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The Tanky DPS 1H+Shield Barbarian - Page 2

Forum Index > Diablo 3
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pedduck
Profile Blog Joined August 2004
Thailand468 Posts
August 16 2012 09:43 GMT
#21
As of now I estimated that it would take just around 50m to get 700 resist 12000 armor and 40+ block with 3000 str+vit. The problem is to put cri chace and cri damage in to those gear gonna double or tripple the cost. Hopefully some new legendary after patch might help.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
August 16 2012 16:12 GMT
#22
On August 16 2012 18:43 pedduck wrote:
As of now I estimated that it would take just around 50m to get 700 resist 12000 armor and 40+ block with 3000 str+vit. The problem is to put cri chace and cri damage in to those gear gonna double or tripple the cost. Hopefully some new legendary after patch might help.

3000 str and 3000 vit and 700 ar unbuffed and decent crit chance and crit damage on one set of gear - and all that for 150m? what exactly are you smoking?
1.5 billion sounds more reasonable for such extraordinary stats.
"What am I supposed to do against this?" - "Lose!" :-]
Trang
Profile Joined October 2009
Australia324 Posts
Last Edited: 2012-08-17 00:11:58
August 16 2012 16:12 GMT
#23
On August 16 2012 17:58 Kerans wrote:
Jesus, when you get over 65k HP Revenge becomes a thing of immense beauty...


Isn't it! It takes a while to get to the point where Revenge alone lets you tank Act 3, but when it happens you suddenly feel unkillable The thing with a Barb is that things often feel on the extremes of either super easy or hopelessly hard. But every small increase will make more and more stuff feel super easy until eventually the whole of inferno is easy.

Taking my net damage per second example further:

Say you are fighting a 3 elite pack in Act 3, and they each attack 0.5 times per second and after taking into account elite effects do 110K unmitigated damage a hit, for a DPS of 55K. With a 35% block chance, which is achievable with only a Helm of Command and no Justice Lantern, most damage will be reduced to zero, but not the elite effects. We'll consider this a 25% reduction in damage for simplicity's sake. So you you take 41.25K DPS per Elite. So that's 123.75K damage per second you are taking, unmitigated. We'll round this down to 120K DPS since you are pro and can dodge elite effects right?

You are attacked 1.5 times a second, your Revenge procs 0.45 times a second. Assuming you can hit all 3 with Revenge you are getting 6.75% EHP back per second. For simplicity I'll round it to 7%, which makes sense since you have the occasional Furious Charge or Potion to save your ass anyway .

So, receiving 120K unmitigated damage a second, and healing back 7% EHP a second, let's calculate your EHP loss per second starting at a low EHP of 500K.

500K EHP --- Damage = 24%EHP/sec --- net loss of 17% EHP/sec --- You die in 6 seconds, ouch, this is impossible!
600K EHP --- Damage = 20%EHP/sec --- net loss of 13% EHP/sec --- 7 seconds. I thought inferno got nerfed, wtf?
700K EHP --- Damage = 17%EHP/sec --- net loss of 10% EHP/sec --- 10 seconds. Seriously guys, what's the deal?
800K EHP --- Damage = 15%EHP/sec --- net loss of 8% EHP/sec --- 13 seconds. Why does anyone play barb?
900K EHP --- Damage = 13%EHP/sec --- net loss of 6% EHP/sec --- 17 seconds. Wtf, barb is shit.
1000K EHP --- Damage = 12%EHP/sec --- net loss of 5% EHP/sec --- 20 seconds. I feel like giving up.
1100K EHP --- Damage = 11%EHP/sec --- net loss of 4% EHP/sec --- 25 seconds. So I read that the DH is pretty good.
1200K EHP --- Damage = 10%EHP/sec --- net loss of 3% EHP/sec --- 33 seconds. Or maybe I should play Wizard?

1300K EHP --- Damage = 9%EHP/sec --- net loss of 2% EHP/sec --- 50 seconds. This isn't bad, maybe I'll try a bit longer.
1400K EHP --- Damage = 8.5%EHP/sec --- net loss of 1.5% EHP/sec --- 67 seconds. Hey stuff is starting to die now.
1500K EHP --- Damage = 8%EHP/sec --- net loss of 1%EHP/sec --- 100 seconds. Hey barbs aren't so bad actually.

1600K EHP --- Damage = 7.5%EHP/sec --- net loss of 0.5%EHP/sec --- 200 seconds. Lol, this is pretty easy actually.

1700K EHP --- Damage = 7%EHP/sec --- break even --- Never die --- Lol, barb why did I ever doubt you?

