• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:27
CET 22:27
KST 06:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-186Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises1Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Starcraft 2 Zerg Coach Chinese SC2 server to reopen; live all-star event in Hangzhou ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ What are former legends up to these days? BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Has Anyone Tried Kamagra Chewable for ED? 12 Days of Starcraft
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1443 users

[A] Starcraft 2 Brood War - Page 211

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 209 210 211 212 213 246 Next
thezanursic
Profile Blog Joined July 2011
5497 Posts
February 03 2013 17:57 GMT
#4201
Do you plan to make walling work the same way it did, is that possible?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
MavercK
Profile Joined March 2010
Australia2181 Posts
February 03 2013 22:15 GMT
#4202
On February 04 2013 02:57 thezanursic wrote:
Do you plan to make walling work the same way it did, is that possible?


it should already be very similar, it wont be exact as BW since units in BW were rectangles. in SC2 they are circles (their collision/size box that is). in BW units could go through some walls vertically but not horizontally. this is hard to replicate. i had to compromise in some occurances.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
thezanursic
Profile Blog Joined July 2011
5497 Posts
February 04 2013 07:44 GMT
#4203
On February 04 2013 07:15 MavercK wrote:
Show nested quote +
On February 04 2013 02:57 thezanursic wrote:
Do you plan to make walling work the same way it did, is that possible?


it should already be very similar, it wont be exact as BW since units in BW were rectangles. in SC2 they are circles (their collision/size box that is). in BW units could go through some walls vertically but not horizontally. this is hard to replicate. i had to compromise in some occurances.

Can you explain how, by any chance.

I didn't know replicating it was even possible. Walling is probably the most important in the FFE.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2013-02-04 12:25:16
February 04 2013 09:19 GMT
#4204
it's just the building footprint, you can edit them in the editor.

it's there in that zerglings and other small units slip in between buildings. it's possible to do in sc2. the hard part is stuff like marines horizontally but not vertically. because they are circles in sc2, where as they were rectangles in BW.

http://wiki.teamliquid.net/starcraft/List_of_Unit_and_Building_Sizes

i tried my best to make all traditional wall offs work the same or as close to as in BW. the same wall offs seen on liquipedia should be possible in my maps, atleast most of them. there might be some slight differences in terms of what units can slip through what, i can't remember exactly.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
nimdil
Profile Blog Joined January 2011
Poland3751 Posts
February 04 2013 09:29 GMT
#4205
On February 04 2013 18:19 MavercK wrote:
it's just the building footprint, you can edit them in the editor.

it's there in that zerglings and other small units slip in between buildings. it's possible to do in sc2. the hard part is stuff like marines horizontally but not vertically. because they are circles in sc2, where as they were rectangles in BW.

http://wiki.teamliquid.net/starcraft/List_of_Unit_and_Building_Sizes.

i tried my best to make all traditional wall offs work the same or as close to as in BW. the same wall offs seen on liquipedia should be possible in my maps, atleast most of them. there might be some slight differences in terms of what units can slip through what, i can't remember exactly.


You added dot in URL so it doesn't work.

But that's freaking amazing work on details. I'd love for i.e. TLS finalists to play showmatch in SC2:BW mod. I wonder if that's possible. With a bit of a prize so that they won't play for fun only.
MavercK
Profile Joined March 2010
Australia2181 Posts
February 10 2013 02:20 GMT
#4206
tournament went well :D


preview for update i started working on during the tournament.
[image loading]

so this is the different mining rates per race.
according to liquipedia. this is the mining rates
Terran - 182 Frames = 7.583 seconds
Zerg - 174 Frames = 7.25 seconds (+4.59%)
Protoss - 154 Frames = 6.41 seconds (+18.18%) (!!!!)

i've gotten this as close as i can, roughly my rates equal to
Terran - 7.42
Zerg - 7.1 (+4.37%)
Protoss - 6.45 (+14.998%)

im pretty close, will continue to tweak it, also gonna have to look at gas rate. as it seems way too fast. everyone seems to think so .
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
February 10 2013 05:47 GMT
#4207
my mediafire account got a take down notice on one of the older versions of my mod from Activision.
silly Activision...

atleast it doesn't affect anything right now.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
February 10 2013 07:30 GMT
#4208
can the user "Pronogo" who has published many maps to the NA Arcade please remove them... ty.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
BretZ
Profile Joined May 2011
United States1510 Posts
February 10 2013 07:48 GMT
#4209
MavercK its insane how much work you've put into this project. It's beyond just admirable.
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
February 10 2013 11:33 GMT
#4210
I really like the mod, how's the status of the hotkey stuff for non-NA maps? I hope I can get some of my old BW friends to try it out too, we used to have the craziest matches.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
February 10 2013 15:22 GMT
#4211
Not sure whether gas rate is too high or if players just suck at taking workers off gas (especially looking at terran players here).

Players would have the same gas banking issues in BW when they kept all workers harvesting gas, I don't think there's much of a difference. A standard 3 hatch muta play lines up to having ~900 gas and 9 larva. Gas harvesting can't be off by much if timings generally line up.

