[G] PvT Cheese: 2 Base 3 Immortal Bust - Page 2
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Sated
England4983 Posts
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Docta-thunder
United States52 Posts
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Sated
England4983 Posts
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hangarninetysix
263 Posts
On April 24 2013 20:30 padfoota wrote: So...Do I 1 rax FE or not as a terran now? I think CC first is still fine, too. | ||
Gantritor
Italy112 Posts
User was warned for this post | ||
Docta-thunder
United States52 Posts
On April 25 2013 00:28 Gantritor wrote: I'll never understand why people post this kind of stuff on TL. This will render for a week or so the ladder a shit, because of all the 12 years old who read TL for cheesy strats like this one. Ban hammer inc. User was warned for this post | ||
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Teoita
Italy12246 Posts
On April 25 2013 00:28 Gantritor wrote: I'll never understand why people post this kind of stuff on TL. This will render for a week or so the ladder a shit, because of all the 12 years old who read TL for cheesy strats like this one. Gantri man you know you can always bitch on TS, why post on TL about it ![]() | ||
Sated
England4983 Posts
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Oukka
Finland1683 Posts
On April 24 2013 20:30 padfoota wrote: So...Do I 1 rax FE or not as a terran now? I think the consensus is that 1rax FE will not have enough to defend against zealot stalker MsC pokes and is thus pretty risky. | ||
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Teoita
Italy12246 Posts
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LighTLasH
Germany4 Posts
On April 24 2013 05:27 Holo82 wrote: It is completely shut down by 1raxfe into 3 rax, wich was the standard wol opener. Of course, if terran will tech fast with no units, (hellbat drop), or goes heavy on widowmines (which is not as common against Protoss) he will die. You can still choose a different build based on your probe scout. | ||
Kinon
Romania207 Posts
On April 24 2013 22:21 Sated wrote: Sounds good, although I am incredibly weary of skipping the Zealot and (especially) the Stalker... Like I said in the guide, this is basically a port of the 2 Gate Robo build that was used way back in 2011. I wouldn't be at all surprised if there are better ways to hit the same timing in HotS given the greediness that the Mothership Core allows ![]() Is there any build that shuts down this completely, or it can be used in every game? | ||
Sated
England4983 Posts
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Teoita
Italy12246 Posts
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Nyast
Belgium554 Posts
On April 25 2013 18:06 Sated wrote: Nyast used that build to win against one of my team-mates last night; ironically it's one of the same people I've got a replay against in this thread... Ahah, he must hate you now ![]() I had a pretty decent build to open against gasless expos ( a variation of Tail's with DT prism and fast colossus ), but given the state of the meta-game and how so many terrans who open rax-gas go for some mines / helions / hellbat drops, the immortal bust becomes pretty hard to survive. Both builds start the same, so I can diverge based on scouting. I lost one game yesterday doing that build though, but it was entirely my fault: I forced the terran to give up on his expo and defend his main, and found it'd be interesting to waste the game by going up the ramp directly into a mine field. | ||
Sated
England4983 Posts
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padfoota
Taiwan1571 Posts
On April 25 2013 00:05 hangarninetysix wrote: I think CC first is still fine, too. They're viable and theoretically all strategies work...it just feels like, 1 rax FE into 3 rax feels a bit gimicky on ladder with all the weird new openers thats really hard to scout for without a reaper. What Im saying is that its just not consistent | ||
Turnus
United States86 Posts
On April 24 2013 22:16 Nyast wrote: In HOTS I think you can do variations of this build that are a lot more greedy, and much stronger IMO. Case in point: http://drop.sc/327126 The expand is 2 minutes earlier, has x1.5 more eco after, attacks at the same timings than in your build ( with same amount of sentry energy ) but with a bigger army, and on 6 gates. I'm not sure it is more vulnerable either. It skips the first zealot and stalker, but you have an earlier MScore and sentry against reapers or any pressure. The timing of the first immortal and observer is the same. The only issue with this one is an engineering bay block. If the terran gets a block down and you don't have a zealot to at least threaten to deny it, whole game is thrown off. | ||
Sated
England4983 Posts
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Nyast
Belgium554 Posts
On April 25 2013 22:04 Turnus wrote: The only issue with this one is an engineering bay block. If the terran gets a block down and you don't have a zealot to at least threaten to deny it, whole game is thrown off. I normally queue up a zealot and cancel it at the last second. Forgot if I did it in that replay, but that should definitely be part of it IMO. | ||
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