1800K EHP --- Damage = 6.7%EHP/sec --- net gain of 0.3%EHP/sec --- Never ever die. My barb is so badass.
1900K EHP --- Damage = 6.3%EHP/sec --- net gain of 0.7%EHP/sec --- Seriously never die. Lol can't be bothered dodging Molten/Arcane/Frozen anymore.
2000K EHP --- Damage = 6%EHP/sec --- net gain of 1%EHP/sec --- Even 1000 ping doesn't kill me. Yawn.

2100K EHP --- Damage = 5.7%EHP/sec --- net gain of 1.3%EHP/sec --- I think it's time to write a Barb guide, lol <--- this is me

As you can see it is hard for a pretty long time, and only gradually gets less hard. But eventually you hit this golden threshold, where suddenly pretty quickly it goes from super hard to pretty bearable to so easy you can play with your eyes closed.

A few other notes on the above:
1. In fact it will often be easier as there will usually be trash mobs triggering more Revenges, and being additional targets for Revenge.
2. Often, you only need to last as long as, or slightly more than the duration of WotB. After that, you will have usually killed at least one elite, and done extra damage to the others from Sidearm/Revenge. So 30+ seconds of tanking 3 elites is probably enough time to make it manageable. Taking into account point 1 above, you will probably also get a free 10+ seconds of tanking as well, since trash mobs will put you easily into the positive (grace period is probably a bit shorter for the extremely low EHPs).
3. Of course for Act 1 and 2 you hit this golden threshold, where things get easy really quickly, way way earlier

PS Kerans, nice to hear you are getting to experience that 'hmm this is pretty easy' point now
Trang
Profile Joined October 2009
Australia324 Posts
August 16 2012 16:14 GMT
#24
On August 17 2012 01:12 Black Gun wrote:
Show nested quote +
On August 16 2012 18:43 pedduck wrote:
As of now I estimated that it would take just around 50m to get 700 resist 12000 armor and 40+ block with 3000 str+vit. The problem is to put cri chace and cri damage in to those gear gonna double or tripple the cost. Hopefully some new legendary after patch might help.

3000 str and 3000 vit and 700 ar unbuffed and decent crit chance and crit damage on one set of gear - and all that for 150m? what exactly are you smoking?
1.5 billion sounds more reasonable for such extraordinary stats.


I think he means a total STR+VIT of 3000 Which is quite achievable. 12000 armor unbuffed is really bloody high, so I assume he means buffed too
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
August 16 2012 16:24 GMT
#25
On August 17 2012 01:14 Trang wrote:
Show nested quote +
On August 17 2012 01:12 Black Gun wrote:
On August 16 2012 18:43 pedduck wrote:
As of now I estimated that it would take just around 50m to get 700 resist 12000 armor and 40+ block with 3000 str+vit. The problem is to put cri chace and cri damage in to those gear gonna double or tripple the cost. Hopefully some new legendary after patch might help.

3000 str and 3000 vit and 700 ar unbuffed and decent crit chance and crit damage on one set of gear - and all that for 150m? what exactly are you smoking?
1.5 billion sounds more reasonable for such extraordinary stats.


I think he means a total STR+VIT of 3000 Which is quite achievable. 12000 armor unbuffed is really bloody high, so I assume he means buffed too

ok, 3000 combined str and vit and 700 ar buffed with decent crit for 150m sounds doable, albeit hard.
but im from EU and ive heard that our AH is ridiculously overpriced compared to the US one. so maybe its not too hard to get this on US...
"What am I supposed to do against this?" - "Lose!" :-]
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
August 16 2012 16:40 GMT
#26
On August 17 2012 01:24 Black Gun wrote:
Show nested quote +
On August 17 2012 01:14 Trang wrote:
On August 17 2012 01:12 Black Gun wrote:
On August 16 2012 18:43 pedduck wrote:
As of now I estimated that it would take just around 50m to get 700 resist 12000 armor and 40+ block with 3000 str+vit. The problem is to put cri chace and cri damage in to those gear gonna double or tripple the cost. Hopefully some new legendary after patch might help.

3000 str and 3000 vit and 700 ar unbuffed and decent crit chance and crit damage on one set of gear - and all that for 150m? what exactly are you smoking?
1.5 billion sounds more reasonable for such extraordinary stats.


I think he means a total STR+VIT of 3000 Which is quite achievable. 12000 armor unbuffed is really bloody high, so I assume he means buffed too

ok, 3000 combined str and vit and 700 ar buffed with decent crit for 150m sounds doable, albeit hard.
but im from EU and ive heard that our AH is ridiculously overpriced compared to the US one. so maybe its not too hard to get this on US...