Mining rate adjustments are really interesting though. Think it makes less and less of a difference as you go above 1 worker per mineral saturation.



MorowZ
Profile Joined April 2012
Canada56 Posts
February 10 2013 17:21 GMT
#4212
On February 11 2013 00:22 LaLuSh wrote:
Not sure whether gas rate is too high or if players just suck at taking workers off gas (especially looking at terran players here).

Players would have the same gas banking issues in BW when they kept all workers harvesting gas, I don't think there's much of a difference. A standard 3 hatch muta play lines up to having ~900 gas and 9 larva. Gas harvesting can't be off by much if timings generally line up.


I'm am not sure about the gas either, but if I had to guess I would say it needs to be scaled as well (although it should be tested first). The acceleration modifier will fix both minerals and gas however. The problem with that example is that you were already mining a bit too fast - if the mineral income was modified but not the gas, then you would be left with relatively more gas and less minerals (hence timings would not line up appropriately).
Pr0nogo
Profile Blog Joined March 2011
United States312 Posts
February 11 2013 04:02 GMT
#4213
Wiped my account. You're clear.
u
MavercK
Profile Joined March 2010
Australia2181 Posts
February 11 2013 05:27 GMT
#4214
On February 11 2013 13:02 Pr0nogo wrote:
Wiped my account. You're clear.


thanks, im gonna be moving all the maps back to arcade soon. they will all be locked at 1v1 however.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Pr0nogo
Profile Blog Joined March 2011
United States312 Posts
February 11 2013 05:53 GMT
#4215
Lame.
u
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
February 11 2013 07:43 GMT
#4216
Btw I don't know if this ever got reported, but I played like a month ago and in TvZ (at least on fighting spirit), irridiate does NOT do dmg to burrowed lurkers. Eraser works, but using it on a lurker does not. This made me have a lot of issues when playing SK Terran style vs a heavy lurker style....
MavercK
Profile Joined March 2010
Australia2181 Posts
February 11 2013 09:40 GMT
#4217
On February 11 2013 16:43 FabledIntegral wrote:
Btw I don't know if this ever got reported, but I played like a month ago and in TvZ (at least on fighting spirit), irridiate does NOT do dmg to burrowed lurkers. Eraser works, but using it on a lurker does not. This made me have a lot of issues when playing SK Terran style vs a heavy lurker style....


yea, im aware, will be fixed in next update.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
February 11 2013 16:42 GMT
#4218
im currently experiencing problems with marine pathing on all BW settings, like they ignore every command after their initial hit or accidently bumping into something, can anyone confirm this?
"Not you."
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
February 11 2013 21:03 GMT
#4219
On February 12 2013 01:42 19Meavis93 wrote:
im currently experiencing problems with marine pathing on all BW settings, like they ignore every command after their initial hit or accidently bumping into something, can anyone confirm this?


Sounds like normal BW. You couldn't stutter step anywhere near like you can in SC2, if that's what you're trying to do? It's much more clunky. For example, 6 lings could beat 4 marines in BW (not in a choke at least), while 6 lings would lose to 3 marines in SC2.
MavercK
Profile Joined March 2010
Australia2181 Posts
February 11 2013 22:38 GMT
#4220
On February 12 2013 06:03 FabledIntegral wrote:
Show nested quote +
On February 12 2013 01:42 19Meavis93 wrote:
im currently experiencing problems with marine pathing on all BW settings, like they ignore every command after their initial hit or accidently bumping into something, can anyone confirm this?


Sounds like normal BW. You couldn't stutter step anywhere near like you can in SC2, if that's what you're trying to do? It's much more clunky. For example, 6 lings could beat 4 marines in BW (not in a choke at least), while 6 lings would lose to 3 marines in SC2.


are they not responding for half a second or for longer?
half a second is intended (if a unit bumps into another it will stop and wait for a small delay before seeking a new path)
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Prev 1 209 210 211 212 213 246 Next
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
17:30
Mini Rotti Monday
GgMaChine vs sebesdesLIVE!
TBD vs Harstem
RotterdaM957
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 957
mouzHeroMarine 428
Harstem 256
ProTech129
JuggernautJason101
PiGStarcraft7
StarCraft: Brood War
Shuttle 389
Dewaltoss 105
BeSt 84
ggaemo 28
NaDa 14
League of Legends
C9.Mang0228
Counter-Strike
fl0m1516
Heroes of the Storm
Liquid`Hasu569
Other Games
Grubby5675
FrodaN1920
tarik_tv1088
Beastyqt792
B2W.Neo285
Trikslyr47
ZombieGrub47
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• kabyraGe 188
• Hupsaiya 26
• Reevou 7
• Adnapsc2 4
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Eskiya23 75
• HerbMon 23
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie6144
• Shiphtur285
Upcoming Events
OSC
14h 33m
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
3 days
Korean StarCraft League
4 days
OSC
4 days
OSC
4 days
IPSL
4 days
Dewalt vs Bonyth
OSC
5 days
uThermal 2v2 Circuit
5 days
Replay Cast
6 days
Patches Events
6 days
Liquipedia Results

Completed

CSL Season 19: Qualifier 2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.