initially. As I think most masters and diamond level players could say such. As far as long term go, pros might have a better understanding, but quite frankly play testing is what's really needed to show such.

Now, if we're talking something experimental such and mineral blocks, low ground mains, etc ....then yeah I'd like to hear from TLO, Morrow, or Monk for the initial state of the map.

Though, would like to say that no matter what kind of map, I'd rather have pros judge than random masters players for a variety of reasons.
Former ESV Mapmaker | @Timetwister22
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-05-20 05:08:48
May 20 2013 05:04 GMT
#488
There's two things going on here that need to be unpacked to understand whether feedback from pros is desirable. The first is the purpose of the feedback and whether it is actionable. If you get feedback that says "this map is broken" then you can either abandon the map or try to fix it. If you're going to try and adjust your map, then "this map is broken" is feedback only by the slimmest of margins. You need to know what is broken, why, and how it could be fixed.

The second is whether or not the "why", if an explanation is provided, is anything more than what happens to be the case right now in the current metagame and skill level. Some things are just not that simple and this is that mystery area where a map has to be taken on faith despite apparent flaws.

What I'm getting at is one person's opinion can rarely do all of that. Playtesting demonstrates problems with maps but you are always left with the void of "how can I make this work?" In that department, mapmakers are generally the most reliable person to turn to, because they spend so much time playing with map ideas. That doesn't mean they'll deliver an answer every time that works, or that others couldn't have come up with a good answer. It just means on the whole they're useful at what they do -- make maps. The best case I can think of is designers working in close communication with players (pros) to identify problems and craft adjustments leveraging the best attributes of both parties: facility with design options and depth of experience with potential designs. I doubt the communication required to make such an arrangement useful is possible unless it involves people already predisposed to understand each other unusually well.

Anyway, any and all feedback is always good because you can never get enough. Feedback from someone like Morrow who plays at a very high level and who also dabbles in mapmaking would be particularly interesting, because I imagine it would be a bridge between the two halves of map analysis, the hypothetical and the experiential.

And again, much of this is way beyond the kind of tips that would help newer mapmakers with good ideas that have holes. Or rather, you don't need an elite source of feedback to guide learning. The best thing for that is discussion. The only way to build better understanding is over time with lots of input.
Comprehensive strategic intention: DNE
Fatam
Profile Joined June 2012
1986 Posts
May 20 2013 05:56 GMT
#489
It's simply muchhhh more of a crapshoot than a lot of people want to admit, IMO.

Pros are hardly ever right when predicting anything SC2-related, whether it be how the metagame will evolve (lol at how often they are wrong about this) or how a map will play. For maps, history has shown us that the only times anyone (pro, mapper, or amateur player) can predict something reliably is when it involves incredibly simple map features.. such as a lot of people knowing ahead-of-time that Metropolis would be turtle-friendly.

Once you introduce more complex map features, it's actually anyone's guess and the only way to really know is through playtesting.

The problem then - there's currently many more complex maps/map features that need to be tested vs. the amount of people willing to test.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 20 2013 07:37 GMT
#490
Fatam is right about a lot of this. It's very easy to differentiate between 'bad' and 'good' maps, and then 'good' and 'excellent' maps but actually choosing between the excellent maps to determine the Top X often comes down to personal preference more than anything else. There were some very good maps which were not chosen by the judges because they didn't like the concept behind the map more than the concepts of the maps they chose. There's no amazing feedback here, it's just better luck next time.

As for learning to improve from good to excellent, well you don't need progamers to advise you on those things
Administrator~ Spirit will set you free ~
Timmay
Profile Joined April 2005
United States112 Posts
May 20 2013 09:13 GMT
#491
These are my predictions for the top maps:
TPW Rocky Waste
ESV Insidious
DF Yeonsu
Crux Frost
TPW Proving Grounds
TPW Osiris
ESV Phoenix Cluster
TPW Phantasm
Habitation Station
monk
Profile Blog Joined May 2009
United States8476 Posts
Last Edited: 2013-05-20 10:35:36
May 20 2013 10:02 GMT
#492
On May 20 2013 18:13 Timmay wrote:
These are my predictions for the top maps:
TPW Rocky Waste
ESV Insidious
DF Yeonsu
Crux Frost
TPW Proving Grounds
TPW Osiris
ESV Phoenix Cluster
TPW Phantasm
Habitation Station

4/9

Also, after the results are announced, I'll be glad to give comments to anyone who PMs me. I was very happy with the maps that were eventually picked, but there were also quite a few that were very close.
Moderator
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 20 2013 10:28 GMT
#493
On May 20 2013 18:13 Timmay wrote:
These are my predictions for the top maps:
TPW Rocky Waste
ESV Insidious
DF Yeonsu
Crux Frost
TPW Proving Grounds
TPW Osiris
ESV Phoenix Cluster
TPW Phantasm
Habitation Station


I hope Rocky Waste and Frost are in the winning lot.
Retired Mapmaker™
monk
Profile Blog Joined May 2009
United States8476 Posts
May 20 2013 10:35 GMT
#494
ooops i meant 4/9
Moderator
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 20 2013 12:21 GMT
#495
You tease
Administrator~ Spirit will set you free ~
chindy
Profile Joined September 2011
82 Posts
May 20 2013 14:42 GMT
#496
Is there a site where you can see all those maps?
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 20 2013 18:21 GMT
#497
A lot of them are here in the forums, just search, and many should be at sc2melee.net as well.
Comprehensive strategic intention: DNE
monk
Profile Blog Joined May 2009
United States8476 Posts
May 20 2013 18:36 GMT
#498
Btw, I got more requests for feedback than expected, so I'll try to reply to all the rest of them by tomorrow.
Moderator
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
May 22 2013 16:20 GMT
#499
On May 21 2013 03:36 monk wrote:
Btw, I got more requests for feedback than expected, so I'll try to reply to all the rest of them by tomorrow.

I haven't gotten a reply ;_;
ModeratorI am still alive, somehow
TL+ Member
monk
Profile Blog Joined May 2009
United States8476 Posts
May 22 2013 16:24 GMT
#500
I'm going to delay feedback for a while. I got like 15 requests and I've been trying to answer them somewhat in-depth so I've only gotten through the first 8 or so. I'm focusing on more time-pressed matters atm such feedback on changes to the finalist maps before the first TLOpen, articles and a variety of other things. I promise to get everyone who PM'd me eventually.
Moderator
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