I'm in EU; my barb has 2900 combined str+vit, and there is no way in hell my gear is >150m. That would be an average of 11.5 million per item! My average item value is half of that, if not less. And that's bearing in mind I have 51.5% crit, 329% crit damage, attack speed etc; if we're talking about building a tanky barb without the expensive crit items 50m is definitely feasible.
Sometimes I sits and thinks, and sometimes I just sits
pedduck
Profile Blog Joined August 2004
Thailand468 Posts
August 16 2012 17:43 GMT
#27
On August 17 2012 01:24 Black Gun wrote:
Show nested quote +
On August 17 2012 01:14 Trang wrote:
On August 17 2012 01:12 Black Gun wrote:
On August 16 2012 18:43 pedduck wrote:
As of now I estimated that it would take just around 50m to get 700 resist 12000 armor and 40+ block with 3000 str+vit. The problem is to put cri chace and cri damage in to those gear gonna double or tripple the cost. Hopefully some new legendary after patch might help.

3000 str and 3000 vit and 700 ar unbuffed and decent crit chance and crit damage on one set of gear - and all that for 150m? what exactly are you smoking?
1.5 billion sounds more reasonable for such extraordinary stats.


I think he means a total STR+VIT of 3000 Which is quite achievable. 12000 armor unbuffed is really bloody high, so I assume he means buffed too

ok, 3000 combined str and vit and 700 ar buffed with decent crit for 150m sounds doable, albeit hard.
but im from EU and ive heard that our AH is ridiculously overpriced compared to the US one. so maybe its not too hard to get this on US...


I mean 3000 from total str+vit. but the point is even at 1800 str and 1100 dps 1 hand weapon, the damage is just around 20K+ If I want to be Tanky DPS barb (like Trang) I will eventually have to stack cri and cri damage. That would cost a lot more than just Tanky barb. and if I trade of my EHP for my DPS, I will become DPS barb not The tanky dps barb.
TheRealArtemis
Profile Joined October 2011
687 Posts
Last Edited: 2012-08-16 21:23:28
August 16 2012 21:19 GMT
#28
On August 16 2012 18:43 pedduck wrote:
As of now I estimated that it would take just around 50m to get 700 resist 12000 armor and 40+ block with 3000 str+vit. The problem is to put cri chace and cri damage in to those gear gonna double or tripple the cost. Hopefully some new legendary after patch might help.


My gear costed me about 150 mill. Some I got cheap, some didnt. And I honestly think it would cost around 500+ mill to get those stats.

http://eu.battle.net/d3/en/profile/Artemis-2465/hero/876094

I Consider myself a tanky DPS barb, without the crit though. I just need some pants with str sockets, and I should be golden. 12k armor, 40 block chance? 700 all res unbuffed. yeah. you cant get that for 50 mill. But would love to see a budget guide to that.

But though I am wearing my ridiculous Lacuni ^ Could get alot more with a solid bracer, but hey, I love me movement and attack speed. Plus I can get away with it^
religion is like a prison for the seekers of wisdom
Trang
Profile Joined October 2009
Australia324 Posts
August 17 2012 00:10 GMT
#29
TheRealArtemis, and Pedduck if you aren't already, try using Ruthless/Marauder's Rage. Without those two, I'm sitting on 31K DPS. But those two skills bring me up to 48K DPS.

Also, if I take off ALL my Crit stats, but keep Ruthless/Marauder's Rage, I still have 35K DPS buffed, which is quite respectable for having no Crit or IAS stats at all.

You can achieve pretty decent damage using just those two skills, provided you have the EHP to be able to afford it. Which I know you can TheRealArtemis, your EHP is pretty big already, so you can afford to drop Superstition and either Ignore Pain or Leap.
TheRealArtemis
Profile Joined October 2011
687 Posts
Last Edited: 2012-08-17 00:52:25
August 17 2012 00:33 GMT
#30
On August 17 2012 09:10 Trang wrote:
TheRealArtemis, and Pedduck if you aren't already, try using Ruthless/Marauder's Rage. Without those two, I'm sitting on 31K DPS. But those two skills bring me up to 48K DPS.

Also, if I take off ALL my Crit stats, but keep Ruthless/Marauder's Rage, I still have 35K DPS buffed, which is quite respectable for having no Crit or IAS stats at all.

You can achieve pretty decent damage using just those two skills, provided you have the EHP to be able to afford it. Which I know you can TheRealArtemis, your EHP is pretty big already, so you can afford to drop Superstition and either Ignore Pain or Leap.


Well, I doubt Im changing leap for something else. That skill alone have saved my ass from being chain frozen on top of arcane several times, plus its very good to chase down ranged mobs. But, I am "trying" to switch out ignore pain, for something else in act3.

Its pretty useless in act2 for me. I usually run earthquake there, with Wrath. Those 15 sec are enough to take out any elite pack, or close to.

But I dont know if Marauder's Rage is worth it, in the end, instead of Ignore pain. I dont always use Ignore pain, when I meet mobs in act3. But there are those moments where its nice to take 65%less dmg, like if your trying to chase a molten, shielding, arcane mix.

And I do kill the mobs fast enough, unless its an ekstra health mob. 25k dmg, with 5 stack frency.

In the end, I want my barb to be as close to 30k base dmg, before frenzy, with 100k health. =_0 But I feel I need some crit gloves for that kinda dmg. And Im trying to save gold for the new legns. ^^
religion is like a prison for the seekers of wisdom
Big G
Profile Joined April 2011
Italy835 Posts
August 17 2012 17:32 GMT
#31
This was my style as well, then I realized that farming act II with high MF is much more efficient and I didn't need a ton of EHP. So I gradually traded stats for magic find, reaching +170% base mf with good dps (42k atm) and enough survivability to never die. Build and setup (sword&board) are still very standard, only exception is Sprint-Marathon which I'm experimenting with. And Cleave-Broad Sweep instead of Frenzy.

Trang
Profile Joined October 2009
Australia324 Posts
August 19 2012 03:45 GMT
#32
On August 17 2012 09:33 TheRealArtemis wrote:
Show nested quote +
On August 17 2012 09:10 Trang wrote:
TheRealArtemis, and Pedduck if you aren't already, try using Ruthless/Marauder's Rage. Without those two, I'm sitting on 31K DPS. But those two skills bring me up to 48K DPS.

Also, if I take off ALL my Crit stats, but keep Ruthless/Marauder's Rage, I still have 35K DPS buffed, which is quite respectable for having no Crit or IAS stats at all.

You can achieve pretty decent damage using just those two skills, provided you have the EHP to be able to afford it. Which I know you can TheRealArtemis, your EHP is pretty big already, so you can afford to drop Superstition and either Ignore Pain or Leap.


Well, I doubt Im changing leap for something else. That skill alone have saved my ass from being chain frozen on top of arcane several times, plus its very good to chase down ranged mobs. But, I am "trying" to switch out ignore pain, for something else in act3.

Its pretty useless in act2 for me. I usually run earthquake there, with Wrath. Those 15 sec are enough to take out any elite pack, or close to.

But I dont know if Marauder's Rage is worth it, in the end, instead of Ignore pain. I dont always use Ignore pain, when I meet mobs in act3. But there are those moments where its nice to take 65%less dmg, like if your trying to chase a molten, shielding, arcane mix.

And I do kill the mobs fast enough, unless its an ekstra health mob. 25k dmg, with 5 stack frency.

In the end, I want my barb to be as close to 30k base dmg, before frenzy, with 100k health. =_0 But I feel I need some crit gloves for that kinda dmg. And Im trying to save gold for the new legns. ^^


The thing is that changing skills is free. But changing gear is expensive. If you're using Ignore Pain only occasionally, then you can afford to drop is for extra damage if you already have one other defensive skill. You won't have to be chasing those annoying mobs for as long if you can kill them faster. Also, that 5 seconds of reduced damage every 30 seconds isn't all that reliable compared with a permanent +30% DPS.

Not only that, it will be more cost effective to boost your EHP through gear, and get the extra damage from Marauder's Rage. If you consider all my analysis in my OP and above, it will be plain that gearing up for +30% damage is more expensive than +30% survivability (which only requires less than +10% in EHP)
Trang
Profile Joined October 2009
Australia324 Posts
August 19 2012 03:48 GMT
#33
On August 18 2012 02:32 Big G wrote:
This was my style as well, then I realized that farming act II with high MF is much more efficient and I didn't need a ton of EHP. So I gradually traded stats for magic find, reaching +170% base mf with good dps (42k atm) and enough survivability to never die. Build and setup (sword&board) are still very standard, only exception is Sprint-Marathon which I'm experimenting with. And Cleave-Broad Sweep instead of Frenzy.


Whatever floats your boat mate. My advice is aimed more at breezing through Act 3, than farming efficiency as I don't really farm any more these days. Just waiting for the game to give me more incentive in terms of end-game goals than just stockpiling more gold ... then I might have a reason to start farming again
hunts
Profile Joined September 2010
United States2113 Posts
August 19 2012 03:54 GMT
#34
On August 19 2012 12:48 Trang wrote:
Show nested quote +
On August 18 2012 02:32 Big G wrote:
This was my style as well, then I realized that farming act II with high MF is much more efficient and I didn't need a ton of EHP. So I gradually traded stats for magic find, reaching +170% base mf with good dps (42k atm) and enough survivability to never die. Build and setup (sword&board) are still very standard, only exception is Sprint-Marathon which I'm experimenting with. And Cleave-Broad Sweep instead of Frenzy.


Whatever floats your boat mate. My advice is aimed more at breezing through Act 3, than farming efficiency as I don't really farm any more these days. Just waiting for the game to give me more incentive in terms of end-game goals than just stockpiling more gold ... then I might have a reason to start farming again


I was like that too, tried farming act1/2 in MF gear but it was boring. So now I play a bit, but when i do i just do act3 and am aiming at replacing my gear with act3/4 capable gear with MF. Stuffs pretty expensive though
twitch.tv/huntstv 7x legend streamer
Kerans
Profile Joined November 2011
Italy58 Posts
August 19 2012 20:29 GMT
#35
On August 17 2012 01:12 Trang wrote:
Show nested quote +
On August 16 2012 17:58 Kerans wrote:
Jesus, when you get over 65k HP Revenge becomes a thing of immense beauty...


PS Kerans, nice to hear you are getting to experience that 'hmm this is pretty easy' point now


Nice indeed Trang, here's where I am so far

http://eu.battle.net/d3/en/profile/Kerans-2706/hero/1803066

I finally switched chests (god, that was a costly upgrade) for one with All res and some better pants: still keeping superstition because I just seem to be a magnet for Horde-Plagued mobs, and speccing full tank with 32k DPS (buffed) is still enough to cause some serious havoc. And I keep the topaz in the helm because Revenge generally keeps me standing up through all but the hardest of mobs anyway, even with "only" 62k HP
"Walk softly, and carry a big stick"
Trang
Profile Joined October 2009
Australia324 Posts
August 21 2012 08:49 GMT
#36
Hmm don't see any significant buffs from patch 1.04. Some things will make our lives easier (eg weaker arcane beams, less kiting from some mobs etc) but really those things make everyone's life easier. At least we didn't get nerfed in any way though
dadde
Profile Joined August 2010
Italy314 Posts
August 21 2012 09:17 GMT
#37
what about Rend+Blood lust? 700% dps with life on damage seems quite interesting
...isnt it?
Do Well,Fear No One
Trang
Profile Joined October 2009
Australia324 Posts
August 21 2012 10:17 GMT
#38
On August 21 2012 18:17 dadde wrote:
what about Rend+Blood lust? 700% dps with life on damage seems quite interesting
...isnt it?


Seems more of a buff to 2H Barbs to be honest. The only skill I might consider dropping is Battle Rage, because the other skills are just too necessary/good. We'll have to wait and see if the new Rend/SS/HoA are good enough to be worth dropping a quasi-permanent 30% damage increase, but I imagine that if they are good enough, then they would benefit 2H barbs way more for how they provide burst which scales with flat weapon damage.
vol_
Profile Joined May 2010
Australia1608 Posts
Last Edited: 2012-08-21 11:58:04
August 21 2012 11:50 GMT
#39
Act III and Act IV
Normal monster health increased by 10%
Elite monster health reduced by 2.5%
Overall damage done by all monsters reduced by 15%


15 fucking percent.
The spawn points of Arcane Enchanted beams have been adjusted slightly to be more spread out, and their damage has been reduced by approximately 30%

Fire Chains damage has been reduced by 20%


so I guess we just run through and pull the entire act now right? Aoe down 10 elite packs at a time?
If only such a massive area existed
I guess my days of dying are over.
Jaedong gives me a deep resonance.
Trang
Profile Joined October 2009
Australia324 Posts
August 21 2012 12:04 GMT
#40
Yeah vol_ it's going to be piss easy now to tank Act 3. With my current EHP, I might not even need a shield to tank multiple elites anymore. If that's the case, I might consider getting a 2H weapon or off-hand, and extra helm/ring to switch out for solo farming. The shield style might become an intermediate step until you have the EHP to tank using 2H or DW builds. But ultimately I still want to keep a shield for party play, and I hope that the shield style will remain worthwhile eventually in PvP.

The patch timing is unfortunate for me though. I'm going on a 3 week overseas trip in a couple of days, so I'll miss out on experiencing all the big changes, and I won't get to profit from the market before it stabilises. Well, hopefully I hear good news regarding barbs on my return though
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